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deepdrft/DeepDrftWeb/Components/App.razor
T

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@using DeepDrftWeb.Services
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<base href="/" />
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Cormorant+Garamond:ital,wght@0,300;0,400;0,600;1,300;1,400&family=Geist+Mono:wght@300;400;500&family=DM+Sans:ital,opsz,wght@0,9..40,300;0,9..40,400;1,9..40,300&display=swap" rel="stylesheet">
<link href="_@Assets["content/MudBlazor.ThemeManager/MudBlazorThemeManager.css"]" rel="stylesheet" />
<link href=@Assets["_content/MudBlazor/MudBlazor.min.css"] rel="stylesheet" />
<link rel="stylesheet" href="@Assets["DeepDrftWeb.styles.css"]"/>
<link rel="stylesheet" href="styles/deepdrft-styles.css" />
<ImportMap />
<link rel="icon" type="image/ico" href="deepdrft-logo.ico" />
<HeadOutlet @rendermode="InteractiveAuto" />
</head>
<body>
<Routes @rendermode="InteractiveAuto" />
<script src="_framework/blazor.web.js"></script>
<script src=@Assets["_content/MudBlazor/MudBlazor.min.js"]></script>
<script type="module">
import('./js/audio/index.js');
</script>
</body>
</html>
@code {
[Inject] public required DarkModeService DarkModeService { get; set; }
protected override void OnInitialized()
{
base.OnInitialized();
DarkModeService.CheckDarkMode();
}
}