daniel-c-harvey
ea74aaaf2e
fix(mix): reduce waveform smoothing to 15 ms; turn off DEBUG flags
2026-06-17 06:33:03 -04:00
daniel-c-harvey
e48baa5b27
refactor(mix-visualizer): remove client-side datum smoothing — waveform smoothing is the server's job
2026-06-17 05:38:56 -04:00
daniel-c-harvey
d36aea212c
docs(visualizer): fix five inaccurate comments — sub-unity restitution, uniform heat boost, progressive push-out, scroll-speed cross-ref, eight-knob bar
2026-06-17 05:20:12 -04:00
daniel-c-harvey
4e34696719
feat(mix-visualizer): Phase 10 tuning — smooth waveform, bouncy collision, 8 knobs
...
Smooth the loudness contour (~50 ms envelope at preprocessing + decode-time, plus
smootherstep render reconstruction); retune wax↔waveform collision to bouncy/sub-unity
(no explosion/stuck/jitter); split the bubbles knob into fluid-amount + fluid-viscosity
(cohesion via uniform-only smin/wobble); retune scroll/gravity/heat/width ranges; make
the colour rotation visible and boost OKLab chroma; the controls bar now holds its
layout and hides only its knobs via a Visible parameter.
2026-06-17 05:12:15 -04:00
daniel-c-harvey
79de2503c4
feat(visualizer): OKLab three-color gradient + live density-size dial (Phase 10 reframe R3)
2026-06-16 18:03:20 -04:00
daniel-c-harvey
41ac7a5a93
Phase 10 reframe R4: seven-knob inline visualizer controls, always-on lava loop, filled lava-lamp icon
2026-06-16 17:17:14 -04:00
daniel-c-harvey
a64a5598ae
feat(visualizer): R2 lava tuning — flat fluid, melt, up+out throw, heat-driven turbulence, waveform-width knob
2026-06-16 12:48:17 -04:00
daniel-c-harvey
db7afe4ea7
feat(p10-reframe-w2): CPU wax-blob lava physics + 2D collision; smin metaball render
2026-06-16 12:19:30 -04:00
daniel-c-harvey
ff37efea89
Phase 10 W1: de-noise Mix visualizer, clip to live player-bar height, redraw lava-lamp icon
2026-06-16 11:12:20 -04:00
daniel-c-harvey
c1ed2a9ba3
fix(visualizer): vivid HSL field, time-driven bubbling, surface-born bubbles, visible color-shift (P10 W3 rework)
2026-06-16 00:16:37 -04:00
daniel-c-harvey
5011fb43f0
perf(shader): hoist playhead texture tap; clamp neighbour sdRoundBox corner radius
2026-06-15 23:55:16 -04:00
daniel-c-harvey
a9d6445881
feat(visualizer): four in-shader Mix effects — morphing navy-moss field, bubblyness, lava-lamp detach, glass (P10 W3)
2026-06-15 23:42:44 -04:00
daniel-c-harvey
bf00b7f22f
feat(visualizer): controls row + unified MixVisualizerControlState; 3 inert uniforms wired (P10 W2)
2026-06-15 23:15:44 -04:00
daniel-c-harvey
44a15bf67d
fix(review): const→static readonly Debug silences CS0162; update stale rAF comment to renderedPlayhead()
2026-06-15 22:44:20 -04:00
daniel-c-harvey
65e5e09245
fix(visualizer): ease playhead re-anchor to kill startup jitter; gate diagnostics off (P10 W1)
2026-06-15 22:32:02 -04:00
daniel-c-harvey
df4381b4d8
fix(visualizer): interpolate Mix playhead on wall clock so ribbon scrolls at 60 FPS, not 10 Hz push cadence
2026-06-15 22:16:45 -04:00
daniel-c-harvey
652c90979d
fix(visualizer): lift zoom slider out of fixed backdrop's stacking context so it receives pointer events again (P10 W1)
2026-06-15 21:54:22 -04:00
daniel-c-harvey
45bf5e5d37
fix(visualizer): lay Mix datum across a 2-D R8 texture to respect GL_MAX_TEXTURE_SIZE; manual texelFetch lerp avoids row-wrap seam
2026-06-15 19:28:52 -04:00
daniel-c-harvey
06b58304c5
fix(visualizer): blank Mix ribbon at rest + init/draw diagnostics (P10 W1)
2026-06-15 17:45:21 -04:00
daniel-c-harvey
cab181db4b
refactor(visualizer): remove dead sampleCount field from Datum — shader uses durationSeconds only
2026-06-15 12:49:47 -04:00
daniel-c-harvey
b451dda79e
feat(visualizer): WebGL2 fragment-shader Mix renderer at parity; datum-as-texture, shader-clock rAF, drop CSS backdrop-filter (P10 W1)
2026-06-15 12:43:56 -04:00
daniel-c-harvey
c64455f2f2
fix(visualizer): gate rAF loop on is-playing; one-shot redraws while idle (§E)
2026-06-14 18:31:24 -04:00
daniel-c-harvey
2d0a565765
feat(public): scrolling Canvas 2D Mix visualizer — windowed, playback-coupled, zoomable, read-only (8.K W2)
2026-06-14 18:20:32 -04:00