feat(public): add Theater Mode to release detail pages
Toggle left of the lava popover hides release content so the visualizer fills the surface; player bar grows to carry the playing release's cover, title, and share. State on WaveformVisualizerControlState; pages and bar observe it.
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@@ -54,11 +54,21 @@ else
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TrackEntryKey="@firstTrack?.EntryKey" />
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</Ambient>
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<TopRightAction>
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@* Lava-lamp icon → popover panel (full parity, §3d-revised). Sits top-right across from the
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back link, clear of the header's own Play/Share affordances below. *@
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<WaveformVisualizerControlPopover />
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@* Theater toggle sits immediately LEFT of the lava-lamp popover (Phase 20 §3). Both are
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controls over the experience, not release content, so both stay in Theater Mode (§4/OQ4).
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Wrapped so they cluster on the right rather than spreading across the SpaceBetween row. *@
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<div class="dd-detail-top-actions">
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<TheaterModeToggle />
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@* Lava-lamp icon → popover panel (full parity, §3d-revised). Sits top-right across from the
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back link, clear of the header's own Play/Share affordances below. *@
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<WaveformVisualizerControlPopover />
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</div>
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</TopRightAction>
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<Header>
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@* Theater Mode (Phase 20 §4): the release content is removed from the render — not
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CSS-hidden — so the visualizer fills the surface. OFF restores it byte-for-byte. *@
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@if (!VisualizerControlState.TheaterMode)
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{
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@* Header split: meta + Play/Share on the LEFT, bordered cover on the RIGHT (spec §3.1). *@
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<div class="cut-detail-header">
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<div class="cut-detail-meta">
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@@ -117,8 +127,11 @@ else
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}
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</div>
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</div>
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}
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</Header>
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<BodyContent>
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@if (!VisualizerControlState.TheaterMode)
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{
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@* Blurb sits between the header and the track-list divider. *@
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<ReleaseDescription Description="@release.Description" />
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<MudDivider Class="cut-detail-divider" />
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@@ -149,6 +162,7 @@ else
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}
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</div>
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}
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}
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</BodyContent>
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</ReleaseDetailScaffold>
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}
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