Files
deepdrft/DeepDrftPublic.Client/Controls/AudioPlayerBar/AudioPlayerBar.razor.cs
T
daniel-c-harvey 7d49c64a5d fix: enable player controls on load, clear track selection on stop and end-of-track
Add StateChanged multicast event to IPlayerService so AudioPlayerBar and TracksView
re-render themselves without relying on the IsFixed cascade re-render path. Clear
_selectedTrack in TracksView when IsLoaded drops (stop, unload, end-of-track). Set
IsLoaded=false in OnPlaybackEndCallback so end-of-track triggers the same clear path.
Add JS-module readiness probe in AudioInteropService; delete dead TS and buffered C#
path; consolidate GetPlayIcon/FormatTime helpers; fix misleading minimize dock icon.
2026-06-03 14:30:15 -04:00

166 lines
5.3 KiB
C#

using DeepDrftPublic.Client.Services;
using Microsoft.AspNetCore.Components;
using MudBlazor;
using MudBlazor.Services;
namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
{
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
[Inject] public required IBrowserViewportService BrowserViewportService { get; set; }
private bool _isMinimized = true;
private bool _isSeeking = false;
private double _seekPosition = 0;
private bool _isDesktop = true;
private Guid _viewportSubscriptionId;
private IStreamingPlayerService? _subscribedService;
private bool IsLoaded => PlayerService?.IsLoaded ?? false;
private bool IsLoading => PlayerService?.IsLoading ?? false;
private bool IsStreaming => PlayerService?.CanStartStreaming ?? false;
private bool IsStreamingMode => PlayerService?.IsStreamingMode ?? false;
private bool IsPlaying => PlayerService?.IsPlaying ?? false;
private bool IsPaused => PlayerService?.IsPaused ?? false;
private double? Duration => PlayerService?.Duration;
private double Volume => PlayerService?.Volume ?? 0;
private double LoadProgress => PlayerService?.LoadProgress ?? 0;
private string? ErrorMessage => PlayerService?.ErrorMessage;
/// <summary>
/// Display time - shows seek position while dragging, otherwise current playback time.
/// </summary>
private double DisplayTime => _isSeeking ? _seekPosition : (PlayerService?.CurrentTime ?? 0);
/// <summary>
/// Seek is enabled once track is loaded AND duration is known (from WAV header).
/// This allows seeking even during streaming, including seeking beyond buffered content.
/// </summary>
private bool CanSeek => IsLoaded && Duration.HasValue && Duration.Value > 0;
protected override void OnParametersSet()
{
// PlayerService is cascaded by AudioPlayerProvider; once it arrives,
// wire our track-selection handler. The provider owns OnStateChanged —
// we intentionally do NOT wrap or replace it. Because the cascade is
// IsFixed, the provider's re-render does NOT reliably re-render this bar
// (it has no incoming parameters that change), so we subscribe to the
// multicast StateChanged side-channel to re-render ourselves.
if (PlayerService != null && !ReferenceEquals(PlayerService, _subscribedService))
{
if (_subscribedService != null)
_subscribedService.StateChanged -= OnPlayerStateChanged;
PlayerService.OnTrackSelected = new EventCallback(this, Expand);
PlayerService.StateChanged += OnPlayerStateChanged;
_subscribedService = PlayerService;
}
}
private void OnPlayerStateChanged() => InvokeAsync(StateHasChanged);
private async Task Expand()
{
if (_isMinimized)
{
_isMinimized = false;
StateHasChanged();
}
}
private async Task TogglePlayPause()
{
if (PlayerService == null) return;
await PlayerService.TogglePlayPause();
}
private async Task Stop()
{
if (PlayerService == null) return;
await PlayerService.Stop();
}
private void OnSeekStart()
{
if (PlayerService == null) return;
_isSeeking = true;
_seekPosition = PlayerService.CurrentTime;
}
private void OnSeekChange(double position)
{
_seekPosition = position;
StateHasChanged();
}
private async Task OnSeekEnd(double position)
{
if (PlayerService == null) return;
_isSeeking = false;
await PlayerService.Seek(position);
}
private async Task OnVolumeChange(double volume)
{
if (PlayerService == null) return;
await PlayerService.SetVolume(volume);
}
private void ClearError()
{
PlayerService?.ClearError();
}
private void ToggleMinimized()
{
_isMinimized = !_isMinimized;
StateHasChanged();
}
private async Task Close()
{
if (PlayerService != null && PlayerService.IsLoaded)
{
await PlayerService.Unload();
}
if (!_isMinimized)
{
_isMinimized = true;
StateHasChanged();
}
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
var breakpoint = await BrowserViewportService.GetCurrentBreakpointAsync();
_isDesktop = breakpoint >= Breakpoint.Sm;
_viewportSubscriptionId = Guid.NewGuid();
await BrowserViewportService.SubscribeAsync(
_viewportSubscriptionId,
args =>
{
_isDesktop = args.Breakpoint >= Breakpoint.Sm;
InvokeAsync(StateHasChanged);
},
new ResizeOptions { NotifyOnBreakpointOnly = true },
fireImmediately: true);
StateHasChanged();
}
}
public async ValueTask DisposeAsync()
{
if (_subscribedService != null)
{
_subscribedService.StateChanged -= OnPlayerStateChanged;
_subscribedService = null;
}
await BrowserViewportService.UnsubscribeAsync(_viewportSubscriptionId);
}
}