912256d99a
The queue gains an armed-but-idle state (Arm/Start) so a release embed stages track 0 prerender-safe, then queues the full release on first play and auto-advances.
610 lines
20 KiB
C#
610 lines
20 KiB
C#
using DeepDrftModels.DTOs;
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using DeepDrftPublic.Client.Services;
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using Microsoft.AspNetCore.Components;
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namespace DeepDrftTests;
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/// <summary>
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/// Unit tests for the play-queue orchestrator (<see cref="QueueService"/>). The queue is pure
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/// domain logic over the single-slot player, so it is exercised here against a recording fake
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/// (<see cref="FakeStreamingPlayer"/>) — no browser, no JS interop, no DI container. Coverage:
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/// enqueue, ordered advance, next/previous bounds, clear, current-index integrity, and
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/// auto-advance on the player's <see cref="IPlayerService.TrackEnded"/> signal.
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/// </summary>
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[TestFixture]
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public class QueueServiceTests
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{
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private FakeStreamingPlayer _player = null!;
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private QueueService _queue = null!;
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[SetUp]
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public void SetUp()
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{
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_player = new FakeStreamingPlayer();
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_queue = new QueueService();
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_queue.Attach(_player);
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}
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[TearDown]
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public void TearDown() => _queue.Dispose();
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private static List<TrackDto> Tracks(int count) =>
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Enumerable.Range(1, count)
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.Select(i => new TrackDto { EntryKey = $"track-{i}", TrackName = $"Track {i}", TrackNumber = i })
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.ToList();
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// --- Empty-queue invariants (no regression to single-track play) ---
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[Test]
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public void NewQueue_IsEmptyWithCurrentIndexNegativeOne()
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{
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items, Is.Empty);
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Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
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Assert.That(_queue.Current, Is.Null);
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Assert.That(_queue.HasNext, Is.False);
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Assert.That(_queue.HasPrevious, Is.False);
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});
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}
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[Test]
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public async Task NextAndPrevious_OnEmptyQueue_AreNoOpsAndDriveNoPlayback()
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{
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await _queue.Next();
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await _queue.Previous();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
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Assert.That(_player.SelectedTracks, Is.Empty);
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});
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}
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// --- PlayRelease: enqueue + ordered start ---
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[Test]
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public async Task PlayRelease_LoadsTracksInOrderAndStreamsFirst()
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{
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var tracks = Tracks(3);
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await _queue.PlayRelease(tracks);
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items.Select(t => t.EntryKey),
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Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-1"));
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Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-1"));
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});
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}
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[Test]
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public async Task PlayRelease_WithStartIndex_StartsMidAlbumAndKeepsRemainderQueued()
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{
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var tracks = Tracks(4);
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await _queue.PlayRelease(tracks, startIndex: 2);
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
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Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-3"));
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Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-3"));
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Assert.That(_queue.HasNext, Is.True);
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Assert.That(_queue.HasPrevious, Is.True);
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});
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}
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[Test]
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public async Task PlayRelease_ClampsOutOfRangeStartIndex()
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{
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var tracks = Tracks(3);
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await _queue.PlayRelease(tracks, startIndex: 99);
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
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Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-3"));
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});
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}
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[Test]
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public async Task PlayRelease_WithEmptyTracks_IsNoOp()
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{
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await _queue.PlayRelease(Enumerable.Empty<TrackDto>());
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items, Is.Empty);
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Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
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Assert.That(_player.SelectedTracks, Is.Empty);
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});
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}
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[Test]
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public async Task PlayRelease_ReplacesAnExistingQueue()
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{
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await _queue.PlayRelease(Tracks(3));
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var second = new List<TrackDto>
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{
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new() { EntryKey = "x-1", TrackName = "X1" },
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new() { EntryKey = "x-2", TrackName = "X2" },
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};
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await _queue.PlayRelease(second);
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items, Has.Count.EqualTo(2));
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Assert.That(_queue.Items.Select(t => t.EntryKey), Is.EqualTo(new[] { "x-1", "x-2" }));
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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});
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}
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// --- Arm: prerender-safe load without streaming (release embed) ---
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[Test]
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public void Arm_LoadsTracksAtIndexZero_WithoutStreaming()
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{
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var tracks = Tracks(3);
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_queue.Arm(tracks);
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items.Select(t => t.EntryKey),
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Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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Assert.That(_queue.IsArmed, Is.True);
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// Arming is interop-free state only: nothing must have been streamed yet.
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Assert.That(_player.SelectedTracks, Is.Empty);
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});
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}
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[Test]
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public void Arm_WithSingleTrackRelease_ArmsAOneItemQueueWithoutError()
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{
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_queue.Arm(Tracks(1));
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items, Has.Count.EqualTo(1));
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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Assert.That(_queue.IsArmed, Is.True);
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Assert.That(_queue.HasNext, Is.False);
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Assert.That(_player.SelectedTracks, Is.Empty);
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});
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}
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[Test]
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public void Arm_WithEmptyTracks_IsNoOpAndLeavesQueueDisarmed()
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{
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_queue.Arm(Enumerable.Empty<TrackDto>());
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items, Is.Empty);
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Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
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Assert.That(_queue.IsArmed, Is.False);
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});
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}
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[Test]
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public async Task Start_OnArmedQueue_StreamsTrackZeroAndDisarms()
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{
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// Models the embed's first-gesture path: FramePlayer arms the queue (no stream), then the
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// play click routes through Start().
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_queue.Arm(Tracks(3));
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await _queue.Start();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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Assert.That(_queue.IsArmed, Is.False);
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Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-1"));
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});
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}
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[Test]
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public async Task Start_OnUnarmedQueue_IsNoOp()
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{
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// A non-embed flow (PlayRelease already streaming) must not be disturbed by a stray Start.
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await _queue.PlayRelease(Tracks(3));
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var streamedBefore = _player.SelectedTracks.Count;
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await _queue.Start();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.IsArmed, Is.False);
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Assert.That(_player.SelectedTracks, Has.Count.EqualTo(streamedBefore),
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"Start on an unarmed queue must not re-stream");
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});
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}
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[Test]
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public async Task ArmedQueue_StartedThenAdvancesThroughWholeReleaseOnTrackEnded()
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{
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_queue.Arm(Tracks(3));
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await _queue.Start();
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_player.RaiseTrackEnded(); // → track-2
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_player.RaiseTrackEnded(); // → track-3
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
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Assert.That(_player.SelectedTracks.Select(t => t.EntryKey),
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Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
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});
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}
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[Test]
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public void Arm_RaisesQueueChanged()
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{
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var raised = false;
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_queue.QueueChanged += () => raised = true;
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_queue.Arm(Tracks(2));
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Assert.That(raised, Is.True);
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}
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[Test]
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public async Task Clear_DisarmsAnArmedQueue()
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{
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_queue.Arm(Tracks(2));
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_queue.Clear();
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Assert.That(_queue.IsArmed, Is.False);
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await Task.CompletedTask;
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}
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// --- Next / Previous mechanics and bounds ---
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[Test]
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public async Task Next_AdvancesThroughTracksInOrder()
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{
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await _queue.PlayRelease(Tracks(3));
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await _queue.Next();
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Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
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await _queue.Next();
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Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-3"));
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Assert.That(_player.SelectedTracks.Select(t => t.EntryKey),
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Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
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}
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[Test]
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public async Task Next_AtLastTrack_IsNoOp()
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{
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await _queue.PlayRelease(Tracks(2), startIndex: 1);
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await _queue.Next();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
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Assert.That(_queue.HasNext, Is.False);
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// Only the initial PlayRelease selection — Next at the end drove no further playback.
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Assert.That(_player.SelectedTracks, Has.Count.EqualTo(1));
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});
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}
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[Test]
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public async Task Previous_StepsBackThroughTracks()
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{
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await _queue.PlayRelease(Tracks(3), startIndex: 2);
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await _queue.Previous();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
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Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
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Assert.That(_player.SelectedTracks.Last().EntryKey, Is.EqualTo("track-2"));
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});
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}
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[Test]
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public async Task Previous_AtFirstTrack_IsNoOp()
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{
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await _queue.PlayRelease(Tracks(3));
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await _queue.Previous();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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Assert.That(_queue.HasPrevious, Is.False);
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Assert.That(_player.SelectedTracks, Has.Count.EqualTo(1));
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});
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}
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// --- Enqueue / EnqueueRange ---
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[Test]
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public void Enqueue_AppendsWithoutChangingCurrentOrStartingPlayback()
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{
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_queue.Enqueue(new TrackDto { EntryKey = "a", TrackName = "A" });
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items, Has.Count.EqualTo(1));
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Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
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Assert.That(_player.SelectedTracks, Is.Empty);
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});
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}
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[Test]
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public async Task Enqueue_AfterPlayRelease_ExtendsTheQueueAndEnablesHasNext()
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{
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await _queue.PlayRelease(Tracks(1));
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Assert.That(_queue.HasNext, Is.False);
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_queue.Enqueue(new TrackDto { EntryKey = "appended", TrackName = "Appended" });
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Assert.Multiple(() =>
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{
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Assert.That(_queue.HasNext, Is.True);
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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});
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}
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[Test]
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public void EnqueueRange_AppendsAllTracks()
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{
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_queue.EnqueueRange(Tracks(3));
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Assert.That(_queue.Items, Has.Count.EqualTo(3));
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}
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// --- Clear ---
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[Test]
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public async Task Clear_EmptiesQueueAndResetsIndexWithoutStoppingPlayer()
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{
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await _queue.PlayRelease(Tracks(3));
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_queue.Clear();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.Items, Is.Empty);
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Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
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Assert.That(_queue.Current, Is.Null);
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// Clear is a queue-state reset; it must not tear the player down.
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Assert.That(_player.StopCount, Is.EqualTo(0));
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});
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}
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// --- QueueChanged notifications ---
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[Test]
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public async Task MutatingOperations_RaiseQueueChanged()
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{
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var count = 0;
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_queue.QueueChanged += () => count++;
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await _queue.PlayRelease(Tracks(3)); // 1
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await _queue.Next(); // 2
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await _queue.Previous(); // 3
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_queue.Enqueue(new TrackDto { EntryKey = "z", TrackName = "Z" }); // 4
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_queue.Clear(); // 5
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Assert.That(count, Is.EqualTo(5));
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}
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[Test]
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public void Clear_OnAlreadyEmptyQueue_DoesNotRaiseQueueChanged()
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{
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var raised = false;
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_queue.QueueChanged += () => raised = true;
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_queue.Clear();
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Assert.That(raised, Is.False);
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}
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// --- Auto-advance on TrackEnded ---
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[Test]
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public async Task TrackEnded_AutoAdvancesToNextTrack()
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{
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await _queue.PlayRelease(Tracks(3));
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_player.RaiseTrackEnded();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
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Assert.That(_queue.Current!.EntryKey, Is.EqualTo("track-2"));
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Assert.That(_player.SelectedTracks.Last().EntryKey, Is.EqualTo("track-2"));
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});
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}
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[Test]
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public async Task TrackEnded_OnLastTrack_DoesNotAdvanceOrReplay()
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{
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await _queue.PlayRelease(Tracks(2), startIndex: 1);
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_player.RaiseTrackEnded();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
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Assert.That(_player.SelectedTracks, Has.Count.EqualTo(1));
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});
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}
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[Test]
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public void TrackEnded_OnEmptyQueue_IsIgnored()
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{
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_player.RaiseTrackEnded();
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(-1));
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Assert.That(_player.SelectedTracks, Is.Empty);
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});
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}
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/// <summary>
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/// Regression guard for the cross-context spurious-advance bug: a direct single-track play
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/// (Session, StreamNowButton, resume) overwrites the player's CurrentTrack without touching the
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/// queue. When that external track reaches its natural end, TrackEnded fires — but the queue's
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/// Current no longer matches the player's CurrentTrack, so the queue must NOT advance.
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/// </summary>
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[Test]
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public async Task TrackEnded_WhenPlayerCurrentTrackIsNotQueueCurrent_DoesNotAdvance()
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{
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// Load a 3-track album into the queue (queue.Current → track-1, player.CurrentTrack → track-1).
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await _queue.PlayRelease(Tracks(3));
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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// Simulate a direct play (e.g. SessionDetail streams an unrelated track by Id = 99).
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// The player's CurrentTrack is now the session track, but the queue is still on track-1.
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var sessionTrack = new TrackDto { Id = 99, EntryKey = "session-track", TrackName = "Session Mix" };
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_player.SimulateDirectPlay(sessionTrack);
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// The session track finishes naturally — player raises TrackEnded.
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_player.RaiseTrackEnded();
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// The queue must not have advanced: index still 0, and no additional SelectTrackStreaming
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// calls beyond the initial PlayRelease selection.
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0), "Queue must not advance when a direct-play track ends");
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Assert.That(_player.SelectedTracks, Has.Count.EqualTo(1), "No further streaming must be triggered by the queue");
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Assert.That(_player.SelectedTracks.Single().EntryKey, Is.EqualTo("track-1"), "Only the original PlayRelease selection must have been streamed");
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});
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}
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[Test]
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public async Task TrackEnded_PlaysWholeAlbumThroughToTheEnd()
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{
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await _queue.PlayRelease(Tracks(3));
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_player.RaiseTrackEnded(); // → track-2
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_player.RaiseTrackEnded(); // → track-3
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_player.RaiseTrackEnded(); // last track: no advance
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Assert.Multiple(() =>
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{
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Assert.That(_queue.CurrentIndex, Is.EqualTo(2));
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Assert.That(_player.SelectedTracks.Select(t => t.EntryKey),
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Is.EqualTo(new[] { "track-1", "track-2", "track-3" }));
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});
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}
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// --- Attach lifecycle ---
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[Test]
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public async Task Dispose_UnsubscribesFromTrackEnded_SoNoAutoAdvanceAfterDispose()
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{
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await _queue.PlayRelease(Tracks(3));
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_queue.Dispose();
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_player.RaiseTrackEnded();
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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}
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[Test]
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public async Task Attach_ToNewPlayer_RedirectsPlaybackAndAutoAdvance()
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{
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var second = new FakeStreamingPlayer();
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_queue.Attach(second);
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await _queue.PlayRelease(Tracks(3));
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Assert.That(second.SelectedTracks.Single().EntryKey, Is.EqualTo("track-1"));
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// The old player's TrackEnded must no longer drive this queue.
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_player.RaiseTrackEnded();
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Assert.That(_queue.CurrentIndex, Is.EqualTo(0));
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// The newly attached player does.
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second.RaiseTrackEnded();
|
|
Assert.That(_queue.CurrentIndex, Is.EqualTo(1));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records the tracks the queue asks the player to stream and lets a test raise the
|
|
/// player's organic end-of-stream signal. Implements the full <see cref="IStreamingPlayerService"/>
|
|
/// surface but only the members the queue actually drives carry behavior; the rest are inert
|
|
/// — the queue touches nothing else, which is exactly the seam this fake pins down.
|
|
/// </summary>
|
|
private sealed class FakeStreamingPlayer : IStreamingPlayerService
|
|
{
|
|
public List<TrackDto> SelectedTracks { get; } = new();
|
|
public int StopCount { get; private set; }
|
|
|
|
public void RaiseTrackEnded() => TrackEnded?.Invoke();
|
|
|
|
/// <summary>
|
|
/// Sets <see cref="CurrentTrack"/> to <paramref name="track"/> without recording a
|
|
/// <see cref="SelectedTracks"/> entry. Models a direct single-track play (SessionDetail,
|
|
/// StreamNowButton, resume) that overwrites the player state without going through the queue.
|
|
/// </summary>
|
|
public void SimulateDirectPlay(TrackDto track) => CurrentTrack = track;
|
|
|
|
public Task SelectTrackStreaming(TrackDto track)
|
|
{
|
|
SelectedTracks.Add(track);
|
|
CurrentTrack = track;
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
public Task Stop()
|
|
{
|
|
StopCount++;
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
public event Action? TrackEnded;
|
|
|
|
// Part of the implemented contract but the queue never subscribes to it, so it is
|
|
// intentionally never raised here.
|
|
#pragma warning disable CS0067
|
|
public event Action? StateChanged;
|
|
#pragma warning restore CS0067
|
|
|
|
// Inert remainder of the contract — the queue never invokes these.
|
|
public bool IsInitialized => false;
|
|
public bool IsLoaded => false;
|
|
public bool IsLoading => false;
|
|
public bool IsPlaying => false;
|
|
public bool IsPaused => false;
|
|
public double CurrentTime => 0;
|
|
public double? Duration => null;
|
|
public double Volume => 1.0;
|
|
public double LoadProgress => 0;
|
|
public string? ErrorMessage => null;
|
|
public TrackDto? CurrentTrack { get; private set; }
|
|
public double[]? WaveformProfile => null;
|
|
public EventCallback? OnStateChanged { get; set; }
|
|
public EventCallback? OnTrackSelected { get; set; }
|
|
public bool IsStreamingMode => false;
|
|
public bool CanStartStreaming => false;
|
|
public bool HeaderParsed => false;
|
|
public int BufferedChunks => 0;
|
|
|
|
public Task InitializeAsync() => Task.CompletedTask;
|
|
public Task SelectTrack(TrackDto track) => SelectTrackStreaming(track);
|
|
public Task Unload() => Task.CompletedTask;
|
|
public Task TogglePlayPause() => Task.CompletedTask;
|
|
public Task Seek(double position) => Task.CompletedTask;
|
|
public Task SetVolume(double volume) => Task.CompletedTask;
|
|
public Task ClearError() => Task.CompletedTask;
|
|
public Task WarmAudioContext() => Task.CompletedTask;
|
|
public Task StageTrack(TrackDto track) => Task.CompletedTask;
|
|
}
|
|
}
|