docs: correct specificity arithmetic and spinner-clause accuracy in .dd-accent-icon comments
Glyph rule is (0,3,0) > (0,1,0) — beats .mud-secondary-text on specificity, not source order. ReleaseHeroOverlay spinner comment now distinguishes dead glyph clauses from the live spinner clause that produced the intentional light delta.
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@@ -153,8 +153,11 @@
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/* The play/share glyphs are coloured by the shared .dd-accent-icon treatment (green-accent in
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both themes) applied on .release-hero-play / .release-hero-share in ReleaseHeroOverlay.razor —
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see deepdrft-styles.css. No co-located colour rule here: a wrapper-level override could not
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reach the .mud-secondary-text !important glyph anyway. */
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see deepdrft-styles.css. No co-located colour rule here: the former white override was removed
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because its glyph clauses (.mud-icon-button .mud-icon-root) could not reach the
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.mud-secondary-text !important glyph at wrapper specificity, and its spinner clause
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(.mud-progress-circular) was live but is now correctly covered by .dd-accent-icon —
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making the spinner green-accent (was white) in light mode, the one intentional light delta. */
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@media (max-width: 599.98px) {
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.release-hero {
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