Front End Cleanup
This commit is contained in:
@@ -1,364 +0,0 @@
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// DEPRECATED: This class has been merged into AudioPlayerService
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// TODO: Remove after testing new implementation
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/*
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using DeepDrftModels.Entities;
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using DeepDrftWeb.Client.Clients;
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using NetBlocks.Models;
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namespace DeepDrftWeb.Client.Services;
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public class AudioPlaybackEngine : IAsyncDisposable
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{
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public event Events.EventAsync<double>? OnProgressChanged;
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public event Events.EventAsync<double>? OnLoadChanged;
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public event Events.EventAsync? OnPlaybackEnded;
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public required TrackMediaClient Client { get; set; }
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public required AudioInteropService AudioInterop { get; set; }
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public string PlayerId { get; private set; } = Guid.NewGuid().ToString();
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public bool IsInitialized { get; private set; } = false;
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public bool IsLoaded { get; private set; } = false;
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public bool IsLoading { get; private set; } = false;
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public bool IsPlaying { get; private set; } = false;
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public bool IsPaused { get; private set; } = false;
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public double CurrentTime { get; private set; } = 0;
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public double? Duration { get; private set; } = null;
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public double Volume { get; private set; } = 0.8;
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public double LoadProgress { get; private set; } = 0;
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public string? ErrorMessage { get; private set; }
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public AudioPlaybackEngine(AudioInteropService audioInterop, TrackMediaClient client)
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{
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AudioInterop = audioInterop;
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Client = client;
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}
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public async Task InitializeAudioPlayer()
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{
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if (IsInitialized) return;
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var result = await AudioInterop.CreatePlayerAsync(PlayerId);
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if (!result.Success)
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{
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ErrorMessage = $"Failed to initialize audio player: {result.Error}";
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return;
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}
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await AudioInterop.SetOnProgressCallbackAsync(PlayerId, OnProgress);
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await AudioInterop.SetOnEndCallbackAsync(PlayerId, OnPlaybackEnd);
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await AudioInterop.SetOnLoadProgressCallbackAsync(PlayerId, OnLoadProgress);
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await AudioInterop.SetVolumeAsync(PlayerId, Volume);
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IsInitialized = true;
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}
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public async Task LoadTrack(TrackEntity track)
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{
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TrackMediaResponse? audio = null;
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try
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{
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// Immediately reset state to indicate loading has started
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ErrorMessage = null;
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LoadProgress = 0;
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IsLoaded = false;
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IsLoading = true;
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Duration = null;
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CurrentTime = 0;
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// Trigger load event immediately to show loading state in UI
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if (OnLoadChanged != null) await OnLoadChanged.Invoke(0);
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if (IsPlaying || IsPaused)
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{
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// If we were playing/paused, unload the current track
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await Unload();
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}
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AudioOperationResult? loadResult = await AudioInterop.InitializeBufferedPlayerAsync(PlayerId);
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if (loadResult?.Success != true)
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{
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ErrorMessage = $"Failed to initialize audio buffer: {loadResult?.Error ?? "Unknown error"}";
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return;
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}
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var mediaResult = await Client.GetTrackMedia(track.EntryKey);
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if (!mediaResult.Success)
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{
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ErrorMessage = mediaResult.GetMessage();
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return;
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}
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if (mediaResult.Value == null)
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{
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ErrorMessage = "No audio returned from server";
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return;
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}
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audio = mediaResult.Value;
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error loading audio: {ex.Message}";
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LoadProgress = 0;
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IsLoaded = false;
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}
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finally
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{
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IsLoading = false;
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}
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try
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{
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if (audio == null) return;
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await StreamAndPlay(audio);
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error streaming audio: {ex.Message}";
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}
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}
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private async Task StreamAndPlay(TrackMediaResponse audio)
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{
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try
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{
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const int bufferSize = 32 * 1024; // Increased buffer size for better performance
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long totalBytesRead = 0;
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int currentBytes;
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do
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{
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var buffer = new byte[bufferSize];
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currentBytes = await audio.Stream.ReadAsync(buffer, 0, buffer.Length);
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if (currentBytes > 0)
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{
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totalBytesRead += currentBytes;
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// Resize buffer if we didn't read the full amount
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if (currentBytes < bufferSize)
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{
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var trimmedBuffer = new byte[currentBytes];
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Array.Copy(buffer, trimmedBuffer, currentBytes);
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buffer = trimmedBuffer;
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}
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var appendResult = await AudioInterop.AppendAudioBlockAsync(PlayerId, buffer);
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if (!appendResult.Success)
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{
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throw new Exception($"Failed to append audio block: {appendResult.Error}");
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}
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// Update progress during streaming
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if (audio.ContentLength > 0)
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{
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LoadProgress = Math.Min(1.0, (double)totalBytesRead / audio.ContentLength);
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if (OnLoadChanged != null) await OnLoadChanged.Invoke(LoadProgress);
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}
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}
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} while (currentBytes > 0);
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// Finalize the buffer and update metadata
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var finalizeResult = await AudioInterop.FinalizeAudioBufferAsync(PlayerId);
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if (!finalizeResult.Success)
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{
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throw new Exception($"Failed to finalize audio buffer: {finalizeResult.Error}");
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}
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// Update engine state with audio metadata
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Duration = finalizeResult.Duration;
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LoadProgress = 1.0;
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IsLoaded = true;
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ErrorMessage = null;
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// Trigger final load completion event
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if (OnLoadChanged != null) await OnLoadChanged.Invoke(1.0);
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error streaming audio: {ex.Message}";
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LoadProgress = 0;
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IsLoaded = false;
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throw;
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}
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}
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public async Task TogglePlayPause()
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{
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if (!IsLoaded) return;
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try
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{
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AudioOperationResult result;
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if (IsPlaying)
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{
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result = await AudioInterop.PauseAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = true;
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}
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}
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else
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{
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result = await AudioInterop.PlayAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = true;
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IsPaused = false;
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}
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}
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if (!result.Success)
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{
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ErrorMessage = $"Playback error: {result.Error}";
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}
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else
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{
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ErrorMessage = null;
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error controlling playback: {ex.Message}";
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}
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}
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public async Task Stop()
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{
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if (!IsLoaded) return;
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try
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{
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var result = await AudioInterop.StopAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Stop error: {result.Error}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error stopping playback: {ex.Message}";
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}
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}
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public async Task Unload()
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{
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if (!IsLoaded) return;
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try
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{
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await Stop();
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var result = await AudioInterop.UnloadAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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Duration = null;
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LoadProgress = 0;
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IsLoaded = false;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Unload error: {result.Error}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error unloading track: {ex.Message}";
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}
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}
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public async Task OnSeek(double position)
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{
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if (!IsLoaded) return;
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try
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{
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var result = await AudioInterop.SeekAsync(PlayerId, position);
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if (result.Success)
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{
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CurrentTime = position;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Seek error: {result.Error}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error seeking: {ex.Message}";
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}
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}
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public async Task OnVolumeChange(double volume)
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{
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Volume = volume;
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if (IsLoaded)
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{
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try
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{
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var result = await AudioInterop.SetVolumeAsync(PlayerId, volume);
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if (!result.Success)
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{
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ErrorMessage = $"Volume error: {result.Error}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error setting volume: {ex.Message}";
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}
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}
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}
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private async Task OnProgress(double currentTime)
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{
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CurrentTime = currentTime;
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if (OnProgressChanged != null)
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{
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await OnProgressChanged(currentTime);
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}
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}
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private async Task OnPlaybackEnd()
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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if (OnPlaybackEnded != null)
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{
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await OnPlaybackEnded();
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}
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}
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private async Task OnLoadProgress(double progress)
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{
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LoadProgress = progress;
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}
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public void ClearError()
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{
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ErrorMessage = null;
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}
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public async ValueTask DisposeAsync()
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{
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await AudioInterop.DisposePlayerAsync(PlayerId);
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}
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}
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*/
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@@ -1,135 +0,0 @@
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// DEPRECATED: This class has been replaced by AudioPlayerService
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// TODO: Remove after testing new implementation
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/*
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using DeepDrftModels.Entities;
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using NetBlocks.Models;
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namespace DeepDrftWeb.Client.Services;
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public class PlayerService : IPlayerService
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{
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private AudioPlaybackEngine? _audioEngine;
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private bool _isInitialized = false;
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public PlayerService()
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{
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// Parameterless constructor - AudioPlaybackEngine will be set during initialization
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}
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// IPlayerService state properties with defensive checks
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public bool IsInitialized => _isInitialized;
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public bool IsLoaded => _isInitialized && _audioEngine?.IsLoaded == true;
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public bool IsLoading => _isInitialized && _audioEngine?.IsLoading == true;
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public bool IsPlaying => _isInitialized && _audioEngine?.IsPlaying == true;
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public bool IsPaused => _isInitialized && _audioEngine?.IsPaused == true;
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public double CurrentTime => _isInitialized ? _audioEngine?.CurrentTime ?? 0.0 : 0.0;
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public double? Duration => _isInitialized ? _audioEngine?.Duration : null;
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public double Volume => _isInitialized ? _audioEngine?.Volume ?? 0.8 : 0.8;
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public double LoadProgress => _isInitialized ? _audioEngine?.LoadProgress ?? 0.0 : 0.0;
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public string? ErrorMessage => _isInitialized ? _audioEngine?.ErrorMessage : null;
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public event Action? OnStateChanged;
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public event Events.EventAsync? OnTrackSelected;
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public async Task SelectTrack(TrackEntity track)
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{
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if (!_isInitialized)
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{
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await EnsureInitializedAsync();
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}
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// Immediately notify UI that track selection is happening
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OnStateChanged?.Invoke();
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if (OnTrackSelected != null) await OnTrackSelected.Invoke();
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if (_isInitialized && _audioEngine != null)
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{
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await _audioEngine.LoadTrack(track);
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// Force a state change to ensure UI reflects final loaded state
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OnStateChanged?.Invoke();
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}
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}
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public async Task Stop()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.Stop();
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OnStateChanged?.Invoke();
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}
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public async Task Unload()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.Unload();
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OnStateChanged?.Invoke();
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}
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public async Task TogglePlayPause()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.TogglePlayPause();
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OnStateChanged?.Invoke();
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}
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public async Task Seek(double position)
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.OnSeek(position);
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OnStateChanged?.Invoke();
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}
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public async Task SetVolume(double volume)
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.OnVolumeChange(volume);
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OnStateChanged?.Invoke();
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}
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public void ClearError()
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{
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if (!_isInitialized || _audioEngine == null) return;
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_audioEngine.ClearError();
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OnStateChanged?.Invoke();
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}
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public async Task InitializeAsync(AudioPlaybackEngine audioEngine)
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{
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if (_isInitialized) return;
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_audioEngine = audioEngine;
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try
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{
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await _audioEngine.InitializeAudioPlayer();
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// Wire up engine events to trigger state change notifications
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_audioEngine.OnProgressChanged += async _ => OnStateChanged?.Invoke();
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_audioEngine.OnPlaybackEnded += async () => OnStateChanged?.Invoke();
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_audioEngine.OnLoadChanged += async _ => OnStateChanged?.Invoke();
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_isInitialized = true;
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OnStateChanged?.Invoke();
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}
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catch (Exception ex)
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{
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// Log error but don't throw - allow UI to continue functioning
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Console.WriteLine($"Failed to initialize audio engine: {ex.Message}");
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}
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}
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private async Task EnsureInitializedAsync()
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{
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if (!_isInitialized && _audioEngine != null)
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{
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await InitializeAsync(_audioEngine);
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}
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}
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}
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*/
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Reference in New Issue
Block a user