PlayStateIcon.razor.css adds a .mud-icon-root rule !important so the play chip always shows
navy on moss-green in dark. GasLampLit frame path changed from currentColor to #2A5C4F;
dead nav dark rule removed.
Glyph rule is (0,3,0) > (0,1,0) — beats .mud-secondary-text on specificity, not source order.
ReleaseHeroOverlay spinner comment now distinguishes dead glyph clauses from the live spinner clause that produced the intentional light delta.
Fold Session/Mix hero glyphs into the reusable accent-icon treatment so they reach
the glyph (beating .mud-secondary-text) green-accent in both themes; drop the dead
wrapper white rule and the redundant dark-only hero override. Light pixel-identical.
Extracts setBodyThemeClass into DeepDrftShared.Client/Interop/theme/theme.ts;
MainLayout lazy-imports the compiled module and calls it, matching the
established knob/parallax IJSObjectReference pattern. DisposeAsync added.
Only stamps body class on firstRender or _isDarkMode change; adds base call.
Hoists duplicate dark popover mix value to --deepdrft-popover-surface-dark in :root;
both .deepdrft-theme-dark and body.deepdrft-theme-dark reference it via var().
MudBlazor popovers portal to <body>, outside the theme wrapper, so the dark token
was unreachable. MainLayout now stamps deepdrft-theme-dark on <body>. Light: 8%->4%
navy (near page background); dark: navy-mid + 20% green-accent (bluer).
Re-point neutral page surfaces, play-chip, and default popover from constant brand tokens to theme-aware aliases defined twice in deepdrft-tokens.css. Decorative navy/green sections and bespoke dark-glass panels untouched. Appbar-navy symptom deferred (palette C#, out of CSS scope).
ForRelease mints a per-call token used as the iframe id and threaded into the src as EmbedId; the host script matches on it so multiple embeds resize independently. ForTrack unchanged.
Read-only inline queue panel below the release embed's player bar; row-jump reuses PlayRelease. ForRelease mints a taller iframe plus a postMessage resize listener for the collapse toggle; ForTrack unchanged.
Wraps existing footer row in .deepdrft-footer-main and adds a
.deepdrft-footer-privacy paragraph below it with the approved
Variant 1 copy. Mono fine-print at 0.55 rem / 70% opacity.
Add TotalPlays + UniqueListeners to HomeStatsDto, composed at
StatsController from IEventService (no migration). Card reads via
existing persistent-state-bridged round-trip.
Add a Queue toggle to the docked player bar opening a centered editable queue
overlay. New additive QueueService.ClearUpcoming keeps the playing track while
dropping the rest. Current track is non-removable.
PLAN/COMPLETED mark 16.2 absorbed into 16.1 and 16.3 landed (no migration). Folder CLAUDE.md files reflect anonId now accepted/persisted + the distinct-listener queries.
Mint a first-party localStorage anonId, thread it onto play/share beacons,
persist it via EventController, and add all-time distinct-listener counts
(site/track/release). Storage columns + indexes already existed from 16.1.
The queue gains an armed-but-idle state (Arm/Start) so a release embed stages track 0 prerender-safe, then queues the full release on first play and auto-advances.