feat(public): add Theater Mode to release detail pages
Toggle left of the lava popover hides release content so the visualizer fills the surface; player bar grows to carry the playing release's cover, title, and share. State on WaveformVisualizerControlState; pages and bar observe it.
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@@ -56,11 +56,21 @@ else
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← All sessions
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</MudLink>
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@* Lava-lamp icon → popover panel (full parity, §3e/§3d-revised). Anchored top-right, clear of
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the hero overlay and the share/play affordances overlaid on the hero below. *@
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<WaveformVisualizerControlPopover />
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@* Theater toggle sits immediately LEFT of the lava-lamp popover (Phase 20 §3). The whole top
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row (back + theater + lava) stays in Theater Mode — controls, not release content (§4/OQ4). *@
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<div class="dd-detail-top-actions">
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<TheaterModeToggle />
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@* Lava-lamp icon → popover panel (full parity, §3e/§3d-revised). Anchored top-right, clear of
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the hero overlay and the share/play affordances overlaid on the hero below. *@
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<WaveformVisualizerControlPopover />
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</div>
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</div>
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@* Theater Mode (Phase 20 §4): the hero overlay + blurb (the session's release content) are removed
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from the render so the ambient visualizer fills the surface. The top row above stays. OFF
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restores this region byte-for-byte. *@
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@if (!VisualizerControlState.TheaterMode)
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{
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@* The overlay shows the cover thumbnail only when it differs from the resolved hero image —
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when there is no dedicated hero, heroImage already falls back to release.ImagePath, so the
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thumb would duplicate the background. That logic lives in ReleaseHeroOverlay. *@
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@@ -86,6 +96,7 @@ else
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</ReleaseHeroOverlay>
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<ReleaseDescription Description="@release.Description" />
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}
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</MudContainer>
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}
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