refactor(split): rename DeepDrftWeb -> DeepDrftPublic and DeepDrftWeb.Client -> DeepDrftPublic.Client (Phase 4)
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using DeepDrftModels.Entities;
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using DeepDrftPublic.Client.Clients;
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using Microsoft.AspNetCore.Components;
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using NetBlocks.Models;
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using System.Buffers;
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namespace DeepDrftPublic.Client.Services;
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public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
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{
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protected readonly AudioInteropService _audioInterop;
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protected readonly TrackMediaClient _trackMediaClient;
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public string PlayerId { get; private set; } = Guid.NewGuid().ToString();
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// State properties
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public bool IsInitialized { get; protected set; } = false;
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public bool IsLoaded { get; protected set; } = false;
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public bool IsLoading { get; protected set; } = false;
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public bool IsPlaying { get; protected set; } = false;
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public bool IsPaused { get; protected set; } = false;
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public double CurrentTime { get; protected set; } = 0;
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public double? Duration { get; protected set; } = null;
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public double Volume { get; protected set; } = 0.8;
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public double LoadProgress { get; protected set; } = 0;
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public string? ErrorMessage { get; protected set; }
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/// <summary>
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/// The currently selected track. In the streaming subclass this property is managed
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/// exclusively by <see cref="StreamingAudioPlayerService"/>: set in
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/// <c>LoadTrackStreaming</c> after <c>ResetToIdle</c> clears it, and cleared again
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/// by <c>ResetToIdle</c> on stop/unload/dispose. Base-class subclasses that take the
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/// <see cref="SelectTrack"/>/<see cref="Unload"/> path are responsible for managing
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/// it themselves.
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/// </summary>
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public TrackEntity? CurrentTrack { get; protected set; }
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// Events
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public EventCallback? OnStateChanged { get; set; }
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public EventCallback? OnTrackSelected { get; set; }
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protected AudioPlayerService(AudioInteropService audioInterop, TrackMediaClient trackMediaClient)
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{
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_audioInterop = audioInterop;
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_trackMediaClient = trackMediaClient;
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}
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public async Task InitializeAsync()
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{
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if (IsInitialized) return;
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try
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{
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var result = await _audioInterop.CreatePlayerAsync(PlayerId);
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if (!result.Success)
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{
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ErrorMessage = $"Failed to initialize audio player: {result.Error}";
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await NotifyStateChanged();
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return;
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}
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await _audioInterop.SetOnProgressCallbackAsync(PlayerId, OnProgressCallback);
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await _audioInterop.SetOnEndCallbackAsync(PlayerId, OnPlaybackEndCallback);
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await _audioInterop.SetVolumeAsync(PlayerId, Volume);
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IsInitialized = true;
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ErrorMessage = null;
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await NotifyStateChanged();
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Failed to initialize audio player: {ex.Message}";
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await NotifyStateChanged();
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}
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}
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public virtual async Task SelectTrack(TrackEntity track)
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{
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await EnsureInitializedAsync();
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await NotifyStateChanged();
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if (OnTrackSelected.HasValue)
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await OnTrackSelected.Value.InvokeAsync();
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await LoadTrack(track);
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await NotifyStateChanged();
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}
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private async Task LoadTrack(TrackEntity track)
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{
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try
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{
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if (IsLoading) return;
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if (IsPlaying || IsPaused)
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{
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await Unload();
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}
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// Reset state to indicate loading has started
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ErrorMessage = null;
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LoadProgress = 0;
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IsLoaded = false;
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IsLoading = true;
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Duration = null;
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CurrentTime = 0;
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await NotifyStateChanged();
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var loadResult = await _audioInterop.InitializeBufferedPlayerAsync(PlayerId);
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if (loadResult?.Success != true)
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{
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ErrorMessage = $"Failed to initialize audio buffer: {loadResult?.Error ?? "Unknown error"}";
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return;
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}
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var mediaResult = await _trackMediaClient.GetTrackMedia(track.EntryKey);
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if (!mediaResult.Success)
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{
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ErrorMessage = mediaResult.GetMessage();
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return;
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}
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if (mediaResult.Value == null)
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{
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ErrorMessage = "No audio returned from server";
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return;
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}
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TrackMediaResponse audio = mediaResult.Value;
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await StreamAudio(audio);
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error loading audio: {ex.Message}";
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LoadProgress = 0;
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IsLoaded = false;
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}
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finally
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{
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IsLoading = false;
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await NotifyStateChanged();
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}
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}
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private async Task StreamAudio(TrackMediaResponse audio)
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{
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const int bufferSize = 32 * 1024;
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var rentedBuffer = ArrayPool<byte>.Shared.Rent(bufferSize);
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try
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{
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long totalBytesRead = 0;
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int currentBytes;
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do
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{
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currentBytes = await audio.Stream.ReadAsync(rentedBuffer, 0, bufferSize);
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if (currentBytes > 0)
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{
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totalBytesRead += currentBytes;
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// Slice to actual bytes read before sending to interop
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var chunk = rentedBuffer[..currentBytes];
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var appendResult = await _audioInterop.AppendAudioBlockAsync(PlayerId, chunk);
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if (!appendResult.Success)
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{
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throw new Exception($"Failed to append audio block: {appendResult.Error}");
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}
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if (audio.ContentLength > 0)
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{
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LoadProgress = Math.Min(1.0, (double)totalBytesRead / audio.ContentLength);
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await NotifyStateChanged();
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}
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}
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} while (currentBytes > 0);
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var finalizeResult = await _audioInterop.FinalizeAudioBufferAsync(PlayerId);
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if (!finalizeResult.Success)
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{
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throw new Exception($"Failed to finalize audio buffer: {finalizeResult.Error}");
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}
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Duration = finalizeResult.Duration;
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LoadProgress = 1.0;
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IsLoaded = true;
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ErrorMessage = null;
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await NotifyStateChanged();
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error streaming audio: {ex.Message}";
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LoadProgress = 0;
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IsLoaded = false;
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await NotifyStateChanged();
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throw;
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(rentedBuffer);
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}
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}
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public async Task TogglePlayPause()
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{
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if (!IsLoaded) return;
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try
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{
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AudioOperationResult result;
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if (IsPlaying)
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{
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result = await _audioInterop.PauseAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = true;
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}
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}
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else
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{
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result = await _audioInterop.PlayAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = true;
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IsPaused = false;
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}
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}
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if (!result.Success)
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{
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ErrorMessage = $"Playback error: {result.Error}";
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}
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else
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{
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ErrorMessage = null;
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}
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await NotifyStateChanged();
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error controlling playback: {ex.Message}";
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await NotifyStateChanged();
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}
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}
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public virtual async Task Stop()
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{
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if (!IsLoaded) return;
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try
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{
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var result = await _audioInterop.StopAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Stop error: {result.Error}";
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}
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await NotifyStateChanged();
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error stopping playback: {ex.Message}";
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await NotifyStateChanged();
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}
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}
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public virtual async Task Unload()
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{
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if (!IsLoaded) return;
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try
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{
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await Stop();
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var result = await _audioInterop.UnloadAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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Duration = null;
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LoadProgress = 0;
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IsLoaded = false;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Unload error: {result.Error}";
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}
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await NotifyStateChanged();
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error unloading track: {ex.Message}";
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await NotifyStateChanged();
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}
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}
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public virtual async Task Seek(double position)
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{
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if (!IsLoaded) return;
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try
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{
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var result = await _audioInterop.SeekAsync(PlayerId, position);
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if (result.Success)
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{
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CurrentTime = position;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Seek error: {result.Error}";
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}
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await NotifyStateChanged();
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error seeking: {ex.Message}";
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await NotifyStateChanged();
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}
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}
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public async Task SetVolume(double volume)
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{
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Volume = volume;
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if (IsLoaded)
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{
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try
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{
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var result = await _audioInterop.SetVolumeAsync(PlayerId, volume);
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if (!result.Success)
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{
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ErrorMessage = $"Volume error: {result.Error}";
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}
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else
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{
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ErrorMessage = null;
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error setting volume: {ex.Message}";
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}
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}
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await NotifyStateChanged();
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}
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public async Task ClearError()
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{
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ErrorMessage = null;
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await NotifyStateChanged();
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}
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private async Task OnProgressCallback(double currentTime)
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{
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CurrentTime = currentTime;
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await NotifyStateChanged();
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}
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private async Task OnPlaybackEndCallback()
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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await NotifyStateChanged();
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}
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protected async Task EnsureInitializedAsync()
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{
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if (!IsInitialized)
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{
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await InitializeAsync();
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}
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}
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protected async Task NotifyStateChanged()
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{
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if (OnStateChanged.HasValue)
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await OnStateChanged.Value.InvokeAsync();
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}
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protected async Task NotifyTrackSelected()
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{
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if (OnTrackSelected.HasValue)
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await OnTrackSelected.Value.InvokeAsync();
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}
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public virtual async ValueTask DisposeAsync()
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{
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if (IsInitialized)
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{
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await _audioInterop.DisposePlayerAsync(PlayerId);
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}
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}
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}
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