# CLAUDE.md - DeepDrftPublic.Client Guidance for working in the DeepDrftPublic.Client project (the Blazor WebAssembly assembly). See the root `CLAUDE.md` for full architecture overview. This file covers what is specific to this project. ## One-line purpose All interactive UI for the site. Blazor WebAssembly. Pages, controls, the streaming audio player stack, theme/dark-mode plumbing, HTTP clients for both backends. ## Actual structure - `Pages/`: Routable components. `Home.razor` (hero/about), `SessionDetail.razor` (session detail — hero-dominant overlay composition rendered via ``: large background hero image with darkening gradient shim, cover thumbnail + title + play button overlaid near the hero's bottom, genre/date/share overlaid at the top; uses `MudContainer MaxWidth="Large"`; **does not compose `ReleaseDetailScaffold`** — `PlayTrack` is wired directly in its own `@code` block; mounts `` ambient engine + `` directly; renders `` below the hero for the release's description blurb), `MixDetail.razor` (mix detail — composes `ReleaseDetailScaffold` with `TopRightAction` lava-lamp ``; hero+meta rendered via `` in the scaffold's `Hero` slot with `ShowHeader="false"` suppressing the duplicate masthead; square ~600px cover-as-background with metadata overlaid; full-bleed `` is the mode-A centerpiece mounted by the page directly; renders `` below the hero for the release's description blurb), `CutDetail.razor` (album detail — composes `ReleaseDetailScaffold` with the `Ambient` slot carrying `` + `` for mode-B ambient layer; renders `` below the hero for the release's description blurb; each track row carries a per-track `` aligned far-right as the last flex child of `.cut-detail-track-row`), `FramePlayer.razor` (embeddable iframe player at `/FramePlayer`, uses `EmbedLayout`; two mutually-exclusive modes via query params: `TrackEntryKey` stages a single track as before; `ReleaseEntryKey` resolves the release's ordered tracks via `FramePlayerViewModel`, stages track 0 via `PlayerService.StageTrack`, and arms the queue via `Queue.Arm` — no JS interop in either path, so both run safely during prerender; the first play gesture in `AudioPlayerBar` routes through `Queue.Start()` which streams the current track and clears the armed state; release embeds expose queue skip-prev/next navigation in the player bar while single-track embeds show none; track-title links open in a new tab so the iframe keeps playing). **No demo pages** (`Counter.razor`, `Weather.razor` do not exist). - `Layout/`: `MainLayout.razor` (root layout, wraps in `AudioPlayerProvider`, hosts theme switcher), `DeepDrftMenu.razor` (branded menu bar), `NavMenu.razor` (nav list), `Pages.cs` (centralised nav index — `MenuPages` for header, `AllPages` for exhaustive list). - `Controls/`: Reusable components. - `TrackCard.razor`: Individual track display (image, name, artist, album, genre, release date). Play/pause icon controlled via `IsPaused` parameter. - `TracksGallery.razor`: Responsive grid of `TrackCard` items (MudBlazor `MudGrid` with breakpoints). Fully controlled by parent; derives active-track state from cascaded player service. - `AppNavLink.razor`: Nav link with active-page highlight. - `AudioPlayerProvider.razor`: Cascading host for `IStreamingPlayerService`. Everything inside it gets the player via `[CascadingParameter]`. - `StreamNowButton.razor`: Reusable streaming-trigger button. Fetches a random track, warms the AudioContext (Safari gesture requirement), and starts streaming via `IStreamingPlayerService`. Accepts `ButtonClass` and `ButtonLabel` for distinct visual presentations; `OnStreamStarted` EventCallback for post-stream side effects (e.g., mobile menu close). - `AudioPlayerBar.razor`: Dock UI at the bottom (play/pause/seek/volume). - `AudioPlayerBar/PlayerControls.razor`: Play/pause/stop buttons in the transport zone. Renders via ``. In embedded (`Fixed`) mode, skip-previous and skip-next render when `!Fixed || HasPrevious || HasNext` — so a release embed (which has a queue) shows forward/back navigation while a single-track embed (no queue) hides them; the Stop button is hidden in all embed contexts (`!Fixed` only). - `AudioPlayerBar/TrackMetaLabel.razor`: Now-playing track-title + artist row. Takes `[Parameter] bool Fixed` (passed from `AudioPlayerBar.razor`). When `Fixed` (embedded iframe), the track-title anchor renders with `target="_blank" rel="noopener noreferrer"` so clicking it opens the release detail page in a new tab; the docked (non-embedded) player keeps same-tab nav. When no release is attached the title renders unlinked in both modes. - `AudioPlayerBar/PlayStateIcon.razor`: Icon button encapsulating service subscription + transport-state icon selection. Injects `IPlayerService`, subscribes to `StateChanged`, calls `PlaybackIcons.Resolve()` to determine icon and active state. - `AudioPlayerBar/LevelMeterFab.razor`: Floating-action button replacing the static FAB in the minimized dock. Renders a continuous vertical fill inside the music-note silhouette that tracks live audio level (0–100%), with fixed three-zone gradient (green 0–60%, yellow 60–85%, orange 85–100%). Note silhouette always visible at 25% opacity; idle when paused/stopped. Reuses spectrum-callback infrastructure. - `SpectrumVisualizer.razor`: Bar-graph spectrum display, driven by `getSpectrumData` JS callback. - `ReleaseHeroOverlay.razor`: Shared presentational overlay shell consumed by both `SessionDetail` and `MixDetail`. Renders a background-image hero region with genre/date/share overlaid at the top and title/artist/play at the bottom. Parameters: `HeroImageKey`, `PlaceholderIcon`, `CoverThumbKey` (optional cover thumb in bottom row), `Title`, `Artist`, `Genre`, `ReleaseDate`, `ShareContent` (slot), `PlayContent` (slot), `Class` (per-page aspect/sizing override). Owns no player logic or data fetch; each consuming page passes its own play and share slots. Overlay shell is plain `
`s; background-image surface is a `
` (no `MudPaper`). - `ReleaseDescription.razor`: Shared presentational blurb block for release detail pages. Renders a header row (mono uppercase eyebrow label "Notes" in `.deepdrft-release-description-label` + thin horizontal divider in `.deepdrft-release-description-rule`, inside `.deepdrft-release-description-header`) above the release's short `Description` paragraph (`.deepdrft-release-description-text`, display-serif weight 300), all wrapped in `.deepdrft-release-description`, placed just below the hero/header. The header row mirrors the home page's `.section-label`/`.divider-line` motif. Purely presentational — owns no data fetch or player wiring. A null/whitespace `Description` renders nothing at all (no block, no divider, no whitespace artifact; the guard lives here so every consumer gets it for free). Parameter: `Description` (`string?`). - `WaveformVisualizer.razor`: The single WebGL2 lava-lamp visualizer engine. Hosts the waveform of whatever track is currently playing/selected. Three hosting modes: mode A (Mix detail — full-bleed centerpiece), mode B (Cut/Session detail — ambient layer behind hero+content via `ReleaseDetailScaffold`'s `Ambient` slot), mode C (NowPlaying hero panel — full-bleed background for the home hero's right side, mounted by `NowPlaying.razor` inside `.np-visualizer-bg`). `[Parameter] bool Fill` switches from fixed-viewport positioning to container-relative sizing (CSS-only; the renderer is identical in both modes). The bridge resolves the current track's `EntryKey` and re-fetches the high-res datum on track change. Subscribes to `WaveformVisualizerControlState.Changed` and pushes each updated dial to the WebGL module via JS interop. Follows the live playing track (keys on host `TrackId` match OR shared host `ReleaseEntryKey`). - `WaveformVisualizerControls.razor`: The waveform visualizer control panel (content hosted by `WaveformVisualizerControlPopover`). Phase 15 re-layout: a deterministic **three-row sectioned layout** encoding the visualizer's two subsystems. Row 1 (MODE, always visible): two iconographic lamp toggles (lava on/off, waveform on/off) left-aligned + collisions knob (conditional — only when both subsystems on) + color knob pinned far-right. Row 2 (LAVA, visible only when `LavaEnabled`): "LAVA:" section label + Gravity / Heat / FluidAmount / FluidViscosity knobs. Row 3 (WAVE, visible only when `WaveformEnabled`): "WAVE:" section label + scroll-speed `MudSlider` (not a knob) + width knob pinned far-right. Total: two lamp toggles, seven `RadialKnob`s, one `MudSlider`. Colour principle: lamp toggles / knob arcs / slider are green (`Color.Primary` — interactive); section labels / knob caption icons are light (static). Each control has a playful `MudTooltip`. `[Parameter] bool PanelChrome` scopes panel chrome (NowPlayingCard look — square corners, lighter-navy, thin border) to the popover mount; chrome classes live in the global `deepdrft-styles.css` (CSS isolation cannot reach portaled overlay content). `[Parameter] bool Visible` gates the rows via `@if` while the container holds reserved min-height. Owns no JS interop: mutates the injected `WaveformVisualizerControlState` and raises `Changed`. No control is a seek surface (read-only contract). - `WaveformVisualizerControlPopover.razor`: Pairs the lava-lamp icon button with `WaveformVisualizerControls` as a **screen-centered tinted modal** (Phase 15). The primitive is `MudOverlay` (`DarkBackground="true"`, `Modal="true"`) — **not** `MudPopover`; `AnchorOrigin`/`TransformOrigin` parameters do not exist (a centered modal has no anchor). Clicking the lava-lamp icon opens the overlay; clicking the scrim closes it (knob-drag-safe: `RadialKnob`'s `position:fixed` capture div sits above the scrim during a drag, so releasing outside the panel never fires the close handler). The panel stops click propagation so an inside click is not a dismissal. `[Parameter] Size IconSize` controls the trigger-icon size (default `Large`). This is the unit every host places — one icon anywhere gives the full control panel centered on screen, regardless of where the icon sits. Placed identically on Mix, Cut, Session, and the NowPlaying hero panel (full parity; in NowPlaying it sits in `.np-visualizer-controls` at the panel's top-right corner, not inside `NowPlayingCard`). - `WaveformZoomMapping.cs`: Maps the `WaveformVisualizerControlState.Resolution` fraction to an integer zoom level for the WebGL renderer. - `NowPlayingCard.razor`: Home-page text panel showing the currently playing track (label, title, sub-line). Renders label/"Now Playing" dot, track name, and artist·release sub-line from the cascaded `IStreamingPlayerService`. Subscribes to `IPlayerService.StateChanged` in `OnParametersSet` (reference-guarded, idempotent) and unsubscribes on dispose to re-render on track/state change. No visualizer or popover; those moved to `NowPlaying.razor`. - `NowPlayingStats.razor`: Home hero stat row. Three cards: Studio Cuts (total Cut-medium track count + zero-suppressed per-`ReleaseType` Cut release breakdown), Mixes (`MixReleaseCount` labelled "Sets" + `hh:mm` total mix runtime via `RuntimeFormat`), and Plays (static "XXX / Plays (Coming Soon)" odometer placeholder). Fetches `HomeStatsDto` via `IStatsDataService` on init; bridges the prerender fetch across the WASM seam with `PersistentComponentState` (persists only on a successful load, matching the medium-browse bridge pattern). Implements `IDisposable` to release the `PersistingComponentStateSubscription`. - `NowPlaying.razor`: Owns the home hero's right-side panel (`.now-playing-panel` — the outer wrapper formerly called `.hero-right` in `Home.razor`). Mounts `` as a full-bleed background inside `.np-visualizer-bg`, `` in `.np-visualizer-controls` (top-right corner), the three pulsing `.circle-deco` rings, and the content layer (hosts `` + ``). `Home.razor`'s `MudItem` renders `` directly with no wrapper. Subscribes to `IPlayerService.StateChanged` in `OnParametersSet` (reference-guarded, idempotent) and unsubscribes on dispose — needed because the player cascade is `IsFixed` (the provider's own re-render does not reach `NowPlaying`), so the subscription is the only way to re-render and re-propagate `ReleaseEntryKey`/`TrackId`/`TrackEntryKey` into `` when the playing track changes. - `ReleaseDetailScaffold.razor`: Shared scaffold for release detail pages. Gained an optional `Ambient` `RenderFragment` slot (Phase 12) — a full-bleed layer rendered behind the main content. Absent slot = no regression. Cut mounts `` + `` here; Mix uses its own full-bleed mount outside the scaffold. - `SharePopover.razor`: Share affordance serving both track and release surfaces from one clipboard/popover-chrome source. **Track mode** (`EntryKey` set): copies the track's canonical URL and offers an iframe embed snippet pointing at `FramePlayer?TrackEntryKey=…`. **Release mode** (`ReleaseEntryKey` + `ReleaseMedium` set): copies the release's canonical detail URL (via `ReleaseRoutes.DetailHref`) and offers an iframe embed snippet pointing at `FramePlayer?ReleaseEntryKey=…`, which queues and auto-advances through the release's tracks on first play. Both modes offer the embed affordance — release mode no longer suppresses it. The iframe snippet is built by `EmbedSnippetBuilder`. A transient "Copied!" confirmation resets after a short delay. - `Helpers/`: Utilities and mapper functions. - `PlaybackIcons.cs`: Static `Resolve(isPlaying, isPaused, trackId, currentTrackId)` method — the sole glyph-mapping source for transport icons across all surfaces. Returns `(Icon, IsActive, IsPaused)` tuple. - `RuntimeFormat.cs`: Static `ToHoursMinutes(double totalSeconds)` helper. Formats a seconds value as `h:mm` (hours not zero-padded, minutes always two digits). Negative / non-finite inputs return `"0:00"`. Used by `NowPlayingStats` for the mix runtime figure. - `EmbedSnippetBuilder.cs`: Static helper that builds the iframe embed snippet the share popover copies. `ForTrack(baseUri, trackEntryKey)` → `