fix(mix): reduce waveform smoothing to 15 ms; turn off DEBUG flags
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@@ -364,10 +364,8 @@ const PLAYHEAD_CORRECTION_SNAP_SECONDS = 0.0005;
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// received/uploaded, first-draw dimensions, GL error after first draw) are gated
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// here so they can be silenced once the renderer is confirmed healthy. Leave it on
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// while the runtime fix is being verified through the browser.
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// NOTE: ON for the Phase 10 reframe Wave R4 controls pass. Daniel tests in-browser; the FPS lines
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// (which should hold ~60 even while paused, confirming the continuous-loop power cost is acceptable)
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// + the seven-dial lava line confirm the controls + pause fix. Flip back to false at reframe close.
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const DEBUG = true;
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// NOTE: defaults to false; set true temporarily to surface verbose seams in-browser.
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const DEBUG = false;
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const TAG = '[MixVisualizer]';
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function debugLog(...args: unknown[]): void {
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