using DeepDrftWeb.Client.Services; using Microsoft.AspNetCore.Components; using MudBlazor; namespace DeepDrftWeb.Client.Controls.AudioPlayerBar; public partial class AudioPlayerBar : ComponentBase { [CascadingParameter] public required IStreamingPlayerService PlayerService { get; set; } private bool _isMinimized = true; private bool IsLoaded => PlayerService.IsLoaded; private bool IsLoading => PlayerService.IsLoading; private bool IsStreaming => PlayerService.CanStartStreaming; private bool IsStreamingMode => PlayerService.IsStreamingMode; private bool IsPlaying => PlayerService.IsPlaying; private bool IsPaused => PlayerService.IsPaused; private double CurrentTime => PlayerService.CurrentTime; private double? Duration => PlayerService.Duration; private double Volume => PlayerService.Volume; private double LoadProgress => PlayerService.LoadProgress; private string? ErrorMessage => PlayerService.ErrorMessage; protected override async Task OnInitializedAsync() { await base.OnInitializedAsync(); // Set up EventCallback for track selection PlayerService.OnTrackSelected = new EventCallback(this, Expand); // Store the original OnStateChanged callback set by the provider var originalOnStateChanged = PlayerService.OnStateChanged; // Set up a wrapper that calls both the original callback and our StateHasChanged PlayerService.OnStateChanged = new EventCallback(this, async () => { // Invoke the original callback (AudioPlayerProvider's StateHasChanged) if (originalOnStateChanged.HasValue) { await originalOnStateChanged.Value.InvokeAsync(); } // Also trigger our own re-render await InvokeAsync(StateHasChanged); }); } private async Task Expand() { if (_isMinimized) { _isMinimized = false; StateHasChanged(); } } private static string FormatTime(double seconds) { var timeSpan = TimeSpan.FromSeconds(seconds); return timeSpan.ToString(timeSpan.TotalHours >= 1 ? @"h\:mm\:ss" : @"m\:ss"); } private async Task TogglePlayPause() { await PlayerService.TogglePlayPause(); } private async Task Stop() { await PlayerService.Stop(); } private async Task OnSeek(double position) { await PlayerService.Seek(position); } private async Task OnVolumeChange(double volume) { await PlayerService.SetVolume(volume); } private void ClearError() { PlayerService.ClearError(); } private void ToggleMinimized() { _isMinimized = !_isMinimized; StateHasChanged(); } private async Task Close() { if (PlayerService.IsLoaded) { await PlayerService.Unload(); } if (!_isMinimized) { _isMinimized = true; StateHasChanged(); } } private string GetPlayIcon() { return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow; } }