style: Phase 18 Wave 2 — appbar navy, dark hero legibility, true page ground, green-on-green play chip
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@@ -114,7 +114,7 @@ public static class DeepDrftPalettes
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Tertiary = "#1A3C34", // Deep green - tertiary accent
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Background = "#0D1B2A", // Navy - the light palette's primary as the dark ground
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Surface = "#162437", // Navy-mid - elevated cards/panels
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AppbarBackground = "rgba(13,27,42,0.92)", // Semi-opaque navy
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AppbarBackground = "rgba(17,35,56,0.92)", // Semi-opaque #112338 navy (dark-mode page ground)
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AppbarText = "#FAFAF8",
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DrawerBackground = "#162437", // Navy-mid
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DrawerText = "#FAFAF8",
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@@ -131,17 +131,19 @@
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--gradient-warm: var(--deepdrft-green);
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--gradient-light: var(--deepdrft-green-light);
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/* Theme-aware page-surface family (Phase 18) — inverted onto the navy ground.
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OQ#1 resolved: GROUND (--deepdrft-navy), so neutral sections (Home hero-left,
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/* Theme-aware page-surface family (Phase 18) — inverted onto the true page ground.
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Binds --mud-palette-background (#0D1B2A) so neutral sections (Home hero-left,
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medium grid, footer, About light sections) dissolve into the site background as
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one continuous dark field rather than reading as raised panels. */
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--deepdrft-page-surface: var(--deepdrft-navy);
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one continuous dark field rather than reading as raised panels (#112338 navy
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is card-elevation, not the page ground). */
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--deepdrft-page-surface: var(--mud-palette-background);
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--deepdrft-page-text: var(--deepdrft-white);
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/* Lift muted text toward white so eyebrows/sub-text stay legible on the dark ground. */
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--deepdrft-page-text-muted: color-mix(in srgb, var(--deepdrft-muted) 70%, var(--deepdrft-white));
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/* Play-chip family (Phase 18) — moss-green chip, navy glyph. The -soft variant is the
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player-bar override: same green, much less opaque (translucent wash over the navy dock). */
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/* Play-chip family (Phase 18) — moss-green chip, navy glyph (green-on-green on the
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player bar; navy-on-green on solid chips). The -soft variant is the player-bar
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override: same green, much less opaque (translucent wash over the navy dock). */
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--deepdrft-play-chip: var(--deepdrft-green-accent);
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--deepdrft-play-glyph: var(--deepdrft-navy);
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--deepdrft-play-chip-soft: color-mix(in srgb, var(--deepdrft-green-accent) 30%, transparent);
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