Files
deepdrft/DeepDrftWeb.Client/Services/AudioPlaybackEngine.cs
T
daniel-c-harvey 66d800bd26 Front End Work
- Redesign component wiring for audio playback
 - Removed playback logic from the player control and moved it to injectable audio player engine service
 - Chunked/buffered stream loading from Content API passed to Web Audio API playback in 8K blocks
2025-09-06 13:39:26 -04:00

233 lines
6.3 KiB
C#

using DeepDrftModels.Entities;
using DeepDrftWeb.Client.Clients;
using NetBlocks.Models;
namespace DeepDrftWeb.Client.Services;
public class AudioPlaybackEngine : IAsyncDisposable
{
public event Events.EventAsync<double>? OnProgressChanged;
public event Events.EventAsync? OnPlaybackEnded;
public required TrackMediaClient Client { get; set; }
public required AudioInteropService AudioInterop { get; set; }
public string PlayerId { get; private set; } = Guid.NewGuid().ToString();
public bool IsLoaded { get; private set; } = false;
public bool IsPlaying { get; private set; } = false;
public bool IsPaused { get; private set; } = false;
public double CurrentTime { get; private set; } = 0;
public double Duration { get; private set; } = 0;
public double Volume { get; private set; } = 0.8;
public double LoadProgress { get; private set; } = 0;
public string? ErrorMessage { get; private set; }
public AudioPlaybackEngine(AudioInteropService audioInterop, TrackMediaClient client)
{
AudioInterop = audioInterop;
Client = client;
}
public async Task InitializeAudioPlayer()
{
var result = await AudioInterop.CreatePlayerAsync(PlayerId);
if (!result.Success)
{
ErrorMessage = $"Failed to initialize audio player: {result.Error}";
return;
}
await AudioInterop.SetOnProgressCallbackAsync(PlayerId, OnProgress);
await AudioInterop.SetOnEndCallbackAsync(PlayerId, OnPlaybackEnd);
await AudioInterop.SetOnLoadProgressCallbackAsync(PlayerId, OnLoadProgress);
await AudioInterop.SetVolumeAsync(PlayerId, Volume);
}
public async Task LoadTrack(TrackEntity track)
{
if (IsLoaded) return;
try
{
AudioOperationResult? loadResult = await AudioInterop.InitializeBufferedPlayerAsync(PlayerId);
TrackMediaResponse? audio = await Client.GetTrackMedia(track.EntryKey);
if (loadResult?.Success == true)
{
IsLoaded = true;
ErrorMessage = null;
await StreamAndPlay(audio);
}
else
{
ErrorMessage = $"Failed to play audio: {loadResult?.Error ?? "No audio source provided"}";
}
}
catch (Exception ex)
{
ErrorMessage = $"Error loading audio: {ex.Message}";
}
}
private async Task StreamAndPlay(TrackMediaResponse audio)
{
int bytesRead = 0;
do
{
var buffer = new byte[8 * 1024];
int newBytes = await audio.Stream.ReadAsync(buffer, 0, buffer.Length);
bytesRead += newBytes;
if (bytesRead == 0) break;
await AudioInterop.AppendAudioBlockAsync(PlayerId, buffer);
} while (bytesRead < audio.ContentLength);
await AudioInterop.FinalizeAudioBufferAsync(PlayerId);
}
public async Task TogglePlayPause()
{
if (!IsLoaded) return;
try
{
AudioOperationResult result;
if (IsPlaying)
{
result = await AudioInterop.PauseAsync(PlayerId);
if (result.Success)
{
IsPlaying = false;
IsPaused = true;
}
}
else
{
result = await AudioInterop.PlayAsync(PlayerId);
if (result.Success)
{
IsPlaying = true;
IsPaused = false;
}
}
if (!result.Success)
{
ErrorMessage = $"Playback error: {result.Error}";
}
else
{
ErrorMessage = null;
}
}
catch (Exception ex)
{
ErrorMessage = $"Error controlling playback: {ex.Message}";
}
}
public async Task Stop()
{
if (!IsLoaded) return;
try
{
var result = await AudioInterop.StopAsync(PlayerId);
if (result.Success)
{
IsPlaying = false;
IsPaused = false;
CurrentTime = 0;
ErrorMessage = null;
}
else
{
ErrorMessage = $"Stop error: {result.Error}";
}
}
catch (Exception ex)
{
ErrorMessage = $"Error stopping playback: {ex.Message}";
}
}
public async Task OnSeek(double position)
{
if (!IsLoaded) return;
try
{
var result = await AudioInterop.SeekAsync(PlayerId, position);
if (result.Success)
{
CurrentTime = position;
ErrorMessage = null;
}
else
{
ErrorMessage = $"Seek error: {result.Error}";
}
}
catch (Exception ex)
{
ErrorMessage = $"Error seeking: {ex.Message}";
}
}
public async Task OnVolumeChange(double volume)
{
Volume = volume;
if (IsLoaded)
{
try
{
var result = await AudioInterop.SetVolumeAsync(PlayerId, volume);
if (!result.Success)
{
ErrorMessage = $"Volume error: {result.Error}";
}
}
catch (Exception ex)
{
ErrorMessage = $"Error setting volume: {ex.Message}";
}
}
}
private async Task OnProgress(double currentTime)
{
CurrentTime = currentTime;
if (OnProgressChanged != null)
{
await OnProgressChanged(currentTime);
}
}
private async Task OnPlaybackEnd()
{
IsPlaying = false;
IsPaused = false;
CurrentTime = 0;
if (OnPlaybackEnded != null)
{
await OnPlaybackEnded();
}
}
private async Task OnLoadProgress(double progress)
{
LoadProgress = progress;
}
public void ClearError()
{
ErrorMessage = null;
}
public async ValueTask DisposeAsync()
{
await AudioInterop.DisposePlayerAsync(PlayerId);
}
}