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deepdrft/DeepDrftPublic.Client/Pages/SessionDetail.razor
T

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@page "/sessions/{EntryKey}"
@using DeepDrftModels.DTOs
@using DeepDrftPublic.Client.Controls
@using DeepDrftPublic.Client.Services
@inherits ReleaseDetailBase
<PageTitle>@(ViewModel.Release?.Title ?? "Session") - DeepDrft</PageTitle>
@if (ViewModel.IsLoading)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-cover">
<MudSkeleton SkeletonType="SkeletonType.Rectangle" Width="100%" Height="320px" />
</div>
<div class="deepdrft-track-detail-masthead">
<MudSkeleton SkeletonType="SkeletonType.Text" Width="70%" Height="56px" />
<MudSkeleton SkeletonType="SkeletonType.Text" Width="40%" Height="32px" />
</div>
</div>
}
else if (ViewModel.NotFound || ViewModel.Release is null)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-masthead">
<MudText Typo="Typo.h4" Align="Align.Center">Session not found.</MudText>
<div class="d-flex justify-center mt-4">
<MudButton Href="/sessions"
Variant="Variant.Text"
StartIcon="@Icons.Material.Filled.ArrowBack">
All sessions
</MudButton>
</div>
</div>
</div>
}
else
{
var release = ViewModel.Release;
var heroKey = release.SessionMetadata?.HeroImageEntryKey;
// Hero image precedence: the session's dedicated hero, then the release cover, then a placeholder.
var heroImage = !string.IsNullOrEmpty(heroKey) ? heroKey : release.ImagePath;
// Show the cover thumbnail only when it differs from what the hero displays. When there is no
// dedicated hero, the hero already falls back to release.ImagePath — rendering the cover too
// would duplicate the same image.
var showCover = !string.IsNullOrEmpty(release.ImagePath) && release.ImagePath != heroImage;
var hasGenre = release.Genre is not null;
var hasDate = release.ReleaseDate is not null;
<MudContainer MaxWidth="MaxWidth.Large" Class="session-detail-page">
<MudLink Href="/sessions" Typo="Typo.body2" Class="deepdrft-track-detail-back">
&larr; All sessions
</MudLink>
@* The hero is the positioning context for every overlay row; the gradient shim and the
top/bottom overlays are absolutely positioned children of this wrapper. *@
<div class="session-hero">
@if (!string.IsNullOrEmpty(heroImage))
{
<MudPaper Elevation="0" Square="true" Class="session-hero-img"
Style="@($"background-image: url('api/image/{Uri.EscapeDataString(heroImage)}');")" />
}
else
{
<MudPaper Elevation="0" Square="true" Class="session-hero-placeholder deepdrft-gradient-soft-secondary">
<MudIcon Icon="@Icons.Material.Filled.Piano" Color="Color.Primary" />
</MudPaper>
}
@* Darkening shim so overlaid text/controls stay legible over any image. *@
<div class="session-hero-shim"></div>
@* Top overlay: secondary details (genre, release date) and the share affordance. *@
<div class="session-hero-top">
<MudStack Row AlignItems="AlignItems.Center" Spacing="3" Class="session-hero-meta">
@if (hasGenre)
{
<MudChip T="string" Variant="Variant.Outlined" Class="session-overlay-chip">
@release.Genre
</MudChip>
}
@if (hasDate)
{
<div class="session-overlay-date">
<span class="session-overlay-label">Released</span>
<span class="session-overlay-value">@release.ReleaseDate!.Value.ToString("MMMM yyyy")</span>
</div>
}
</MudStack>
@* Release-mode share: copies the canonical /sessions/{entryKey} URL, not a single track (§3b). *@
<div class="session-hero-share">
<SharePopover ReleaseEntryKey="@release.EntryKey" ReleaseMedium="@release.Medium" />
</div>
</div>
@* Bottom overlay: cover thumbnail, title/artist, and the play affordance in one row. *@
<div class="session-hero-bottom">
<MudStack Row AlignItems="AlignItems.Center" Spacing="4" Class="session-hero-bottom-row">
@if (showCover)
{
<div class="session-cover-thumb">
<MudPaper Elevation="0" Square="true" Class="deepdrft-track-detail-cover-art"
Style="@($"background-image: url('api/image/{Uri.EscapeDataString(release.ImagePath!)}');")" />
</div>
}
<div class="session-hero-titles">
<div class="session-overlay-title">@release.Title</div>
<div class="session-overlay-artist">@release.Artist</div>
</div>
@if (ViewModel.Track is not null)
{
<div class="session-hero-play">
<PlayStateIcon Track="@ViewModel.Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
</div>
}
</MudStack>
</div>
</div>
</MudContainer>
}
@code {
protected override string PersistKey => "session-detail";
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
// Mirrors the play-toggle wiring the shared scaffold owns. Session detail composes the player
// affordance directly (it diverges from ReleaseDetailScaffold for the overlay layout), so the
// toggle logic lives here: toggle if this track is already active, otherwise start a fresh stream.
private async Task PlayTrack()
{
var track = ViewModel.Track;
if (track is null || PlayerService is null) return;
var isThisTrack = PlayerService.CurrentTrack?.Id == track.Id;
if (isThisTrack && (PlayerService.IsPlaying || PlayerService.IsPaused))
{
await PlayerService.TogglePlayPause();
}
else
{
await PlayerService.SelectTrackStreaming(track);
}
}
}