159 lines
5.1 KiB
C#
159 lines
5.1 KiB
C#
using DeepDrftModels.DTOs;
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using DeepDrftPublic.Client.Services;
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using Microsoft.AspNetCore.Components;
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using MudBlazor;
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namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
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public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
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{
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[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
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[Parameter] public bool Fixed { get; set; } = false;
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private bool _isMinimized = true;
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private bool _isSeeking = false;
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private double _seekPosition = 0;
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private IStreamingPlayerService? _subscribedService;
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private bool IsLoaded => PlayerService?.IsLoaded ?? false;
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private bool IsLoading => PlayerService?.IsLoading ?? false;
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/// <summary>
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/// A track is staged when it has been selected as the current track but not yet loaded into
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/// the audio context (the embed's pre-gesture state). The first play click loads + plays it.
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/// </summary>
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private bool IsStaged => PlayerService is { IsLoaded: false, IsLoading: false, CurrentTrack: not null };
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/// <summary>Play is available once a track is loaded, or staged and waiting for the first gesture.</summary>
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private bool CanPlay => IsLoaded || IsStaged;
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private bool IsStreaming => PlayerService?.CanStartStreaming ?? false;
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private bool IsStreamingMode => PlayerService?.IsStreamingMode ?? false;
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private double? Duration => PlayerService?.Duration;
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private TrackDto? CurrentTrack => PlayerService?.CurrentTrack;
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private double Volume => PlayerService?.Volume ?? 0;
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private double LoadProgress => PlayerService?.LoadProgress ?? 0;
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private string? ErrorMessage => PlayerService?.ErrorMessage;
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/// <summary>
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/// Display time - shows seek position while dragging, otherwise current playback time.
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/// </summary>
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private double DisplayTime => _isSeeking ? _seekPosition : (PlayerService?.CurrentTime ?? 0);
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private string PlayerModeClass => Fixed ? "player-fixed" : "player-docked";
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protected override void OnParametersSet()
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{
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if (Fixed)
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{
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_isMinimized = false;
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}
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// PlayerService is cascaded by AudioPlayerProvider; once it arrives,
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// wire our track-selection handler. The provider owns OnStateChanged —
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// we intentionally do NOT wrap or replace it. Because the cascade is
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// IsFixed, the provider's re-render does NOT reliably re-render this bar
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// (it has no incoming parameters that change), so we subscribe to the
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// multicast StateChanged side-channel to re-render ourselves.
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if (PlayerService != null && !ReferenceEquals(PlayerService, _subscribedService))
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{
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if (_subscribedService != null)
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_subscribedService.StateChanged -= OnPlayerStateChanged;
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PlayerService.OnTrackSelected = new EventCallback(this, Expand);
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PlayerService.StateChanged += OnPlayerStateChanged;
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_subscribedService = PlayerService;
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}
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}
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private void OnPlayerStateChanged() => InvokeAsync(StateHasChanged);
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private async Task Expand()
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{
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if (_isMinimized)
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{
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_isMinimized = false;
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StateHasChanged();
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}
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}
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private async Task TogglePlayPause()
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{
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if (PlayerService == null) return;
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// Gesture-gated start: a staged-but-unloaded track (the embed autoplay path) is loaded on
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// the first play click — the user gesture the browser requires before audio can start.
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if (IsStaged)
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{
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await PlayerService.SelectTrackStreaming(PlayerService.CurrentTrack!);
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return;
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}
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await PlayerService.TogglePlayPause();
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}
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private async Task Stop()
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{
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if (PlayerService == null) return;
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await PlayerService.Stop();
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}
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private void OnSeekStart()
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{
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if (PlayerService == null) return;
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_isSeeking = true;
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_seekPosition = PlayerService.CurrentTime;
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}
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private void OnSeekChange(double position)
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{
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_seekPosition = position;
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StateHasChanged();
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}
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private async Task OnSeekEnd(double position)
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{
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if (PlayerService == null) return;
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_isSeeking = false;
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await PlayerService.Seek(position);
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}
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private async Task OnVolumeChange(double volume)
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{
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if (PlayerService == null) return;
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await PlayerService.SetVolume(volume);
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}
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private void ClearError()
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{
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PlayerService?.ClearError();
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}
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private void ToggleMinimized()
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{
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_isMinimized = !_isMinimized;
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StateHasChanged();
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}
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private async Task Close()
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{
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if (PlayerService != null && PlayerService.IsLoaded)
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{
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await PlayerService.Unload();
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}
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if (!_isMinimized)
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{
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_isMinimized = true;
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StateHasChanged();
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}
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}
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public ValueTask DisposeAsync()
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{
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if (_subscribedService != null)
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{
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_subscribedService.StateChanged -= OnPlayerStateChanged;
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_subscribedService = null;
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}
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return ValueTask.CompletedTask;
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}
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} |