feat(release): front int PK with app-minted GUID EntryKey on the public addressing surface (P11 W5, 11.H)
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@@ -13,17 +13,17 @@ namespace DeepDrftPublic.Client.Pages;
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/// </summary>
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public abstract class ReleaseDetailBase : ComponentBase, IDisposable
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{
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[Parameter] public long Id { get; set; }
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[Parameter] public string EntryKey { get; set; } = string.Empty;
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[Inject] public required ReleaseDetailViewModel ViewModel { get; set; }
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[Inject] public required PersistentComponentState PersistentState { get; set; }
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private PersistingComponentStateSubscription _persistingSubscription;
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// The release id the ViewModel currently holds. Tracks param-only navigations (e.g.
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// /mixes/5 -> /mixes/8) which reuse this component instance and fire OnParametersSet
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// The release EntryKey the ViewModel currently holds. Tracks param-only navigations (e.g.
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// /mixes/{a} -> /mixes/{b}) which reuse this component instance and fire OnParametersSet
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// without re-running OnInitialized — without this, the page would keep the prior
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// release's track and Play would stream the wrong audio.
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private long _loadedId;
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private string? _loadedKey;
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private bool _loaded;
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// Distinct keys per medium so a Session restore never lands on a Mix page.
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@@ -34,31 +34,31 @@ public abstract class ReleaseDetailBase : ComponentBase, IDisposable
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protected override async Task OnParametersSetAsync()
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{
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// Re-run whenever the route id changes. Component instances are reused across
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// Re-run whenever the route key changes. Component instances are reused across
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// same-template navigations, so the load decision must live here, not in
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// OnInitialized (which fires once per instance).
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if (_loaded && _loadedId == Id) return;
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if (_loaded && _loadedKey == EntryKey) return;
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// Capture the id synchronously before any await so that a re-entrant call
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// (rapid navigation or a re-render that changes Id while Load is in flight)
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// Capture the key synchronously before any await so that a re-entrant call
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// (rapid navigation or a re-render that changes EntryKey while Load is in flight)
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// sees the correct guard state. Without this, a second OnParametersSetAsync
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// for the same Id would bypass the guard above and start a second Load,
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// for the same key would bypass the guard above and start a second Load,
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// causing two ViewModel.Load calls to race on the single scoped instance.
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_loadedId = Id;
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_loadedKey = EntryKey;
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_loaded = true;
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// The bridged payload carries both the release and its resolved track so the interactive
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// pass renders identically without a second round-trip. Guard on the id: a payload for a
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// pass renders identically without a second round-trip. Guard on the key: a payload for a
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// different release must not seed this page (stale-bridge bleed across navigation).
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if (PersistentState.TryTakeFromJson<BridgedDetail>(PersistKey, out var restored)
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&& restored?.Release is not null
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&& restored.Release.Id == Id)
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&& restored.Release.EntryKey == EntryKey)
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{
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ViewModel.Restore(restored.Release, restored.Track);
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}
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else
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{
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await ViewModel.Load(Id);
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await ViewModel.Load(EntryKey);
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}
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}
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