Commit Graph

15 Commits

Author SHA1 Message Date
daniel-c-harvey ff37efea89 Phase 10 W1: de-noise Mix visualizer, clip to live player-bar height, redraw lava-lamp icon 2026-06-16 11:12:20 -04:00
daniel-c-harvey c1ed2a9ba3 fix(visualizer): vivid HSL field, time-driven bubbling, surface-born bubbles, visible color-shift (P10 W3 rework) 2026-06-16 00:16:37 -04:00
daniel-c-harvey 5011fb43f0 perf(shader): hoist playhead texture tap; clamp neighbour sdRoundBox corner radius 2026-06-15 23:55:16 -04:00
daniel-c-harvey a9d6445881 feat(visualizer): four in-shader Mix effects — morphing navy-moss field, bubblyness, lava-lamp detach, glass (P10 W3) 2026-06-15 23:42:44 -04:00
daniel-c-harvey bf00b7f22f feat(visualizer): controls row + unified MixVisualizerControlState; 3 inert uniforms wired (P10 W2) 2026-06-15 23:15:44 -04:00
daniel-c-harvey 44a15bf67d fix(review): const→static readonly Debug silences CS0162; update stale rAF comment to renderedPlayhead() 2026-06-15 22:44:20 -04:00
daniel-c-harvey 65e5e09245 fix(visualizer): ease playhead re-anchor to kill startup jitter; gate diagnostics off (P10 W1) 2026-06-15 22:32:02 -04:00
daniel-c-harvey df4381b4d8 fix(visualizer): interpolate Mix playhead on wall clock so ribbon scrolls at 60 FPS, not 10 Hz push cadence 2026-06-15 22:16:45 -04:00
daniel-c-harvey 652c90979d fix(visualizer): lift zoom slider out of fixed backdrop's stacking context so it receives pointer events again (P10 W1) 2026-06-15 21:54:22 -04:00
daniel-c-harvey 45bf5e5d37 fix(visualizer): lay Mix datum across a 2-D R8 texture to respect GL_MAX_TEXTURE_SIZE; manual texelFetch lerp avoids row-wrap seam 2026-06-15 19:28:52 -04:00
daniel-c-harvey 06b58304c5 fix(visualizer): blank Mix ribbon at rest + init/draw diagnostics (P10 W1) 2026-06-15 17:45:21 -04:00
daniel-c-harvey cab181db4b refactor(visualizer): remove dead sampleCount field from Datum — shader uses durationSeconds only 2026-06-15 12:49:47 -04:00
daniel-c-harvey b451dda79e feat(visualizer): WebGL2 fragment-shader Mix renderer at parity; datum-as-texture, shader-clock rAF, drop CSS backdrop-filter (P10 W1) 2026-06-15 12:43:56 -04:00
daniel-c-harvey c64455f2f2 fix(visualizer): gate rAF loop on is-playing; one-shot redraws while idle (§E) 2026-06-14 18:31:24 -04:00
daniel-c-harvey 2d0a565765 feat(public): scrolling Canvas 2D Mix visualizer — windowed, playback-coupled, zoomable, read-only (8.K W2) 2026-06-14 18:20:32 -04:00