using DeepDrftModels.DTOs;
using DeepDrftPublic.Client.Clients;
using Microsoft.AspNetCore.Components;
using NetBlocks.Models;
namespace DeepDrftPublic.Client.Services;
public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
{
protected readonly AudioInteropService _audioInterop;
protected readonly TrackMediaClient _trackMediaClient;
public string PlayerId { get; private set; } = Guid.NewGuid().ToString();
// State properties
public bool IsInitialized { get; protected set; } = false;
public bool IsLoaded { get; protected set; } = false;
public bool IsLoading { get; protected set; } = false;
public bool IsPlaying { get; protected set; } = false;
public bool IsPaused { get; protected set; } = false;
public double CurrentTime { get; protected set; } = 0;
public double? Duration { get; protected set; } = null;
public double Volume { get; protected set; } = 0.8;
public double LoadProgress { get; protected set; } = 0;
public string? ErrorMessage { get; protected set; }
///
/// The currently selected track. In the streaming subclass this property is managed
/// exclusively by : set in
/// LoadTrackStreaming after ResetToIdle clears it, and cleared again
/// by ResetToIdle on stop/unload/dispose. Base-class subclasses that take the
/// / path are responsible for managing
/// it themselves.
///
public TrackDto? CurrentTrack { get; protected set; }
///
public double[]? WaveformProfile { get; protected set; }
// Events
public EventCallback? OnStateChanged { get; set; }
public EventCallback? OnTrackSelected { get; set; }
///
public event Action? StateChanged;
protected AudioPlayerService(AudioInteropService audioInterop, TrackMediaClient trackMediaClient)
{
_audioInterop = audioInterop;
_trackMediaClient = trackMediaClient;
}
public async Task InitializeAsync()
{
if (IsInitialized) return;
try
{
var result = await _audioInterop.CreatePlayerAsync(PlayerId);
if (!result.Success)
{
ErrorMessage = $"Failed to initialize audio player: {result.Error}";
await NotifyStateChanged();
return;
}
await _audioInterop.SetOnProgressCallbackAsync(PlayerId, OnProgressCallback);
await _audioInterop.SetOnEndCallbackAsync(PlayerId, OnPlaybackEndCallback);
await _audioInterop.SetVolumeAsync(PlayerId, Volume);
IsInitialized = true;
ErrorMessage = null;
await NotifyStateChanged();
}
catch (Exception ex)
{
ErrorMessage = $"Failed to initialize audio player: {ex.Message}";
await NotifyStateChanged();
}
}
///
/// Selecting a track is only supported through the streaming path. The former
/// base buffered implementation drove JS no-ops (initializeBufferedPlayer /
/// appendAudioBlock / finalizeAudioBuffer) and silently played
/// silence. Subclasses must override with a real load path (see
/// ).
///
public virtual Task SelectTrack(TrackDto track) =>
throw new NotSupportedException(
"The base buffered player path is not implemented. Use a streaming player (SelectTrackStreaming).");
public async Task TogglePlayPause()
{
if (!IsLoaded) return;
try
{
AudioOperationResult result;
if (IsPlaying)
{
result = await _audioInterop.PauseAsync(PlayerId);
if (result.Success)
{
IsPlaying = false;
IsPaused = true;
}
}
else
{
result = await _audioInterop.PlayAsync(PlayerId);
if (result.Success)
{
IsPlaying = true;
IsPaused = false;
}
}
if (!result.Success)
{
ErrorMessage = $"Playback error: {result.Error}";
}
else
{
ErrorMessage = null;
}
await NotifyStateChanged();
}
catch (Exception ex)
{
ErrorMessage = $"Error controlling playback: {ex.Message}";
await NotifyStateChanged();
}
}
public virtual async Task Stop()
{
if (!IsLoaded) return;
try
{
var result = await _audioInterop.StopAsync(PlayerId);
if (result.Success)
{
IsPlaying = false;
IsPaused = false;
CurrentTime = 0;
ErrorMessage = null;
}
else
{
ErrorMessage = $"Stop error: {result.Error}";
}
await NotifyStateChanged();
}
catch (Exception ex)
{
ErrorMessage = $"Error stopping playback: {ex.Message}";
await NotifyStateChanged();
}
}
public virtual async Task Unload()
{
if (!IsLoaded) return;
try
{
await Stop();
var result = await _audioInterop.UnloadAsync(PlayerId);
if (result.Success)
{
IsPlaying = false;
IsPaused = false;
CurrentTime = 0;
Duration = null;
LoadProgress = 0;
IsLoaded = false;
ErrorMessage = null;
}
else
{
ErrorMessage = $"Unload error: {result.Error}";
}
await NotifyStateChanged();
}
catch (Exception ex)
{
ErrorMessage = $"Error unloading track: {ex.Message}";
await NotifyStateChanged();
}
}
public virtual async Task Seek(double position)
{
if (!IsLoaded) return;
try
{
var result = await _audioInterop.SeekAsync(PlayerId, position);
if (result.Success)
{
CurrentTime = position;
ErrorMessage = null;
}
else
{
ErrorMessage = $"Seek error: {result.Error}";
}
await NotifyStateChanged();
}
catch (Exception ex)
{
ErrorMessage = $"Error seeking: {ex.Message}";
await NotifyStateChanged();
}
}
public async Task SetVolume(double volume)
{
Volume = volume;
if (IsLoaded)
{
try
{
var result = await _audioInterop.SetVolumeAsync(PlayerId, volume);
if (!result.Success)
{
ErrorMessage = $"Volume error: {result.Error}";
}
else
{
ErrorMessage = null;
}
}
catch (Exception ex)
{
ErrorMessage = $"Error setting volume: {ex.Message}";
}
}
await NotifyStateChanged();
}
public async Task ClearError()
{
ErrorMessage = null;
await NotifyStateChanged();
}
private async Task OnProgressCallback(double currentTime)
{
CurrentTime = currentTime;
await NotifyStateChanged();
}
private async Task OnPlaybackEndCallback()
{
IsPlaying = false;
IsPaused = false;
IsLoaded = false;
CurrentTime = 0;
Duration = null;
await NotifyStateChanged();
}
protected async Task EnsureInitializedAsync()
{
if (!IsInitialized)
{
await InitializeAsync();
}
}
protected async Task NotifyStateChanged()
{
if (OnStateChanged.HasValue)
await OnStateChanged.Value.InvokeAsync();
StateChanged?.Invoke();
}
protected async Task NotifyTrackSelected()
{
if (OnTrackSelected.HasValue)
await OnTrackSelected.Value.InvokeAsync();
}
public virtual async ValueTask DisposeAsync()
{
if (IsInitialized)
{
await _audioInterop.DisposePlayerAsync(PlayerId);
}
}
}