docs(phase-15): record visualizer controls landing

Move Phase 15 from PLAN to COMPLETED; fix DDIcons location to
DeepDrftShared.Client/Common; update WaveformVisualizerControls/Popover/State
descriptions for the three-row modal-overlay rework.
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daniel-c-harvey
2026-06-17 14:50:30 -04:00
parent 1fef60a7fb
commit e38678009e
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@@ -6,6 +6,25 @@ Newest entries at the top. Group by phase/wave header (mirroring `PLAN.md` / `CM
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## Phase 15 — Visualizer Controls Enhancements (landed 2026-06-17)
**Landed:** 2026-06-17 on dev.
- **What:** A presentation and interaction rework of the waveform visualizer control surface — the eight-RadialKnob panel (Phase 12) hosted by `WaveformVisualizerControlPopover`. Not a renderer change: the WebGL2 visualizer, the eight continuous dial values + their defaults, and the `Changed`-event bridge seam are unchanged. The phase reworks how the controls are reached and presented, adds two on/off toggles (lava, waveform), and gives the panel a deterministic, sectioned layout that encodes the visualizer's composition (lava field + waveform ribbon, optionally overlaid).
Four tracks shipped as a single bundled PR (`15.A → {15.B, 15.C} → 15.D`):
- **15.A — State booleans + bridge wiring.** Two new `WaveformVisualizerControlState` booleans: `LavaEnabled` and `WaveformEnabled` (both default `true`). `WaveformVisualizer.ts` gained a genuine per-subsystem draw-skip: when a subsystem is "off" it is not drawn, contributes no collisions, and incurs no render cost (not dimmed). The bridge pushes the new booleans on `Changed` alongside the eight existing dials. The per-subsystem draw-skip seam was built as part of this track (it did not exist prior).
- **15.B — Screen-centered tinted-modal primitive + NowPlayingCard chrome.** `WaveformVisualizerControlPopover` changed from an anchored `MudPopover` to a screen-centered, tinted modal `MudOverlay` (`DarkBackground`, `Modal="true"`). The `AnchorOrigin`/`TransformOrigin` parameters were dropped — a centered modal has no anchor. Panel chrome follows the NowPlayingCard look: square corners, lighter-navy ground, thin light border. Chrome classes stay in the global `deepdrft-styles.css` (CSS isolation cannot reach portaled overlay content). Tint opacity resolves from a single `--deepdrft-modal-scrim-alpha` token. Knob-drag safety is preserved: `RadialKnob` mounts its own `position:fixed` capture div above the scrim while dragging, so releasing outside the panel does not close the modal.
- **15.C — Deterministic three-row layout + toggles + scroll slider.** The flat eight-knob grid replaced by a three-row sectioned layout: **Row 1 (MODE, always visible):** two lamp toggles (lava / waveform) left-aligned + collisions knob (only when both subsystems on) + color knob pinned far-right. **Row 2 (LAVA, visible only when lava on):** "LAVA:" label + Gravity / Heat / FluidAmount / FluidViscosity knobs. **Row 3 (WAVE, visible only when waveform on):** "WAVE:" label + scroll/zoom `MudSlider` (bound to `ScrollSpeed` alone) + width knob pinned far-right. The lamp toggles use the `DDIcons.LavaLamp` / `DDIcons.LavaLampFilled` glyph (lit = on, unlit = off) and are green (`Color.Primary`) because they are interactive.
- **15.D — Tooltips + light icon colour.** Each control received a playful, non-technical `MudTooltip`. Knob caption icons and section labels changed to light (`Color.Default` / CSS light token) per the resolved colour principle: green = interactive elements (toggles, knob arcs/pointers, scroll slider); light = static/decorative elements (section labels, caption icons).
- **Why:** The eight-knob flat grid gave the user no signal about which knobs drive the lava vs. the waveform, and neither subsystem could be turned off independently. The new layout sections controls by subsystem, making "lava only" / "waveform only" first-class operating modes. The screen-centering solves the anchored-popover problem: `MudPopover` positions off its trigger's bounding rect — wrong for a control panel that should read as centered regardless of where the lava-lamp icon sits (Mix corner, Cut/Session ambient, NowPlaying corner).
- **Shape:** `DeepDrftPublic.Client/Controls/WaveformVisualizerControls.razor` — three-row layout replacing the flat eight-knob grid; two `ToggleLava`/`ToggleWaveform` handlers; conditional row visibility; `MudSlider` for scroll speed. `DeepDrftPublic.Client/Controls/WaveformVisualizerControlPopover.razor``MudPopover` replaced by `MudOverlay` (centered, `DarkBackground`, `Modal`); `AnchorOrigin`/`TransformOrigin` parameters removed. `DeepDrftPublic.Client/Services/WaveformVisualizerControlState.cs` — two new boolean properties (`LavaEnabled`, `WaveformEnabled`) and matching `DefaultLavaEnabled`/`DefaultWaveformEnabled` consts (both `true`). `DeepDrftPublic/Interop/visualizer/WaveformVisualizer.ts` — per-subsystem draw-skip seam (lava physics + blob uploads skipped when lava off; ribbon SDF + collision boundary dropped when waveform off). `DeepDrftPublic/wwwroot/styles/deepdrft-styles.css``--deepdrft-modal-scrim-alpha` token; `.waveform-visualizer-control-overlay` centering; `.waveform-visualizer-control-modal` panel chrome (square corners, lighter-navy, thin border); row/section layout classes (`wvc-row`, `wvc-row-mode`, `wvc-row-section`, `wvc-row-wave`, `wvc-section-label`, `wvc-toggle`, `wvc-slider`). Full design, layout contract, primitive rationale, tooltip copy, and acceptance: `product-notes/phase-15-visualizer-controls-enhancements.md`.
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## Phase 14 — CMS Releases Consolidation (landed 2026-06-17)
**Landed:** 2026-06-17 on dev.