using DeepDrftModels.DTOs; using DeepDrftModels.Enums; using DeepDrftPublic.Client.Clients; using System.Buffers; using Microsoft.Extensions.Logging; using Microsoft.JSInterop; namespace DeepDrftPublic.Client.Services; public class StreamingAudioPlayerService : AudioPlayerService, IStreamingPlayerService { // Configuration constants private const int DefaultBufferSize = 32 * 1024; // 32KB chunks private const int NotificationThrottleMs = 100; // Throttle UI updates to max 10 per second // Adaptive chunk sizing private const int MinBufferSize = 16 * 1024; // 16KB minimum private const int MaxBufferSize = 64 * 1024; // 64KB maximum private int _currentBufferSize = DefaultBufferSize; private int _consecutiveSlowReads = 0; // Streaming state properties public bool IsStreamingMode { get; private set; } = false; public bool CanStartStreaming { get; private set; } = false; public bool HeaderParsed { get; private set; } = false; public int BufferedChunks { get; private set; } = 0; public bool IsSeekingBeyondBuffer { get; private set; } = false; private bool _streamingPlaybackStarted = false; private CancellationTokenSource? _streamingCancellation; private Task? _activeStreamingTask; private DateTime _lastNotification = DateTime.MinValue; private readonly ILogger _logger; private string? _currentTrackId; // The delivery format the active load resolved to (Phase 18). Captured once per LoadTrackStreaming and // reused by the seek-beyond-buffer re-fetch so the Range continuation requests the SAME artifact the // initial stream did — a seek must never switch formats mid-track (the JS decoder, the cached setup // header, and the byte offsets all belong to one artifact). Defaults to Lossless until a load resolves. private AudioFormat _currentFormat = AudioFormat.Lossless; // Phase 16 play-session telemetry (§2.1). The tracker observes the playback lifecycle and emits at // most one bucketed play event per session, behind the engagement floor. Attached after construction // by AudioPlayerProvider (the player is not DI-registered), mirroring how QueueService binds — no // constructor growth propagated through DI, no construction cycle. Null when telemetry is not wired // (e.g. unit tests that construct the player without it), so every call is null-guarded. private PlayTracker? _playTracker; private BeaconInterop? _beacon; private DotNetObjectReference? _unloadRef; private string? _unloadKey; // One-shot guard so the play session opens exactly once per LoadTrackStreaming — never on the // SeekBeyondBuffer re-stream, which reuses _currentTrackId and re-runs the playback-start transition // with _streamingPlaybackStarted reset. A seek-beyond-buffer is the SAME play (§1d), so it must not // open a new session. Set true when the session opens; reset only by LoadTrackStreaming. private bool _sessionOpened; public StreamingAudioPlayerService( AudioInteropService audioInterop, TrackMediaClient trackMediaClient, ILogger logger) : base(audioInterop, trackMediaClient) { _logger = logger; } /// /// Wire the play-session tracker and beacon transport into the player after construction (Phase 16 /// §2.1). Called once by AudioPlayerProvider. Kept off the constructor deliberately: the player /// is built with new by the provider (not DI), so threading the tracker through the constructor /// would force the provider to resolve it too — instead the provider injects the tracker's collaborators /// and hands a built tracker here, the same post-construction binding QueueService uses. Also registers /// the page-unload handler so a mid-play tab-close still records the play via sendBeacon. /// public void AttachTracker(PlayTracker tracker, BeaconInterop beacon) { _playTracker = tracker; _beacon = beacon; _unloadRef = DotNetObjectReference.Create(this); _unloadKey = PlayerId; // Fire-and-forget: registration only needs to have happened before the listener leaves; it // never gates playback. A failure simply means tab-close mid-play isn't recorded. _ = _beacon.RegisterUnloadAsync(_unloadKey, _unloadRef, nameof(OnPageUnload)); } /// /// Close the open play session as the page unloads (pagehide / visibility→hidden). Invoked /// synchronously from the beacon's unload handler so the session's beacon is queued before the page /// freezes. is idempotent, so a later organic close is a no-op. /// [JSInvokable] public void OnPageUnload() => _playTracker?.Close(); // Advance the play-session high-water mark on each progress tick (§2.1). Seeking backward never // lowers it — the tracker takes the max. protected override void OnProgressTick(double currentTime) => _playTracker?.OnProgress(currentTime); // Organic end-of-stream closes the session; the bucket reflects the high-water fraction reached. protected override void OnPlaybackEnded() => _playTracker?.Close(); public override async Task SelectTrack(TrackDto track) { await SelectTrackStreaming(track); } /// public async Task WarmAudioContext() { await EnsureInitializedAsync(); await _audioInterop.EnsureAudioContextReady(PlayerId); } public async Task SelectTrackStreaming(TrackDto track) { await EnsureInitializedAsync(); // Resume AudioContext immediately on track selection (user interaction) to avoid clicks later await _audioInterop.EnsureAudioContextReady(PlayerId); await NotifyTrackSelected(); await LoadTrackStreaming(track); await NotifyStateChanged(); } /// public async Task StageTrack(TrackDto track) { // Pure state: expose the track as current so the bar shows it ready, but do NOT // initialize the player, resume the AudioContext, or start streaming. Those steps // require a user gesture and run on the first play click via SelectTrackStreaming. CurrentTrack = track; ErrorMessage = null; await NotifyStateChanged(); } private async Task LoadTrackStreaming(TrackDto track) { // Always reset to clean state before loading new track. ResetToIdle // both cancels and awaits any in-flight streaming loop, so by the time // we return from it the previous loop is guaranteed to have exited and // there is no risk of interleaved ProcessStreamingChunk calls against // the single-instance JS StreamDecoder. await ResetToIdle(); // Save track ID for seek operations _currentTrackId = track.EntryKey; // A fresh load is a fresh play candidate (§1d: replays = multiple plays). Arm the // one-shot session-open guard; the session actually opens at the playback-start transition // below (a track that fails to load never reaches it, so it does not count). _sessionOpened = false; // Expose to UI immediately — Now-Playing surfaces should reflect the selected // track while it's still loading, not only after playback starts. CurrentTrack = track; // Create new cancellation token for this streaming operation. Capture it in a local // so the catch/finally can compare identity against _streamingCancellation: a seek // replaces _streamingCancellation with its own seekCts before this load's continuation // resumes on the single-threaded WASM dispatcher, and we must not clobber the seek's state. var loadCts = new CancellationTokenSource(); _streamingCancellation = loadCts; // Fetch the waveform profile alongside the audio. Fire-and-forget against the same // streaming token so a track switch abandons it; it only updates display state and must // never gate or fail the audio load (a missing profile yields the flat-seekbar fallback). _ = LoadWaveformProfileAsync(track.EntryKey, loadCts.Token); try { // Set state to indicate loading has started ErrorMessage = null; LoadProgress = 0; IsLoading = true; IsStreamingMode = true; // Reset adaptive buffer sizing _currentBufferSize = DefaultBufferSize; _consecutiveSlowReads = 0; await NotifyStateChanged(); // Resolve the delivery format for this load BEFORE requesting bytes (Phase 18, default policy // OQ2). When Opus is chosen the sidecar is fetched and injected into the JS player here, ahead of // InitializeStreaming, honouring the 18.4 set-before-init contract. The result is captured so the // seek-beyond-buffer re-fetch reuses the same artifact. _currentFormat = await ResolveStreamFormatAsync(track.EntryKey, loadCts.Token); // Pass the streaming token to the HTTP layer so a navigation/track switch // aborts the server connection instead of leaving it draining bytes. var mediaResult = await _trackMediaClient.GetTrackMedia( track.EntryKey, byteOffset: 0, format: _currentFormat, cancellationToken: loadCts.Token); if (!mediaResult.Success) { var technicalError = mediaResult.GetMessage(); _logger.LogError("Failed to get track media for {TrackId}: {Error}", track.EntryKey, technicalError); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(technicalError); return; } if (mediaResult.Value == null) { const string technicalError = "No audio returned from server"; _logger.LogError("No audio data returned for track {TrackId}", track.EntryKey); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(technicalError); return; } using var audio = mediaResult.Value; // Initialize streaming mode with content length and media type (drives // JS format-decoder selection). var streamingResult = await _audioInterop.InitializeStreaming(PlayerId, audio.ContentLength, audio.ContentType); if (!streamingResult.Success) { var technicalError = $"Failed to initialize streaming: {streamingResult.Error}"; _logger.LogError("Streaming initialization failed for track {TrackId}: {Error}", track.EntryKey, technicalError); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(technicalError); return; } _activeStreamingTask = StreamAudioWithEarlyPlayback(audio, loadCts.Token); await _activeStreamingTask; } catch (OperationCanceledException) when (loadCts.IsCancellationRequested) { // Cancellation is expected when this load was superseded (track switch or seek). // The when filter ensures HttpClient timeout OCEs — where loadCts was NOT // cancelled — fall through to the error handler below instead of being swallowed. _logger.LogDebug("Audio streaming cancelled for track {TrackId}", track.EntryKey); // Only reset streaming state if this load is still the active operation. A seek // in flight has already replaced _streamingCancellation with its own seekCts and // owns IsLoaded/IsStreamingMode; clobbering them here corrupts the seek mid-flight. if (ReferenceEquals(_streamingCancellation, loadCts)) { IsLoaded = false; IsStreamingMode = false; } } catch (Exception ex) { StreamingErrorHandler.LogError(_logger, ex, "LoadTrackStreaming", track.EntryKey); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(ex.Message); LoadProgress = 0; IsLoaded = false; IsStreamingMode = false; } finally { IsLoading = false; // Only notify if this load is still the active operation. A superseding seek // owns state notifications; firing here mid-seek would push a stale snapshot. if (ReferenceEquals(_streamingCancellation, loadCts)) { await NotifyStateChanged(); } } } /// /// Resolves which delivery format this load should request (Phase 18 default policy, OQ2): Opus when the /// browser can decode Ogg Opus AND a sidecar exists for the track, otherwise lossless. When Opus is /// chosen the sidecar is injected into the JS player here (set-before-init, the 18.4 contract) so the /// decoder has its setup header + seek index before InitializeStreaming builds it. /// /// This is the single, deliberately-overridable seam for the listener quality preference (wave 18.6). /// 18.6 overrides this to honour the user's "streaming quality" toggle — returning lossless when the /// listener picked it, and otherwise falling through to this capability-gated default. The capability /// gate (AC7) and the sidecar-absent → lossless fallback (C2) stay here so any override inherits both: /// a browser that cannot decode Opus, or a track with no sidecar, always lands on lossless and plays. /// /// protected virtual async Task ResolveStreamFormatAsync(string entryKey, CancellationToken cancellationToken) { // Capability gate first (AC7): never hand Ogg Opus to a browser that cannot decode it. if (!await _audioInterop.CanDecodeOggOpus(PlayerId)) { return AudioFormat.Lossless; } // The sidecar must be present (and parseable by the JS decoder) to seek an Opus stream. Its absence // means the track has no Opus artifact yet (legacy / not backfilled / transcode failed) — request // lossless rather than Opus-without-a-sidecar (the server would C2-fall-back anyway, but asking for // lossless keeps the request honest and avoids a wasted Opus-then-fallback round-trip). var sidecar = await _trackMediaClient.GetOpusSidecarAsync(entryKey, cancellationToken); if (!sidecar.Success || sidecar.Value is not { Length: > 0 } sidecarBytes) { return AudioFormat.Lossless; } // Inject BEFORE InitializeStreaming (the set-before-init contract). A parse failure here means the // bytes are not a usable sidecar — fall back to lossless so a malformed sidecar never breaks playback. var injected = await _audioInterop.SetOpusSidecar(PlayerId, sidecarBytes); if (!injected.Success) { _logger.LogWarning("Opus sidecar for {EntryKey} failed to parse ({Error}); falling back to lossless.", entryKey, injected.Error); return AudioFormat.Lossless; } return AudioFormat.Opus; } /// /// Fetches and decodes the track's waveform loudness profile, then notifies state so the /// seek zone re-renders with real bars. Best-effort: a 404 (no stored profile) or any other /// failure simply leaves null, which the /// WaveformSeeker renders as a flat-but-seekable fallback. Never throws into the load path. /// private async Task LoadWaveformProfileAsync(string entryKey, CancellationToken cancellationToken) { WaveformProfile = null; try { var result = await _trackMediaClient.GetWaveformProfileAsync(entryKey, cancellationToken); if (cancellationToken.IsCancellationRequested) return; if (result.Success && result.Value is { } dto) { WaveformProfile = DecodeWaveformProfile(dto); await NotifyStateChanged(); } } catch (OperationCanceledException) { // Track switched or stopped before the profile arrived — nothing to surface. } catch (Exception ex) { // A failed profile fetch must not disturb playback; log and fall back to flat bars. _logger.LogDebug(ex, "Failed to load waveform profile for {EntryKey}", entryKey); } } /// /// Decodes a (base64 of byte[BucketCount], each 0..255) into /// a normalized double[] in [0, 1]. Returns null if the payload is malformed so callers treat /// it as "no profile" rather than rendering garbage bars. /// private static double[]? DecodeWaveformProfile(WaveformProfileDto dto) { if (string.IsNullOrEmpty(dto.Data)) return null; byte[] bytes; try { bytes = Convert.FromBase64String(dto.Data); } catch (FormatException) { return null; } if (bytes.Length == 0) return null; var profile = new double[bytes.Length]; for (var i = 0; i < bytes.Length; i++) { profile[i] = bytes[i] / 255.0; } return profile; } private async Task StreamAudioWithEarlyPlayback(TrackMediaResponse audio, CancellationToken cancellationToken) { byte[]? buffer = null; try { long totalBytesRead = 0; buffer = ArrayPool.Shared.Rent(MaxBufferSize); // Rent larger buffer to accommodate adaptive sizing int currentBytes; var readTimer = System.Diagnostics.Stopwatch.StartNew(); do { readTimer.Restart(); currentBytes = await audio.Stream.ReadAsync(buffer, 0, _currentBufferSize, cancellationToken); readTimer.Stop(); // Adapt buffer size based on read performance AdaptBufferSize(currentBytes, readTimer.ElapsedMilliseconds); if (currentBytes > 0) { totalBytesRead += currentBytes; // Always slice to the exact number of bytes read. The pooled buffer // is rented at MaxBufferSize and may carry stale bytes past // currentBytes from a prior rental — handing the full array to JS // interop would serialise that garbage into the audio stream. var actualBuffer = buffer.AsSpan(0, currentBytes).ToArray(); // Process chunk for streaming var chunkResult = await _audioInterop.ProcessStreamingChunk(PlayerId, actualBuffer); if (!chunkResult.Success) { var error = $"Failed to process streaming chunk: {chunkResult.Error}"; _logger.LogWarning("Chunk processing failed: {Error}", error); throw new Exception(error); } // Update streaming state CanStartStreaming = chunkResult.CanStartStreaming; HeaderParsed = chunkResult.HeaderParsed; BufferedChunks = chunkResult.BufferCount; // Set duration from WAV header when available (only set once) if (chunkResult.Duration.HasValue && Duration == null) { Duration = chunkResult.Duration.Value; _logger.LogInformation("Duration set from WAV header: {Duration:F2} seconds", Duration); // Feed the same once-only duration to the play session so it can compute the // completion fraction at close. Safe before/after session open — SetDuration // is a no-op when no session is open and idempotent otherwise. _playTracker?.SetDuration(chunkResult.Duration.Value); } // Start playback as soon as we can if (!_streamingPlaybackStarted && CanStartStreaming) { var playbackResult = await _audioInterop.StartStreamingPlayback(PlayerId); if (playbackResult.Success) { _streamingPlaybackStarted = true; IsPlaying = true; IsPaused = false; IsLoaded = true; // Track is loaded and ready to play (even if still downloading) ErrorMessage = null; // Open the play session exactly once per load, at the moment playback truly // begins (§2.1). The _sessionOpened guard keeps the SeekBeyondBuffer re-stream // — which re-enters this transition with _streamingPlaybackStarted reset — // from opening a second session for the same play. Duration may already be // known from a prior chunk, so re-feed it after opening. if (!_sessionOpened && _currentTrackId is { } trackKey) { _sessionOpened = true; _playTracker?.OnPlaybackStarted(trackKey); if (Duration is { } d) _playTracker?.SetDuration(d); } await NotifyStateChanged(); // Immediate notification for critical state change } else { var technicalError = $"Failed to start streaming playback: {playbackResult.Error}"; _logger.LogError("Failed to start playback: {Error}", technicalError); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(technicalError); } } // Update progress if (audio.ContentLength > 0) { LoadProgress = Math.Min(1.0, (double)totalBytesRead / audio.ContentLength); } await ThrottledNotifyStateChanged(); } } while (currentBytes > 0); // Notify the JS decoder that the stream is finished. When the server omits // Content-Length the StreamDecoder cannot determine completion via byte counting // alone; this explicit signal ensures the tail-decoding path (streamComplete=true) // fires regardless of whether Content-Length was present. await _audioInterop.MarkStreamCompleteAsync(PlayerId); // Mark as fully loaded LoadProgress = 1.0; await NotifyStateChanged(); } catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested) { // Cancellation is expected during track switch or seek — propagate cleanly. throw; } catch (Exception ex) { StreamingErrorHandler.LogError(_logger, ex, "StreamAudioWithEarlyPlayback"); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(ex.Message); LoadProgress = 0; IsLoaded = false; IsStreamingMode = false; await NotifyStateChanged(); throw; } finally { if (buffer != null) { ArrayPool.Shared.Return(buffer); } } } /// /// In streaming mode, Stop fully resets to Idle state since audio data is consumed. /// This is equivalent to Unload for streaming playback. /// public override async Task Stop() { // In streaming mode, Stop = Unload (data is consumed, can't replay) await ResetToIdle(); } /// /// Fully resets the player to Idle state, ready for a new track. /// public override async Task Unload() { await ResetToIdle(); } /// /// Override Seek to handle seek-beyond-buffer for streaming mode. /// public override async Task Seek(double position) { if (!IsLoaded || !IsStreamingMode) return; try { var result = await _audioInterop.SeekAsync(PlayerId, position); if (result.Success) { if (result.SeekBeyondBuffer && result.ByteOffset >= 0) { // Need to load new stream from offset _logger.LogInformation("Seeking beyond buffer to {Position:F2}s, byte offset: {ByteOffset}", position, result.ByteOffset); await SeekBeyondBuffer(position, result.ByteOffset); } else { // Seek within buffer succeeded CurrentTime = position; ErrorMessage = null; await NotifyStateChanged(); } } else { ErrorMessage = $"Seek error: {result.Error}"; await NotifyStateChanged(); } } catch (Exception ex) { _logger.LogError(ex, "Error seeking to position {Position}", position); ErrorMessage = $"Error seeking: {ex.Message}"; await NotifyStateChanged(); } } /// /// Handle seeking beyond the currently buffered content by requesting a new stream from offset. /// private async Task SeekBeyondBuffer(double seekPosition, long byteOffset) { if (string.IsNullOrEmpty(_currentTrackId)) { ErrorMessage = "Cannot seek - no track loaded"; return; } IsSeekingBeyondBuffer = true; // Cancel the current streaming loop AND wait for it to fully exit before // starting a new one. The previous loop's pending ReadAsync will throw // OperationCanceledException asynchronously; if we kick off a new loop // immediately, both can race against the single-instance JS StreamDecoder // and corrupt decode state. Draining here is the load-bearing guarantee. // // Invariant: any caller that supersedes a load WITHOUT wanting the load's // state reset must assign its own CTS to _streamingCancellation *before* // its first await. LoadTrackStreaming's OCE continuation fires during the // drain await on the shared _activeStreamingTask; it resets IsLoaded/ // IsStreamingMode only when _streamingCancellation still equals its loadCts. // Assigning seekCts synchronously here makes that identity check fail, so // the seek's state survives. (ResetToIdle deliberately does NOT do this — // it wants the reset, and nulls _streamingCancellation only after the drain.) var oldCts = _streamingCancellation; var seekCts = new CancellationTokenSource(); _streamingCancellation = seekCts; oldCts?.Cancel(); await DrainActiveStreamingTaskAsync(); oldCts?.Dispose(); try { // Update UI immediately CurrentTime = seekPosition; await NotifyStateChanged(); // Request new stream from offset. Reuse the format the initial load resolved to (_currentFormat): // an Opus seek must come back as Opus bytes so the cached setup header + page-aligned byteOffset // (resolved by the JS decoder's index-based calculateByteOffset) match the continuation. The // offset itself is computed JS-side from the Opus seek index for Opus, exactly as it is from the // WAV header for lossless — one seam, format-appropriate math (AC9 / §3.4a C). var mediaResult = await _trackMediaClient.GetTrackMedia( _currentTrackId, byteOffset, format: _currentFormat, cancellationToken: seekCts.Token); if (!mediaResult.Success || mediaResult.Value == null) { var technicalError = mediaResult.GetMessage() ?? "Failed to load audio from position"; _logger.LogError("Failed to get track media from offset {Offset}: {Error}", byteOffset, technicalError); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(technicalError); IsSeekingBeyondBuffer = false; return; } using var audio = mediaResult.Value; // Reinitialize JS player for offset streaming var reinitResult = await _audioInterop.ReinitializeFromOffset(PlayerId, audio.ContentLength, seekPosition); if (!reinitResult.Success) { _logger.LogError("Failed to reinitialize for offset streaming: {Error}", reinitResult.Error); ErrorMessage = "Failed to seek to position"; IsSeekingBeyondBuffer = false; return; } // Reset streaming state for new stream _streamingPlaybackStarted = false; CanStartStreaming = false; HeaderParsed = false; BufferedChunks = 0; // Stream audio from offset _activeStreamingTask = StreamAudioWithEarlyPlayback(audio, seekCts.Token); await _activeStreamingTask; IsSeekingBeyondBuffer = false; } catch (OperationCanceledException) when (seekCts.IsCancellationRequested) { // Another seek or stop interrupted this one. Only clear the flag if we are // still the active seek — if _streamingCancellation has been replaced, a // newer seek is in progress and owns the flag. _logger.LogDebug("Seek beyond buffer cancelled"); if (ReferenceEquals(_streamingCancellation, seekCts)) { IsSeekingBeyondBuffer = false; } } catch (Exception ex) { _logger.LogError(ex, "Error during seek beyond buffer to position {Position}", seekPosition); ErrorMessage = StreamingErrorHandler.GetUserFriendlyMessage(ex.Message); IsSeekingBeyondBuffer = false; await NotifyStateChanged(); } } /// /// Single method to reset all state - called by both Stop and Unload. /// private async Task ResetToIdle() { // 0. Close any open play session BEFORE tearing down (§2.1). ResetToIdle is the single funnel // for stop / unload / dispose / track-switch (a new LoadTrackStreaming calls it first), so a // superseded listen is recorded here with its high-water bucket. Close is idempotent — if the // session already closed organically or via the unload beacon, this is a no-op. _playTracker?.Close(); _sessionOpened = false; // 1. Cancel any ongoing streaming operation and wait for it to exit // before tearing down JS state. Otherwise the loop's pending // ProcessStreamingChunk call can land after StopAsync/UnloadAsync. _streamingCancellation?.Cancel(); await DrainActiveStreamingTaskAsync(); _streamingCancellation?.Dispose(); _streamingCancellation = null; // 2. Tell JS to stop and unload try { await _audioInterop.StopAsync(PlayerId); await _audioInterop.UnloadAsync(PlayerId); } catch { // Ignore JS errors during cleanup } // 3. Reset ALL state to Idle IsPlaying = false; IsPaused = false; IsLoaded = false; IsLoading = false; CurrentTime = 0; Duration = null; LoadProgress = 0; ErrorMessage = null; CurrentTrack = null; WaveformProfile = null; // 4. Reset streaming-specific state IsStreamingMode = false; CanStartStreaming = false; HeaderParsed = false; BufferedChunks = 0; _streamingPlaybackStarted = false; IsSeekingBeyondBuffer = false; _currentTrackId = null; _currentFormat = AudioFormat.Lossless; await NotifyStateChanged(); } /// /// Wait for the previously-started streaming loop to fully exit. The caller /// must have already cancelled . Swallows /// the expected OperationCanceledException; any other exception was already /// surfaced through the loop's own catch block, so we ignore it here too. /// private async Task DrainActiveStreamingTaskAsync() { var task = _activeStreamingTask; if (task == null) return; try { await task; } catch (OperationCanceledException) { // Expected when we cancelled the loop ourselves. } catch { // Any other failure was already logged inside the loop. } finally { // Only clear if we are still the active task — a concurrent caller // may have started a new stream while we were draining the old one. if (ReferenceEquals(_activeStreamingTask, task)) { _activeStreamingTask = null; } } } private async Task ThrottledNotifyStateChanged() { var now = DateTime.UtcNow; if ((now - _lastNotification).TotalMilliseconds >= NotificationThrottleMs) { _lastNotification = now; await NotifyStateChanged(); } } /// /// On component unmount we must cancel the in-flight streaming loop and tear /// down JS callbacks before the JS side's setInterval fires again with a /// stale DotNetObjectReference. ResetToIdle covers cancellation + JS stop /// + state reset; the base then disposes the JS player and its callbacks. /// public override async ValueTask DisposeAsync() { try { // ResetToIdle closes any open play session, so a dispose mid-play still records the listen. await ResetToIdle(); } catch { // Disposal must not throw; any failure here is best-effort cleanup. } // Detach the page-unload handler so the torn-down circuit is never invoked, then release the // self-reference. Best-effort — the JS side tolerates an absent key. if (_unloadKey is not null && _beacon is not null) { try { await _beacon.UnregisterUnloadAsync(_unloadKey); } catch { /* best-effort */ } } _unloadRef?.Dispose(); _unloadRef = null; await base.DisposeAsync(); } private void AdaptBufferSize(int bytesRead, long readTimeMs) { // Adaptive buffer sizing based on network performance if (readTimeMs > 100) // Slow read (>100ms) { _consecutiveSlowReads++; if (_consecutiveSlowReads >= 3 && _currentBufferSize > MinBufferSize) { // Reduce buffer size for slow connections _currentBufferSize = Math.Max(MinBufferSize, _currentBufferSize / 2); _consecutiveSlowReads = 0; } } else if (readTimeMs < 20 && bytesRead == _currentBufferSize) // Fast read, buffer fully utilized { _consecutiveSlowReads = 0; if (_currentBufferSize < MaxBufferSize) { // Increase buffer size for fast connections _currentBufferSize = Math.Min(MaxBufferSize, _currentBufferSize * 2); } } else { _consecutiveSlowReads = 0; } } }