docs: correct specificity arithmetic and spinner-clause accuracy in .dd-accent-icon comments

Glyph rule is (0,3,0) > (0,1,0) — beats .mud-secondary-text on specificity, not source order.
ReleaseHeroOverlay spinner comment now distinguishes dead glyph clauses from the live spinner clause that produced the intentional light delta.
This commit is contained in:
daniel-c-harvey
2026-06-20 02:32:12 -04:00
parent 2fbb1c9b95
commit c28a2b1cf5
4 changed files with 11 additions and 8 deletions
@@ -153,8 +153,11 @@
/* The play/share glyphs are coloured by the shared .dd-accent-icon treatment (green-accent in
both themes) applied on .release-hero-play / .release-hero-share in ReleaseHeroOverlay.razor —
see deepdrft-styles.css. No co-located colour rule here: a wrapper-level override could not
reach the .mud-secondary-text !important glyph anyway. */
see deepdrft-styles.css. No co-located colour rule here: the former white override was removed
because its glyph clauses (.mud-icon-button .mud-icon-root) could not reach the
.mud-secondary-text !important glyph at wrapper specificity, and its spinner clause
(.mud-progress-circular) was live but is now correctly covered by .dd-accent-icon —
making the spinner green-accent (was white) in light mode, the one intentional light delta. */
@media (max-width: 599.98px) {
.release-hero {