namespace DeepDrftShared.Client.Common; public static class DDIcons { /// /// Charleston gas lamp lantern - uses currentColor for theming /// public const string GasLamp = """ """; /// /// Charleston gas lamp with lit flame - for dark mode /// public const string GasLampLit = """ """; /// /// Lava lamp - the Mix visualizer settings glyph. Classic 1970s "Lava" silhouette, redrawn (Phase 10 /// W1). Inner path/shape markup for MudBlazor's Icon= slot (no outer <svg> wrapper — MudBlazor /// supplies that); coordinates in the 24×24 space matching viewBox="0 0 24 24". /// /// Bottom→top: a WIDE truncated-cone metal BASE (widest at the very bottom, tapering up to a narrow /// waist); a tall tapered GLASS VESSEL on the base — bulbous/rounded at the bottom, tapering up to a /// roundedly-pointed (teardrop/bullet) top; a small truncated-cone metal CAP on top mirroring the base. /// The metal base + cap are currentColor so the silhouette stays tintable with its context /// (Color.Secondary, light/dark). The fluid + blobs are hard navy/moss so the lamp reads as "lit" at /// icon size: navy (#17283F) vessel fluid with 3 varied moss (#429D6A) lava blobs suspended in it. /// NOTE: these hexes mirror the app theme tokens (navy ~#17283F/#0D1B2A, moss ~#3D7A68/#429D6A). /// public const string LavaLamp = """ """; }