122 lines
5.1 KiB
TypeScript
122 lines
5.1 KiB
TypeScript
/**
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* Player-height spacer observer.
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*
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* The audio player docks `position: fixed` to the viewport bottom, so it sits
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* outside normal flow and would overlap page content. A spacer div in the layout
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* reserves the equivalent space — but the player's height is not constant: it
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* reflows across the four breakpoints and grows when an error banner appears. A
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* static height can't track that, so we mirror the player's live border-box
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* height into the `--player-height` custom property on :root and let the spacer
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* read it. One observer at a time, re-pointed on each `observe` call; the var
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* resets to 0 on `unobserve` (player minimized / disposed) so the spacer
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* collapses.
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*
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* COALESCING (Phase 20 theater-flash fix). `--player-height` has two consumers:
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* the layout spacer div AND the ambient WaveformVisualizer backdrop, whose
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* `bottom` inset is this var (WaveformVisualizer.razor.css `.mix-waveform-bg`).
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* Moving that inset changes the visualizer canvas's CSS box, which fires the
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* renderer's own canvas ResizeObserver — and a GL resize CLEARS the backing
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* store. That is correct and cheap for a discrete bar-height change (breakpoint
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* reflow, minimize/expand, error banner). But Theater Mode eases the player bar's
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* "now showing" band open/closed over ~0.45s via a CSS grid-rows transition, so
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* the bar height changes EVERY FRAME of the ease. Mirroring each intermediate
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* frame here would re-clear the GL backing store ~27×, reading as a flash.
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*
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* The fix coalesces the publish with a LEADING + TRAILING edge: the first change
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* after a quiet period is written immediately (so a discrete jump — the common
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* case — has zero added latency and the clip never lags), then a rapid STREAM of
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* further changes (an animated transition) is debounced and only its SETTLED
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* end-state is written. So a Theater ease resizes the visualizer at most twice
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* (leading 1px move + final settle) instead of once per frame. The settled value
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* is always the last write, so at-rest sizing/clip stays exact; and this remains
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* the SOLE writer of `--player-height`, so the renderer's ResizeObserver stays the
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* sole canvas size writer (its invariant is untouched).
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*/
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const HEIGHT_VAR = '--player-height';
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/**
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* Quiet window (ms) after which a pending settled height is flushed. One change
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* then silence (a discrete reflow) flushes after this delay but was ALSO written
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* on the leading edge, so the trailing flush is a no-op — discrete jumps pay no
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* latency. A continuous transition keeps resetting this timer until it ends, then
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* flushes the final height once. ~80ms comfortably exceeds a frame interval (so a
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* mid-ease frame never trips an early flush) yet settles promptly after the ease.
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*/
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const SETTLE_MS = 80;
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let observer: ResizeObserver | null = null;
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let lastWritten = -1;
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let pendingHeight = -1;
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let settleTimer: number | null = null;
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function setVar(px: number): void {
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// Round up so sub-pixel heights never leave a hairline of overlap.
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const rounded = Math.ceil(px);
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if (rounded === lastWritten) return;
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lastWritten = rounded;
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document.documentElement.style.setProperty(HEIGHT_VAR, `${rounded}px`);
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}
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/**
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* Publish a measured height with leading + trailing coalescing. Leading: if no
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* settle is pending, this is the first change after a quiet period — write it now.
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* Trailing: (re)arm the settle timer so the final value of a rapid stream lands
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* once the stream stops.
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*/
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function publishHeight(px: number): void {
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pendingHeight = px;
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if (settleTimer === null) {
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// Leading edge — discrete jumps land immediately; the first frame of a
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// transition lands too (one resize), then the rest is debounced below.
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setVar(px);
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}
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if (settleTimer !== null) {
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clearTimeout(settleTimer);
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}
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settleTimer = window.setTimeout(() => {
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settleTimer = null;
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setVar(pendingHeight);
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}, SETTLE_MS);
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}
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function measure(entry: ResizeObserverEntry): number {
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// Prefer the border-box measurement; fall back to contentRect on the
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// (older) engines that don't populate borderBoxSize.
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const box = entry.borderBoxSize?.[0];
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return box ? box.blockSize : entry.contentRect.height;
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}
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export function observe(element: Element): void {
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unobserve();
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if (!element) return;
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observer = new ResizeObserver(entries => {
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const entry = entries[0];
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if (!entry) return;
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publishHeight(measure(entry));
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});
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observer.observe(element);
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// Seed synchronously so the spacer is correct on this frame, before the
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// first ResizeObserver callback fires. A fresh observe target is a discrete
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// change, so write it straight through (bypassing the debounce) — re-pointing
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// the observer (e.g. expanded <-> minimized) must not lag behind a settle.
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if (settleTimer !== null) {
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clearTimeout(settleTimer);
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settleTimer = null;
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}
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setVar(element.getBoundingClientRect().height);
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}
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export function unobserve(): void {
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observer?.disconnect();
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observer = null;
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if (settleTimer !== null) {
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clearTimeout(settleTimer);
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settleTimer = null;
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}
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pendingHeight = -1;
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setVar(0);
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}
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