refactor(split): rename DeepDrftWeb -> DeepDrftPublic and DeepDrftWeb.Client -> DeepDrftPublic.Client (Phase 4)
This commit is contained in:
@@ -0,0 +1,250 @@
|
||||
/**
|
||||
* AudioBufferManager - Encapsulates all audio buffer storage and scheduling logic.
|
||||
*
|
||||
* Responsibilities:
|
||||
* - Store decoded AudioBuffers (retained for pause/resume/seek)
|
||||
* - Track playback position
|
||||
* - Schedule buffers for playback from any position
|
||||
* - Handle pause/resume without losing audio data
|
||||
*/
|
||||
|
||||
export interface ScheduledBuffer {
|
||||
source: AudioBufferSourceNode;
|
||||
startTime: number; // AudioContext time when this buffer starts
|
||||
duration: number; // Duration of this buffer
|
||||
bufferIndex: number; // Index in decodedBuffers array
|
||||
}
|
||||
|
||||
export class AudioBufferManager {
|
||||
private decodedBuffers: AudioBuffer[] = [];
|
||||
private scheduledSources: ScheduledBuffer[] = [];
|
||||
private audioContext: AudioContext;
|
||||
private gainNode: GainNode;
|
||||
|
||||
// Playback state
|
||||
private playbackStartTime: number = 0; // AudioContext.currentTime when playback started
|
||||
private playbackStartPosition: number = 0; // Position in audio (seconds) where playback started
|
||||
private nextScheduleIndex: number = 0; // Next buffer index to schedule during streaming
|
||||
private nextScheduleTime: number = 0; // AudioContext time for next buffer
|
||||
|
||||
// Callbacks
|
||||
public onBufferEnded: (() => void) | null = null;
|
||||
public onAllBuffersPlayed: (() => void) | null = null;
|
||||
|
||||
constructor(audioContext: AudioContext, gainNode: GainNode) {
|
||||
this.audioContext = audioContext;
|
||||
this.gainNode = gainNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a newly decoded buffer to storage
|
||||
*/
|
||||
addBuffer(buffer: AudioBuffer): void {
|
||||
this.decodedBuffers.push(buffer);
|
||||
console.log(`📦 Buffer added: index=${this.decodedBuffers.length - 1}, duration=${buffer.duration.toFixed(3)}s, total=${this.getTotalDuration().toFixed(3)}s`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get total duration of all stored buffers
|
||||
*/
|
||||
getTotalDuration(): number {
|
||||
return this.decodedBuffers.reduce((sum, b) => sum + b.duration, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get number of stored buffers
|
||||
*/
|
||||
getBufferCount(): number {
|
||||
return this.decodedBuffers.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current playback position in seconds
|
||||
*/
|
||||
getCurrentPosition(): number {
|
||||
if (this.playbackStartTime === 0) {
|
||||
return this.playbackStartPosition;
|
||||
}
|
||||
const elapsed = this.audioContext.currentTime - this.playbackStartTime;
|
||||
return this.playbackStartPosition + elapsed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedule playback from a specific position (used for play, resume, seek)
|
||||
*/
|
||||
scheduleFromPosition(position: number): void {
|
||||
// Stop any currently scheduled sources
|
||||
this.stopAllScheduled();
|
||||
|
||||
// Find which buffer contains this position
|
||||
let accumulatedTime = 0;
|
||||
let startBufferIndex = 0;
|
||||
let offsetInBuffer = 0;
|
||||
|
||||
for (let i = 0; i < this.decodedBuffers.length; i++) {
|
||||
const bufferDuration = this.decodedBuffers[i].duration;
|
||||
if (accumulatedTime + bufferDuration > position) {
|
||||
startBufferIndex = i;
|
||||
offsetInBuffer = position - accumulatedTime;
|
||||
break;
|
||||
}
|
||||
accumulatedTime += bufferDuration;
|
||||
startBufferIndex = i + 1;
|
||||
}
|
||||
|
||||
console.log(`🎯 Scheduling from position ${position.toFixed(3)}s: buffer[${startBufferIndex}] offset=${offsetInBuffer.toFixed(3)}s`);
|
||||
|
||||
// Record playback start reference
|
||||
this.playbackStartPosition = position;
|
||||
this.playbackStartTime = this.audioContext.currentTime;
|
||||
this.nextScheduleTime = this.audioContext.currentTime + 0.01; // Small lookahead
|
||||
|
||||
// Schedule buffers starting from the found position
|
||||
this.scheduleBuffersFrom(startBufferIndex, offsetInBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedule pending buffers during live streaming (called when new buffers arrive)
|
||||
*/
|
||||
schedulePendingBuffers(): void {
|
||||
if (this.nextScheduleIndex >= this.decodedBuffers.length) {
|
||||
return; // No new buffers to schedule
|
||||
}
|
||||
|
||||
// If this is the first scheduling, initialize timing
|
||||
if (this.nextScheduleTime === 0) {
|
||||
this.nextScheduleTime = this.audioContext.currentTime + 0.01;
|
||||
}
|
||||
|
||||
this.scheduleBuffersFrom(this.nextScheduleIndex, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal: Schedule buffers starting from a specific index
|
||||
*/
|
||||
private scheduleBuffersFrom(startIndex: number, offsetInFirstBuffer: number): void {
|
||||
const lookaheadTarget = 0.5; // Schedule up to 500ms ahead
|
||||
|
||||
for (let i = startIndex; i < this.decodedBuffers.length; i++) {
|
||||
const buffer = this.decodedBuffers[i];
|
||||
const isFirstBuffer = (i === startIndex && offsetInFirstBuffer > 0);
|
||||
const offset = isFirstBuffer ? offsetInFirstBuffer : 0;
|
||||
const duration = buffer.duration - offset;
|
||||
|
||||
// Create and configure source
|
||||
const source = this.audioContext.createBufferSource();
|
||||
source.buffer = buffer;
|
||||
source.connect(this.gainNode);
|
||||
|
||||
// Set up ended callback
|
||||
const bufferIndex = i;
|
||||
source.onended = () => this.handleBufferEnded(bufferIndex);
|
||||
|
||||
// Schedule the source
|
||||
source.start(this.nextScheduleTime, offset);
|
||||
|
||||
// Track the scheduled source
|
||||
this.scheduledSources.push({
|
||||
source,
|
||||
startTime: this.nextScheduleTime,
|
||||
duration,
|
||||
bufferIndex: i
|
||||
});
|
||||
|
||||
console.log(`🎵 Scheduled buffer[${i}]: start=${this.nextScheduleTime.toFixed(3)}s, offset=${offset.toFixed(3)}s, duration=${duration.toFixed(3)}s`);
|
||||
|
||||
// Update timing for next buffer
|
||||
this.nextScheduleTime += duration;
|
||||
this.nextScheduleIndex = i + 1;
|
||||
|
||||
// Check if we have enough lookahead
|
||||
const lookahead = this.nextScheduleTime - this.audioContext.currentTime;
|
||||
if (lookahead > lookaheadTarget) {
|
||||
console.log(`📋 Sufficient lookahead: ${(lookahead * 1000).toFixed(0)}ms`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle a buffer finishing playback
|
||||
*/
|
||||
private handleBufferEnded(bufferIndex: number): void {
|
||||
// Remove from scheduled list
|
||||
this.scheduledSources = this.scheduledSources.filter(s => s.bufferIndex !== bufferIndex);
|
||||
|
||||
this.onBufferEnded?.();
|
||||
|
||||
// Check if all buffers have finished
|
||||
if (this.scheduledSources.length === 0 && this.nextScheduleIndex >= this.decodedBuffers.length) {
|
||||
console.log(`✓ All buffers played`);
|
||||
this.onAllBuffersPlayed?.();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all scheduled sources (for pause/stop)
|
||||
*/
|
||||
stopAllScheduled(): void {
|
||||
for (const scheduled of this.scheduledSources) {
|
||||
try {
|
||||
scheduled.source.stop();
|
||||
} catch (e) {
|
||||
// Source may already be stopped
|
||||
}
|
||||
}
|
||||
this.scheduledSources = [];
|
||||
console.log(`⏹️ Stopped all scheduled sources`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause playback - saves position and stops sources
|
||||
*/
|
||||
pause(): number {
|
||||
const position = this.getCurrentPosition();
|
||||
this.stopAllScheduled();
|
||||
this.playbackStartPosition = position;
|
||||
this.playbackStartTime = 0;
|
||||
console.log(`⏸️ Paused at ${position.toFixed(3)}s`);
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset to beginning (for stop)
|
||||
*/
|
||||
resetToStart(): void {
|
||||
this.stopAllScheduled();
|
||||
this.playbackStartPosition = 0;
|
||||
this.playbackStartTime = 0;
|
||||
this.nextScheduleIndex = 0;
|
||||
this.nextScheduleTime = 0;
|
||||
console.log(`⏮️ Reset to start`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Full reset - clears all buffers (for unload/new track)
|
||||
*/
|
||||
clear(): void {
|
||||
this.stopAllScheduled();
|
||||
this.decodedBuffers = [];
|
||||
this.playbackStartPosition = 0;
|
||||
this.playbackStartTime = 0;
|
||||
this.nextScheduleIndex = 0;
|
||||
this.nextScheduleTime = 0;
|
||||
console.log(`🗑️ Buffer manager cleared`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if we have any buffers
|
||||
*/
|
||||
hasBuffers(): boolean {
|
||||
return this.decodedBuffers.length > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if we have enough buffers to start playback
|
||||
*/
|
||||
hasMinimumBuffers(minCount: number): boolean {
|
||||
return this.decodedBuffers.length >= minCount;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user