namespace DeepDrftShared.Client.Common;
public static class DDIcons
{
///
/// Charleston gas lamp lantern - uses currentColor for theming
///
public const string GasLamp = """
""";
///
/// Charleston gas lamp with lit flame - for dark mode
///
public const string GasLampLit = """
""";
///
/// Lava lamp - the Mix visualizer settings glyph. Classic 1970s "Lava" silhouette, redrawn (Phase 10
/// W1). Inner path/shape markup for MudBlazor's Icon= slot (no outer <svg> wrapper — MudBlazor
/// supplies that); coordinates in the 24×24 space matching viewBox="0 0 24 24".
///
/// Bottom→top: a WIDE truncated-cone metal BASE (widest at the very bottom, tapering up to a narrow
/// waist); a tall tapered GLASS VESSEL on the base — bulbous/rounded at the bottom, tapering up to a
/// roundedly-pointed (teardrop/bullet) top; a small truncated-cone metal CAP on top mirroring the base.
/// The metal base + cap are currentColor so the silhouette stays tintable with its context
/// (Color.Secondary, light/dark). The fluid + blobs are hard navy/moss so the lamp reads as "lit" at
/// icon size: navy (#17283F) vessel fluid with 3 varied moss (#429D6A) lava blobs suspended in it.
/// NOTE: these hexes mirror the app theme tokens (navy ~#17283F/#0D1B2A, moss ~#3D7A68/#429D6A).
///
public const string LavaLamp = """
""";
}