namespace DeepDrftPublic.Client.Services;
///
/// Holds the Mix visualizer's four continuous-control positions for the lifetime of the WASM app
/// instance. Scoped in DI, so it lives across SPA navigations within one listening session — open a
/// second mix and the sliders keep where you left them — but a fresh page load (F5) constructs a new
/// instance, resetting to defaults. That matches the spec's "persist within session, reset on fresh
/// load" without any cookie/localStorage round-trip (see mix-visualizer-webgl-renderer §3c).
///
/// One state object, four properties — not four sibling holders (Daniel's decided shape, spec §3c).
/// Each C#-side default mirrors a TS-side tuning anchor in MixVisualizer.ts; keep the two in sync, as
/// the existing DefaultVisibleSeconds / DEFAULT_VISIBLE_SECONDS pair does.
///
///
/// is the decoupling seam between the controls row and the visualizer bridge.
/// The controls component (a sibling of the backdrop in the page tree) only mutates this shared state
/// and raises ; the bridge component (MixWaveformVisualizer) subscribes
/// and pushes the affected uniform to the JS module. This keeps the JS module handle single-owned by
/// the bridge — no handle sharing, no service-locator, no cross-component interop.
///
///
public sealed class MixVisualizerControlState
{
///
/// Default opening window. Mirrors DEFAULT_VISIBLE_SECONDS in MixVisualizer.ts; keep the
/// two in sync (the TS owns the rendering anchors, this owns the C#-side session default).
///
public const double DefaultVisibleSeconds = 10.0;
// R2 TEMP (Phase 10 reframe Wave R2): the FOUR controls below are re-routed to the new
// lava physics for Daniel's in-browser test — the JS handle setters map them as:
// Bubblyness → lava GRAVITY, Detach → lava HEAT, ColorShiftSpeed → COLLISION STRENGTH,
// Resolution (VisibleSeconds knob) → WAVEFORM WIDTH (see MixVisualizerControls.razor).
// The defaults are tuned to Daniel's sweet spot (~20% gravity, ~100% heat). Wave R4
// replaces this with the proper seven-knob set + its own typed properties. Keep these
// mirrored to the DEFAULT_* anchors in MixVisualizer.ts, as the existing sync discipline.
///
/// Default GRAVITY dial (R2 temp; was bulge). Mirrors DEFAULT_BUBBLYNESS in MixVisualizer.ts.
/// Normalized [0,1]; 0 = near-weightless float, 1 = wax falls + settles fast. Tuned to Daniel's
/// ~20% sweet spot so the wax is buoyant-dominated and flows.
///
public const double DefaultBubblyness = 0.2;
///
/// Default HEAT dial (R2 temp; was detach). Mirrors DEFAULT_DETACH in MixVisualizer.ts.
/// Normalized [0,1]; 0 = wax rests at the bottom (collision-only), 1 = lots of small turbulent
/// bubbles. Tuned to Daniel's ~100% sweet spot.
///
public const double DefaultDetach = 1.0;
///
/// Default COLLISION-STRENGTH dial (R2 temp; was color-shift). Mirrors
/// DEFAULT_COLOR_SHIFT_SPEED in MixVisualizer.ts. Normalized [0,1]; 0 = soft mush,
/// 1 = hard elastic throw.
///
public const double DefaultColorShiftSpeed = 0.5;
///
/// Default WAVEFORM-WIDTH dial (R2 temp; routed to the resolution/zoom knob this wave). Mirrors
/// DEFAULT_WAVEFORM_WIDTH in MixVisualizer.ts. Normalized [0,1]; 1 = full ribbon width
/// (prior look), lower narrows the band so the lava gets more room. Opens at full width.
///
public const double DefaultWaveformWidth = 1.0;
/// Visible time-span in seconds (the resolution/zoom control). Reused as-is from 8.K.
public double VisibleSeconds { get; set; } = DefaultVisibleSeconds;
/// Bulge amount, normalized [0,1]. Inert until Wave 3 consumes the uniform.
public double Bubblyness { get; set; } = DefaultBubblyness;
/// Lava-lamp detachment, normalized [0,1]. Inert until Wave 3 consumes the uniform.
public double Detach { get; set; } = DefaultDetach;
/// Gradient-morph rate, normalized [0,1]. Inert until Wave 3 consumes the uniform.
public double ColorShiftSpeed { get; set; } = DefaultColorShiftSpeed;
///
/// Waveform width, normalized [0,1]. R2 TEMP: routed to the resolution/zoom knob for in-browser
/// testing (Wave R4 gives it its own knob and restores the resolution knob to VisibleSeconds).
///
public double WaveformWidth { get; set; } = DefaultWaveformWidth;
///
/// Raised whenever any control value changes. The visualizer bridge subscribes to push the
/// affected uniform(s). Mutators set the property then raise this; subscribers re-read the values.
///
public event Action? Changed;
/// Raise . Called by the controls component after mutating a value.
public void NotifyChanged() => Changed?.Invoke();
}