/** * Telemetry beacon interop (Phase 16 §2.2). A thin wrapper over navigator.sendBeacon for fire-and-forget * play/share events, plus a page-unload handler that lets the player close an open play session as the * tab goes away. sendBeacon (not fetch) is the load-bearing choice: it survives page unload, where a * fetch would be cancelled — exactly the tab-close edge case the play metric must still record. * * Exposed on window.DeepDrftBeacon; imported once in App.razor alongside the audio engine. */ // .NET interop type — a DotNetObjectReference the unload handler invokes back into. interface DotNetObjectReference { invokeMethodAsync(methodName: string, ...args: unknown[]): Promise; invokeMethod(methodName: string, ...args: unknown[]): unknown; } // Registered unload listeners. Holding the handler lets us detach on dispose so a torn-down player // circuit does not get called into. type UnloadEntry = { dotNetRef: DotNetObjectReference; methodName: string }; const unloadHandlers = new Map(); let unloadWired = false; // Fire every registered unload handler synchronously. invokeMethod (sync) — not invokeMethodAsync — is // required here: in pagehide/visibilitychange→hidden the event loop will not pump a microtask before the // page is frozen, so an awaited call would never run. The .NET side does only synchronous beacon work. function fireUnloadHandlers(): void { for (const { dotNetRef, methodName } of unloadHandlers.values()) { try { dotNetRef.invokeMethod(methodName); } catch { // A torn-down circuit or a transient interop failure must never block unload. } } } function wireUnloadOnce(): void { if (unloadWired) return; unloadWired = true; // pagehide is the canonical "page is going away" signal (covers tab close, navigation, and the // bfcache freeze). visibilitychange→hidden additionally covers the mobile case where the tab is // backgrounded and may be discarded without a pagehide. Both funnel to the same close path; the // .NET side is idempotent, so a double-fire closes the session at most once. window.addEventListener('pagehide', fireUnloadHandlers); document.addEventListener('visibilitychange', () => { if (document.visibilityState === 'hidden') fireUnloadHandlers(); }); } const DeepDrftBeacon = { /** * Queue a fire-and-forget POST of a small JSON body. Returns false if the browser refused to queue * the beacon (e.g. over the per-origin byte budget) — callers ignore it; a dropped telemetry event * is acceptable by design. */ send: (url: string, json: string): boolean => { try { const blob = new Blob([json], { type: 'application/json' }); return navigator.sendBeacon(url, blob); } catch { return false; } }, /** * Register a .NET callback to run on page unload (and on visibility→hidden). Keyed so a given player * registers once and can replace/detach cleanly across its lifecycle. */ registerUnload: (key: string, dotNetRef: DotNetObjectReference, methodName: string): void => { wireUnloadOnce(); unloadHandlers.set(key, { dotNetRef, methodName }); }, /** Detach a previously-registered unload callback (player dispose). */ unregisterUnload: (key: string): void => { unloadHandlers.delete(key); }, }; declare global { interface Window { DeepDrftBeacon: typeof DeepDrftBeacon; } } window.DeepDrftBeacon = DeepDrftBeacon; export { DeepDrftBeacon };