refactor(split): rename DeepDrftWeb -> DeepDrftPublic and DeepDrftWeb.Client -> DeepDrftPublic.Client (Phase 4)
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@using DeepDrftPublic.Services
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@using DeepDrftShared.Client.Components
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<base href="/" />
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<DeepDrftFontLinks />
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<link href="_@Assets["content/MudBlazor.ThemeManager/MudBlazorThemeManager.css"]" rel="stylesheet" />
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<link href=@Assets["_content/MudBlazor/MudBlazor.min.css"] rel="stylesheet" />
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<link rel="stylesheet" href="@Assets["DeepDrftPublic.styles.css"]"/>
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<link rel="stylesheet" href="@Assets["_content/DeepDrftShared.Client/styles/deepdrft-tokens.css"]" />
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<link rel="stylesheet" href="styles/deepdrft-styles.css" />
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<ImportMap />
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<link rel="icon" type="image/ico" href="deepdrft-logo.ico" />
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<HeadOutlet />
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</head>
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<body>
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<Routes />
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<script src="_framework/blazor.web.js"></script>
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<script src=@Assets["_content/MudBlazor/MudBlazor.min.js"]></script>
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<script type="module">
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import('./js/audio/index.js');
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</script>
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</body>
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</html>
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@code {
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[Inject] public required DarkModeService DarkModeService { get; set; }
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protected override void OnInitialized()
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{
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base.OnInitialized();
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DarkModeService.CheckDarkMode();
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}
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}
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