# CLAUDE.md - DeepDrftPublic Guidance for working in the DeepDrftPublic project (the Blazor Web App host). See the root `CLAUDE.md` for full architecture overview. This file covers what is specific to this project. ## One-line purpose The Blazor Web App host. Owns HTTP surface (one controller + render-mode wiring), MudBlazor theme prerender, TypeScript→JS audio interop, and the SQL-side `api/track/page` endpoint. **Domain logic lives in `DeepDrftData`.** ## What lives here now (only) - `Program.cs`, `Startup.cs`: HTTP host config, DI wiring, port binding. - `Controllers/TrackController.cs`: Single controller. `GET api/track/page?pageNumber&pageSize&sortColumn&sortDescending` → service call → `ApiResultDto>`. - `Services/DarkModeService.cs`: Server-side dark-mode prerender (reads `darkMode` cookie, seeds `DarkModeSettings.IsDarkMode` via `IHttpContextAccessor`, carries to WASM via `PersistentComponentState`). - `Components/App.razor`: Root component with `@rendermode="InteractiveAuto"`. Calls `DarkModeService.InitializeAsync()` in `OnInitialized`. - `Components/Pages/Error.razor`: Error fallback. - `Interop/audio/`: TypeScript sources (one module per responsibility: `AudioContextManager.ts`, `StreamDecoder.ts`, `PlaybackScheduler.ts`, `SpectrumAnalyzer.ts`, `AudioPlayer.ts`, `index.ts`). Compiled to `wwwroot/js/audio/` via `Microsoft.TypeScript.MSBuild`. `tsconfig.json` **must not** be copied to output. In dev, raw `.ts` served from `/Interop/` for source-map debugging. - `wwwroot/`: Static assets (compiled JS, CSS, fonts, images, favicons). ## What does NOT live here anymore - `DeepDrftContext`, `TrackRepository`, `TrackService`, `Configurations/`, `Migrations/` — all moved to `DeepDrftData`. Do not add new repositories or EF code to this project. - Any FileDatabase code — that lives in `DeepDrftContent.Services`. ## Blazor Web App render modes Hybrid Blazor with `AddInteractiveServerComponents()` + `AddInteractiveWebAssemblyComponents()`. - Root component is `` from `Components/App.razor`. - WASM render-mode loads `DeepDrftPublic.Client._Imports` as an additional assembly. - **New routable pages go in `DeepDrftPublic.Client/Pages`, not here** — the client project owns the interactive UI. Server-side prerender happens before WASM kicks in. Dark mode, CORS, forwarded headers, and MudBlazor setup must all tolerate this split. ## Dark-mode prerender bridge `DarkModeService` in this project reads the `darkMode` cookie via `IHttpContextAccessor` in `App.razor`'s `OnInitialized` and seeds `DarkModeSettings.IsDarkMode`. This setting is registered in `DeepDrftPublic.Client.Startup.ConfigureDomainServices`. The setting carries over to WASM via `PersistentComponentState` in `MainLayout.razor`. The flow ensures the first paint uses the correct theme (no flash). ## TypeScript interop pipeline Audio interop is TypeScript, not raw JS: - Sources live in `Interop/audio/` with one module per responsibility. - Compiled to `wwwroot/js/` via `Microsoft.TypeScript.MSBuild`. - `index.ts` exposes all modules onto `window.DeepDrftAudio` for Blazor to invoke. - `tsconfig.json` configured for ES module interop and must **not** be copied to output. - In development, raw `.ts` is served from `/Interop/` for source-map debugging. Blazor calls TypeScript via `AudioInteropService.ts` (a JS interop wrapper in `DeepDrftPublic.Client`), which manages `DotNetObjectReference` lifetimes for progress, end-of-playback, and spectrum callbacks. ## HTTP client wiring Mostly in `DeepDrftPublic.Client.Startup`: - Named clients `"DeepDrft.API"` (SQL metadata) and `"DeepDrft.Content"` (binary audio). - Base addresses passed in from `appsettings.json` (`ApiUrls:ContentApi`, `ApiUrls:SqlApi`). - `Startup.ConfigureApiHttpClient` and `Startup.ConfigureContentServices` are static methods called from **both** the server `Program.cs` and the WASM `Program.cs` so prerender and runtime see the same DI. Server-side `Program.cs` adds: - MudBlazor (`AddMudServices`) - Controllers - Render-mode components - SignalR tuning (if needed) - Forwarded headers - Calls to `Startup.ConfigureApiHttpClient` / `ConfigureContentServices` / `ConfigureDomainServices` ## Reverse-proxy support `UseForwardedHeaders()` runs first in the pipeline. HTTPS redirect is conditionally disabled via `ForwardedHeaders:DisableHttpsRedirection` so the app can sit behind nginx without forcing HTTPS at the host level. ## The one controller `TrackController` is thin — it just deserializes query parameters, calls `DeepDrftData.TrackService.GetPaged`, and wraps the result: ```csharp [HttpGet("api/track/page")] public async Task>>> GetPage( [FromQuery] int pageNumber = 1, [FromQuery] int pageSize = 20, [FromQuery] string? sortColumn = null, [FromQuery] bool sortDescending = false) ``` If you're adding new SQL endpoints, this is the file. If you're adding new logic, that goes in `DeepDrftData/TrackService.cs`. ## Development commands ```bash # Run the web host (includes WASM from DeepDrftPublic.Client) dotnet run --project DeepDrftPublic # Watch during development dotnet watch run --project DeepDrftPublic # Build dotnet build DeepDrftPublic # Add migration (run from solution root; creates in DeepDrftData) dotnet ef migrations add MigrationName --project DeepDrftData --startup-project DeepDrftPublic ``` ## Configuration - `appsettings.json`: `ApiUrls:*` (backend base addresses), `Logging:*`, `AllowedHosts`, `ForwardedHeaders`. Port binding via `Kestrel:Endpoints` or `ASPNETCORE_URLS`. - `environment/apikey.json`: DeepDrftContent API key. Loaded via CredentialTools (not in repo). - `environment/connections.json`: SQL `DefaultConnection` and Auth connection strings. Loaded via CredentialTools (not in repo). - `environment/authblocks.json`: AuthBlocks settings. Loaded via CredentialTools (not in repo). - MudBlazor theme (`MainLayout.razor` in client): bespoke light ("Charleston in the Day") and dark ("Lowcountry Summer Nights") palettes. - No `wwwroot/` changes during normal development — TS → JS compilation is automatic. ## Important patterns All service calls in the controller return `ResultContainer` or `Result`. The controller doesn't catch — it checks `Success` and returns 200/4xx/5xx accordingly. See `DeepDrftData` for the contract. When working with this project, focus on the host surface (controllers, middleware, config) and prerender coordination. New domain logic goes in `DeepDrftData`.