using DeepDrftPublic.Client.Services; using Microsoft.AspNetCore.Components; using MudBlazor; using MudBlazor.Services; namespace DeepDrftPublic.Client.Controls.AudioPlayerBar; public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable { [CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; } [Inject] public required IBrowserViewportService BrowserViewportService { get; set; } private bool _isMinimized = true; private bool _isSeeking = false; private double _seekPosition = 0; private bool _isDesktop = true; private Guid _viewportSubscriptionId; private bool IsLoaded => PlayerService?.IsLoaded ?? false; private bool IsLoading => PlayerService?.IsLoading ?? false; private bool IsStreaming => PlayerService?.CanStartStreaming ?? false; private bool IsStreamingMode => PlayerService?.IsStreamingMode ?? false; private bool IsPlaying => PlayerService?.IsPlaying ?? false; private bool IsPaused => PlayerService?.IsPaused ?? false; private double? Duration => PlayerService?.Duration; private double Volume => PlayerService?.Volume ?? 0; private double LoadProgress => PlayerService?.LoadProgress ?? 0; private string? ErrorMessage => PlayerService?.ErrorMessage; /// /// Display time - shows seek position while dragging, otherwise current playback time. /// private double DisplayTime => _isSeeking ? _seekPosition : (PlayerService?.CurrentTime ?? 0); /// /// Seek is enabled once track is loaded AND duration is known (from WAV header). /// This allows seeking even during streaming, including seeking beyond buffered content. /// private bool CanSeek => IsLoaded && Duration.HasValue && Duration.Value > 0; protected override void OnParametersSet() { // PlayerService is cascaded by AudioPlayerProvider; once it arrives, // wire our track-selection handler. The provider owns OnStateChanged — // we intentionally do NOT wrap or replace it. Re-renders propagate // from the provider via the standard Blazor child render path. if (PlayerService != null) { PlayerService.OnTrackSelected = new EventCallback(this, Expand); } } private async Task Expand() { if (_isMinimized) { _isMinimized = false; StateHasChanged(); } } private static string FormatTime(double seconds) { var timeSpan = TimeSpan.FromSeconds(seconds); return timeSpan.ToString(timeSpan.TotalHours >= 1 ? @"h\:mm\:ss" : @"m\:ss"); } private async Task TogglePlayPause() { if (PlayerService == null) return; await PlayerService.TogglePlayPause(); } private async Task Stop() { if (PlayerService == null) return; await PlayerService.Stop(); } private void OnSeekStart() { if (PlayerService == null) return; _isSeeking = true; _seekPosition = PlayerService.CurrentTime; } private void OnSeekChange(double position) { _seekPosition = position; StateHasChanged(); } private async Task OnSeekEnd(double position) { if (PlayerService == null) return; _isSeeking = false; await PlayerService.Seek(position); } private async Task OnVolumeChange(double volume) { if (PlayerService == null) return; await PlayerService.SetVolume(volume); } private void ClearError() { PlayerService?.ClearError(); } private void ToggleMinimized() { _isMinimized = !_isMinimized; StateHasChanged(); } private async Task Close() { if (PlayerService != null && PlayerService.IsLoaded) { await PlayerService.Unload(); } if (!_isMinimized) { _isMinimized = true; StateHasChanged(); } } private string GetPlayIcon() { return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow; } protected override async Task OnAfterRenderAsync(bool firstRender) { if (firstRender) { var breakpoint = await BrowserViewportService.GetCurrentBreakpointAsync(); _isDesktop = breakpoint >= Breakpoint.Sm; _viewportSubscriptionId = Guid.NewGuid(); await BrowserViewportService.SubscribeAsync( _viewportSubscriptionId, args => { _isDesktop = args.Breakpoint >= Breakpoint.Sm; InvokeAsync(StateHasChanged); }, new ResizeOptions { NotifyOnBreakpointOnly = true }, fireImmediately: true); StateHasChanged(); } } public async ValueTask DisposeAsync() { await BrowserViewportService.UnsubscribeAsync(_viewportSubscriptionId); } }