# CLAUDE.md - DeepDrftPublic.Client Guidance for working in the DeepDrftPublic.Client project (the Blazor WebAssembly assembly). See the root `CLAUDE.md` for full architecture overview. This file covers what is specific to this project. ## One-line purpose All interactive UI for the site. Blazor WebAssembly. Pages, controls, the streaming audio player stack, theme/dark-mode plumbing, HTTP clients for both backends. ## Actual structure - `Pages/`: Routable components. `Home.razor` (hero/about), `TracksView.razor` (track gallery with pagination/sorting), `TrackDetail.razor` (single-track detail view with cover, metadata, play affordance). **No demo pages** (`Counter.razor`, `Weather.razor` do not exist). - `Layout/`: `MainLayout.razor` (root layout, wraps in `AudioPlayerProvider`, hosts theme switcher), `DeepDrftMenu.razor` (branded menu bar), `NavMenu.razor` (nav list), `Pages.cs` (centralised nav index — `MenuPages` for header, `AllPages` for exhaustive list). - `Controls/`: Reusable components. - `TrackCard.razor`: Individual track display (image, name, artist, album, genre, release date). Play/pause icon controlled via `IsPaused` parameter. - `TracksGallery.razor`: Responsive grid of `TrackCard` items (MudBlazor `MudGrid` with breakpoints). Fully controlled by parent; derives active-track state from cascaded player service. - `AppNavLink.razor`: Nav link with active-page highlight. - `AudioPlayerProvider.razor`: Cascading host for `IStreamingPlayerService`. Everything inside it gets the player via `[CascadingParameter]`. - `AudioPlayerBar.razor`: Dock UI at the bottom (play/pause/seek/volume). - `AudioPlayerBar/PlayerControls.razor`: Play/pause/stop buttons in the transport zone. Renders via ``. - `AudioPlayerBar/PlayStateIcon.razor`: Icon button encapsulating service subscription + transport-state icon selection. Injects `IPlayerService`, subscribes to `StateChanged`, calls `PlaybackIcons.Resolve()` to determine icon and active state. - `AudioPlayerBar/LevelMeterFab.razor`: Floating-action button replacing the static FAB in the minimized dock. Reactively tints the music-note icon based on live audio level (green/yellow/orange bands), reusing spectrum-callback infrastructure. Idle when paused/stopped. - `SpectrumVisualizer.razor`: Bar-graph spectrum display, driven by `getSpectrumData` JS callback. - `Helpers/`: Utilities and mapper functions. - `PlaybackIcons.cs`: Static `Resolve(isPlaying, isPaused, trackId, currentTrackId)` method — the sole glyph-mapping source for transport icons across all surfaces. Returns `(Icon, IsActive, IsPaused)` tuple. - `Services/`: Audio player + dark-mode services. - `IPlayerService` / `IStreamingPlayerService`: Contracts exposed to UI. - `AudioPlayerService`: Abstract base (lifecycle, initialise, select track, play/pause/stop/seek/volume). - `StreamingAudioPlayerService`: Production implementation. Chunked stream from `TrackMediaClient`, adaptive 16–64 KB buffer, early-playback, **seek-beyond-buffer** via offset request to the content API. - `AudioInteropService`: JS interop wrapper over `window.DeepDrftAudio`. Manages `DotNetObjectReference` lifetimes for progress, end-of-playback, spectrum callbacks. - Dark-mode services: `DarkModeServiceBase` (cookie name constant), `DarkModeCookieService` (JS cookie read/write). - `Clients/`: HTTP API clients (both target DeepDrftAPI). - `TrackClient`: SQL metadata API. Uses named `IHttpClientFactory` client `"DeepDrft.API"`. Sends `page` param (not `pageNumber`). Deserializes response as bare `PagedResult` (not wrapped in ApiResultDto envelope). - `TrackMediaClient`: Content API. Uses named `IHttpClientFactory` client `"DeepDrft.Content"`. Methods like `GetAudioStreamAsync(trackId, offset)` → `Stream`. - `ViewModels/`: Component state. - `TracksViewModel`: Scoped. Holds current page, page size, sort column, descending flag. `SetPage(pageNumber)` calls `TrackClient.GetPageAsync` and updates. Registered in `Startup.ConfigureDomainServices`. - `TrackDetailViewModel`: Scoped. Holds loaded track, loading flag, not-found flag. `Load(entryKey)` fetches via `ITrackDataService` and resets all flags per call (prevents cross-navigation bleed). Registered in `Startup.ConfigureDomainServices`. - `Common/`: Shared utilities. - `DarkModeSettings.cs`: `[PersistentState]`-annotated class (single source of truth for dark mode in the client). Registered scoped. - `DDIcons.cs`: Hand-rolled SVG icons (gas-lamp lit/unlit for dark mode toggle). - `Program.cs`: WASM entry point. Calls `Startup.ConfigureApiHttpClient`, `ConfigureContentServices`, `ConfigureDomainServices`. - `_Imports.razor`: Global using statements and component imports. ## Two HTTP clients pattern Both clients are configured in `Startup.cs` (static methods called from **both** server and WASM `Program.cs`): - `TrackClient` uses `"DeepDrft.API"` (base address from `appsettings.json` `ApiUrls:SqlApi`, points to DeepDrftAPI). Fetches paginated metadata. - `TrackMediaClient` uses `"DeepDrft.Content"` (base address from `appsettings.json` `ApiUrls:ContentApi`, points to DeepDrftAPI). Streams audio bytes, optionally with offset. Both are configured with JSON serializer settings (case-insensitive property matching). The dual-client pattern keeps concerns separated: one for structured data, one for binary streaming. Both target DeepDrftAPI (they may share the same host URL in production). ## Audio player stack (deepest part of the codebase) ### Contracts - `IPlayerService`: Initialize, SelectTrack, Play, Pause, Stop, Seek, SetVolume. Sync interface. Owns `EventCallback? OnStateChanged` (single, provider-owned) and `event Action? StateChanged` (multicast, for cascade consumers). - `IStreamingPlayerService`: Extends above. SelectTrackStreaming(track) starts the chunked stream flow. ### Implementation - `AudioPlayerService` (abstract base): Lifecycle. Stores current track, playback state, volume. `SelectTrack` throws `NotSupportedException` (buffered path is dead); derived classes override `SelectTrackStreaming`. - `StreamingAudioPlayerService` (production): Constructor takes `TrackMediaClient`, `AudioInteropService`, logger. `SelectTrackStreaming`: 1. Calls `TrackMediaClient.GetAudioStreamAsync(trackId, offset: 0)`. 2. `StreamingAudioPlayerService.StreamAudioAsync` reads chunks (16–64 KB adaptive), pushes each via `AudioInteropService.ProcessStreamingChunkAsync` (JS interop call). 3. TypeScript `StreamDecoder` parses WAV header (first chunk), decodes subsequent chunks to `AudioBuffer`s. 4. `PlaybackScheduler` schedules buffers on Web Audio `AudioContext`. 5. Playback starts as soon as a configurable min buffer count is queued. 6. **Seek beyond buffer**: if seek target is past the decoded range, `Seek(position)` calls `TrackMediaClient.GetAudioStreamAsync(trackId, offset: byteOffset)`. Server's `WavOffsetService` synthesises a new 44-byte WAV header and streams from the offset. Player tears down and re-initialises decoder for the new stream. ### Interop bridge - `AudioInteropService.CreatePlayerAsync` polls `DeepDrftAudio.isReady()` before proceeding; `index.ts` sets `ready = true` after attaching the API to `window`. This guards against slow WASM boot / cache misses. - `AudioInteropService.ProcessStreamingChunkAsync(chunk)` calls JS `window.DeepDrftAudio.processStreamingChunk(chunk)` and awaits the Promise. - `AudioInteropService` also manages callback registrations for progress (fired by `PlaybackScheduler`), end-of-playback (fired by `PlaybackScheduler`), and spectrum data (fired by `SpectrumAnalyzer`). Each callback is a `DotNetObjectReference` to a delegate. ### Component integration - `AudioPlayerProvider.razor` is the cascading host. It injects `IStreamingPlayerService` (resolved to `StreamingAudioPlayerService` in DI), stores it in a cascade with `IsFixed="true"`, and keeps it alive across navigation. - `AudioPlayerBar.razor` is the dock UI. It cascades the player, binds buttons to `Play()` / `Pause()` / `Seek()` / `SetVolume()`, and displays current time / duration / progress bar. Minimize-state mutations (`Expand`, `ToggleMinimized`, `Close`) all route through a private `SetMinimized(bool value)` mutator, which guards no-ops, fires the `OnMinimized` callback, and calls `StateHasChanged()`. Subscribes to `IPlayerService.StateChanged` in `OnParametersSet` (reference-guarded, idempotent) and unsubscribes on dispose to re-render itself when the cascade updates. - `SpectrumVisualizer.razor` calls `AudioInteropService.GetSpectrumData()` on a timer, receives bar heights, renders via MudBlazor `MudChart` or custom canvas. - `TracksView.razor` injects `TracksViewModel` + cascaded `IStreamingPlayerService`. `PlayTrack(track)` calls `PlayerService.SelectTrackStreaming(track)`. Subscribes to `IPlayerService.StateChanged` in `OnParametersSet` and calls `StateHasChanged()` unconditionally on any state change, ensuring the gallery correctly reflects play/pause/track-change transitions. Active-track state is derived from `PlayerService.CurrentTrack` and `PlayerService.IsPlaying` (no local `_selectedTrack` field). ## Dark-mode plumbing - `DarkModeSettings` (`Common/`): `[PersistentState]`-annotated class with `IsDarkMode` property. Registered scoped in `Startup.ConfigureDomainServices`. Single source of truth in the client. - `DarkModeServiceBase`: Holds the cookie name constant (`"darkMode"`). - `DarkModeCookieService`: Reads/writes the cookie via JS (`document.cookie` interop). Calls `DarkModeSettings.IsDarkMode = value` when the cookie changes or user toggles the button. - Server-side `DarkModeService` (in `DeepDrftPublic`, **not here**): Reads the cookie during prerender, seeds the `DarkModeSettings` instance, rounds it through `PersistentComponentState` to the client. - `MainLayout.razor`: Wraps entire layout in `CascadingValue` of `DarkModeSettings`, so all children see the current dark-mode state. The dark-mode toggle button (hand-rolled lit/unlit gas-lamp icon from `DDIcons.cs`) calls `DarkModeCookieService.ToggleDarkModeAsync()`. The flow ensures the first paint uses the correct theme (no flash), and toggling the button persists the setting to a 365-day cookie. ## MVVM convention Component state lives in ViewModels (registered scoped in DI). Components render and dispatch only. - `TracksViewModel`: Holds page number, page size, sort column, descending flag. `SetPage(pageNumber)` is the command. `TracksView.razor` injects it and calls `SetPage`. - New VMs go in `ViewModels/` and register in `Startup.ConfigureDomainServices`. ## Theming convention - Bespoke `PaletteLight` / `PaletteDark` defined inline in `MainLayout.razor` (MudBlazor theme objects). - CSS classes prefixed `deepdrft-` live in `DeepDrftPublic/wwwroot/styles/deepdrft-styles.css` (shared across server and client). - Custom SVG icons: `Common/DDIcons.cs` (hand-rolled gas-lamp, etc.). ## Development commands ```bash # The client runs as part of the DeepDrftPublic host: dotnet run --project DeepDrftPublic # Watch during development (rebuilds WASM as you change .cs/.razor/.ts files): dotnet watch run --project DeepDrftPublic # Build just the client (for verification): dotnet build DeepDrftPublic.Client # Run client-specific tests (if any; currently none exist): dotnet test DeepDrftTests/ ``` ## Configuration - `Program.cs`: Entry point. Calls `Startup.ConfigureApiHttpClient` (registers named clients), `ConfigureContentServices` (same), `ConfigureDomainServices` (registers services like `TracksViewModel`, `DarkModeSettings`, `AudioPlayerService`). - Both `Startup` methods are static and called from **both** the server `DeepDrftPublic/Program.cs` and the client `Program.cs`, ensuring prerender and runtime DI are identical. - No `appsettings.json` in the WASM assembly — config comes from the server `appsettings.json` via HTTP or is hardcoded. ## Important patterns - **Cascading parameters**: `AudioPlayerProvider` cascades `IStreamingPlayerService`. All children (including `MainLayout` and pages) access it via `[CascadingParameter] IStreamingPlayerService Player { get; set; }`. - **Result types**: Clients return `ApiResult` from NetBlocks. UI checks `Success` before using `Value`. - **Async/await**: All operations are async. - **Stream consumption**: `TrackMediaClient.GetAudioStreamAsync` returns a `Stream` (not fully buffered). `StreamingAudioPlayerService` reads it in chunks to avoid memory pressure on large files. When working with this project, maintain the separation between presentation (Razor components) and logic (ViewModels/Clients), follow the established audio player architecture, and respect the dark-mode round-trip (cookie → DarkModeSettings → PersistentComponentState → client).