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deepdrft/DeepDrftPublic.Client/Pages/MixDetail.razor
T
daniel-c-harvey fa01b9c8e0 feat(public): add Theater Mode to release detail pages
Toggle left of the lava popover hides release content so the visualizer fills
the surface; player bar grows to carry the playing release's cover, title, and
share. State on WaveformVisualizerControlState; pages and bar observe it.
2026-06-20 21:51:30 -04:00

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@page "/mixes/{EntryKey}"
@using DeepDrftPublic.Client.Controls
@using DeepDrftPublic.Client.Services
@inherits ReleaseDetailBase
<PageTitle>@(ViewModel.Release?.Title ?? "Mix") - DeepDrft</PageTitle>
@if (ViewModel.IsLoading)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-masthead">
<MudSkeleton SkeletonType="SkeletonType.Text" Width="70%" Height="56px" />
<MudSkeleton SkeletonType="SkeletonType.Text" Width="40%" Height="32px" />
</div>
</div>
}
else if (ViewModel.NotFound || ViewModel.Release is null)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-masthead">
<MudText Typo="Typo.h4" Align="Align.Center">Mix not found.</MudText>
<div class="d-flex justify-center mt-4">
<MudButton Href="/mixes"
Variant="Variant.Text"
StartIcon="@Icons.Material.Filled.ArrowBack">
All mixes
</MudButton>
</div>
</div>
</div>
}
else
{
var release = ViewModel.Release;
@* Full-page waveform sits behind the scaffold content. The scaffold's container is positioned
above it via the mix-detail-foreground stacking context. TrackId lets the visualizer couple to
playback only when the player is on this mix's track; TrackEntryKey is the datum to render at rest
(before playback) — the mix's single track, so the lava shows immediately on page load (§4). *@
<WaveformVisualizer ReleaseEntryKey="@release.EntryKey"
TrackId="@ViewModel.Track?.Id"
TrackEntryKey="@ViewModel.Track?.EntryKey" />
<div class="mix-detail-foreground">
<MudContainer MaxWidth="MaxWidth.Large" Class="mix-detail-container">
@* Mix keeps the scaffold solely for the Phase 10 top row (back link | controls | lava-lamp).
Title/artist/genre/date/share/play all move into the overlaid hero, so the scaffold's
default header and meta regions are suppressed (ShowHeader/ShowMeta=false) and the share
row stays off (ShowShareRow=false). *@
<ReleaseDetailScaffold Title="@release.Title"
Artist="@release.Artist"
Track="@ViewModel.Track"
BackHref="/mixes"
BackLabel="All mixes"
ShowHeader="false"
ShowMeta="false"
ShowShareRow="false">
<TopRightAction>
@* Theater toggle sits immediately LEFT of the lava-lamp popover (Phase 20 §3). Both stay
visible in Theater Mode — controls over the experience, not release content (§4/OQ4).
Wrapped so they cluster on the right rather than spreading across the SpaceBetween row. *@
<div class="dd-detail-top-actions">
<TheaterModeToggle />
@* Lava-lamp icon → popover panel, top-right across from the back link (Phase 12
§3d-revised). Replaces the former inline TopContent knob-bar: the icon IS the toggle
and the popover IS the panel. Mix takes the cleanest anchor case (§8e) — the popover's
default bottom-right anchor opens down over the full-bleed field. *@
<WaveformVisualizerControlPopover />
</div>
</TopRightAction>
<Hero>
@* Theater Mode (Phase 20 §4): the hero overlay (Session/Mix release content) is removed
from the render so the full-bleed visualizer fills the surface. OFF restores it. *@
@if (!VisualizerControlState.TheaterMode)
{
@* Cover-as-background hero with all metadata overlaid, square `mix-hero` sizing. The
cover art IS the background, so no separate cover thumbnail (CoverThumbKey defaults
to null). Share and play ride in as slots, matching Sessions. *@
<ReleaseHeroOverlay Class="mix-hero"
HeroImageKey="@release.ImagePath"
PlaceholderIcon="@Icons.Material.Filled.Album"
Title="@release.Title"
Artist="@release.Artist"
Genre="@release.Genre"
ReleaseDate="@release.ReleaseDate">
<ShareContent>
@* Release-mode share: copies the canonical /mixes/{entryKey} URL, not a single track (§3b). *@
<SharePopover ReleaseEntryKey="@release.EntryKey" ReleaseMedium="@release.Medium" />
</ShareContent>
<PlayContent>
@if (ViewModel.Track is not null)
{
<PlayStateIcon Track="@ViewModel.Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
@* Append-only: queues the mix's single track without starting playback. *@
<AddToQueueButton Track="@ViewModel.Track" Size="Size.Large" />
}
</PlayContent>
</ReleaseHeroOverlay>
}
</Hero>
<BodyContent>
@if (!VisualizerControlState.TheaterMode)
{
@* Blurb sits below the hero, inside the scaffold's foreground stacking context. *@
<ReleaseDescription Description="@release.Description" />
}
</BodyContent>
</ReleaseDetailScaffold>
</MudContainer>
</div>
}
@code {
protected override string PersistKey => "mix-detail";
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
[CascadingParameter] public IQueueService? Queue { get; set; }
// The hero now carries the play affordance (the scaffold's header is suppressed), so the
// play-toggle is wired here directly — mirroring SessionDetail. Toggle if this track is already
// active, otherwise PLAY it: prepend to the queue's front (deque PLAY semantics) so it becomes
// current and the existing queue stays intact behind it. Falls back to a direct stream when the
// queue cascade is absent (prerender / non-interactive).
private async Task PlayTrack()
{
var track = ViewModel.Track;
if (track is null || PlayerService is null) return;
var isThisTrack = PlayerService.CurrentTrack?.Id == track.Id;
if (isThisTrack && (PlayerService.IsPlaying || PlayerService.IsPaused))
{
await PlayerService.TogglePlayPause();
}
else if (Queue is not null)
{
await Queue.PlayTrack(track);
}
else
{
await PlayerService.SelectTrackStreaming(track);
}
}
}