/* Full-viewport fixed backdrop. Sits behind the detail content (.mix-detail-foreground is z-index:1) and never intercepts pointer events — except the zoom slider, which re-enables them on itself. */ .mix-waveform-bg { position: fixed; inset: 0; z-index: 0; pointer-events: none; overflow: hidden; } /* The canvas fills the viewport. All ribbon shading (luminous depth, soft edges) is drawn inside the canvas by the WebGL2 fragment shader. NO CSS backdrop-filter: it was a confirmed per-frame perf killer on the Canvas predecessor and is exactly the cost the GPU move exists to eliminate (spec §2, §5.2); the glass treatment returns in-shader in Wave 3. */ .mix-waveform-canvas { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }