Add queue Move/RemoveAt + dormant-Enqueue coherence and shared QueueList (Phase 17.1)
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@@ -87,12 +87,45 @@ public interface IQueueService
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/// </summary>
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Task Start();
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/// <summary>Appends a track to the end of the queue without changing what is currently playing.</summary>
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/// <summary>
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/// Appends a track to the end of the queue without changing what is currently playing.
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/// Into a dormant queue (<see cref="CurrentIndex"/> == -1) the append leaves a coherent
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/// <see cref="CurrentIndex"/> (the first appended track) so a subsequent play/skip is correct —
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/// but it does NOT begin playback (add is not play). Interop-free; safe during prerender.
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/// </summary>
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void Enqueue(TrackDto track);
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/// <summary>Appends tracks to the end of the queue without changing what is currently playing.</summary>
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/// <summary>
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/// Appends tracks to the end of the queue without changing what is currently playing.
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/// Into a dormant queue (<see cref="CurrentIndex"/> == -1) the append leaves a coherent
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/// <see cref="CurrentIndex"/> (the first appended track) so a subsequent play/skip is correct —
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/// but it does NOT begin playback (add is not play). Interop-free; safe during prerender.
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/// </summary>
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void EnqueueRange(IEnumerable<TrackDto> tracks);
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/// <summary>
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/// Reorders the queue, moving the track at <paramref name="fromIndex"/> to
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/// <paramref name="toIndex"/>, and re-emits <see cref="QueueChanged"/>. Adjusts
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/// <see cref="CurrentIndex"/> so the <em>same track</em> stays current across the move — it does
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/// not restart, re-stream, or interrupt the currently-playing track. Interop-free; safe during
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/// prerender. No-op (no throw, no <see cref="QueueChanged"/>) when either index is out of range
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/// or the indices are equal.
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/// </summary>
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void Move(int fromIndex, int toIndex);
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/// <summary>
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/// Removes the track at <paramref name="index"/> and re-emits <see cref="QueueChanged"/>. Does
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/// not touch playback (the player stays a single-track device): removing the current track does
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/// not stop it — the playing track runs to its natural end while <see cref="CurrentIndex"/>
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/// resolves to the new occupant of that slot (the next track) so the next auto-advance/skip is
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/// coherent. Removing a track before the current decrements <see cref="CurrentIndex"/> (the same
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/// track stays current); removing after the current leaves it unchanged. Removing the last
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/// remaining track empties the queue (<see cref="CurrentIndex"/> == -1, dormant). Interop-free;
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/// safe during prerender. No-op (no throw, no <see cref="QueueChanged"/>) when
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/// <paramref name="index"/> is out of range.
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/// </summary>
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void RemoveAt(int index);
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/// <summary>
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/// Advances to the next track and streams it. No-op when <see cref="HasNext"/> is false.
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/// </summary>
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