using Microsoft.AspNetCore.Components;
namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
///
/// Centre zone of the player: seek slider over the spectrum visualizer.
/// Owns the pointer-gesture seek logic (drag-to-seek) in one place so it is no
/// longer duplicated inline between the desktop and mobile branches of the parent.
///
public partial class PlayerSeekZone : ComponentBase
{
private double _seekPosition;
private bool _isSeeking = false;
[Parameter] public double DisplayTime { get; set; }
[Parameter] public double? Duration { get; set; }
[Parameter] public bool CanSeek { get; set; }
[Parameter] public EventCallback OnSeekStart { get; set; }
[Parameter] public EventCallback OnSeekEnd { get; set; }
[Parameter] public EventCallback OnSeekChange { get; set; }
[Parameter] public string? Class { get; set; }
private async Task HandlePointerDown()
{
_isSeeking = true;
_seekPosition = DisplayTime;
await OnSeekStart.InvokeAsync();
}
private async Task HandlePointerUp()
{
_isSeeking = false;
await OnSeekEnd.InvokeAsync(_seekPosition);
}
private async Task HandlePointerLeave()
{
if (_isSeeking)
{
_isSeeking = false;
await OnSeekEnd.InvokeAsync(_seekPosition);
}
}
private async Task HandleValueChanged(double value)
{
_seekPosition = value;
await OnSeekChange.InvokeAsync(value);
}
}