Apply stream-quality change live by reloading at current position
Finish the Settings "Apply" behavior so changing streaming quality mid-track
switches format immediately instead of only persisting the cookie for the next
play.
- SettingsMenu reads the AudioPlayerProvider cascade and threads the player into
StreamQualitySetting as an explicit parameter (the MudMenu panel portals to
MudPopoverProvider, outside the cascade scope, so a [CascadingParameter] there
lands null). StreamQualitySetting's Apply persists the cookie, then asks the
player to reload preserving position.
- Add a "load at timestamp" path to the player rather than restart-from-0-then-
seek (which audibly played the start and raced the just-started scheduler into
a crash). ReloadPreservingPositionAsync loads the track in the newly-resolved
format beginning DIRECTLY at the saved position:
* new JS resolveStreamOffset(position) resolves the file-absolute byte offset
with no playback/buffer state (Opus from its sidecar immediately; WAV after
a header probe),
* StartFromPositionAsync converges onto the existing seek/refill loop
(RunSegmentedStreamAsync with a non-null seekPosition) so the decoder
reinitializes for a header-less Range continuation and starts playback at
the target,
* ProbeHeaderAsync feeds the byte-0 segment to the decoder WITHOUT starting
playback until the WAV header parses (bounded by 256 KB); the probe buffers
are dropped by the continuation's clearForSeek, so nothing is audible.
- IStreamingPlayerService gains ReloadPreservingPositionAsync; the QueueService
test fake implements it.
This commit is contained in:
@@ -146,6 +146,18 @@ public class AudioInteropService : IAsyncDisposable
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return await InvokeJsAsync<SeekResult>("DeepDrftAudio.seek", playerId, position);
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}
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/// <summary>
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/// Resolve the file-absolute byte offset to begin a stream at <paramref name="position"/> with no
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/// active playback or buffered audio — the "load at timestamp" seam (Phase 18 wave 18.6 format switch).
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/// Returns <see cref="SeekResult.ByteOffset"/> on success; <see cref="AudioOperationResult.Success"/> is
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/// false when the decoder cannot yet resolve an offset (e.g. a WAV stream whose header has not been
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/// parsed), so the caller can feed header bytes and retry.
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/// </summary>
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public async Task<SeekResult> ResolveStreamOffsetAsync(string playerId, double position)
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{
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return await InvokeJsAsync<SeekResult>("DeepDrftAudio.resolveStreamOffset", playerId, position);
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}
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// New methods for seek-beyond-buffer support
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public async Task<double> GetBufferedDuration(string playerId)
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{
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