@* Search + filter affordances are interactive-only: the debounce timer and chip selection
need WASM. During prerender/non-interactive they are hidden, matching TracksView's gate.
The release grid still prerenders so the archive is meaningful before hydration. *@
@if (RendererInfo.IsInteractive)
{
All
@foreach (var medium in _media)
{
@MediumLabel(medium)
}