29e8747c69
Skip the back-pressure interop poll while paused (UC5). Document complete() draining the stash in full by design. Rename scheduler isProductionPaused to evaluateProductionPause (latch-advancing); window exposure name unchanged.
452 lines
21 KiB
TypeScript
452 lines
21 KiB
TypeScript
/**
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* PlaybackScheduler partial-eviction tests (Phase 21.1) — the anchor/index bookkeeping.
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*
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* The crux of 21.1 is that getCurrentPosition / playFromPosition / the schedule loop stay
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* exact against a buffer array that no longer begins at absolute time 0 after front eviction.
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* That math is pure given a clock and buffer durations, so it is testable in Node without a
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* browser by injecting fakes for AudioContextManager and AudioBuffer (the scheduler only ever
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* reads contextManager.currentTime, getGainNode(), getContext().createBufferSource(), and
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* buffer.duration).
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*
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* Same harness convention as OpusStreamDecoder.test.ts: no test runner in this repo, run a
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* copy from the COMPILED output so the `.js` import specifier resolves:
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*
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* dotnet build DeepDrftPublic/DeepDrftPublic.csproj
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* cp DeepDrftPublic/Interop/audio/PlaybackScheduler.test.ts DeepDrftPublic/wwwroot/js/audio/
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* node DeepDrftPublic/wwwroot/js/audio/PlaybackScheduler.test.ts
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*
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* A thrown error / non-zero exit signals failure; "ALL <n> TESTS PASSED" signals success.
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* Excluded from the production tsc build via tsconfig `exclude: Interop/ ** /*.test.ts`.
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*/
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import { PlaybackScheduler } from './PlaybackScheduler.js';
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import type { AudioContextManager } from './AudioContextManager.js';
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// --- tiny inline harness (no dependencies) ---------------------------------------------------
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let passed = 0;
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const failures: string[] = [];
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function test(name: string, fn: () => void): void {
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try {
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fn();
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passed++;
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} catch (e) {
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failures.push(`FAIL: ${name}\n ${(e as Error).message}`);
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}
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}
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function assertClose(actual: number, expected: number, msg?: string, eps = 1e-9): void {
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if (Math.abs(actual - expected) > eps) {
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throw new Error(`${msg ?? 'assertClose'}: expected ${expected}, got ${actual}`);
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}
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}
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function assertEqual(actual: unknown, expected: unknown, msg?: string): void {
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if (actual !== expected) {
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throw new Error(`${msg ?? 'assertEqual'}: expected ${String(expected)}, got ${String(actual)}`);
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}
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}
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// --- fakes -----------------------------------------------------------------------------------
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/** A buffer source that records start/stop and fires onended on demand. */
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class FakeSource {
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public buffer: unknown = null;
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public onended: (() => void) | null = null;
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public started = false;
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public stopped = false;
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connect(): void { /* no-op */ }
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start(): void { this.started = true; }
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stop(): void {
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this.stopped = true;
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// The real Web Audio fires onended when a source is stopped; the scheduler relies on
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// that for cleanup. Mirror it so handleSourceEnded paths are exercised.
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this.onended?.();
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}
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}
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/** Controllable clock + the minimal AudioContext surface the scheduler touches. */
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class FakeContextManager {
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public now = 0;
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public sources: FakeSource[] = [];
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get currentTime(): number { return this.now; }
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getGainNode(): unknown { return {}; }
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getContext(): unknown {
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const self = this;
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return {
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createBufferSource(): FakeSource {
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const s = new FakeSource();
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self.sources.push(s);
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return s;
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}
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};
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}
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}
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/** A decoded buffer is, for the scheduler's purposes, just a duration. */
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function buf(duration: number): AudioBuffer {
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return { duration } as AudioBuffer;
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}
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/**
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* A decoded buffer carrying realistic byte-footprint fields (length + numberOfChannels) for the
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* OQ3 byte-ceiling test. Models 48 kHz stereo float PCM: length = duration × 48000 frames, 2 ch.
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*/
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function bufBytes(duration: number): AudioBuffer {
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return { duration, length: Math.round(duration * 48000), numberOfChannels: 2 } as AudioBuffer;
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}
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function makeScheduler(cm: FakeContextManager): PlaybackScheduler {
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// The scheduler only uses the subset FakeContextManager implements.
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return new PlaybackScheduler(cm as unknown as AudioContextManager);
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}
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/**
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* Drive the schedule cursor to the end of the buffer array WITHOUT running playback to
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* completion, then clear the live-source set so neither nextBufferIndex nor a live source
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* pins eviction. This isolates the back-retain threshold math from the live-frontier guards
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* (which are exercised by their own tests).
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*
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* The lookahead in scheduleBuffersFrom only schedules ~500ms ahead per call; pushing the clock
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* far back makes "lookahead" small so a single scheduleNewBuffers() call schedules everything
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* remaining. We then drop the (white-box) live-source list and reset the schedule cursor to the
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* end, leaving the array intact for a direct evictPlayedBuffers() call at a chosen position.
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*/
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function advanceCursorToEnd(s: PlaybackScheduler, cm: FakeContextManager): void {
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const priv = s as unknown as { nextScheduleTime: number; nextBufferIndex: number; scheduledSources: unknown[] };
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// Make the existing schedule anchor look "now" so the lookahead window is tiny, then let
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// the scheduler lay down every remaining buffer in one pass.
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priv.nextScheduleTime = cm.now;
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s.scheduleNewBuffers();
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// Repeat until the cursor reaches the end (lookahead may break early on long arrays).
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let guard = 0;
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while ((priv.nextBufferIndex as number) < s.getBufferCount() && guard++ < 1000) {
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priv.nextScheduleTime = cm.now;
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s.scheduleNewBuffers();
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}
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// Unpin the front: discard live sources without firing the onended cascade.
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cm.sources.forEach(x => { x.onended = null; x.stopped = true; });
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priv.scheduledSources.length = 0;
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}
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// --- tests -----------------------------------------------------------------------------------
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// Position correctness after eviction: query current position after the front of the buffer
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// array has been evicted; it must still equal wall-clock track time.
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test('position stays exact after a front eviction', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setBackRetainSeconds(0); // retain nothing behind the playhead — evict aggressively
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// Ten 1s buffers, track [0,10).
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for (let i = 0; i < 10; i++) s.addBuffer(buf(1));
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cm.now = 0;
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s.playFromPosition(0); // schedules a 500ms lookahead worth of sources from index 0
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advanceCursorToEnd(s, cm);
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cm.now = 3.0;
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const dropped = s.evictPlayedBuffers();
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if (dropped <= 0) throw new Error('expected front buffers to be evicted at t=3 with 0s retain');
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// Absolute position must read 3.0 regardless of how many front buffers were dropped.
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assertClose(s.getCurrentPosition(), 3.0, 'position after eviction');
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// And buffers[0] no longer being the track start is reflected in the advanced offset.
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if (s.getPlaybackOffset() <= 0) {
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throw new Error('expected playbackOffset to advance past 0 after eviction');
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}
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});
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// Eviction threshold respected: buffers older than back-retain are released; those within are
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// kept. With back-retain = 2s at position 5, end<=3 is droppable, end in (3,..] is retained.
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// Driven deterministically: advance the schedule cursor to the end (so nextBufferIndex does
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// not pin eviction), clear live sources, then call eviction directly at a known position.
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test('back-retain bound governs what is evicted', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setBackRetainSeconds(2);
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for (let i = 0; i < 10; i++) s.addBuffer(buf(1)); // track [0,10)
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cm.now = 0;
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s.playFromPosition(0);
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advanceCursorToEnd(s, cm); // nextBufferIndex == 10, no live sources
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cm.now = 5.0; // playhead at absolute t=5
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const evicted = s.evictPlayedBuffers();
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// currentPosition is 5.0; backRetain 2 => evictBefore = 3. Buffers ending at 1,2,3 are
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// droppable (3 buffers); the buffer ending at 4 must be retained.
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assertEqual(evicted, 3, 'evicted count under 2s back-retain at t=5');
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assertEqual(s.getBufferCount(), 7, 'seven buffers retained');
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assertClose(s.getPlaybackOffset(), 3.0, 'offset == dropped duration');
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assertClose(s.getCurrentPosition(), 5.0, 'position unchanged by eviction');
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});
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// Resume-after-pause with an evicted front: playFromPosition resumes at the correct absolute
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// time against the shortened array.
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test('resume after pause lands at correct absolute time post-eviction', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setBackRetainSeconds(1);
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for (let i = 0; i < 10; i++) s.addBuffer(buf(1)); // [0,10)
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cm.now = 0;
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s.playFromPosition(0);
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advanceCursorToEnd(s, cm);
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cm.now = 4.0;
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s.evictPlayedBuffers(); // back-retain 1 at t=4 => drops buffers ending <=3 (3 buffers)
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// Pause at t=4: returns absolute position 4.0.
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const paused = s.pause();
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assertClose(paused, 4.0, 'pause returns absolute position');
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// Front was evicted, so offset advanced. The buffer-relative anchor must net to absolute 4.
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assertClose(s.getCurrentPosition(), 4.0, 'position holds at 4 while paused');
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// Resume the way AudioPlayer.play does: buffer-relative = absolute - offset.
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cm.now = 4.0;
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const bufferRelative = paused - s.getPlaybackOffset();
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if (bufferRelative < 0) throw new Error('buffer-relative resume position went negative');
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s.playFromPosition(bufferRelative);
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cm.now = 4.0;
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assertClose(s.getCurrentPosition(), 4.0, 'resume restored absolute position');
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});
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// Seek-back into still-retained buffers works: with back-retain holding recent audio, a short
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// backward seek stays in-buffer (queryable/playable), no clamp to the new front.
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test('short seek-back into retained region resolves in-buffer', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setBackRetainSeconds(3);
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for (let i = 0; i < 10; i++) s.addBuffer(buf(1)); // [0,10)
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cm.now = 0;
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s.playFromPosition(0);
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advanceCursorToEnd(s, cm);
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cm.now = 6.0;
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s.evictPlayedBuffers(); // back-retain 3 at t=6 => evictBefore=3, drops buffers ending <=3
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const offset = s.getPlaybackOffset();
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// back-retain 3 at t=6 => evictBefore=3, so buffers ending <=3 dropped, offset==3.
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assertClose(offset, 3.0, 'offset after eviction with 3s retain');
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// The retained region is [offset, totalEnd) == [3, 10). A seek back to t=4 is inside it.
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const seekTarget = 4.0;
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const bufferRelative = seekTarget - offset; // 1.0 into the retained array
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if (bufferRelative < 0) throw new Error('seek-back target fell below retained front (should be in-buffer)');
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cm.now = 6.0;
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s.playFromPosition(bufferRelative);
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cm.now = 6.0;
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assertClose(s.getCurrentPosition(), seekTarget, 'seek-back resolved to absolute target');
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});
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// Eviction never crosses the live frontier: a buffer still referenced by an unstopped source
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// must not be dropped even if the clock says it is "behind".
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test('eviction does not drop buffers under live sources or past the schedule cursor', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setBackRetainSeconds(0);
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for (let i = 0; i < 10; i++) s.addBuffer(buf(1));
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cm.now = 0;
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s.playFromPosition(0); // schedules ~first 500ms+ of sources; they remain live (not ended)
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// Jump the clock far ahead WITHOUT ending the live sources.
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cm.now = 9.0;
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const before = s.getBufferCount();
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const dropped = s.evictPlayedBuffers();
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// Nothing past the schedule cursor or under a live source may be dropped. The scheduled
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// (live) sources pin the front, so eviction is bounded — it must not strip the whole array.
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if (s.getBufferCount() < 0) throw new Error('buffer count went negative');
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assertEqual(s.getBufferCount(), before - dropped, 'count matches dropped');
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// The live sources start at index 0, so firstLiveIndex pins eviction at 0 — nothing drops.
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assertEqual(dropped, 0, 'no eviction while front sources are live');
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});
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// handleSourceEnded cascade: eviction fires from the real production trigger (onended), not
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// via a direct evictPlayedBuffers() call. Confirms the anchor/index invariants hold end-to-end
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// through the scheduler's own event handling while playback is still active with a live source.
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//
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// Setup: 0.3s buffers so the 500ms lookahead window fits exactly two sources after
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// playFromPosition(0). Buffer 0 ends at ~0.31s, buffer 1 ends at ~0.61s — both are scheduled.
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// Clock is then advanced to t=0.6 so buffer 0's end (0.31) < evictBefore (0.6) while the live
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// source on buffer 1 pins firstLiveIndex=1, blocking further eviction. This is the mid-array
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// pinning scenario that later waves (21.2/21.3) build on.
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test('eviction via handleSourceEnded: position exact, live bufferIndex decremented, frontier respected', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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// Retain nothing behind the playhead — evict aggressively so the cascade fires.
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s.setBackRetainSeconds(0);
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// Eight 0.3s buffers. scheduleBuffersFrom with lookaheadTarget=0.5s at t=0:
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// after buf 0: nextScheduleTime≈0.31, lookahead=0.31 < 0.5 → continues
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// after buf 1: nextScheduleTime≈0.61, lookahead=0.61 > 0.5 → breaks
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// → exactly two sources are live after playFromPosition.
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for (let i = 0; i < 8; i++) s.addBuffer(buf(0.3));
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cm.now = 0;
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s.playFromPosition(0);
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// Reach inside to see which sources were scheduled and what bufferIndex they hold.
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const priv = s as unknown as {
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scheduledSources: Array<{ source: FakeSource; bufferIndex: number; startTime: number; endTime: number }>;
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nextBufferIndex: number;
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};
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// Confirm two sources are live — the setup guarantee.
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if (priv.scheduledSources.length < 2) {
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throw new Error(`Expected ≥2 scheduled sources after playFromPosition, got ${priv.scheduledSources.length}`);
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}
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// Identify the first and second scheduled sources by bufferIndex order.
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const sorted = [...priv.scheduledSources].sort((a, b) => a.bufferIndex - b.bufferIndex);
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const firstScheduled = sorted[0]; // bufferIndex 0
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const secondScheduled = sorted[1]; // bufferIndex 1
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const secondBufferIndexBefore = secondScheduled.bufferIndex; // must be 1
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// Record the second FakeSource so we can assert it was not stopped by eviction.
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const secondFakeSource = secondScheduled.source as unknown as FakeSource;
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// Advance clock to 0.6s. Buffer 0 ends at ~0.31s → evictBefore=0.6, end=0.31 ≤ 0.6 →
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// droppable. Buffer 1 ends at ~0.61s → its live source pins firstLiveIndex=1 → NOT dropped.
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cm.now = 0.6;
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// Confirm playback is still active before firing the cascade.
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assertEqual(s.isActive(), true, 'isActive must be true before cascade');
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// Fire the cascade via the production trigger: stop the first source, which calls onended,
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// which calls handleSourceEnded, which calls evictPlayedBuffers internally.
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(firstScheduled.source as unknown as FakeSource).stop();
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// (a) Absolute position must remain exactly 0.6.
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assertClose(s.getCurrentPosition(), 0.6, 'position after handleSourceEnded cascade');
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// (b) The second live source's bufferIndex must have been decremented by 1 (the one evicted
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// front buffer), shifting it from absolute index 1 to absolute index 0.
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const expectedSecondIndex = secondBufferIndexBefore - 1;
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assertEqual(secondScheduled.bufferIndex, expectedSecondIndex, 'live source bufferIndex decremented');
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// (c) Eviction stopped at firstLiveIndex=1, not nextBufferIndex — the second buffer was
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// NOT dropped. Verify the second source was not stopped (it remained live throughout).
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assertEqual(secondFakeSource.stopped, false, 'live second source not stopped by eviction');
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// And the scheduler still has buffers (the array was not wiped past the frontier).
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if (s.getBufferCount() === 0) {
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throw new Error('eviction wiped all buffers — should have stopped at firstLiveIndex');
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}
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});
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// === Phase 21.2 back-pressure: the forward water-mark signal =================================
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//
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// The signal is pure given the clock + buffer durations + the playhead position, so it is
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// testable in Node with the same fakes. We drive forward lookahead by adding buffers (fill) and
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// advancing the clock (drain), and assert the hysteresis latch and the OQ3 byte ceiling.
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/**
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* Fill the scheduler with `count` 1 s buffers, start playback at t=0, and advance the schedule
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* cursor to the end so nextBufferIndex does not pin anything. Leaves all `count` buffers decoded
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* and the playhead at the clock position the caller sets afterwards.
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*/
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function fillAndStart(s: PlaybackScheduler, cm: FakeContextManager, count: number): void {
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for (let i = 0; i < count; i++) s.addBuffer(buf(1));
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cm.now = 0;
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s.playFromPosition(0);
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advanceCursorToEnd(s, cm);
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}
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// High-water reached → production pauses; the signal reflects the forward lookahead.
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test('evaluateProductionPause latches true when forward lookahead reaches high-water', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setForwardWindow(10, 5, 0); // high 10s, low 5s, byte cap disabled
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fillAndStart(s, cm, 40); // 40s decoded, track [0,40)
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cm.now = 0; // playhead at 0 → forward lookahead = 40s ≥ 10s high-water
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assertEqual(s.getForwardLookaheadSeconds(), 40, 'lookahead is full decoded tail at t=0');
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assertEqual(s.evaluateProductionPause(), true, 'pauses at/above high-water');
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});
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// Below high-water but above low-water while NOT yet paused → stays unpaused (no premature pause).
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test('evaluateProductionPause stays false in the hysteresis band before the high-water crossing', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setForwardWindow(10, 5, 0);
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fillAndStart(s, cm, 8); // 8s decoded
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cm.now = 0; // lookahead 8s: between low(5) and high(10), never latched → unpaused
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assertEqual(s.evaluateProductionPause(), false, 'no pause until high-water is actually reached');
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});
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// Hysteresis: once paused at high-water, stays paused through the band until lookahead drains
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// below low-water, then resumes. Drain is modeled by advancing the clock (playhead moves forward,
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// shrinking forward lookahead).
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test('evaluateProductionPause holds through the band and resumes only below low-water', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setForwardWindow(10, 5, 0);
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fillAndStart(s, cm, 40); // track [0,40)
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cm.now = 0;
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assertEqual(s.evaluateProductionPause(), true, 'latched at high-water (40s ahead)');
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// Playhead at 32 → lookahead 8s: in the band (5..10) → must STAY paused (hysteresis).
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cm.now = 32;
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assertEqual(s.getForwardLookaheadSeconds(), 8, 'lookahead drained to 8s');
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assertEqual(s.evaluateProductionPause(), true, 'still paused inside the band');
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// Playhead at 36 → lookahead 4s ≤ low-water 5 → resume.
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cm.now = 36;
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assertEqual(s.getForwardLookaheadSeconds(), 4, 'lookahead below low-water');
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assertEqual(s.evaluateProductionPause(), false, 'resumes below low-water');
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// Refill back over high-water re-latches (the next chunk would re-pause).
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for (let i = 0; i < 20; i++) s.addBuffer(buf(1)); // +20s decoded ahead
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assertEqual(s.evaluateProductionPause(), true, 're-latches when fill exceeds high-water again');
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});
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// OQ3 hard byte ceiling pauses production independent of the time window, and releases as soon as
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// the footprint is back under the cap (no separate low-water band on the byte guard).
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test('OQ3 byte ceiling pauses regardless of the time window', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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// Each 1s buffer here is 48000 frames × 2 ch × 4 bytes = 384000 bytes. Cap at ~1.5 MB ≈ 4 buffers.
|
||
const perBuffer = 48000 * 2 * 4;
|
||
s.setForwardWindow(1000, 500, perBuffer * 4); // time window huge so only the byte cap can fire
|
||
for (let i = 0; i < 6; i++) s.addBuffer(bufBytes(1)); // 6 buffers > 4-buffer cap
|
||
cm.now = 0;
|
||
s.playFromPosition(0);
|
||
advanceCursorToEnd(s, cm);
|
||
|
||
cm.now = 0;
|
||
if (s.getDecodedByteEstimate() <= perBuffer * 4) {
|
||
throw new Error('test setup: byte estimate should exceed the cap');
|
||
}
|
||
assertEqual(s.evaluateProductionPause(), true, 'byte ceiling pauses even with a huge time window');
|
||
});
|
||
|
||
// clear() / clearForSeek() release the latch so a fresh stream/seek starts unthrottled (C2).
|
||
test('clear and clearForSeek release the back-pressure latch (C2 latency parity)', () => {
|
||
const cm = new FakeContextManager();
|
||
const s = makeScheduler(cm);
|
||
s.setForwardWindow(10, 5, 0);
|
||
fillAndStart(s, cm, 40);
|
||
cm.now = 0;
|
||
assertEqual(s.evaluateProductionPause(), true, 'latched');
|
||
|
||
s.clear();
|
||
// After clear there are no buffers, lookahead is 0, and the latch is reset → unpaused.
|
||
assertEqual(s.evaluateProductionPause(), false, 'clear resets the latch and empties fill');
|
||
|
||
fillAndStart(s, cm, 40);
|
||
cm.now = 0;
|
||
assertEqual(s.evaluateProductionPause(), true, 'latched again after refill');
|
||
s.clearForSeek();
|
||
assertEqual(s.evaluateProductionPause(), false, 'clearForSeek resets the latch');
|
||
});
|
||
|
||
// --- run -------------------------------------------------------------------------------------
|
||
if (failures.length > 0) {
|
||
console.error(failures.join('\n'));
|
||
console.error(`\n${failures.length} FAILED, ${passed} passed`);
|
||
process.exit(1);
|
||
} else {
|
||
console.log(`ALL ${passed} TESTS PASSED`);
|
||
}
|