feat(p10-reframe-w2): CPU wax-blob lava physics + 2D collision; smin metaball render

This commit is contained in:
daniel-c-harvey
2026-06-16 12:19:30 -04:00
parent ed7304af1f
commit db7afe4ea7
3 changed files with 680 additions and 488 deletions
@@ -58,7 +58,10 @@ public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
// datum-fetch / subscription / playback-coupling seams log to the browser console (prefixed
// `[MixVisualizer]`, same as the JS logs so the two interleave into one timeline). These pinpoint
// which upstream link is broken when the ribbon stays blank — set false once confirmed healthy.
private static readonly bool Debug = false;
// ON for the Phase 10 reframe Wave R2 lava test (matches the JS-side DEBUG in
// MixVisualizer.ts). Daniel evaluates the physics in-browser; flip back to false at
// reframe close along with the JS flag.
private static readonly bool Debug = true;
private const string Tag = "[MixVisualizer]";
private static void DebugLog(string message)
@@ -188,7 +191,9 @@ public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
}
// The controls row mutated a slider on the shared state and raised Changed. Push all four control
// uniforms (cheap scalar interop; the inert three are no-ops in the parity shader until Wave 3).
// values (cheap scalar interop). In the Phase 10 reframe Wave R2, three of them are re-routed to
// the lava physics inside the JS handle (setBubblyness→gravity, setDetach→heat,
// setColorShiftSpeed→collision) — see MixVisualizer.ts; the bridge contract is unchanged.
private void OnControlStateChanged() => InvokeAsync(async () =>
{
await PushControlsAsync();
@@ -198,8 +203,9 @@ public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
/// <summary>
/// Push all four control values to the module from the shared state. Used to seed on first render
/// and to re-push when the controls row signals a change. Resolution drives the live render; the
/// other three are inert in the parity shader (Wave 3 consumes them).
/// and to re-push when the controls row signals a change. Resolution drives the scroll/zoom; the
/// other three are routed to the lava physics (gravity/heat/collision) by the JS handle in
/// Wave R2 (see MixVisualizer.ts). The bridge contract is unchanged.
/// </summary>
private async Task PushControlsAsync()
{