Add queue Move/RemoveAt + dormant-Enqueue coherence and shared QueueList (Phase 17.1)

This commit is contained in:
daniel-c-harvey
2026-06-19 14:32:08 -04:00
parent ebbaa3f84f
commit f296bbdf00
4 changed files with 524 additions and 6 deletions
+295 -2
View File
@@ -331,14 +331,17 @@ public class QueueServiceTests
// --- Enqueue / EnqueueRange ---
[Test]
public void Enqueue_AppendsWithoutChangingCurrentOrStartingPlayback()
public void Enqueue_IntoDormantQueue_StagesCoherentIndexWithoutStartingPlayback()
{
// OQ8 (Phase 17 wave 17.1): the first add into a dormant queue stages a coherent
// CurrentIndex (0) so the next play/skip is correct, but does NOT begin playback. (This
// supersedes the pre-OQ8 expectation that a dormant Enqueue left CurrentIndex at -1.)
_queue.Enqueue(new TrackDto { EntryKey = "a", TrackName = "A" });
Assert.Multiple(() =>
{
Assert.That(_queue.Items, Has.Count.EqualTo(1));
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
Assert.That(_player.SelectedTracks, Is.Empty);
});
}
@@ -366,6 +369,296 @@ public class QueueServiceTests
Assert.That(_queue.Items, Has.Count.EqualTo(3));
}
// --- Move (reorder) — Phase 17 wave 17.1 ---
[Test]
public async Task Move_ReordersItems_AndRaisesQueueChangedOnce()
{
// T1: Move(2, 0) on a 4-item queue reorders correctly; QueueChanged fired once.
await _queue.PlayRelease(Tracks(4));
var changed = 0;
_queue.QueueChanged += () => changed++;
_queue.Move(2, 0);
Assert.Multiple(() =>
{
Assert.That(_queue.Items.Select(t => t.EntryKey),
Is.EqualTo(new[] { "track-3", "track-1", "track-2", "track-4" }));
Assert.That(changed, Is.EqualTo(1));
});
}
[Test]
public async Task Move_MovingOtherItemsAroundCurrent_KeepsSameTrackCurrent()
{
// T2 (moving others): with CurrentIndex on track-2, moving an item across it leaves track-2 current.
await _queue.PlayRelease(Tracks(4), startIndex: 1); // current = track-2 at index 1
_queue.Move(3, 0); // move track-4 to the front → [4,1,2,3]; track-2 now at index 2
Assert.Multiple(() =>
{
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
});
}
[Test]
public async Task Move_MovingCurrentItself_UpdatesCurrentIndexToNewSlot()
{
// T2 (moving current): moving the current track updates CurrentIndex to its new slot.
await _queue.PlayRelease(Tracks(4), startIndex: 1); // current = track-2 at index 1
_queue.Move(1, 3); // move track-2 to the end → [1,3,4,2]
Assert.Multiple(() =>
{
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
Assert.That(_queue.CurrentIndex, Is.EqualTo(3));
});
}
[Test]
public async Task Move_DoesNotStreamAnything()
{
// T3: Move drives no playback — the fake player records no further SelectTrackStreaming call.
await _queue.PlayRelease(Tracks(4));
var streamedBefore = _player.SelectedTracks.Count;
_queue.Move(3, 0);
_queue.Move(0, 2);
Assert.That(_player.SelectedTracks, Has.Count.EqualTo(streamedBefore),
"Move must not stream — it is a pure list/index mutation");
}
[Test]
public async Task Move_ReorderingCurrentTrack_AutoAdvancePointsAtCorrectNext()
{
// T10: reorder the currently-playing item; the next auto-advance follows the new order.
await _queue.PlayRelease(Tracks(4)); // current = track-1 at index 0
_queue.Move(0, 2); // move current track-1 to index 2 → [2,3,1,4]; track-1 still current at index 2
Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
_player.RaiseTrackEnded(); // organic end of track-1 → advance to index 3 (track-4)
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(3));
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-4"));
Assert.That(_player.SelectedTracks.Last().EntryKey, Is.EqualTo("track-4"));
});
}
[Test]
public async Task Move_OutOfRangeOrEqualIndices_AreNoOpsAndDoNotRaiseQueueChanged()
{
// T8 (Move half): out-of-range and equal-index moves do not throw and do not fire QueueChanged.
await _queue.PlayRelease(Tracks(3));
var raised = false;
_queue.QueueChanged += () => raised = true;
Assert.DoesNotThrow(() =>
{
_queue.Move(-1, 0);
_queue.Move(0, 5);
_queue.Move(5, 0);
_queue.Move(1, 1);
});
Assert.Multiple(() =>
{
Assert.That(raised, Is.False);
Assert.That(_queue.Items.Select(t => t.EntryKey),
Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
});
}
// --- RemoveAt — Phase 17 wave 17.1 ---
[Test]
public async Task RemoveAt_AfterCurrent_LeavesCurrentIndexUnchanged()
{
// T4: removing a track after the current leaves CurrentIndex unchanged, item gone.
await _queue.PlayRelease(Tracks(4), startIndex: 1); // current = track-2 at index 1
_queue.RemoveAt(3); // remove track-4 (after current)
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
Assert.That(_queue.Items.Select(t => t.EntryKey),
Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
});
}
[Test]
public async Task RemoveAt_BeforeCurrent_DecrementsCurrentIndex_SameTrackStaysCurrent()
{
// T5: removing before the current decrements CurrentIndex; the same track stays current.
await _queue.PlayRelease(Tracks(4), startIndex: 2); // current = track-3 at index 2
_queue.RemoveAt(0); // remove track-1 (before current)
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-3"));
});
}
[Test]
public async Task RemoveAt_OfCurrent_NotLast_DoesNotStop_AndResolvesToNextOccupant()
{
// T6 (not last): removing the current track does not stop the player; CurrentIndex resolves
// to the new occupant of that slot (the next track).
await _queue.PlayRelease(Tracks(4), startIndex: 1); // current = track-2 at index 1
var streamedBefore = _player.SelectedTracks.Count;
_queue.RemoveAt(1); // remove current track-2 → [1,3,4]; index 1 now holds track-3
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-3"));
Assert.That(_player.StopCount, Is.EqualTo(0), "RemoveAt must not stop playback (C2)");
Assert.That(_player.SelectedTracks, Has.Count.EqualTo(streamedBefore),
"RemoveAt must not re-stream");
});
}
[Test]
public async Task RemoveAt_OfCurrent_WhenLastSlot_ResolvesToDormantMinusOne()
{
// T6 (last slot, others remain): removing the current track when it is the last item has no
// next occupant → CurrentIndex resolves to -1; playback is not stopped.
await _queue.PlayRelease(Tracks(3), startIndex: 2); // current = track-3 at last index 2
_queue.RemoveAt(2);
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
Assert.That(_queue.Current, Is.Null);
Assert.That(_queue.Items.Select(t => t.EntryKey), Is.EqualTo(new[] { "track-1", "track-2" }));
Assert.That(_player.StopCount, Is.EqualTo(0));
});
}
[Test]
public async Task RemoveAt_OfLastRemainingTrack_EmptiesAndGoesDormant()
{
// T7: removing the last remaining item → empty + dormant; QueueChanged fired.
await _queue.PlayRelease(Tracks(1));
var raised = false;
_queue.QueueChanged += () => raised = true;
_queue.RemoveAt(0);
Assert.Multiple(() =>
{
Assert.That(_queue.Items, Is.Empty);
Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
Assert.That(_queue.Current, Is.Null);
Assert.That(raised, Is.True);
});
}
[Test]
public async Task RemoveAt_OutOfRange_IsNoOpAndDoesNotRaiseQueueChanged()
{
// T8 (RemoveAt half): out-of-range removal does not throw and does not fire QueueChanged.
await _queue.PlayRelease(Tracks(3));
var raised = false;
_queue.QueueChanged += () => raised = true;
Assert.DoesNotThrow(() =>
{
_queue.RemoveAt(-1);
_queue.RemoveAt(3);
});
Assert.Multiple(() =>
{
Assert.That(raised, Is.False);
Assert.That(_queue.Items, Has.Count.EqualTo(3));
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
});
}
// --- Dormant Enqueue (OQ8: pure append, coherent index, no auto-play) — Phase 17 wave 17.1 ---
[Test]
public async Task Enqueue_IntoDormantQueue_LeavesCoherentCurrentIndexWithoutPlaying_ThenPlayStartsCorrectly()
{
// T9: Enqueue into a dormant queue stages a coherent CurrentIndex (0) but does not auto-play;
// a subsequent play (Next from the staged position, or PlayRelease) behaves per OQ8.
_queue.Enqueue(new TrackDto { EntryKey = "a", TrackName = "A" });
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(0), "first add stages a coherent index");
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("a"));
Assert.That(_player.SelectedTracks, Is.Empty, "add is not play — nothing streamed");
Assert.That(_queue.IsArmed, Is.False, "dormant Enqueue does not arm");
});
_queue.Enqueue(new TrackDto { EntryKey = "b", TrackName = "B" });
Assert.Multiple(() =>
{
// Second add appends without disturbing the staged current.
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
Assert.That(_queue.HasNext, Is.True);
Assert.That(_player.SelectedTracks, Is.Empty);
});
// The coherent index means a skip-forward streams the right track without a prior play.
await _queue.Next();
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("b"));
});
}
[Test]
public void EnqueueRange_IntoDormantQueue_StagesCoherentIndexWithoutPlaying()
{
// T9 (range variant): EnqueueRange into a dormant queue stages index 0, streams nothing.
_queue.EnqueueRange(Tracks(3));
Assert.Multiple(() =>
{
Assert.That(_queue.Items, Has.Count.EqualTo(3));
Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-1"));
Assert.That(_player.SelectedTracks, Is.Empty);
Assert.That(_queue.IsArmed, Is.False);
});
}
[Test]
public async Task Enqueue_IntoActiveQueue_DoesNotMoveCurrentIndex()
{
// Guard the non-dormant path stays unchanged: appending while playing leaves current put.
await _queue.PlayRelease(Tracks(2), startIndex: 1); // current = track-2 at index 1
_queue.Enqueue(new TrackDto { EntryKey = "tail", TrackName = "Tail" });
Assert.Multiple(() =>
{
Assert.That(_queue.CurrentIndex, Is.EqualTo(1), "active-queue Enqueue must not disturb current");
Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
});
}
// --- Clear ---
[Test]