diff --git a/DeepDrftPublic.Client/CLAUDE.md b/DeepDrftPublic.Client/CLAUDE.md
index 4201093..18bbbd9 100644
--- a/DeepDrftPublic.Client/CLAUDE.md
+++ b/DeepDrftPublic.Client/CLAUDE.md
@@ -24,11 +24,12 @@ All interactive UI for the site. Blazor WebAssembly. Pages, controls, the stream
- `AudioPlayerBar/LevelMeterFab.razor`: Floating-action button replacing the static FAB in the minimized dock. Renders a continuous vertical fill inside the music-note silhouette that tracks live audio level (0–100%), with fixed three-zone gradient (green 0–60%, yellow 60–85%, orange 85–100%). Note silhouette always visible at 25% opacity; idle when paused/stopped. Reuses spectrum-callback infrastructure.
- `SpectrumVisualizer.razor`: Bar-graph spectrum display, driven by `getSpectrumData` JS callback.
- `ReleaseHeroOverlay.razor`: Shared presentational overlay shell consumed by both `SessionDetail` and `MixDetail`. Renders a background-image hero region with genre/date/share overlaid at the top and title/artist/play at the bottom. Parameters: `HeroImageKey`, `PlaceholderIcon`, `CoverThumbKey` (optional cover thumb in bottom row), `Title`, `Artist`, `Genre`, `ReleaseDate`, `ShareContent` (slot), `PlayContent` (slot), `Class` (per-page aspect/sizing override). Owns no player logic or data fetch; each consuming page passes its own play and share slots. Overlay shell is plain `
`s; background-image surface is a `
` (no `MudPaper`).
- - `WaveformVisualizer.razor`: The single WebGL2 lava-lamp visualizer engine. Hosts the waveform of whatever track is currently playing/selected. Three hosting modes: mode A (Mix detail — full-bleed centerpiece), mode B (Cut/Session detail — ambient layer behind hero+content via `ReleaseDetailScaffold`'s `Ambient` slot), mode C (NowPlaying card — container-relative). `[Parameter] bool Fill` switches from fixed-viewport positioning to container-relative sizing (CSS-only; the renderer is identical in both modes). The bridge resolves the current track's `EntryKey` and re-fetches the high-res datum on track change. Subscribes to `WaveformVisualizerControlState.Changed` and pushes each updated dial to the WebGL module via JS interop. Follows the live playing track (keys on host `TrackId` match OR shared host `ReleaseEntryKey`).
+ - `WaveformVisualizer.razor`: The single WebGL2 lava-lamp visualizer engine. Hosts the waveform of whatever track is currently playing/selected. Three hosting modes: mode A (Mix detail — full-bleed centerpiece), mode B (Cut/Session detail — ambient layer behind hero+content via `ReleaseDetailScaffold`'s `Ambient` slot), mode C (NowPlaying hero panel — full-bleed background for the home hero's right side, mounted by `NowPlaying.razor` inside `.np-visualizer-bg`). `[Parameter] bool Fill` switches from fixed-viewport positioning to container-relative sizing (CSS-only; the renderer is identical in both modes). The bridge resolves the current track's `EntryKey` and re-fetches the high-res datum on track change. Subscribes to `WaveformVisualizerControlState.Changed` and pushes each updated dial to the WebGL module via JS interop. Follows the live playing track (keys on host `TrackId` match OR shared host `ReleaseEntryKey`).
- `WaveformVisualizerControls.razor`: Eight-knob RadialKnob control panel (the panel content hosted by `WaveformVisualizerControlPopover`). Controls (in order): waveform scroll speed, color gradient rotation speed, lava gravity, lava heat, fluid amount, fluid viscosity (cohesion), collision strength, waveform width. `[Parameter] bool PanelChrome` scopes panel chrome (title bar, background) to the popover mount — set `true` when placed in a popover, `false` when embedded directly. Owns no JS interop: mutates the injected `WaveformVisualizerControlState` and raises `Changed`. No control is a seek surface (read-only contract).
- - `WaveformVisualizerControlPopover.razor`: Pairs the lava-lamp icon button with `WaveformVisualizerControls` as `MudPopover` overlay content. This is the unit every host places — one icon anywhere gives the full eight-knob panel on demand. Styled to the NowPlaying Hero look from `deepdrft-tokens.css` (no hardcoded hex). Placed identically on Mix, Cut, Session, and NowPlaying card (full parity).
+ - `WaveformVisualizerControlPopover.razor`: Pairs the lava-lamp icon button with `WaveformVisualizerControls` as `MudPopover` overlay content. This is the unit every host places — one icon anywhere gives the full eight-knob panel on demand. Styled to the NowPlaying Hero look from `deepdrft-tokens.css` (no hardcoded hex). Placed identically on Mix, Cut, Session, and the NowPlaying hero panel (full parity; in NowPlaying it sits in `.np-visualizer-controls` at the panel's top-right corner, not inside `NowPlayingCard`).
- `WaveformZoomMapping.cs`: Maps the `WaveformVisualizerControlState.Resolution` fraction to an integer zoom level for the WebGL renderer.
- - `NowPlayingCard.razor`: Home-page hero card showing the currently playing track. Hosts `` (mode C — container-relative sizing) driven by the live cascaded player and pointed at the current track's high-res datum. Places `` for full parity with the detail pages. The former 20 synthetic CSS-bounce bars are gone. The visualizer runs at-rest on the home page even before playback.
+ - `NowPlayingCard.razor`: Home-page text panel showing the currently playing track (label, title, sub-line). Pure presentational — label/"Now Playing" dot, track name, and artist·release sub-line. Cascades `IStreamingPlayerService` for live track data. No visualizer or popover; those moved to `NowPlaying.razor`.
+ - `NowPlaying.razor`: Owns the home hero's right-side panel (`.now-playing-panel` — the outer wrapper formerly called `.hero-right` in `Home.razor`). Mounts `` as a full-bleed background inside `.np-visualizer-bg`, `` in `.np-visualizer-controls` (top-right corner), the three pulsing `.circle-deco` rings, and the content layer (hosts `` + ``). `Home.razor`'s `MudItem` renders `` directly with no wrapper.
- `ReleaseDetailScaffold.razor`: Shared scaffold for release detail pages. Gained an optional `Ambient` `RenderFragment` slot (Phase 12) — a full-bleed layer rendered behind the main content. Absent slot = no regression. Cut mounts `` + `` here; Mix uses its own full-bleed mount outside the scaffold.
- `Helpers/`: Utilities and mapper functions.
- `PlaybackIcons.cs`: Static `Resolve(isPlaying, isPaused, trackId, currentTrackId)` method — the sole glyph-mapping source for transport icons across all surfaces. Returns `(Icon, IsActive, IsPaused)` tuple.