fa01b9c8e0
Toggle left of the lava popover hides release content so the visualizer fills the surface; player bar grows to carry the playing release's cover, title, and share. State on WaveformVisualizerControlState; pages and bar observe it.
144 lines
7.0 KiB
Plaintext
144 lines
7.0 KiB
Plaintext
@page "/mixes/{EntryKey}"
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@using DeepDrftPublic.Client.Controls
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@using DeepDrftPublic.Client.Services
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@inherits ReleaseDetailBase
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<PageTitle>@(ViewModel.Release?.Title ?? "Mix") - DeepDrft</PageTitle>
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@if (ViewModel.IsLoading)
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{
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<div class="deepdrft-track-detail-container">
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<div class="deepdrft-track-detail-masthead">
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<MudSkeleton SkeletonType="SkeletonType.Text" Width="70%" Height="56px" />
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<MudSkeleton SkeletonType="SkeletonType.Text" Width="40%" Height="32px" />
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</div>
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</div>
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}
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else if (ViewModel.NotFound || ViewModel.Release is null)
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{
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<div class="deepdrft-track-detail-container">
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<div class="deepdrft-track-detail-masthead">
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<MudText Typo="Typo.h4" Align="Align.Center">Mix not found.</MudText>
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<div class="d-flex justify-center mt-4">
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<MudButton Href="/mixes"
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Variant="Variant.Text"
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StartIcon="@Icons.Material.Filled.ArrowBack">
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All mixes
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</MudButton>
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</div>
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</div>
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</div>
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}
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else
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{
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var release = ViewModel.Release;
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@* Full-page waveform sits behind the scaffold content. The scaffold's container is positioned
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above it via the mix-detail-foreground stacking context. TrackId lets the visualizer couple to
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playback only when the player is on this mix's track; TrackEntryKey is the datum to render at rest
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(before playback) — the mix's single track, so the lava shows immediately on page load (§4). *@
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<WaveformVisualizer ReleaseEntryKey="@release.EntryKey"
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TrackId="@ViewModel.Track?.Id"
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TrackEntryKey="@ViewModel.Track?.EntryKey" />
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<div class="mix-detail-foreground">
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<MudContainer MaxWidth="MaxWidth.Large" Class="mix-detail-container">
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@* Mix keeps the scaffold solely for the Phase 10 top row (back link | controls | lava-lamp).
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Title/artist/genre/date/share/play all move into the overlaid hero, so the scaffold's
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default header and meta regions are suppressed (ShowHeader/ShowMeta=false) and the share
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row stays off (ShowShareRow=false). *@
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<ReleaseDetailScaffold Title="@release.Title"
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Artist="@release.Artist"
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Track="@ViewModel.Track"
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BackHref="/mixes"
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BackLabel="All mixes"
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ShowHeader="false"
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ShowMeta="false"
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ShowShareRow="false">
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<TopRightAction>
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@* Theater toggle sits immediately LEFT of the lava-lamp popover (Phase 20 §3). Both stay
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visible in Theater Mode — controls over the experience, not release content (§4/OQ4).
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Wrapped so they cluster on the right rather than spreading across the SpaceBetween row. *@
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<div class="dd-detail-top-actions">
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<TheaterModeToggle />
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@* Lava-lamp icon → popover panel, top-right across from the back link (Phase 12
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§3d-revised). Replaces the former inline TopContent knob-bar: the icon IS the toggle
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and the popover IS the panel. Mix takes the cleanest anchor case (§8e) — the popover's
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default bottom-right anchor opens down over the full-bleed field. *@
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<WaveformVisualizerControlPopover />
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</div>
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</TopRightAction>
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<Hero>
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@* Theater Mode (Phase 20 §4): the hero overlay (Session/Mix release content) is removed
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from the render so the full-bleed visualizer fills the surface. OFF restores it. *@
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@if (!VisualizerControlState.TheaterMode)
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{
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@* Cover-as-background hero with all metadata overlaid, square `mix-hero` sizing. The
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cover art IS the background, so no separate cover thumbnail (CoverThumbKey defaults
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to null). Share and play ride in as slots, matching Sessions. *@
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<ReleaseHeroOverlay Class="mix-hero"
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HeroImageKey="@release.ImagePath"
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PlaceholderIcon="@Icons.Material.Filled.Album"
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Title="@release.Title"
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Artist="@release.Artist"
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Genre="@release.Genre"
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ReleaseDate="@release.ReleaseDate">
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<ShareContent>
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@* Release-mode share: copies the canonical /mixes/{entryKey} URL, not a single track (§3b). *@
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<SharePopover ReleaseEntryKey="@release.EntryKey" ReleaseMedium="@release.Medium" />
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</ShareContent>
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<PlayContent>
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@if (ViewModel.Track is not null)
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{
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<PlayStateIcon Track="@ViewModel.Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
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@* Append-only: queues the mix's single track without starting playback. *@
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<AddToQueueButton Track="@ViewModel.Track" Size="Size.Large" />
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}
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</PlayContent>
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</ReleaseHeroOverlay>
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}
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</Hero>
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<BodyContent>
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@if (!VisualizerControlState.TheaterMode)
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{
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@* Blurb sits below the hero, inside the scaffold's foreground stacking context. *@
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<ReleaseDescription Description="@release.Description" />
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}
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</BodyContent>
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</ReleaseDetailScaffold>
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</MudContainer>
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</div>
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}
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@code {
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protected override string PersistKey => "mix-detail";
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[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
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[CascadingParameter] public IQueueService? Queue { get; set; }
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// The hero now carries the play affordance (the scaffold's header is suppressed), so the
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// play-toggle is wired here directly — mirroring SessionDetail. Toggle if this track is already
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// active, otherwise PLAY it: prepend to the queue's front (deque PLAY semantics) so it becomes
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// current and the existing queue stays intact behind it. Falls back to a direct stream when the
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// queue cascade is absent (prerender / non-interactive).
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private async Task PlayTrack()
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{
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var track = ViewModel.Track;
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if (track is null || PlayerService is null) return;
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var isThisTrack = PlayerService.CurrentTrack?.Id == track.Id;
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if (isThisTrack && (PlayerService.IsPlaying || PlayerService.IsPaused))
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{
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await PlayerService.TogglePlayPause();
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}
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else if (Queue is not null)
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{
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await Queue.PlayTrack(track);
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}
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else
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{
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await PlayerService.SelectTrackStreaming(track);
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}
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}
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}
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