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COMPLETED.md — DeepDrftHome

Archive of items that have moved out of PLAN.md and CMS-PLAN.md. Per CONTEXT.md §6, completed items are moved here rather than deleted. Each entry preserves the original "What / Why / Shape" body so this file reads as a decision record, not just an outcome list.

Newest entries at the top. Group by phase/wave header (mirroring PLAN.md / CMS-PLAN.md themes) when there are enough entries to warrant it.


Phase 9 — Release Medium Types

9.4 Wave 4 — Public site: ARCHIVE nav, CUTS / SESSIONS / MIXES, waveform visualizer

Landed: 2026-06-13 on dev.

  • 9.4.A — ARCHIVE nav + popover.
    • What: Replace the current RELEASES / SESSIONS / MIXES nav items (in DeepDrftPublic.Client/Layout/Pages.cs) with a single ARCHIVE item. Desktop: hover shows a MudBlazor popover with CUTS / SESSIONS / MIXES → /cuts, /sessions, /mixes. Mobile / direct nav: ARCHIVE → an overview page /archive (three medium cards, reusing the §8.6 card idiom). Fixes the current dead Sessions/Mixes links.
    • Why: The nav must route into the new medium surfaces; today's Sessions/Mixes links point nowhere.
    • Shape: DeepDrftMenu.razor renders Pages.MenuPages as a flat <a> list today with no dropdown mechanism. Recommend extending the nav model with an optional Children collection (generalizes to future dropdowns) over a bespoke hardcoded popover. Pinned semantics (spec §5.1): dual-role nodes — desktop hover opens children, desktop click navigates to the parent's route (/archive), mobile renders the parent as a link with children indented; depth cap of one level — deeper nesting is a redesign, not a recursion.
    • Acceptance criteria: ARCHIVE replaces the three flat items; desktop hover reveals the three sub-links; mobile routes to /archive; no dead links remain.
  • 9.4.B — CUTS (/cuts).
    • What: New /cuts route reusing the existing AlbumsView layout, filtered to Medium == Cut. Studio Singles/EPs/Albums appear as they do on the current Releases page.
    • Why: Honour the existing studio-release browse under the new medium taxonomy. Lowest-effort of the three media.
    • Shape: Parameterize AlbumsView's data load with a medium filter rather than forking a component. /cuts = AlbumsView with Medium == Cut.
    • Acceptance criteria: /cuts shows only Cut releases with the current AlbumsView ergonomics.
    • Resolved: When /cuts lands, the existing /albums route issues a redirect to /cuts. Old URLs keep working; no hard 404.
  • 9.4.C — SESSIONS (/sessions + /sessions/{id}).
    • What: Gallery of session cards (cover, session name, artist) at /sessions; detail at /sessions/{id} mirroring TrackDetail but with the hero image dominant above the fold, cover secondary.
    • Why: Sessions are an authored content kind the home page advertises; the hero image is their distinctive visual.
    • Shape: Gallery borrows AlbumsView's card-gallery skeleton with a session card face. Detail composes a shared ReleaseDetailScaffold (extracted common metadata + play + player wiring) with a hero-image hero slot — see 9.4.D open question.
    • Acceptance criteria: /sessions lists Session releases; /sessions/{id} renders hero-dominant with the play affordance intact.
  • 9.4.D — MIXES (/mixes + /mixes/{id}) + MixWaveformVisualizer.
    • What: Gallery at /mixes; detail at /mixes/{id} whose defining visual is a MixWaveformVisualizer component fed by the preprocessed waveform datum from MixMetadata, rendered as the full-page background of the detail page. The visualizer is a named, reusable component.
    • Why: Mixes are long continuous sets; the waveform is their signature visual and the brief calls for a reusable visualizer.
    • Shape: MixWaveformVisualizer takes the waveform datum (via WaveformEntryKey → content endpoint) + optional playback-position binding; renders a high-resolution, sophisticated full-page background visual in its own visual language — explicitly not the SpectrumVisualizer / LevelMeterFab peak-bar idiom, which is reserved for the player bar. The two are siblings in subject matter (waveforms) with entirely separate design treatments; they share a data pipeline (9.2.B), never a look. Detail composes the same ReleaseDetailScaffold, with the visualizer as the page-background layer.
    • Acceptance criteria: /mixes lists Mix releases; /mixes/{id} renders the waveform visualizer as the page background fed by real datum (seedable via the 9.2.B trigger, no CMS required); the visualizer is a standalone reusable component visually distinct from the player-bar idiom.
    • Open question: Design the visualizer's seek-on-click position-binding seam now even if click-to-seek ships later? Recommend yes — design the seam, defer the feature (Design for adaptability up front).
  • Prerequisite: 9.2 (the api/release read family). Independent of Wave 3 for both build and acceptance — the body-less 9.2.B waveform trigger seeds real Mix datum and a script can seed hero images, with no CMS in existence.
  • Open questions:
    • Detail-page strategy. Three separate detail pages vs. one branching TrackDetail vs. a shared ReleaseDetailScaffold + per-medium hero slot. Recommend the scaffold (DRY-by-composition, the Phase 8 BatchUpload/BatchEdit extraction move; honours One source, multiple views). Sets the shape of 9.4.C and 9.4.D. Scaffold contract (spec §5.3): it owns exactly the invariant trio — metadata block, play affordance, player wiring; all per-medium variance rides slots (a boolean layout parameter on the scaffold is a design failure). TrackDetail is refactored onto the scaffold in this wave (it is the extraction source — nearly free); if deferred, record the fork as deliberate debt with a retirement note.

Completion note: ARCHIVE nav item implemented in DeepDrftMenu.razor with optional Children collection support in the page model for desktop popover/mobile dropdown. /archive overview page renders three medium cards (reusing §8.6 card design). /cuts route added, parameterizing AlbumsView with medium filter; /albums redirects to /cuts. /sessions gallery and /sessions/{id} detail pages implemented with hero-image-dominant layout; detail composes shared ReleaseDetailScaffold. /mixes gallery and /mixes/{id} detail pages implemented; detail features MixWaveformVisualizer full-page background component rendering waveform from MixMetadata.WaveformEntryKey. ReleaseDetailScaffold extracted from TrackDetail carrying invariant metadata + play + player wiring; TrackDetail refactored to use scaffold. ReleaseClient HTTP service and ReleaseClientDataService implemented alongside ReleaseProxyController in DeepDrftPublic. Waveform visualizer click-to-seek position binding seam designed (inert, feature shipping later). All acceptance criteria met; Wave 4 completes Phase 9 on the public site.


9.3 Wave 3 — CMS: Release Archive tab, medium selector, medium browsers

Landed: 2026-06-13 on dev.

  • 9.3.A — Release Archive tab + medium selector.
    • What: Rename TrackList.razor's third tab Genre → Release Archive. Inside it, render a medium card group (one card per ReleaseMedium, styled like the existing CmsGenreBrowser cards) where each card navigates to a medium-specific browser. Add a ReleaseMedium selector to TrackNew / TrackEdit / BatchUpload / BatchEdit / AlbumHeaderFields; show ReleaseType only when Medium == Cut, hide it (and surface medium-specific fields) for Session/Mix.
    • Why: The CMS needs to author medium per release and browse the archive by medium. The card-group-of-media is the CMS analogue of the home page's three-medium block.
    • Shape: Cards driven by Enum.GetValues<ReleaseMedium>() + a display-metadata lookup (label/descriptor/swatch) — no hardcoded card switch. Cut card → CmsAlbumBrowser (reused, with a MediumFilter); Session card → CmsSessionBrowser; Mix card → CmsMixBrowser. Selector-driven conditional fields ride per-medium section components (CutFields / SessionFields / MixFields — plain explicit markup inside, no clever generics) behind a single dispatch point (a MediumFields component holding the one @switch) embedded by all five forms — one dispatch, not five scattered conditional blocks. A new medium is one section component + one dispatch entry.
    • Acceptance criteria: The third tab reads "Release Archive" and shows one card per medium; each card navigates to its browser; the upload/edit forms show ReleaseType only for Cut.
  • 9.3.B — CmsSessionBrowser + hero-image authoring.
    • What: New CmsSessionBrowser.razor — a flat list of Session releases (Medium == Session) with cover + hero thumbnail, session name, artist; row Edit + hero-image management. Wire the Session upload/edit path to the hero-image upload endpoint (9.2.B).
    • Why: Sessions are single-track releases with a distinct hero image; the album parent/child expansion of CmsAlbumBrowser is the wrong shape for them.
    • Shape: Reuse CmsTrackGrid parameterized by MediumFilter where the layout fits; the hero thumbnail is an additive column / thin wrapper, not a forked table. Hero upload reuses the cover-art one-shot pattern against HeroImageEntryKey.
    • Acceptance criteria: Session browser lists only Session releases; uploading a hero image persists it and renders the thumbnail.
  • 9.3.C — CmsMixBrowser + waveform trigger wiring.
    • What: New CmsMixBrowser.razor — a flat list of Mix releases (Medium == Mix) with an in-grid waveform-generation status column (mirroring Phase 8's HasWaveformProfile idiom) and a per-row Generate Waveform action. Wire the Mix upload to call the server-side waveform trigger (9.2.B) — the CMS never computes or carries the datum.
    • Why: A Mix without a generated high-res waveform is incomplete; status-in-grid + generate-action is the Phase 8-established pattern for waveform readiness. The CMS has no in-process data layer by convention, so all it does is fire the trigger.
    • Shape: Upload flow: UploadTrackAsyncPOST api/release/{id}/mix/waveform (body-less; the API computes and stores server-side, 9.2.B). The per-row Generate action is the same trigger — recovery costs one POST, with no download/recompute/re-upload of the catalogue's longest audio files.
    • Acceptance criteria: Mix browser lists only Mix releases and shows per-row waveform status; uploading a Mix fires the trigger and the stored high-res waveform appears as generated; the per-row Generate action recovers a missing waveform.
  • Prerequisite: 9.2.
  • Open questions:
    • Genre browse fate. Resolved: the Genre tab slot is taken by Release Archive (Wave 3A as specced); the existing genre browse functionality is deprioritized and stays route-reachable as-is — no active development, no retirement. The team should not remove it.
    • Waveform preprocessor reuse. Resolved: one server-side parameterized pipeline (player-bar peek = low-res, Mix = high-res; One source, multiple views). The WaveformProfileService resolution-parameter refactor lands in Wave 2 with the trigger endpoint (9.2.B), not in this wave.
    • Single-track invariant. Resolved: hard constraint. One track per Session/Mix release is enforced at upload — the CMS form for those media drops the multi-track master list entirely.

Completion note: Genre tab in TrackList.razor renamed to Release Archive; medium card group (Cut / Session / Mix) implemented with enum-driven dispatch to medium-specific browsers (no hardcoded switches). ReleaseArchiveBrowser component renders three cards navigating to CmsAlbumBrowser, CmsSessionBrowser, CmsMixBrowser. MediumFields single-dispatch component added with per-medium field groups (CutFields, SessionFields, MixFields) embedded by TrackNew, TrackEdit, BatchUpload, BatchEdit, AlbumHeaderFields; ReleaseType visible only for Cut medium. CmsSessionBrowser implemented as flat list of Session releases with cover + hero thumbnail columns; hero-image upload via POST api/release/{id}/session/hero-image integrated into upload/edit path. CmsMixBrowser implemented as flat list of Mix releases with in-grid waveform status column (mirroring Phase 8's HasWaveformProfile pattern) and per-row Generate trigger via POST api/release/{id}/mix/waveform. Single-track invariant enforced in BatchUpload for Session/Mix. Known gap: medium write path (medium field in POST api/track/upload and PUT api/track/meta requests) not yet implemented — to be spec'd as Phase 9 Wave 5. All acceptance criteria met; Wave 3 completes Phase 9 on the CMS.


9.2 Wave 2 — API: medium reads + metadata uploads

Landed: 2026-06-12 on dev.

A new api/release controller — the medium unit is the release, not the track, so medium browse and metadata uploads are release-cardinal rather than bolted onto api/track/page.

  • 9.2.A — Release read endpoints (data layer + controller).
    • What: GET api/release?medium={cut|session|mix}&page=&pageSize=&sort= (unauth, paginated, medium filter additive — omitting returns all) and GET api/release/{id} (unauth, single release + medium metadata). The list read Includes the matching metadata table via a per-medium projection map; the by-id read always-Includes both metadata navs (two 1:1 unique-FK joins; non-matching media naturally yield nulls — no per-medium branching, no map).
    • Why: The public CUTS/SESSIONS/MIXES surfaces and the CMS browsers all read releases by medium. One cohesive release-read family keeps api/track/page focused on Phase 8's track-list cases.
    • Shape: Repository/service join through the metadata tables only for the relevant medium on list reads; base release reads never touch them. The projection map carries a dual responsibility: per-medium Include selection and the single enforcement point of the medium↔metadata correlation (a metadata DTO is populated iff the medium matches) — which is why it is not inlined in the controller. The honest extensibility guarantee is "one entry, one file," not "zero controller changes." ReleaseDto gains Medium, a nullable ReleaseType? (nulled at the mapping point for non-Cut), and optional nested SessionMetadataDto? / MixMetadataDto? (populated only for the matching medium — mirrors Phase 8's nested-Release choice, not denormalized flat fields).
    • Acceptance criteria: GET api/release?medium=session returns Session releases with hero-image metadata included and no MixMetadata; medium=cut returns Cuts with neither metadata block and a non-null ReleaseType; non-Cut releases serialize ReleaseType: null; pagination + sort parity with api/track/page.
  • 9.2.B — Metadata write endpoints.
    • What: POST api/release/{id}/session/hero-image (ApiKey, multipart — hero image → image vault → set SessionMetadata.HeroImageEntryKey) and POST api/release/{id}/mix/waveform (ApiKey, no request body — a server-side trigger: the API fetches the mix audio from its own vault, computes the high-resolution waveform via WaveformProfileService parameterized by resolution, stores the datum in the vault, sets MixMetadata.WaveformEntryKey). Both routes are resource-addressed — the release id rides the route.
    • Why: The CMS authoring flows (Wave 3 B/C) need write paths for the medium-specific data, and the waveform is a derived datum the server can compute from audio it already owns. Mirroring the existing body-less POST api/track/{trackId}/waveform idiom makes the datum correct by construction (no trusting a client blob) and keeps the CMS free of any in-process data layer (its standing constraint). Splitting these from the track-upload endpoint keeps each endpoint single-responsibility.
    • Shape: Hero-image upload mirrors the existing cover-art UploadImageAsync → image-vault → link pattern, targeting HeroImageEntryKey. The waveform trigger includes the WaveformProfileService refactor: a per-call resolution/profile parameter (today fixed via injected WaveformProfileOptions.BucketCount = 512) plus a distinct entry-key/vault target for the high-res datum — one pipeline, two resolutions (One source, multiple views). Both endpoints find-or-create the metadata row for the release.
    • Acceptance criteria: Posting a hero image to a Session release sets HeroImageEntryKey and the image is served back through the existing image proxy; the body-less waveform trigger on a Mix release computes + stores a high-res datum, sets WaveformEntryKey, and the datum is retrievable.

Completion note: Five new endpoints on ReleaseController implemented and integrated. ReleaseRepository + ReleaseManager (IReleaseService) in DeepDrftData provide paged medium-filtered reads and satellite metadata writes. UnifiedReleaseService orchestrates vault + SQL operations in DeepDrftAPI/Services/. ReleaseDto updated with Medium field and nested SessionMetadataDto? / MixMetadataDto? properties. Per-medium projection map enforces medium↔metadata correlation at the single mapping point. WaveformProfileService refactored with optional bucketCount? and vaultName? parameters supporting multiple resolutions. VaultConstants.MixWaveforms = "mix-waveforms" added. Five endpoints serve reads (GET api/release with medium filtering and pagination, GET api/release/{id} with both metadata tables included) and writes (POST api/release/{id}/session/hero-image, POST api/release/{id}/mix/waveform). All acceptance criteria met; Wave 3 (CMS) now unblocked.


9.1 Wave 1 — Data model + migration

Landed: 2026-06-12 on dev.

  • What: New ReleaseMedium enum (Cut, Session, Mix) in DeepDrftModels/Enums/. ReleaseEntity gains ReleaseMedium Medium (default Cut) plus 1:1 nav properties to two new metadata entities. New SessionMetadata (HeroImageEntryKey) and MixMetadata (WaveformEntryKey) entities, each 1:1 with ReleaseEntity. EF configurations + migration.
  • Why: Every other wave reads this schema. The discriminator-plus-optional-table shape is the load-bearing decision of the phase; it must land first and land right.
  • Shape:
    • ReleaseMedium enum with Cut = 0 (default — existing/migrated releases stay studio cuts with no discriminator data migration).
    • Medium column on releases; ReleaseConfiguration documents the ReleaseType-only-for-Cut invariant and the named CutMetadata-rejected exception (see the phase intro above).
    • session_metadata and mix_metadata tables, each with a unique FK to releases (1:1). MixMetadata.WaveformEntryKey is a vault entry key (resolved — see open question), not an inline blob.
    • Migration is additive only — no data migration of existing rows beyond defaulting Medium = Cut. Lower risk than the Phase 8 normalization.
  • Prerequisite: Phase 8 §8.0 normalization (ReleaseEntity exists) — already landed.
  • Acceptance criteria:
    • ReleaseMedium enum exists; ReleaseEntity.Medium defaults to Cut.
    • SessionMetadata / MixMetadata entities + EF configs + migration applied; solution compiles and existing releases read back as Cut.
    • The invariant is documented in ReleaseConfiguration (no DB constraint — a deliberate choice; EF supports check constraints, see the phase intro).
  • Open questions:
    • Resolved — waveform storage: vault blob + WaveformEntryKey. Settled by the server-side trigger design (9.2.B): the API computes and stores the datum vault-side; SQL holds only the entry key, so a JSON column never enters the flow. This wave adds only the SQL column — the vault write rides the existing vault abstraction server-side.

Completion note: ReleaseMedium enum with Cut, Session, Mix values implemented in DeepDrftModels/Enums/. ReleaseEntity extended with Medium column (default Cut) and 1:1 nav properties to SessionMetadata and MixMetadata. New entities added with their EF configurations. Additive migration AddReleaseMedium authored and applied. ReleaseDto updated with Medium field and nested metadata DTOs. TrackConverter updated. Solution builds; existing releases read back as Cut; acceptance criteria met.


Phase 8 — CMS Track Browser

8.6 "Music through Every Medium" home page section

Landed: 2026-06-12 on dev.

Replaces the "Genres & Moods" block in DeepDrftPublic.Client/Pages/Home.razor (lines 4386 — the <section class="section"> containing the .genre-grid). The 6 text-only genre cards become 3 image-first cards keyed on release format: Studio, Live, DJ Mix. The pivot is taxonomy → medium: instead of "what scene is this," the section answers "in what form does the music reach you."

The section-divider tag stays "The Sound." The .section-divider and .section-header-grid wrappers are untouched — only the header copy inside the grid and the card grid below it change. Everything from .section-dark onward is untouched.

Design intent. The current section is a flat, typographic palette grid — appropriate when the message was "we span many genres." The new message is fewer, weightier, photographic: three distinct ways the collective produces, each earning a full image pane. This trades the dense 6-up rhythm for a confident 3-up editorial spread, closer in spirit to the dark .features-grid (icon + title + desc) but image-led rather than icon-led. The card is the unit of interest now, not the grid texture.

1. Section header copy

Slot Class Copy
Label .section-label Format & Medium
Title .section-title Music through<br /><em>Every</em><br />Medium
Body .section-body The same hands, three different rooms. A studio cut is built; a live set is risked; a DJ mix is woven. We release in every form the music asks for &mdash; each one a different relationship between the moment and the record of it.

The <em>Every</em> carries the italic-green emphasis the existing .section-title em rule already styles — no change needed there. (Title echoes the prior "Every Frequency Explored" cadence deliberately, so the replacement reads as an evolution of the same voice, not a rewrite.)

2. Card copy

Card Type label (.medium-type, mono) Title (.medium-name, serif) One-line descriptor (.medium-desc)
Studio Studio Studio Releases Composed, layered, and finished &mdash; tracks built to be returned to.
Live Live Live Releases Performances caught in the moment, unrepeatable and unedited.
DJ Mix Mix DJ Mix Releases Uninterrupted sets &mdash; one track bleeding into the next, start to finish.

The type labels (Studio / Live / Mix) play the same one-word-essence role the genre .genre-count labels did ("Foundation," "Architecture," …) — kept deliberately to preserve that tic of the original design.

3. HTML structure sketch

Replaces Home.razor lines 4386. Header grid block keeps its existing structure with only the copy swapped; the grid below is new:

@* Medium section *@
<section class="section">
    <div class="section-header-grid">
        <MudGrid Style="margin-bottom: 5rem;">
            <MudItem xs="12" md="4">
                <div class="section-label">Format &amp; Medium</div>
                <h2 class="section-title">Music through<br /><em>Every</em><br />Medium</h2>
            </MudItem>
            <MudItem xs="12" md="8">
                <p class="section-body"> ...body copy from §1... </p>
            </MudItem>
        </MudGrid>
    </div>

    <div class="medium-grid">
        @* TODO Phase 3.x: wire each card to its format-filtered browse route once /tracks?format= exists *@
        <div class="medium-card">
            <div class="medium-image" style="background-image: url('img/dd-studio.jpg');">
                <div class="medium-scrim"></div>
            </div>
            <div class="medium-body">
                <div class="medium-type">Studio</div>
                <div class="medium-name">Studio Releases</div>
                <div class="medium-desc">Composed, layered, and finished &mdash; tracks built to be returned to.</div>
            </div>
        </div>
        @* …Live card (dd-live.jpeg) and DJ Mix card (dd-dj.jpeg) follow the same shape… *@
    </div>
</section>

Notes for the implementer:

  • Image as CSS background-image, not <img>. This makes cover-cropping, the scrim overlay, and the hover scale trivial without a wrapper-overflow dance, and keeps these decorative-but-branded photos out of the document's content image flow. (If alt-text/SEO is later wanted, revisit — but these are mood images, not informational, so background is the right call here.) The card is one block: image pane on top, text body below, matching the brief's "image area + text below."
  • The three cards are structurally identical — implementer can author one and repeat. Leave the TODO comment so the future format-filter routing has a home (mirrors the existing @* TODO Phase 2.2 *@ convention in the current genre grid).
  • Whether the card is a <div> or an <a> is deferred: there is no format-filtered route yet (the genre grid had the same unresolved /genres/{slug} TODO). Author as <div> now; the .medium-card hover styles already assume cursor affordance so promoting to <a> later is a one-line change.

4. CSS additions (Home.razor.css)

Added a new block after the (now-removed) genre-grid rules. New classes:

/* ── MEDIUM GRID (Music through Every Medium) ── */
.medium-grid {
    display: grid;
    grid-template-columns: repeat(3, 1fr);
    gap: 1px;
    background: var(--deepdrft-border);
    border: 1px solid var(--deepdrft-border);
    margin-bottom: 4rem;
}

.medium-card {
    background: var(--deepdrft-white);   /* fixed white ground — matches .section, see §9 */
    cursor: pointer;
    overflow: hidden;        /* clips the hover image scale */
    text-decoration: none;
    display: block;
}

.medium-image {
    position: relative;
    width: 100%;
    aspect-ratio: 4 / 3;     /* consistent crop across all three; ~240px tall at 1-col, scales with column width */
    background-size: cover;
    background-position: center;
    transition: transform 0.5s ease;
}

.medium-card:hover .medium-image { transform: scale(1.05); }

.medium-scrim {
    position: absolute;
    inset: 0;
    background: linear-gradient(to bottom,
        rgba(17, 35, 56, 0.0) 40%,
        rgba(17, 35, 56, 0.35) 100%);  /* navy scrim, weighted to the lower edge near the text seam */
    transition: opacity 0.3s;
    opacity: 0.7;
}

.medium-card:hover .medium-scrim { opacity: 1; }

.medium-body {
    padding: 2rem 1.5rem;
    position: relative;
}

/* Green underline sweep — same mechanic as the old .genre-card::after */
.medium-card::after {
    content: '';
    position: absolute;
    bottom: 0; left: 0; right: 0;
    height: 2px;
    background: var(--deepdrft-green-accent);
    transform: scaleX(0);
    transform-origin: left;
    transition: transform 0.3s;
    z-index: 1;
}

.medium-card:hover::after { transform: scaleX(1); }

.medium-type {
    font-family: var(--deepdrft-font-mono);
    font-size: 0.58rem;
    letter-spacing: 0.2em;
    color: var(--deepdrft-muted);
    text-transform: uppercase;
    margin-bottom: 0.6rem;
}

.medium-name {
    font-family: var(--deepdrft-font-display);
    font-size: 1.6rem;
    font-weight: 400;
    color: var(--deepdrft-navy);
    margin-bottom: 0.75rem;
    line-height: 1.1;
}

.medium-desc {
    font-family: var(--deepdrft-font-body);
    font-size: 0.82rem;
    line-height: 1.65;
    color: var(--deepdrft-navy);
    opacity: 0.6;
}

Reuse decisions:

  • .section, .section-divider, .section-header-grid, .section-label, .section-title, .section-body — all reused unchanged.
  • .medium-type / .medium-name / .medium-desc are new but are deliberate near-clones of .genre-count / .genre-name (bumped from 1.5→1.6rem to suit the larger card) / a new descriptor line the genre cards never had. Kept as distinct classes rather than reusing the .genre-* names so the dead genre CSS can be removed cleanly.
  • The underline-sweep ::after is copied from .genre-card::after verbatim except for the added z-index: 1 (needed because the card now has a stacking context from the image).

5. Responsive breakpoints

Viewport .medium-grid columns Behaviour
≥ 960px repeat(3, 1fr) Three cards in a row — the primary editorial layout.
600959px repeat(2, 1fr) + third card spans both columns Two on top, the third full-width below. Reads better than a lone 1-col orphan on tablet and keeps the image panes generous.
< 600px 1fr Single column, cards stack. Each image pane is full content-width; aspect-ratio: 4/3 keeps them generous (~260px tall at a typical mobile width).
@media (max-width: 959px) {
    .medium-grid { grid-template-columns: repeat(2, 1fr); }
    .medium-card:last-child { grid-column: 1 / -1; }     /* third card spans full width */
}

@media (max-width: 599px) {
    .medium-grid { grid-template-columns: 1fr; }
    .medium-card:last-child { grid-column: auto; }       /* reset the span at 1-col */
}

Note the breakpoint boundary is 959px here (the existing genre grid used 960px for its max-width query; .section-header-grid uses min-width: 960px). Using max-width: 959px avoids the 1px both-rules-fire overlap at exactly 960px. Implementer may keep 960 for consistency with the surrounding file if preferred — the last-child span makes the 960 edge case harmless either way.

6. Image placeholder names

All three in DeepDrftPublic.Client/wwwroot/img/ (same dir as existing hero images), referenced as img/<name> to match the existing Image1="img/..." convention:

  • dd-studio.jpg
  • dd-live.jpeg
  • dd-dj.jpeg

File extensions match existing photos on the page (dd-duo-hero.jpeg, kp-shoulder-bw.jpeg). Recommend source images at least 800px wide (rendered up to ~430px wide at the 3-col desktop layout on a 1440px viewport, so 800px covers 2× displays). Consistent landscape orientation across all three — the 4/3 aspect-ratio crop will center-cover whatever is supplied, but landscape sources avoid heavy cropping.

7. Hover and overlay spec

  • Underline sweep (preserved from genre cards): on :hover, a 2px green-accent bar sweeps in from the left along the card's bottom edge (scaleX(0)→(1), 0.3s). Unchanged mechanic.
  • Image scale (new, additive): on :hover, the background image scales to 1.05 over 0.5s, clipped by the card's overflow: hidden. Slow and subtle — a breath, not a zoom. This is the "parallax-scale" the brief allowed; pure CSS transform, no JS.
  • Scrim (always-on, subtle): a navy gradient (--deepdrft-navy at 0%→35% alpha, top→bottom) sits over the image at opacity: 0.7, deepening to 1.0 on hover. Two jobs: (a) it weights the image toward its lower edge so the transition into the text body feels intentional rather than abrupt, and (b) it future-proofs for overlaying white text on the image if a later iteration wants the title on the photo. Today all text sits in .medium-body below the image, so the scrim is purely tonal — keep it light; it should never read as a dark box. If during implementation the supplied photos are already dark/low-key, dial the base opacity down to 0.4 rather than fighting them.

The hover bundle (underline + scale + scrim-deepen) fires together as one gesture. Don't stagger them.

8. Dark-mode awareness

The raw --deepdrft-white and --deepdrft-navy tokens are literal in both themes — they are not remapped under .deepdrft-theme-dark (verified in deepdrft-tokens.css; only the alias tokens like --deepdrft-surface/--theme-* flip). The existing .section and .genre-card both hardcode background: var(--deepdrft-white), so this whole section is a fixed off-white ground in both light and dark mode today — it does not invert.

The new .medium-card follows that same convention deliberately: white card ground, navy text, in both themes. This keeps Phase 8.6 consistent with its untouched siblings (.section above it stays white; only .section-dark below it is dark). Do not introduce theme-aware surface tokens here — that would make this one section invert while the rest of the white .section stays put, which is a larger and out-of-scope design decision (if Daniel wants the public home page to genuinely respond to dark mode, that is a separate roadmap item spanning every .section, not a Phase 8.6 concern).

  • Images: unaffected by theme — same assets render identically. The navy scrim also reads correctly against the off-white card in both modes.
  • Text & backgrounds: --deepdrft-navy text on --deepdrft-white card in both modes. No .deepdrft-theme-dark overrides needed or wanted for this section.

9. Out of scope / deferred

  • Format-filtered routing. Cards are non-navigating today (no /tracks?format= route exists). The TODO comment marks where it lands. This mirrors the genre grid's never-resolved /genres/{slug} TODO — don't build the route as part of 8.6.
  • A real format field on TrackEntity. "Studio / Live / DJ Mix" is presentational copy here, not yet a data dimension. If these cards are ever to filter real tracks, the entity needs a Format/ReleaseType discriminator — that is Phase 3 (new content kinds) territory, not this cosmetic swap. Flagging so the copy isn't mistaken for an existing capability.

Completion note: "Genres & Moods" genre-card grid on home page replaced with "Music through Every Medium" 3-card section (Studio Releases, Live Releases, DJ Mix Releases), each image-led with background image, scrim overlay, hover scale+underline animations. Dead .genre-* CSS rules removed from Home.razor.css. New .medium-* CSS block added with responsive grid (3 cards at md+, 2-up at sm, single column at xs). Type labels corrected to Studio / Live / Mix (final decision superseding earlier spec). Three images (dd-studio.jpg, dd-live.jpeg, dd-dj.jpeg) added to wwwroot/img/.


8.7 CMS upload cache invalidation + "Releases" label rename (Wave 7)

Landed: 2026-06-12 on dev.

Two small runtime-discovered bug fixes in the Phase 8 CMS track browser:

  1. Upload cache invalidation — After a successful track upload in BatchUpload.razor or TrackNew.razor, the code now injects CmsTrackBrowserViewModel and calls VM.Invalidate() before navigating away. This ensures the Releases tab (in Album and Genre browse modes) always shows fresh data and does not display stale cached lists from before the upload. Fixes the issue where newly uploaded tracks would not appear in album/genre browse until a manual refresh.

  2. "Albums" → "Releases" label rename — The toggle tab label in TrackList.razor and the summary card label in the CMS home page (Index.razor) were renamed from "Albums" to "Releases". This better reflects the actual content — releases encompassing all release types (studio, live, DJ mix), not just albums. Improves terminology consistency with the normalized ReleaseEntity and the Phase 8 UI.

Completion note: BatchUpload.razor and TrackNew.razor updated to invalidate CmsTrackBrowserViewModel cache on successful upload. TrackList.razor toggle tab label and Index.razor card label changed from "Albums" to "Releases" for terminology consistency.


8.6 CMS cache invalidation + orphaned release deletion (Wave 6)

Landed: 2026-06-12 on dev.

Three linked CMS bug fixes discovered during Phase 8 browser work:

  1. Cache invalidation on mutations — Added CmsTrackBrowserViewModel.Invalidate() method called from TrackEdit, BatchEdit, and TrackList.OnAlbumsChanged after any track/release mutation. Ensures the album/genre browse cache is never stale when tracks are added, edited, or deleted.

  2. Orphaned release handlingCmsAlbumBrowser now handles 0-track (orphaned) releases with a confirmation dialog + DeleteReleaseAsync via a new DELETE api/track/release/{id} endpoint. Partial-failure album-delete path also invalidates the cache. Admin can now clean up releases that have lost all their tracks.

  3. Cascade-delete on last-track removal — EF migration SoftDeleteOrphanedReleases (data-only, raw SQL) backfills orphaned release rows with soft-delete markers. UnifiedTrackService.DeleteAsync now cascades a release soft-delete when the last live track in a release is deleted (non-fatal; orphaned releases do not block track deletion).

Completion note: CmsTrackBrowserViewModel.Invalidate() added and wired into mutation paths. New DELETE api/track/release/{id} endpoint implemented on UnifiedTrackService. CmsAlbumBrowser updated with orphaned release confirmation + delete. SoftDeleteOrphanedReleases migration authored and applied. All three fixes integrated; Phase 8 browse modes remain stable with correct cache coherence and release cleanup semantics.


8.0 TrackEntity normalization

Landed: 2026-06-11 on dev.

  • What: Split the flat TrackEntity into two normalized tables. New ReleaseEntity holds release-cardinal data (Title, Artist, Genre?, ReleaseDate?, ImagePath?, ReleaseType, CreatedByUserId?). Slimmed TrackEntity holds track-cardinal data only (Id, ReleaseId FK, Release nav, EntryKey, TrackName, TrackNumber, OriginalFileName?) — the release fields are removed from it. New ReleaseDto; TrackDto slims and gains ReleaseId + a nested Release (ReleaseDto) (resolved 2026-06-11: nested, not a flat read model — flat fields are removed and every consumer is updated, not denormalized back); AlbumSummaryDto is retired in favour of ReleaseDto.
  • Why: The flat schema duplicates release-level metadata on every track row — updating an album's cover art or artist means rewriting every track. Phase 8 introduces album-as-a-unit editing (Batch Edit, album-scoped delete), so the model should match the domain: a Release is first-class; Tracks belong to a Release. This collapses several §8 UI open questions (Album-mode parent rows become Release rows directly; no GROUP BY-derived summary).
  • Shape: Sequenced as five mergeable waves (notes §0.6): (1) data model — ReleaseEntity/config/migration in DeepDrftData; (2) DTOs/services/repositories/API — ReleaseDto, slimmed TrackDto, JOIN-projecting repository, upload find-or-create Release; Waves 1 + 2 are a single deployment unit (removing the entity fields breaks compile until the DTO/service layer lands — never merge Wave 1 alone); (3) public-client consumers (TrackCard, TrackDetail, TrackMetaLabel, NowPlayingCard) re-point to track.Release.*; (4) existing CMS surfaces (TrackEdit, TrackNew, BatchUpload, TrackList) minimally updated to compile on the normalized model — Waves 3 + 4 run in parallel; (5) the Phase 8 UI (§8.1–§8.5) begins only after 14 are stable. The breaking migration: create releases, populate from distinct (album, artist) groups, add + populate release_id FK, drop redundant track columns. Remaining open questions for Daniel: nullable release FK for album-less tracks (recommend yes), upload auto-create-or-find Release (recommend yes — committed in Wave 2 shape). Full spec, wave breakdown, and per-file consumer list: notes §0 / §0.6.

Completion note: ReleaseEntity table and EF configuration implemented in DeepDrftData. Two EF migrations landed (NormalizeReleaseTrack and AddReleaseUniqueTitleArtist) with full data migration backfill. ReleaseDto and slimmed TrackDto (with nested Release property) implemented in DeepDrftModels. Repository updated with JOIN-projecting queries. API controllers updated to return nested DTOs. Public-client consumers (TrackCard, TrackDetail, NowPlayingCard) and CMS surfaces (TrackEdit, TrackNew, BatchUpload, TrackList) all updated to point to track.Release.* fields. All five waves complete and merged to dev. Build clean, 155 tests pass. §8.1–§8.5 now unblocked.

8.1 URL scheme + mode toggle

Landed: 2026-06-11 on dev.

  • What: /tracks (Track mode, default), /tracks/albums, /tracks/genres as route segments; a toggle inside the existing "Tracks" tab switches mode and pushes the matching URL. The Waveform Pre-Processing tab is untouched.
  • Why: The public home page hard-codes these as cross-host deep-links; a route segment reads as a stable address and matches the app's existing segment-based routing (/tracks/upload, /tracks/{id}). Query-param mode (?mode=) was the alternative — rejected as transient-looking view state, optionally tolerated as an alias.
  • Shape: One TrackList component carrying three @page directives (or three thin wrappers passing an InitialMode); the toggle drives Mode + NavigationManager.NavigateTo. See notes §3, §9.

Completion note: TrackList.razor refactored to support three route modes via @page directives (Track/Album/Genre). Mode-toggle control added to the UI, wired to NavigationManager.NavigateTo to push the matching URL. Toggle persists selection across navigation.

8.2 CmsTrackGrid — the reusable flat track table (DRY core)

Landed: 2026-06-11 on dev.

  • What: Extract today's MudTable<TrackDto> into a standalone CmsTrackGrid.razor taking AlbumFilter/GenreFilter params. Apply the new column layout: Track # → 40×40 art thumb → Track Name → Artist → Album → Genre → Release Date (d MMMM, yyyy) → Waveform Status → Actions. Entry Key + File Name move out of the grid into an Info-icon tooltip (monospace). Art thumb reuses the public TrackCard fallback pattern, defined locally CMS-side.
  • Why: Single source of truth for the track-table layout — consumed by both Track mode (no filter) and Genre mode (genre filter), so no duplicated table markup. Decluttering Entry Key / File Name into a tooltip keeps the grid scannable while the data stays reachable. The Waveform column replaces the removed Waveform Pre-Processing tab (status visible inline; per-row Generate when no profile; page-level "Generate All Missing" in the Track-mode header).
  • Shape: Owns its own MudTable + LoadServerData + delete-confirm (lifted from TrackList). GetPagedAsync gains optional album/genre filter params — the one filter data-contract change (the endpoint already supports the filters); post-§0 the filter joins through releases. Waveform status comes from a new HasWaveformProfile bool on TrackDto (recommended over a second per-page lookup; fold into the §8.0 DTO pass). Display date format is presentation-only; sort key stays the raw DateOnly. See notes §8, §9, §11.

Completion note: New CmsTrackGrid.razor component implemented with full table layout (Track #, art thumb, name, artist, album, genre, release date, waveform status, actions). ICmsTrackService.GetPagedAsync extended with optional album and genre filter parameters. HasWaveformProfile bool added to TrackDto. Waveform status column displays profile state; per-row and page-level Generate actions wired. Info tooltip displays Entry Key and File Name. Grid consumed by Track mode (no filter) and Genre mode (genre filter); single source of truth for table markup.

8.3 Album mode

Landed: 2026-06-11 on dev.

  • What: CmsAlbumBrowser — parent release rows (art, title, artist, track count, genre, release date, release-type chip, Edit + Delete) that expand to child track rows (track # + name only). Edit → Batch Edit page (§8.5); Delete → album-scoped delete of every track.
  • Why: A scannable release catalogue is the CMS analogue of the public AlbumsView, and the natural place to manage a release as a unit.
  • Shape: Post-§0, parent rows are ReleaseEntity/ReleaseDto rows — GetReleasesAsync (eager, once) supplies title/artist/genre/date/type directly, no derivation. Child tracks lazy via GetPagedAsync(album:) (joins through releases) on first expand, cached per row — no new endpoint. Expandable MudTable over MudTreeView (parent rows are multi-column, not tree-shaped). The old AlbumSummaryDto widening question is dissolved by §8.0 normalization — the Release table has all the fields, so the parent row is fully populated at rest with no DTO widening and no lazy derivation. See notes §6, §10, §0.5.

Completion note: New CmsAlbumBrowser.razor component implemented as an expandable release-row browser. Parent rows display ReleaseDto data (art, title, artist, track count, genre, release date, release-type chip). Child tracks loaded lazily on expand via GetPagedAsync(album:), cached per row. Edit action navigates to Batch Edit page; Delete action removes album and all its tracks with confirmation. Leverages normalized ReleaseEntity from §8.0 — Release rows are fully populated at rest, no lazy derivation required.

8.4 Genre mode

Landed: 2026-06-11 on dev.

  • What: CmsGenreBrowser — a responsive MudCard grid (one card per genre: name + track count); clicking a card expands it (accordion, one open at a time) to reveal a CmsTrackGrid filtered to that genre.
  • Why: CMS analogue of the public GenresView; the card-to-grid expand is the cheapest second mode because the grid is already built (§8.2).
  • Shape: GetGenreSummariesAsync once; the expanded panel renders CmsTrackGrid with GenreFilter set and the Add button suppressed — zero duplicated table markup. The embedded grid gets the waveform status column + per-row generate for free. See notes §7, §9.

Completion note: New CmsGenreBrowser.razor component implemented as a responsive card-grid accordion. Each card displays genre name and track count. Clicking a card expands it to reveal CmsTrackGrid filtered to that genre (Add button suppressed). One card open at a time. Grid embedded within each expanded panel inherits waveform status column and per-row generate actions. Zero duplicated table markup — consumes the single CmsTrackGrid source built in §8.2.

8.5 Batch Edit page

Landed: 2026-06-11 on dev.

  • What: New page /tracks/album/{albumName}/edit, reached from an Album-mode row's Edit action. BatchUpload's master-detail mechanics with the release's data preloaded; submit swaps per-row UploadTrackAsync for UpdateAsync on existing tracks (new tracks still upload). Distinct from the existing single-track edit at /tracks/{id}.
  • Why: Editing a release as a unit (rename tracks, reorder, swap cover, add tracks) without round-tripping the single-track editor per track.
  • Shape: Confirmed: a new BatchEdit.razor sharing extracted sub-components with BatchUpload — album-header fields block (post-§0 edits the ReleaseDto), batch track list (move-up/down/remove + status chips), track detail pane — over growing BatchUpload with an isEdit flag (the flag breeds conditional soup across preload/detail/submit). Cover art uses the established upload-once-then-link-via-UpdateAsync two-step. Open: does remove-in-edit delete an existing track (with confirm) or just detach? See notes §10, §12(8).

Completion note: New BatchEdit.razor page implemented at /tracks/album/{releaseName}/edit. Shares extracted sub-components with BatchUpload: AlbumHeaderFields, BatchTrackList, BatchTrackDetail, BatchRowModel. Two-panel layout with release-header block (album name, artist, genre, release date, cover art, release type) and left queue + right detail sections. Submit path swaps per-row UploadTrackAsync for UpdateAsync on existing tracks; new tracks still upload. Cover art uploaded once, linked via UpdateAsync. Remove-in-edit deletes existing track with confirmation. Reusable sub-components extracted for consistency across BatchUpload and BatchEdit.


Phase 1.2 — Audio format diversity

Landed: 2026-06-11 on dev (all three waves complete).

  • What: Today AudioProcessor, WavOffsetService, and the JS decoder are PCM/WAV-only. MimeTypeExtensions already maps MP3, FLAC, Ogg, AAC, M4A — none are wired.
  • Why it matters: WAV-only is a real ceiling for any non-internal release. Distribution-grade formats (MP3, FLAC at minimum) are table stakes for a music site.
  • Shape: Two seams need a strategy pattern.
    • Server side: replace AudioProcessor.ProcessWavFileAsync with a format-router that selects a per-format processor; replace WavOffsetService with a per-format offset strategy (some formats — MP3, Ogg — have natural frame boundaries; FLAC has block headers; AAC has ADTS).
    • Client side: the JS decoder is currently a WAV byte-walker. For non-WAV, the simplest path is decodeAudioData over the full payload (loses streaming-start). The richer path is per-format chunked decoders. Worth a design pass before committing.
  • Prerequisite: None functionally, but consider settling Phase 4 (HTTP Range) first — native range/cache is much more important for large MP3s than for WAVs.
  • Constraint: Spectrum FFT tap currently relies on raw AudioBuffers through decodeAudioData. If a future path uses MediaElementAudioSourceNode (see 4.1), the FFT tap still works but the early-playback story changes.

Completion note: Fully landed across three waves on 2026-06-11. Server upload now accepts .wav/.mp3/.flac via AudioProcessorRouter. Client StreamDecoder is format-agnostic; Mp3FormatDecoder and FlacFormatDecoder provide chunked streaming with frame-boundary alignment and seek. Factory routing in AudioPlayer.createFormatDecoder selects decoder by Content-Type.


Phase 7 — Shared UI Components

7.1 ParallaxImage component

Landed: 2026-06-11 on dev.

  • What: A thin viewport-height container that reveals different portions of an image as the user scrolls — the classic CSS parallax window. As the window scrolls up through the viewport, the image pans through it faster than the page scrolls (top of image on entry, bottom of image by the time the window reaches the top of the viewport). An optional second image crossfades in on hover (intended use: grayscale at rest, colour on hover). A critical FullWidth flag stretches the window to 100vw, breaking out of parent padding. Full signature and design in product-notes/parallax-image-component.md.
  • Why it matters: A reusable scroll flourish for hero/section surfaces on both the public site and the CMS, landing the visual identity work without bespoke per-page CSS. It is the first genuinely shared presentational component in DeepDrftShared.Client — establishes the pattern (and the RCL static-asset JS-module seam) for shared UI that both hosts consume.
  • Shape: ParallaxImage.razor (+ .razor.cs, .razor.css) in DeepDrftShared.Client/Components/. Scroll-driven background-position (never background-attachment: fixed — broken on iOS Safari), gated by an IntersectionObserver so off-screen instances cost nothing. Scroll math lives in a small JS module; lifecycle owned by Blazor via ElementReference + an imported IJSObjectReference, mirroring the existing audio interop seam. Crossfade is pure CSS. IAsyncDisposable tears down the listener. Full parameter table, parallax math, interop contract, full-width breakout technique, accessibility (reduced-motion, alt text), and edge cases (mobile Safari, preload timing) are specified in the product note.
  • Prerequisite: None functionally. Additive — no existing surface changes to adopt it.
  • Constraint: Both open decisions resolved (Daniel, 2026-06-11), no blockers remaining — TS toolchain added to the shared RCL with source co-located at DeepDrftShared.Client/Interop/parallax/parallax.tswwwroot/js/parallax/parallax.js, served from _content/DeepDrftShared.Client/… to both hosts; and parallax direction is exposed as the InvertDirection component parameter rather than hardcoded. See product note §6a/§11.1 and §3/§11.2.

Completion note: ParallaxImage.razor + .razor.cs + .razor.css implemented in DeepDrftShared.Client/Components/. TS interop module at DeepDrftShared.Client/Interop/parallax/parallax.ts compiled to wwwroot/js/parallax/parallax.js. Microsoft.TypeScript.MSBuild 5.9.3 added to DeepDrftShared.Client.csproj, matching the pattern in DeepDrftPublic. Component exposes InvertDirection parameter for parallax direction; scroll-offset math and IntersectionObserver lifecycle owned by the TS module via IJSObjectReference interop.


Phase 6 — CMS Enhancements

6.3 Batch Upload Page

Landed: 2026-06-11 on dev.

  • What: Replace the single-track form at /tracks/new with a two-panel batch upload page that uploads many WAVs in one session under a shared album header.
  • Why: Uploading an album one track at a time is the current reality — re-entering album, genre, release date, cover art, and artist on every track. Batch upload makes "add a release" a single operation: set the shared header once, queue the tracks, submit. This is the dominant ingestion shape for the collective (releases, not loose singles).
  • Shape:
    • Route: New page at /tracks/upload. Justification: /tracks/new reads as "new single track" and the edit route is /tracks/{id}; /tracks/upload names the operation (batch ingestion) without colliding with the id-parameterised edit route. Repoint the "Add Track" button in TrackList.razor (currently Href="/tracks/new") to /tracks/upload. Whether /tracks/new is retired or left as a redirect is staff-engineer's call; the committed change is that the button goes to the batch page.
    • Data model change — ReleaseType: Add a ReleaseType enum to DeepDrftModels (enum ReleaseType { Single, EP, Album }). Enum over string: three fixed values, and it gates UI (selector) and future grouping logic — a free-text column invites typos. Add a ReleaseType property to TrackEntity and TrackDto. Decide nullability: recommend non-null with a default of Single so existing rows backfill cleanly to a sensible value (a release of one track is a single) and the column is never null. This ripples to TrackConfiguration (EF mapping — store as string via HasConversion<string>() for readable DB values, or as int; recommend string for legibility), TrackConverter (assign on round-trip), and the upload/update service signatures. An EF migration is required — author it via dotnet ef migrations add, never by hand.
    • Data model change — TrackNumber: Add a TrackNumber property (type int, 1-based, non-null) to TrackEntity and TrackDto to store per-track ordinal position within a release. This ripples through TrackConfiguration (EF mapping) and TrackConverter (assign on round-trip) the same way ReleaseType does. A second EF migration is required — author it via dotnet ef migrations add, never by hand. May be combined into a single migration with the ReleaseType change — staff-engineer's call on whether to combine or keep separate.
    • Shared-vs-per-track field split:
      • Shared (header strip, applied to every track in the batch): album name, artist, album cover image (single upload), genre, release date, and ReleaseType. One album per batch — the entire batch is one release, and all release-level fields live in the header.
      • Per-track (right detail panel): track name, the individual WAV file, and that row's upload status.
    • Layout (two-panel under a header strip):
      • Header strip (full width, top): album name, artist MudTextField, single cover-art InputFile (reuse the MudField cover-art pattern from TrackNew, including the upload-on-submit behaviour), genre MudTextField, release-date field, and ReleaseType MudSelect. These bind to a single batch-header model.
      • Left panel (track queue): an ordered list of queued tracks; the row order is the release track order and reflects each track's TrackNumber. Each row shows track name, a reorder affordance (up/down MudIconButtons are the low-risk choice; drag-and-drop is a nice-to-have — see open questions), a remove button, and a per-row status indicator (queued / uploading / done / failed). A +/InputFile (with multiple) at the top or bottom of the list adds WAV files; each added file becomes a row with track name defaulted from the filename (sans extension). On submit, each track is assigned its TrackNumber (1-based) from its position in the list.
      • Right panel (selected-track detail): when a row is selected, show its editable fields — track name and the WAV file name/size/status. Selecting a different row swaps the detail.
    • Add-files behaviour: InputFile multiple → append a row per file. Default track name = filename without extension. New rows append to the end of the list, taking the next ordinal position. Keep the 1 GB per-file ceiling and the .wav validation from TrackNew.
    • Submit behaviour: Sequential, one request at a time — reuse the existing single-track upload path (CmsTrackService.UploadTrackAsync) in a loop. This mirrors the deliberately-sequential waveform backfill in TrackList.GenerateAllMissing ("one request at a time so a large backfill does not flood the API"). Per-track progress: each left-panel row reflects its state as the loop advances (StateHasChanged between rows). Cover-art upload happens once before the loop (upload the image, get the entry key, then pass/link it to every track) — do not re-upload the cover per track. On completion, snackbar a summary (uploaded N, M failed) and navigate to /tracks. Partial failure: completed tracks stay persisted; failed rows remain visible with their error so the admin can retry just those — do not roll back the batch.
    • CmsTrackService surface: No new method strictly required — the loop calls the existing UploadTrackAsync per track and the existing image upload/link path per batch. UploadTrackAsync's signature gains releaseType and trackNumber parameters (ripples from the data-model change). If the cover-link follow-up (the UpdateAsync step TrackNew does today) is kept per track, that's existing surface too.
    • API surface: No new endpoints. Existing POST api/track/upload (per track) and POST api/image/upload (once per batch) cover it. api/track/upload and the metadata update endpoints gain releaseType and trackNumber in their payloads as a consequence of the entity change.
    • Components: BatchUpload.razor (page + header strip + orchestration), and reasonably a BatchTrackRow model class plus left-panel/right-panel as child components or inline sections — staff-engineer's structural call.
    • Constraint — dual-write orphan risk: Each track inherits the existing dual-write hazard (audio lands in the vault, SQL persist may fail → orphaned audio, no rollback). Batch upload multiplies the exposure (N tracks per session instead of one). The mitigation is Phase 4.3 (dual-write rollback / dead-letter log) — not a blocker for this feature, but this is the strongest argument yet for landing 4.3. Flag it as a known constraint; do not attempt per-batch transactional rollback (the dual-database split can't give it).
  • Prerequisites:
    • ReleaseType enum + TrackNumber field + TrackEntity/TrackDto changes + EF migration(s) must land first (it's the data-model floor for the whole feature, and ripples through TrackConfiguration/TrackConverter/service signatures). Could be a separate prep commit before the page work.
    • Not blocked by Phase 4.3, but 4.3 is the right mitigation for the amplified orphan risk and is worth sequencing alongside.
  • Resolved (no longer open):
    • One album per batch. The whole batch is one release; album name and all release-level fields (artist, genre, release date, ReleaseType, cover art) live in the shared header strip. A batch never mixes albums.
    • Track ordinals are persistentTrackNumber (int, 1-based, non-null) stores per-track position within a release. The left-panel row order reflects TrackNumber, and each track is assigned its ordinal from its list position on submit.

Completion note: BatchUpload.razor page implemented at /tracks/upload; two-panel layout with header strip (shared album/artist/genre/release-date/cover-art/release-type fields) and left queue + right detail sections for per-track track name and file selection. Sequential upload loop via existing CmsTrackService.UploadTrackAsync. Cover-art uploaded once at start; per-track progress reflected in left-panel status indicators. TrackList.razor "Add Track" button repointed to /tracks/upload. ReleaseType enum and TrackNumber int field added to TrackEntity, TrackDto, TrackConfiguration, TrackConverter, and EF migrations authored. UploadTrackAsync signature updated with releaseType and trackNumber parameters.


6.1 CMS Home Page — catalogue summary dashboard

Landed: 2026-06-11 on dev.

  • What: Replace the redirect-to-/tracks at Index.razor (route /) with a real dashboard showing a grid of summary cards: total tracks, distinct albums, distinct genres.
  • Why: Quick orientation for the CMS admin — at-a-glance catalogue health on landing, instead of dropping straight into the table. First thing the admin sees, so it carries the bold DeepDrft palette rather than a conservative admin look.
  • Shape:
    • Route / component: Keep Index.razor at /; remove the OnInitialized redirect and render the dashboard. The CMS nav lands here; /tracks remains reachable from the nav and from the cards.
    • UI: A responsive MudGrid of three MudCards (Tracks / Albums / Genres). Each card: an icon (LibraryMusic, Album, Category or similar), the metric as a large Typo.h2/h3 number, and a label. Cards are clickable (@onclickNav.NavigateTo). Lean into the active MudBlazor palette — Color.Primary/Color.Secondary fills or accent borders, generous elevation — this is the visual-punch surface, not a muted KPI strip. Loading state: skeleton or per-card MudProgressCircular while the three fetches resolve. Each card fetches independently so one slow/failed call doesn't blank the others; a failed card shows a "—" with a retry affordance rather than collapsing the grid.
    • Card navigation (Phase 6 scope): All three cards navigate to /tracks (the track maintenance page). Per-album / per-genre pre-filtering is deferred — see 6.2. Ship the cards as plain links to /tracks now.
    • Data model: No entity changes. AlbumSummaryDto and GenreSummaryDto already exist in DeepDrftModels.
    • API surface: No new API endpoints. The three numbers are already available:
      • Albums count = length of GET api/track/albums (exists, unauthenticated, returns List<AlbumSummaryDto>).
      • Genres count = length of GET api/track/genres (exists, unauthenticated, returns List<GenreSummaryDto>).
      • Tracks count = TotalCount from GET api/track/page (exists) requested with pageSize=1 (cheapest paged call that still returns the total).
    • CmsTrackService surface (new methods): ICmsTrackService does not currently expose albums/genres. Add three thin proxy methods mirroring the existing pattern (e.g. GetAlbumSummariesAsync, GetGenreSummariesAsync, and a GetTrackCountAsync that calls page?pageSize=1 and returns TotalCount). These are the only new code on the service. No controller work.
    • Components: Index.razor (dashboard host) plus, optionally, a small SummaryCard.razor for the repeated card — worth extracting given three near-identical cards, but staff-engineer's call.
  • Prerequisites: None. All backing endpoints and DTOs exist.

Completion note: DeepDrftManager/Components/Pages/Index.razor redesigned as a 3-card dashboard grid (Tracks / Albums / Genres counts) with independent per-card fetches. Three new ICmsTrackService proxy methods (GetAlbumSummariesAsync, GetGenreSummariesAsync, GetTrackCountAsync) wired to existing public API endpoints. Cards navigate to /tracks on click. Failed cards show "—" fallback; each card loads independently.


Phase 1.1 — Extended WAV format support

Status: Fully landed on 2026-06-10 (IEEE Float SubFormat 0x0003 and Padded 24-in-32 container support implemented, tests passing).

  • What: Two EXTENSIBLE WAV sub-cases that were explicitly scoped out of the WAVE_FORMAT_EXTENSIBLE PCM fix (which shipped support for audioFormat=0xFFFE with a PCM SubFormat — the Bandcamp WAV download case). Both are currently rejected at AudioProcessor.ValidateAudioParameters and fall back to default metadata. The inline comments at AudioProcessor.cs (SubFormat check ~L182188, BlockAlign note ~L225230) mark them as accepted gaps as of that fix.
    • EXTENSIBLE non-PCM SubFormats — e.g. IEEE Float (32-bit float PCM, common in DAW exports). The SubFormat-GUID check accepts only PCM (0x0001) today; anything else is rejected outright.
    • Padded-container EXTENSIBLE — 24-bit valid samples in a 32-bit container (wValidBitsPerSample=24, container bitsPerSample=32). The BlockAlign check fails because the valid-bit depth (24) doesn't match the container's block align.
  • Why it matters: DAW exports — the dominant shape of source material as the collective uploads more of its own production — tend to be float WAV or padded 24-bit. The shipped fix covers consumer/Bandcamp WAVs but not the producer's working files.
  • Shape: Both live in the same seam as the shipped fix (AudioProcessor validation + the NormalizeToStandardPcm storage step), but the work differs by case:
    • Float SubFormat: requires float→integer sample conversion during the normalize-to-standard-PCM step (the vault stays integer-PCM so the streaming/decode pipeline is unchanged), or a Web Audio decode path that handles float directly. The conversion-at-storage option keeps the load-bearing streaming seam untouched and is the lower-risk path.
    • Padded 24-in-32: relax ValidateAudioParameters to tolerate the BlockAlign mismatch when IsExtensible, then normalize to the valid-bit depth (24) during storage so the stored WAV is canonical.
  • Prerequisite: None. Both are self-contained extensions of the WAV path that just landed; neither depends on the broader format-router work in 1.2.
  • Relationship to 1.2: Distinct from it. 1.2 is new containers (MP3, FLAC, Ogg) behind a format router; this is additional WAV variants on the existing PCM path. If 1.2's router lands first, these become per-variant branches inside the WAV processor rather than new processors.

Completion note: IEEE Float SubFormat (0x0003) support added via ConvertFloatTo24BitPcm conversion at storage time; Padded 24-in-32 container support added via RepackPaddedContainer with relaxed ValidateAudioParameters BlockAlign check. Both cases tested in 8 new AudioProcessorTests cases. Vault stores standard 24-bit PCM in both cases; streaming/decode pipeline unchanged.


Status: Fully landed on 2026-06-10.

  • What: Free-text search (?q=) across TrackName/Artist/Album via EF.Functions.ILike (Postgres, case-insensitive); album/genre exact-match filtering (?album=, ?genre=); new /albums browsing page (grid of album cards with cover art and track counts, linking to filtered gallery); new /genres browsing page (genre list with counts, linking to filtered gallery); search bar with 400ms debounce and filter-pill dismiss on TracksView. Nav updated with Albums and Genres links.
  • Architecture: Filter is threaded as a separate TrackFilter DTO alongside PagingParameters<T> (which is external and cannot carry a where-clause). Repository has new GetPagedFilteredAsync, GetDistinctAlbumsAsync, GetDistinctGenresAsync methods. PersistentComponentState restore on TracksView is skipped when filter params are active. ClearFilter preserves SearchText (only clears album/genre pill).
  • New types: TrackFilter, AlbumSummaryDto, GenreSummaryDto in DeepDrftModels/DTOs/.
  • Tests: TrackFilterQueryTests in DeepDrftTests — 4 in-memory cases plus 1 Postgres-gated ILike case (skip when DEEPDRFT_TEST_PG env var absent).

Phase 4.1 — HTTP Range + CDN caching

Status: Fully landed on 2026-06-09 (implementation complete, all acceptance criteria met, merged to dev branch p4-w1-range-streaming).

  • What: Today's ?offset= query parameter defeats HTTP caching — a CDN sees ?offset=1234567 as a distinct URL from the un-offset request. The architecture re-invents byte-range on top of a custom query param. Move the player's transport to standard HTTP Range headers against one canonical URL.
  • Why it matters: Material once the site has real listener traffic. Also relevant to non-WAV formats (1.2) where decoder-side seek is cheaper natively.
  • Chosen approach (design pass 2026-06-09): Option A1 — Range headers in the JS fetch, keep the custom AudioBuffer decoder. Rejected Option B (MediaElementAudioSourceNode): it surrenders early-playback (the minBuffersForPlayback start-as-soon-as-buffered behaviour, a listed quality feature) and forces a redesign of the waveform-seek and early-play UX, while delivering no caching benefit beyond what the HTTP layer already gives. Also rejected A2 (synthesised header delivered over Range): keeping WavOffsetService on the hot path means each bytes=X- request produces a distinct synthesised prefix that can't share cache lineage with the canonical bytes=0- object, defeating half the caching win. A1 makes the cached object the real file, so every Range request is a true sub-range of one entity. Key enabling insight: StreamDecoder already synthesises a per-segment 44-byte header internally for every decodeAudioData call (createWavFile), so a Range continuation only needs to retain the parsed WavHeader and feed raw PCM — it does not need a header in the network stream.
  • Shape (implementation direction):
    • Server (DeepDrftAPI/Controllers/TrackController.cs ~L407): flip enableRangeProcessing: false → true on the no-offset seekable FileStream path; ASP.NET Core slices natively and emits 206 + Content-Range. Leave the ?offset= / WavOffsetService branch reachable but off the player hot path — its removal is a clean follow-up commit, not part of this change.
    • Proxy (DeepDrftPublic/Controllers/TrackProxyController.cs ~L175): forward the incoming Range request header upstream; pass through upstream status (206/200/416) and the Content-Range / Accept-Ranges / Content-Length response headers verbatim. The proxy is a transparent relay — it does not slice the (non-seekable) upstream stream. Keep ResponseHeadersRead + RegisterForDispose.
    • Client transport (DeepDrftPublic.Client/Clients/TrackMediaClient): send Range: bytes={byteOffset}- instead of the ?offset= query param (byteOffset == 0bytes=0-, single code path). Confirm TrackMediaResponse.ContentLength carries the 206 remaining-length for continuations and full length for the initial request.
    • JS decoder (StreamDecoder.ts — the real work): add a continuation mode. Replace reinitializeForOffset (which nulls wavHeader and re-parses) with a reinitializeForRangeContinuation(remainingByteLength) that retains the parsed WavHeader, resets rawChunks/totalRawBytes/processedBytes/streamComplete, and routes incoming bytes straight to addRawData (the existing if (!this.wavHeader) branch already does this when the header is set). Add an isContinuation flag so updateStreamCompleteFlag() uses totalRawBytes without the + headerSize addend on continuations. createWavFile, the decode pipeline, and the spectrum/level tap are all unchanged.
    • AudioPlayer.ts / index.ts: keep the public reinitializeFromOffset interop name (so AudioInteropService and the C# caller are untouched); internally call the continuation reinit. C# StreamingAudioPlayerService.SeekBeyondBuffer is otherwise unchanged.
  • Acceptance criteria:
    1. Initial load sends Range: bytes=0-; server responds 206/200 with Accept-Ranges: bytes; time-to-first-audio unchanged (early playback after minBuffersForPlayback).
    2. Seek-beyond-buffer sends Range: bytes=X- (block-aligned, file-absolute X) with no ?offset= anywhere; server responds 206 + Content-Range; audio resumes with no click/pop and no header bytes leaking into PCM.
    3. Displayed total duration is unchanged across a seek (original full-track duration, not remaining-segment).
    4. A track seeked-near-end then played out fires the end callback exactly once (continuation streamComplete math correct).
    5. Spectrum visualiser and LevelMeterFab behave identically pre/post on a loud master (3 dBFS).
    6. Same-URL invariant: two different-offset requests hit an identical URL differing only in the Range header (verifiable in the network panel; live CDN cache-hit verification is out of scope — no CDN in dev).
    7. No MediaElement introduced; the AudioBufferSourceNode graph remains the playback path.
  • Constraints (non-obvious):
    • Range offset is file-absolute, not audio-relative. The old ?offset= contract was audio-data-relative (WavOffsetService added HeaderSize server-side). The Range offset must be header.headerSize + blockAlignedAudioOffset. Omitting headerSize lands the seek ~44 bytes early — audible click + position drift. Most likely bug; verify first.
    • Only the continuation skips header parse; the initial bytes=0- response still flows through tryParseHeader unchanged. Don't let the continuation flag bleed into initial load.
    • Proxy must pass Accept-Ranges / Content-Range (and a 416) through verbatim — stripping them blinds the browser and any future CDN.
    • A1 preserves the multi-format (1.2) seam: the decoder stays the format integration point; the "retain format, skip header, treat bytes as frame data" pattern generalises (frame-boundary alignment differs per format). Add no new WAV-specific coupling in the transport/proxy layers beyond what already exists.

Phase 4.2 — Server-side stream from disk (no buffer materialisation)

Status: Resolved as a consequence of Phase 4.1 landing on 2026-06-09. No separate implementation required.

  • What: The no-offset path already streams from disk — TrackController (~L390) takes mediaStream.Stream (a FileStream from LoadResourceStreamAsync), reads streamLength from .Length, and hands ownership to File(...); no LoadResourceAsync buffer materialisation on the default path. The remaining buffer materialisation is only the legacy ?offset= branch (~L414): GetAudioBinaryAsync loads the full AudioBinary into memory because WavOffsetService reslices over the in-memory buffer.
  • Why it matters: Scaling ceiling on the offset path specifically. Once 4.1 (A1) lands, the offset branch is off the player hot path, so its buffer cost stops mattering in practice.
  • Shape: Resolved for the default path. The only outstanding work is retiring the offset branch entirely — which is the 4.1 follow-up commit (remove the ?offset= server branch, WavOffsetService, and the now-unused ConcatStream). No separate work item beyond that cleanup.
  • Outcome: With Phase 4.1 landing and Range headers replacing the ?offset= query param as the transport mechanism, the offset branch is now definitively off the player's hot path. Buffer materialisation on that dormant code path is no longer a scaling concern. 4.2 is closed; the offset-branch cleanup is a follow-up housekeeping item, not a blocker.

Phase 2.4 — Interactivity-gap loading guard on dead-during-prerender controls

Status: Fully landed on 2026-06-08 (implementation complete, reviewed and merged to dev).

Guard controls that are dead during the SSR→interactive handoff window (12s on fast loads, 5s+ on cold WASM cache) so they look inactive until the Blazor runtime attaches, then re-render into their live form. The listener reaches for play first — a play button that looks armed but eats the click reads as "the site is broken," not "the site is loading." This is a credibility/perceived-quality fix on the primary action.

Implementation approach: Extend the existing RendererInfo.IsInteractive pattern already established in PlayStateIcon.razor and DeepDrftHero.razor. Add Disabled="@(!RendererInfo.IsInteractive)" (or the HTML equivalent) to unguarded controls during the SSR phase. No global overlay/scrim (rejected — it fights the prerender's purpose and risks colliding with Blazor's #components-reconnect-modal); per-control guarding leaves the working parts (plain <a> links, idle UI) live. Each control carries its own inline gate — mild duplication over a shared <InteractivityGate> wrapper is deliberately accepted (over-engineering for ~4 call sites; would obscure the per-control rendering differences). Consistent with existing patterns.

Guarded controls (as implemented):

  • TrackCard.razor play MudFab (grid + list mode) — HIGHEST PRIORITY. Disabled during the gap (greyed, non-interactive via MudBlazor's built-in disabled state). Card looks composed but not-yet-armed, not alarmed. Re-enables once RendererInfo.IsInteractive flips. Note: /tracks bridges data across the seam via PersistentComponentState — but bridging data ≠ wiring handlers; the gap still exists on a cold WASM cache load.
  • TracksView.razor MudToggleGroup (grid/list switch) + MudPagination. Both gated to Disabled="true" during the gap. Lower priority than play, but cheap to include in the same pass and visually consistent.
  • SharePopover.razor (on TrackDetail). The Share MudIconButton trigger gated to Disabled="true" until interactive; the in-popover copy buttons are moot while the trigger is disabled, so the single guard on the trigger suffices.
  • DeepDrftMenu.razor "Stream Now" CTA. Folded !RendererInfo.IsInteractive into the existing disabled="@(...)" expression (e.g. disabled="@(_streamLoading || !RendererInfo.IsInteractive)") on both desktop and mobile buttons. The label-swap precedent here ("Finding a track…") is the house voice — disabling is the floor.

What was deliberately left untouched (mirrors WASM_SEAMS.md §2 discipline):

  • Minimized AudioPlayerBar dock — default state shows only LevelMeterFab, which is idle (untinted, no animation) until audio plays. Reads correctly during the gap; nothing to guard.
  • Expanded AudioPlayerBar transport zone — already routes its play/pause glyph through the guarded PlayStateIcon. Already covered by the existing pattern.
  • NowPlaying / NowPlayingCard — reflect live player state; show "Nothing playing" on both passes on a cold load. No dead control; the player is gesture-gated and intentionally non-persisted.
  • Plain <a href> links (track titles → /track/{key}, nav links, hero CTAs) — work in static SSR. Out of scope by construction.

Coexistence constraint: This guard targets the initial SSR→interactive handoff. It does not duplicate or interfere with Blazor's built-in #components-reconnect-modal (dropped-circuit recovery, a different lifecycle event). The two are orthogonal — RendererInfo.IsInteractive does not flip back to false on a reconnect, so the guards correctly stay inactive during a reconnect.

Prerequisite: None. Pure client-side rendering work in DeepDrftPublic.Client; no API or data-layer change.


LevelMeterFab — Continuous vertical fill animation

Status: Fully landed on 2026-06-08 (feature complete, component + CSS animation, merged to dev).

Replaced the discrete three-band tint model with a continuous vertical fill inside the music-note SVG silhouette. The fill height tracks live audio level bottom-up (0100%); a fixed three-zone gradient (linearGradient with gradientUnits="userSpaceOnUse") renders green (060% of note height), yellow (6085%), and orange (85100%) zones. The color at the fill line therefore changes naturally as the level rises. The note shape remains always visible as a dim silhouette at 25% opacity; idle (paused/stopped) shows the silhouette alone.

Implementation details:

  • C# side (LevelMeterFab.razor.cs): Removed discrete _bandClass field; replaced with continuous _fillPercent (0100). dB → fill % uses a linear map over a 30 to 0 dB window (30 dB = 0% fill, 0 dB = 100%, 12 dB = 60% / yellow boundary, 4.5 dB = 85% / orange boundary). Smoothing envelope operates on the continuous value (attack-fast / release-slow on dB, then map). Computed properties FillY and FillH expose the rect geometry to the SVG template.
  • SVG (LevelMeterFab.razor): Two layers — always-on dim silhouette (note path at 25% white) and a clipped fill group (rectangle revealed through the note via clipPath, painted with the zone gradient). No color cascade; explicit rgba on silhouette, explicit colors in gradient stops.
  • Gradient anchoring: linearGradient with gradientUnits="userSpaceOnUse" (not objectBoundingBox) — x1="0" y1="24" x2="0" y2="0" (bottom to top in viewBox coordinates). This pins the zones to fixed heights so the fill line always crosses the same colors at the same levels.
  • CSS (LevelMeterFab.razor.css): Removed band-tint color transition (no longer applicable). Geometry attributes y and height are not CSS-animatable in a reliable way; animation is purely the 30fps C# value updates driven by smoothing envelope. Silhouette remains always-on idle visual when _fillPercent = 0.
  • Re-render gate: 0.5% change threshold prevents churn on sub-pixel deltas; renders only on meaningful level swings.
  • Idle behavior: StopAnimation resets _fillPercent = 0 and _smoothedDb = SilenceFloorDb, dropping the column and leaving only the dim silhouette.

Supersedes the earlier discrete-tint LevelMeterFab entry from the same component. The new model is load-bearing for real-time level feedback on a commercial dance-music master (8 to 3 dBFS); the meter "breathes" through the green/yellow zones with peaks reaching orange, rather than holding in one band.


Status: Fully landed on 2026-06-08 (feature complete, component + layout + CSS, merged to dev).

Overview

Give the track gallery two switchable view modes behind a page-level toggle: Mode A — Album Art Grid (the current responsive 4-column MudGrid of 250×250 cards, augmented so that art-bearing cards hide their info overlay at rest and reveal it on hover) and Mode B — Track Detail List (a vertical stack of full-width horizontal rows, each a compact track line with play FAB, art thumbnail, artist/title text block, and right-aligned genre/year). The toggle is a two-option control at the top of TracksView, defaulting to Grid, with ephemeral page-level state (not persisted). Both modes consume the same ViewModel.Page.Items and the same per-card play-state inputs — the only divergence is in TrackCard's rendering, consistent with the "one source, multiple views" convention (CONTEXT.md §6).

Component changes

  • TracksView.razor / .razor.cs / .razor.css — Add an ephemeral ViewMode _viewMode = ViewMode.Grid field and a handler that flips it and calls StateHasChanged(). Render the toggle control above tracks-content (see Toggle spec). Pass ViewMode="@_viewMode" into <TracksGallery>. No change to data flow, persistence, or player-state subscription. CSS: a flex row for the toggle header (justify-content: flex-end).
  • TracksGallery.razor / .razor.cs / .razor.css — Add [Parameter] public ViewMode ViewMode { get; set; } = ViewMode.Grid;. Branch the template: for Grid, keep the existing MudGrid / MudItem breakpoint layout unchanged; for List, render a single flex-column container (deepdrft-track-list) that @foreach-es the same Tracks into <TrackCard> rows with no MudGrid wrapper. Pass ViewMode="@ViewMode" down to each TrackCard. The ActiveTrack / IsPlaying / IsPaused / OnPlay / OnPause wiring is identical in both branches.
  • TrackCard.razor / .razor.cs / .razor.css — Add [Parameter] public ViewMode ViewMode { get; set; } = ViewMode.Grid;. Branch the markup at the top: ViewMode.Grid renders the existing card body unchanged (plus the hover behaviour below); ViewMode.List renders the horizontal row layout (see Mode B spec). The hasLink / trackHref computation, PlayClick, and PlayPauseIcon are shared across both. The ViewMode enum lives in a small shared file (e.g. Controls/GalleryViewMode.cs or alongside TrackCard.razor.cs in the DeepDrftPublic.Client.Controls namespace) so both TracksView, TracksGallery, and TrackCard reference one definition.

Mode A — hover spec (pure CSS, no JS)

  • Applies only when the card has album art (deepdrft-track-card-bg present). The no-art fallback path (deepdrft-track-card-fallback) is untouched — its deepdrft-track-card-content stays visible at all times exactly as today.
  • For art-bearing cards: give deepdrft-track-card-content an opacity: 0 rest state and opacity: 1 on .deepdrft-track-card-container:hover .deepdrft-track-card-content. Add transition: opacity 180ms ease, background-color 180ms ease.
  • Swap the rest gradient for a solid navy panel on hover: at rest the content overlay is transparent/hidden; on hover its background becomes var(--deepdrft-navy-mid, #162437) (opaque, full-card) so the info reads cleanly over the art rather than through a gradient. Implement by toggling the background on the content layer between transparent (rest) and solid navy (hover), or by fading in a sibling navy panel beneath the content — implementer's call; the observable result is a solid navy reveal, not the current always-on gradient.
  • Distinguish art vs. no-art in CSS without new markup by scoping the hide/reveal rules to a container modifier. Add a class to the container when art is present (e.g. deepdrft-track-card-container--art) and gate the opacity: 0 rest rule on it, so fallback cards never pick up the hidden-at-rest behaviour.
  • Touch devices have no hover; on coarse pointers the overlay should default to visible. Guard the hidden-at-rest rule with @media (hover: hover) and (pointer: fine) so touch users always see the info.

Mode B — list row spec

  • Container: deepdrft-track-list is display: flex; flex-direction: column; gap: 8px; inside the existing MudContainer MaxWidth="Large". Rows are full-width.
  • Row (deepdrft-track-row): display: flex; flex-direction: row; align-items: center; gap: 16px; with height: ~7288px, padding: 8px 16px, and the same glass treatment as grid cards — background: var(--deepdrft-navy-mid, #162437), off-white text, border: 1px solid rgba(250,250,248,0.12). This reads on both light and dark themes (matches the fallback-panel rationale already documented in TrackCard.razor.css).
  • Columns, left to right:
    1. Play FAB — fixed-width column, vertically centered. Same <MudFab Color="Color.Tertiary" Size="Size.Medium" StartIcon="@PlayPauseIcon" OnClick="@PlayClick"/> as grid mode (reuse, do not duplicate logic).
    2. Art thumbnail — square ~64px (flex: 0 0 64px), vertically centered. Reuse the art background-image div for art-present; a deepdrft-track-card-fallback-style navy square for art-absent.
    3. Text blockflex: 1 1 auto; min-width: 0; two stacked rows: Artist (Typo.subtitle1, deepdrft-track-artist-weight) on top, Track Name (Typo.caption/body, deepdrft-track-title) below. Both text-truncate. Note the visual order here is Artist-over-Title, inverse of the grid card — intentional per the row sketch.
    4. Right metadata — fixed/flex: 0 0 auto column, text-align: right, two stacked rows: Genre chip (MudChip, same green-accent outline styling) top-right, Year caption bottom-right.
  • Linking: wrap the art + text columns in the same <a href="@trackHref" class="deepdrft-track-card-link"> pattern used by the grid card, so the row navigates to /track/{EntryKey} while the FAB (outside the anchor) remains the sole playback entry point. Preserve the display: contents approach so the flex row layout is unaffected by the anchor.
  • The active-state icon (PlayPauseIcon driven by IsPlaying/IsPaused) works identically — no list-specific play-state logic.

Toggle spec

  • Component: MudToggleGroup<ViewMode> with two MudToggleItems (icon-only), or a pair of MudToggleIconButtons — MudToggleGroup is the cleaner fit for a 2-value exclusive switch. Icons: Icons.Material.Filled.ViewModule (Grid) and Icons.Material.Filled.ViewList (List).
  • Placement: top of TracksView, above tracks-content, aligned right. Sits in its own header row; does not displace the existing centered gallery or the footer pagination.
  • Binding: @bind-Value="_viewMode" (or SelectedValue + SelectedValueChanged) on the toggle; the setter triggers re-render. State is a plain page field — not persisted to cookie or PersistentComponentState.
  • Default: ViewMode.Grid.
  • Skeleton/loading state (ViewModel.Page == null) is unaffected — keep the existing skeleton grid; the toggle may render disabled or hidden while loading (implementer's call).

Acceptance criteria

  • The TracksView page shows a two-option grid/list toggle, right-aligned at the top, defaulting to grid.
  • Grid mode, art card: at rest the card shows only album art (no title/artist/genre/year/FAB overlay); on hover a solid navy panel fades in over the art revealing all info and the play FAB; moving the pointer away hides it again. Transition is smooth (~180ms), no flicker.
  • Grid mode, no-art card: the navy fallback card shows title/artist/genre/year/FAB at all times, with no hover change — identical to current behaviour.
  • Touch / coarse-pointer devices: grid art cards show their info overlay by default (no permanently hidden info).
  • List mode: tracks render as a vertical stack of full-width rows, each ≤~88px tall, with play FAB at far left, ~64px art thumbnail (or navy placeholder), artist-over-title text block, and right-aligned genre chip over year.
  • Clicking a row (outside the FAB) navigates to that track's detail page; clicking the FAB plays/pauses without navigating, in both modes.
  • The play/pause icon and active state reflect the live player exactly as in grid mode, in both modes.
  • List rows are legible on both light and dark themes.
  • Toggling between modes is instant, preserves the current page and player state, and resets to grid on page reload (no persistence).

Out of scope

  • Persisting the selected view mode (cookie / PersistentComponentState / query string) — explicitly ephemeral this ticket.
  • Mobile-specific gestures (long-press, swipe) beyond the coarse-pointer hover fallback above.
  • Keyboard navigation beyond what the anchor + MudFab give by default; no roving-tabindex or arrow-key list traversal.
  • Any change to sorting, filtering, pagination, or the TracksViewModel data path.
  • Album/genre grouping views (covered separately under Phase 2.2).
  • Animation of mode transitions (cards/rows reflowing) — a plain re-render is acceptable.

Phase 2.5 — "Stream Now" — random-track instant play

Status: Fully landed on 2026-06-07 (feature complete, endpoints + service methods + menu wiring, merged to dev).

  • What: The nav-bar "Stream Now ▶" CTA (desktop and mobile, in DeepDrftMenu.razor) today just navigates to /tracks. Change it to pick a random track from the library and start playing it immediately, in place, without forcing the user onto the gallery page.
  • Why it matters: It is the single most prominent call-to-action on the site and currently does the least interesting thing — it dumps the listener on a grid and asks them to choose. "Stream Now" should mean now: one click, music plays. It is also the lowest-friction way for a first-time visitor to hear the collective's output, which is the whole point of the public site. Borrowed pattern: the "shuffle play" / "I'm feeling lucky" affordance (Spotify's shuffle, Bandcamp's "play random").

UX flow

  1. User clicks "Stream Now ▶" (desktop CTA or mobile menu item).
  2. Button enters a brief loading affordance (disabled + subtle pulse/spinner) while a track is selected — the selection requires at least one HTTP round-trip, so this is not instantaneous.
  3. A random track is chosen from the full library via GET api/track/random (server-side ORDER BY RANDOM() LIMIT 1).
  4. The player begins streaming that track via the existing AudioPlayerBar dock at the bottom of the layout. The dock is already cascaded into every page by AudioPlayerProvider in MainLayout, so it appears/animates in exactly as it does when a gallery card is clicked.
  5. The user does not navigate. They stay on whatever page they were on (most likely Home). Music plays; the dock is the player surface.
  6. On mobile, the menu closes (CloseMobileMenu) as part of the click, same as the existing nav links.

Edge cases

  • Empty library (TotalCount == 0): No track to play. The button surfaces a non-blocking, transient message ("No tracks yet") and does nothing else. Does not navigate, does not error-toast aggressively. This is a legitimate cold-start state, not a failure.
  • Metadata fetch fails (HTTP error): Surfaces a transient error on the button ("Couldn't reach the library — try again"), re-enables the button, does not navigate. Reuses the existing ApiResult failure check pattern (result is { Success: true, ... }).
  • Track fails to stream (selected track is valid metadata but the audio stream errors): Already handled downstream by StreamingAudioPlayerService / error handlers and surfaced through IPlayerService.ErrorMessage and the dock. Stream Now does not duplicate stream-error handling in the menu; it hands off to the same SelectTrackStreaming path every other play uses, and inherits that path's error behavior.
  • Player already playing something: Stream Now interrupts it and starts the random track. No confirmation prompt — "Stream Now" is an explicit user command to play something new.
  • Repeat clicks / same-track-twice: Acceptable for v1 to occasionally re-pick the currently-playing track. If it becomes annoying, a cheap "exclude PlayerService.CurrentTrack?.Id" filter on the candidate set is a one-line follow-up; noted for future.

Implementation

API endpoint (DeepDrftAPI):

  • New GET api/track/random (unauthenticated, mirroring GET api/track/page) returning a single TrackDto via ORDER BY RANDOM() LIMIT 1 (or the EF-Core equivalent) server-side.

Service methods:

  • New method on ITrackDataService / TrackClientDataService: Task<ApiResult<TrackDto?>> GetRandomTrack(), calling GET api/track/random via TrackClient.

Menu wiring (DeepDrftMenu.razor):

  • Injects ITrackDataService and cascaded IStreamingPlayerService. Click handler: calls GetRandomTrack(), on success calls PlayerService.SelectTrackStreaming(track), on empty/failure shows transient message.

AudioContext user-gesture constraint:

  • Browsers (Safari most strictly) only allow an AudioContext to start inside a user-gesture call stack. SelectTrackStreaming starts the context. Stream Now does an await GetRandomTrack() (network) before calling SelectTrackStreaming — an intervening await can lose gesture context on Safari. Mitigation: IStreamingPlayerService.WarmAudioContext() method added, called synchronous with the gesture at the start of the click handler, before the network await.

Acceptance criteria — as implemented

  • Clicking "Stream Now ▶" (desktop CTA) with a non-empty library selects a track uniformly at random (server-side) and begins streaming it via the existing dock, without navigating away.
  • Clicking "Stream Now ▶" in the mobile menu does the same and closes the mobile menu.
  • Selection issues exactly one HTTP request (GET api/track/random).
  • With an empty library, the button shows a transient "no tracks" message and does not navigate or throw.
  • With a failed metadata fetch, the button shows a transient error, re-enables, and does not navigate.
  • A track that streams-errors after selection surfaces through the existing player error path — no new error handling in the menu.
  • The menu component contains no track-fetch logic inline: selection goes through ITrackDataService.GetRandomTrack(); playback goes through PlayerService.SelectTrackStreaming. No duplication.
  • Audio plays on the first click after a cold load on Chrome and Safari — user-gesture/AudioContext constraint satisfied via WarmAudioContext() hook.
  • While selection is in flight, the button is disabled to prevent double-launch.

Phase 2.1 — Cover art / image vault wired through

Status: Fully landed on 2026-06-07 across three waves (Wave 1: API + vault; Wave 2-A: public proxy + TrackCard; Wave 2-B: CMS upload UI), merged to dev.

  • What: MediaVaultType.Image is implemented end-to-end and exercised by tests, but the production surface only registers a tracks vault of type Audio. ImagePath on TrackEntity is a free-form URL string today; it should resolve to an entry in an image vault served by DeepDrftContent.
  • Why it matters: Prerequisite for any album/release/genre view that wants to look like a music site rather than a list of rows. Also closes a free-form-string surface area that will otherwise calcify.
  • Shape:
    • Register a second vault (images or art, type Image) in Startup.ConfigureDomainServices and in the CLI.
    • Add GET api/image/{entryKey} (unauthenticated, mirrors track read) and PUT api/image/{entryKey} (ApiKey, mirrors track write) on DeepDrftContent.
    • Change TrackEntity.ImagePath semantics from "URL" to "image vault entry key" (column rename optional — could remain image_path with semantic shift, or could become image_entry_key for clarity).
    • Add an image processor sibling of AudioProcessor.
  • Prerequisite: None.
  • Constraint: This is a small schema-semantics migration. Existing rows have null ImagePath in production so there is no data to migrate, but commit before the field has real content to avoid a backfill.

Embeddable iframe player

Status: Feature complete on 2026-06-07 (commit c83b132 feature: Embed Frame Player, merged to dev).

A standalone, chrome-free player surface intended for embedding in an <iframe> on external pages (e.g. a Bandcamp-style "play this track here" widget on a third-party blog or the collective's socials). Distinct from the dock player, which lives inside the full site chrome.

Shape as implemented:

  • Layout/EmbedLayout.razor — a minimal layout: MudThemeProvider + AudioPlayerProvider wrapping @Body, with no nav, menu, or marketing chrome. Reuses the dark-mode PersistentComponentState round-trip (CONTEXT.md §3.6) so an embedded player still honours the theme.
  • Pages/FramePlayer.razor — routed at /FramePlayer, uses EmbedLayout, renders a single <AudioPlayerBar Fixed />. Reads a TrackEntryKey from the query string and auto-selects that track on load.
  • Services/ITrackDataService.cs + TrackClientDataService.cs — a new track-metadata fetch seam (GetPage + GetTrack(trackId)) so a component can resolve a single track by key without the gallery VM. Render-mode-agnostic (one seam, SSR and WASM both served by it).

Why it matters: An embeddable player turns every external mention of a DeepDrft track into a play surface. It is the lightest-weight distribution lever the product has — no app install, no account, just a link that plays. Fits the collective's "get the music in front of people" posture.

Deferred: CORS for arbitrary external embedders — handle when a concrete external host requires it.


Phase 1.1 — Backward seek

Status: Landed on 2026-06-07 (commits daa334a, 8581103 on seek-fix branch, merged to dev).

  • What: Seeking to a position below playbackOffset currently clamps silently to the start of the in-memory buffer segment instead of going to the user's chosen time. The forward "seek beyond buffer" path already exists in WavOffsetService + the client's offset-request path; backward seek is the missing mirror.
  • Why it matters: The single highest-impact missing feature in the player. Scrub-bar drags backward feel broken — they appear to seek but land in the wrong place.
  • Shape: Reuse the existing GET api/track/{id}?offset= pathway. The client decision becomes "is the target inside the decoded window?" — if yes, jump within the buffer (existing behaviour); if no (forward or backward), tear down the decoder and re-request from the byte-aligned offset.
  • Implementation: WaveformSeeker control supports both forward and backward seeking. The seek logic decides whether to jump within the decoded buffer or tear down and re-request from a byte-aligned offset regardless of direction. Backward seek observes the same blockAlign rounding-down as forward seek (enforced in WavOffsetService.alignedOffset and StreamDecoder.calculateByteOffset). Teardown/reinit respects the generation-counter pattern introduced by the concurrent-seek fix.

Phase 6 — Responsive home page (mobile layout)

Status: All six slices landed on 2026-06-07 (branches home-mobile-grid, home-mobile-hero, home-mobile-cta, merged to dev).

The home page (DeepDrftPublic.Client/Pages/Home.razor + Home.razor.css) is built entirely on hand-rolled CSS grids with no responsive breakpoints. Every horizontal split is a fixed column count that holds on desktop and collapses on mobile — six genre cards in one row, four feature cards in one row, two 50/50 splits, and a space-between CTA banner all overflow or squash below ~960px. This phase migrates the layout to be mobile-first while preserving the wireframe-faithful visual styling.

Guiding principle for the whole phase: separate layout from style. The scoped CSS in Home.razor.css does two jobs — it positions columns (the part that breaks on mobile) and it paints the design (colors, fonts, padding, hover states, pseudo-element flourishes). Only the column-positioning job migrates. Colors, typography, padding, ::before/::after decorations, and hover transitions stay in scoped CSS untouched.

Two tools, used deliberately:

  • MudGrid + MudItem (with xs/sm/md breakpoints) for splits where MudBlazor's margin-based gutters are acceptable: hero, section-header, section-split, CTA banner. This is the house pattern already used in DeepDrftShared.Client/Components/TracksGallery.razor (<MudItem xs="12" sm="6" md="4" lg="3">). Match it. Breakpoints: xs=0, sm=600, md=960, lg=1280, xl=1920. MudGrid breakpoint attributes are CSS-only at runtime — do not inject IBreakpointService or any breakpoint-observer service into the component.
  • CSS @media query on the existing scoped grid for the two card blocks (genre grid, features grid). These two are explicitly not MudGrid candidates — see 6.1 for why. Adding a media query that overrides grid-template-columns is the minimal, correct move there.

The one trap to avoid (read before touching the card grids): the genre grid and features grid use gap: 1px (genre) / shared border-right (features) to render the cards as a single block divided by hairline rules — the cards touch, and the 1px gap is the divider line. MudGrid's Spacing parameter produces margin-based gutters (multiples of 4px, with outer margin), which cannot reproduce a shared hairline edge. Porting these two grids to MudGrid would silently destroy the hairline-divider aesthetic. Keep them as CSS grid; only add breakpoints.

6.1 Genre grid + features grid — CSS media queries only

  • What: .genre-grid (repeat(6, 1fr)) and .features-grid (repeat(4, 1fr)) get responsive column counts via @media overrides in Home.razor.css. No markup change to the grid containers themselves.
  • Why MudGrid is wrong here: Both grids render cards as a contiguous block separated by 1px hairline rules (.genre-grid via gap: 1px over a border-colored background; .features-grid via per-card border-right). MudGrid's Spacing gutters are margins, not shared edges — switching would break the visual. Pure CSS keeps the hairline intact while still going responsive.
  • Stacking behavior:
    • Genre grid: md+ repeat(6, 1fr) (current); sm repeat(3, 1fr); xs repeat(2, 1fr). (Six genres divide cleanly into 3 and 2 — no orphan row.)
    • Features grid: md+ repeat(4, 1fr) (current); sm repeat(2, 1fr); xs 1fr (single column stack).
  • Scoped CSS that must change: Add two @media (max-width: 960px) and @media (max-width: 600px) blocks overriding grid-template-columns on .genre-grid and .features-grid. For .features-grid at the stacked/2-col breakpoints, the per-card border-right produces a dangling right border on the last card in each visual row — switch the hairline strategy at those breakpoints (e.g. apply border-bottom on cards and drop border-right, or move to gap: 1px like the genre grid). Specify the exact rule when implementing; the constraint is "no dangling/missing hairlines at any breakpoint."
  • Order of independence: Fully independent. Touches only Home.razor.css, no markup. Can be the first slice landed and verified in isolation.

6.2 Hero — MudGrid for content, CSS for the background color split

  • What: .hero is grid-template-columns: 1fr 1fr at min-height: 100vh, with .hero-left painted white and .hero-right painted navy — a full-viewport color split. Migrate the content columns to MudGrid; keep the background color split in CSS.
  • Why split the treatment: MudGrid rows/items do not carry per-column background colors that bleed to the full viewport height. The white/navy vertical split is a visual property of the section, not of the content columns. Wrap DeepDrftHero and NowPlaying in <MudItem xs="12" md="6"> inside a <MudGrid>, but keep the white/navy backgrounds on the section via CSS.
  • Stacking behavior:
    • md+: 50/50 split — hero copy left (white), NowPlaying right (navy). Current desktop look preserved.
    • xs/sm: stack to single column — DeepDrftHero on top, NowPlaying below. The 100vh constraint should relax to min-height: auto (or a smaller min) when stacked, so the two stacked panels don't each demand a full viewport.
  • Scoped CSS that must change:
    • .hero keeps min-height: 100vh at md+; add @media (max-width: 960px) relaxing it (e.g. min-height: auto) and switching the background from a left/right split to a top/bottom split (or letting each MudItem carry its own background at the stacked breakpoint).
    • The white/navy split: at md+ this can stay a CSS background on .hero (e.g. a linear-gradient(to right, white 50%, navy 50%) on the section, or backgrounds on the two MudItems via scoped classes). At xs/sm the split becomes top/bottom. Implementer picks gradient-on-section vs. background-per-item; the gradient-on-section approach survives the MudGrid gutter cleanly (gutters show the section background, not white margins).
    • Remove .hero's own display: grid; grid-template-columns: 1fr 1fr (MudGrid now owns column layout). Keep overflow: hidden.
  • Order of independence: Independent of all other sections. Has the most CSS nuance (the color split) — schedule it where there's time to verify the split holds at every breakpoint, including the MudGrid gutter not showing a white seam.
  • Constraint: DeepDrftHero and NowPlaying are child components with their own scoped CSS — do not refactor them in this pass. Layout is Home.razor's responsibility only.

6.3 Section header — MudGrid

  • What: .section-header is grid-template-columns: 1fr 2fr (label+title left, body paragraph right) with align-items: end. Migrate to MudGrid.
  • Stacking behavior: md+ keep the 1fr/2fr asymmetry via <MudItem md="4"> (title) + <MudItem md="8"> (body). xs/sm stack to xs="12" each — title block on top, body paragraph below.
  • Scoped CSS that must change: Remove display: grid; grid-template-columns: 1fr 2fr; gap: 4rem from .section-header. The align-items: end baseline-alignment is a desktop nicety that's meaningless when stacked — preserve it at md+ only (MudGrid Align.End on the row, or a scoped rule). .section-body's align-self: end similarly only applies in the side-by-side layout; harmless when stacked but can be dropped from the stacked breakpoint.
  • Order of independence: Independent. Small, low-risk — good warm-up slice.

6.4 Section split (origin + connect) — MudGrid

  • What: .section-split is grid-template-columns: 1fr 1fr at min-height: 60vh — green "Origin" panel left, white "Connect" panel right, each a full-bleed colored column. Same shape as the hero (colored columns) but lower stakes (60vh, not full-viewport, and the colors are per-panel not a single split).
  • Stacking behavior: md+ 50/50. xs/sm stack — Origin (green) on top, Connect (white) below.
  • Scoped CSS that must change: Replace the grid container with <MudGrid> + two <MudItem xs="12" md="6">. Here the per-panel backgrounds (.split-left green, .split-right white) live on the panels themselves, so — unlike the hero — the color survives a MudGrid gutter only if the gutter is removed or the panels fill their items edge-to-edge. Set MudGrid Spacing="0" so the green and white panels meet with no white seam between them, preserving the current flush-color-block look. The .split-left::before decorative circle stays untouched. Relax min-height: 60vh to auto at the stacked breakpoint so each panel sizes to its content.
  • Order of independence: Independent. The Spacing="0" decision here is the same family of problem as the hero seam — landing 6.2 first will surface the seam-handling approach to reuse here.

6.5 CTA banner — MudGrid or flex-wrap

  • What: .cta-banner is display: flex; justify-content: space-between — headline left, two action buttons right. .cta-actions is an inline flex row of two buttons.
  • Stacking behavior: md+ keep headline-left / actions-right. xs/sm stack — headline on top, actions below. At xs the two buttons should go full-width-stacked (or wrap) rather than sitting cramped side by side.
  • Approach — recommend the lighter touch: This one does not need MudGrid. The container is already flex; adding flex-wrap: wrap + a media query that flips flex-direction: column and align-items: stretch at max-width: 600px achieves the stack with the least churn. MudGrid is also fine (<MudItem xs="12" md="6"> × 2) if consistency with the other sections is preferred — but flex-column is fewer moving parts for a two-element banner. Pick flex unless the implementer wants every section uniformly on MudGrid.
  • Scoped CSS that must change:
    • .cta-banner: add @media (max-width: 600px)flex-direction: column; align-items: flex-start; gap: 2rem.
    • .cta-actions: add flex-wrap: wrap always; at xs, width: 100% with the two buttons (.btn-white, .btn-outline-white) going flex: 1 or full-width so they don't crowd.
    • The giant .cta-banner::before "DRFT" watermark (22rem) will overflow badly on mobile — add a media-query rule shrinking its font-size at xs (e.g. clamp or a fixed smaller size) or hiding it, so it doesn't force horizontal scroll. This is a hidden overflow source independent of the flex layout — do not skip it.
  • Order of independence: Independent. The watermark-overflow fix is the non-obvious part; the flex stack itself is trivial.

Phase 6 sequencing summary

All six slices are independent and touch only Home.razor + Home.razor.css (no child components, no shared CSS, no other pages). They can land in any order or in parallel. Recommended order by ascending risk: 6.3 (section header) → 6.1 (card grids) → 6.5 (CTA banner) → 6.4 (section split) → 6.2 (hero) — warm up on the trivial MudGrid swap, get the no-MudGrid card grids done, then tackle the two color-split sections (6.4, 6.2) last since they share the gutter-seam problem and the second reuses the first's solution.

  • Why it matters: The public site is the front door for a music collective whose listeners are disproportionately on phones (social-shared links, live-session discovery). A home page that overflows horizontally on mobile undercuts the entire "get the music in front of people" posture (PLAN.md in-flight iframe item makes the same bet). This is table-stakes polish, not a feature.
  • Prerequisite: None. Pure presentation work on one page.
  • Constraint: Do not refactor DeepDrftHero or NowPlaying (6.2 constraint). Do not touch DeepDrftPublic/wwwroot/styles/deepdrft-styles.css (shared CSS) — all changes are scoped to Home.razor.css. Preserve every color/font/decoration; this phase changes where columns break, nothing about how the page looks at desktop width.

Play-State Icon Normalization

Status: Phases 14 landed on 2026-06-06 (branches track-card-play-state-wave1, track-card-play-state-wave2, merged to dev).

Landed 2026-06-06.

Bound TrackCard.IsPlaying to real playback state instead of selection identity. In TracksView/TracksGallery, active track is now computed as PlayerService.IsPlaying && CurrentTrack?.Id == track.Id. Switched the card glyph from MusicNote to the PlayArrow/Pause vocabulary via IsPaused and OnPause parameters. Expanded TracksView.OnPlayerStateChanged to re-render on any state change, not only on !IsLoaded — ensures the gallery correctly reflects pause, play, track-change, and end-of-playback transitions.

Component changes:

  • TrackCard.razor — added [Parameter] bool IsPaused, [Parameter] EventCallback OnPause parameters; removed MusicNote icon; now conditionally renders PlayArrow when not playing or Pause when playing.
  • TracksView.razor — removed _selectedTrack field (selection now fully derived from service); removed _clickCount, _lifecycleStatus, TestInteractivity dev scaffolding; OnPlayerStateChanged now calls StateHasChanged() unconditionally instead of only on !IsLoaded.
  • TracksGallery.razor — removed internal SelectedTrack mutation and StateHasChanged calls on play click; now fully controlled by parent; SelectedTrack parameter is read-only.

Architecture notes:

  • Resolves the reported bug: gallery card now shows correct play/pause icon reflecting actual playback state.
  • Enabling pause affordance on cards required extending TrackCard with IsPaused + OnPause, preserving the component's presentational contract (stays parameter-driven, lives in shared library).
  • TracksView.OnPlayerStateChanged subscription pattern unchanged; expansion from selective to unconditional re-render ensures high-frequency state changes (like spectrum animation or per-sample progress) do not cause visual lag in the gallery.

Phase 2 — Collapse dual selection state (SRP, prevents regression)

Landed 2026-06-06.

Eliminated divergence between TracksView._selectedTrack and PlayerService.CurrentTrack. TracksGallery is now fully controlled — the parent supplies and owns the active-track identity via parameter binding. Selection state is single-sourced from the player service.

Component changes:

  • TracksGallery.razor — removed parameter-field write in HandlePlayClick; no longer calls StateHasChanged() on click. Raises SelectedTrackChanged callback for the parent to route.
  • TracksView.razor — removed _selectedTrack backing field and its local mutation.

Architecture notes:

  • Resolves the secondary defect: gallery's notion of "active track" can no longer lag the player.
  • TracksGallery now a pure presentational component (reads SelectedTrack, raises SelectedTrackChanged, renders); all state derivation lives in the parent or the service.

Phase 3 — Introduce the single transport-state resolver (DRY)

Landed 2026-06-06.

Introduced a unified glyph-mapping source: PlaybackIcons.Resolve() static method in DeepDrftPublic.Client/Helpers/PlaybackIcons.cs. This is the sole function responsible for mapping (IsPlaying, IsPaused, trackId?, CurrentTrackId?) to the correct transport icon (PlayArrow, Pause, or null). Replaces all hand-rolled ternaries across TrackCard, PlayerControls, and other surfaces.

New code (DeepDrftPublic.Client/Helpers):

  • PlaybackIcons.cs — static Resolve(bool isPlaying, bool isPaused, long? trackId, long? currentTrackId) method returning (string? Icon, bool IsActive, bool IsPaused) tuple. Icon mapping is the single source of truth.

Component changes:

  • PlayerControls.razor(.cs)IsPlaying parameter removed from the AudioPlayerBar → PlayerTransportZone → PlayerControls chain. Instead, PlayerControls now subscribes to IPlayerService.StateChanged directly and calls PlaybackIcons.Resolve() to determine which icon to render and whether buttons are enabled/disabled.
  • TrackCard.razor — consumes the tuple returned by PlaybackIcons.Resolve() to set Icon, IsActive (CSS class for highlighting), and Disabled state on the FAB.

Architecture notes:

  • Eliminates the three-way duplication of "which icon for this state" logic.
  • Icon vocabulary is now standardized across all surfaces (PlayArrow/Pause pair, no MusicNote).
  • Future surfaces (queue list, now-playing chip, etc.) call the same Resolve() function instead of re-implementing the mapping.

Phase 4 (optional, deferred) — Promote to a PlayStateIcon component

Landed 2026-06-06.

Created a new PlayStateIcon.razor component in DeepDrftPublic.Client/Controls/ that encapsulates subscription + icon mapping + rendering. Rather than each surface calling PlaybackIcons.Resolve() and threading icons through parameters, surfaces now drop in <PlayStateIcon /> and the component handles cascading, state subscription, and icon selection in one place.

New component (DeepDrftPublic.Client/Controls/PlayStateIcon.razor):

  • Injects IPlayerService and subscribes to StateChanged on mount.
  • Cascades [CascadingParameter] DarkModeSettings DarkMode for theming.
  • Renders an icon button (or FAB) with the correct glyph via PlaybackIcons.Resolve().
  • Forwards Disabled parameter to the rendered MudIconButton/MudFab.
  • Raises OnClick callback when user clicks.

Component changes:

  • PlayerControls.razor — refactored to render its play/pause button via <PlayStateIcon /> instead of a parameter-driven button. IsPlaying parameter removed from the component signature.
  • The AudioPlayerBar → PlayerTransportZone → PlayerControls chain no longer threads IsPlaying/IsPaused down; subscription happens inside PlayStateIcon.

Architecture notes:

  • PlayStateIcon handles the seam between IPlayerService (source of truth) and transport-icon rendering (presentation). This was the third surface (after TrackCard and PlayerControls); Phase 4 was triggered by the appearance of the third call site.
  • Reduces parameter threading in the component tree (no more passing state flags through intermediate layers).
  • New surfaces that need play/pause icons (queue list, hover-row play button, etc.) now have a reusable, off-the-shelf component instead of re-implementing subscription and mapping.

WaveformSeeker Wave 3 — CMS PreProcessing panel

Status: W3 (CMS track-preprocessing panel) refactored on 2026-06-05 (branch waveform-w3-cms, merged to dev).

W3 — CMS PreProcessing panel

Landed 2026-06-05. Refactored 2026-06-05.

Implemented the CMS surface for on-demand waveform profile generation. Initial implementation created a new /tracks/preprocessing page; refactored to fold the preprocessing panel into TrackList.razor as a second MudTabPanel alongside the existing Tracks tab.

API endpoints (DeepDrftAPI):

  • GET api/track/waveform-status (ApiKey) — returns WaveformStatusDto[] with per-track profile existence (one entry per track in the database, indicating whether a profile sidecar exists in the vault).
  • POST api/track/{trackId}/waveform (ApiKey) — triggers on-demand profile compute and store for an existing track. Skips if profile already exists; errors surface gracefully (no profile → HTTP 404, track not found → HTTP 400).

Models (DeepDrftModels):

  • WaveformStatusDto — carries TrackId, EntryKey, TrackName, HasProfile boolean, and metadata for display/sorting.

CMS service (ICmsTrackService / CmsTrackService in DeepDrftManager):

  • GetWaveformStatusAsync() — service method wrapping the api/track/waveform-status call; returns Result<WaveformStatusDto[]> for error handling.
  • GenerateWaveformProfileAsync(entryKey) — service method wrapping the per-track generation endpoint; returns Result<bool> (success → true, profile already exists → true, error → false with result code).

CMS UI (DeepDrftManager/Components/Pages/Tracks/TrackList.razor):

  • Added "Preprocessing" MudTabPanel as the second tab in TrackList.razor, alongside the existing "Tracks" tab.
  • Table layout within the panel: track name, artist, "Profile Status" indicator (✓ or ○), with a per-row Generate button.
  • Sequential "Generate All Missing" bulk action button — iterates tracks with HasProfile == false, calls GenerateWaveformProfileAsync, shows progress. On completion, refreshes the table.
  • The standalone TrackPreProcessing.razor page at /tracks/preprocessing was eliminated; the page route is no longer exposed.
  • Nav link to preprocessing removed from Index.razor dashboard (consolidation makes a separate link unnecessary; the tab is discoverable from TrackList.razor).

Architecture notes:

  • Waveform generation on-demand (not automatic on upload like in W1) is intentional: Wave 1 profiles were computed for all future-uploaded tracks; Wave 3 adds a retroactive tool to populate profiles for existing tracks uploaded before Wave 1. The bulk action supports batching.
  • Service calls are fire-and-forget-result, not throw-on-error — GenerateWaveformProfileAsync returns a Result for the caller to inspect. This matches the FileDatabase philosophy (errors in compute/store are swallowed at the service boundary, callers check return values).
  • Profile endpoint uses the same WaveformProfileService that computes profiles during upload — no new algorithm or storage path introduced. CMS can only trigger on-demand what the upload path does automatically.
  • HTTP cache headers are deferred (same as W1-T2). Each api/track/waveform-status call lists all tracks and their current state; this is acceptable for the admin surface where refreshes are infrequent.
  • Consolidation rationale: Folding the preprocessing panel into TrackList reduces UI fragmentation — track management (list, add, edit, delete, preprocess) lives in one cohesive view rather than split across separate pages. The tab structure keeps preprocessing distinct from the main track listing without requiring a dedicated route.

WaveformSeeker Wave 2 — DOM seekbar + Interop module

Status: W2 (WaveformSeeker component) landed on 2026-06-05 (branch waveform-w2-seeker, pending merge to dev).

W2 — WaveformSeeker component (seekbar replacement)

Landed 2026-06-05.

Implemented the interactive WaveformSeeker component: a bar-chart-styled seekbar replacing MudSlider in PlayerSeekZone, with DOM-rendered progress split via CSS and lazy-loaded pointer-capture drag interop.

Component changes (DeepDrftPublic.Client/Controls/AudioPlayerBar):

  • WaveformSeeker.razor (+ .cs, .css) — new component consuming WaveformProfile double[]? and Duration, rendering bars as DOM elements with clip-overlay progress. Single CSS variable (--seek-position) changes per seek gesture; no per-bar re-render.
  • Pointer-capture drag wired via waveformSeeker.js (ES module, lazy-loaded). Calculates seek target from click/drag position and invokes OnSeekRequested callback (delegates to IPlayerService.SeekAsync).
  • Flat floor-height fallback when profile is unavailable — seek gesture always works, with or without loudness data.
  • PlayerSeekZone.razor — now hosts WaveformSeeker in place of the removed MudSlider placeholder.

Interop changes (DeepDrftPublic/Interop/audio/):

  • New waveformSeeker.ts module (separate from the TS audio bundle) — PointerCaptureHandler class managing pointerdown / pointermove / pointerup lifecycle. Compiled to waveformSeeker.js in wwwroot/js/audio/.
  • Module loaded on first use (not bundled with audio stack) to defer its parse cost until the player is expanded and the seekbar is visible.

.gitignore scoping:

  • Added scoped negation to track hand-authored waveformSeeker.js alongside existing TS-output ignore rule — allows the compiled JS to be committed for fast startup without committing intermediate TS compiler outputs.

Service changes (IPlayerService / AudioPlayerService / StreamingAudioPlayerService):

  • New WaveformProfile double[]? property added to service interface and implementations.
  • Fetched fire-and-forget on track load via GetWaveformProfileAsync(trackId, cancellationToken) — existing HTTP call from W1-T2.
  • Cancellable via the track-reset flow (same cancellation token that stops spectrum animation).
  • Cleared on reset with all other track state.

Testing:

  • Manual verification: seekbar renders flat when profile unavailable; dragable when profile present; CSS clip-overlay tracks seek position correctly.

Architecture notes:

  • WaveformSeeker does not re-fetch the profile — it consumes the same IPlayerService.WaveformProfile fetched during track load. No additional HTTP round-trip per seek gesture.
  • Interop module (waveformSeeker.js) is independent of the audio playback stack — can be updated or replaced without touching audio scheduling logic.
  • Pointer-capture semantics ensure seek is responsive even when the browser's event queue is saturated by animation frames.
  • Flat fallback ensures seek gestures always work, even on tracks with no profile data (uploaded before W1, or on profile-generation failure).

WaveformSeeker Wave 1 — Loudness profile + layout refactor

Status: W1-T1 (backend loudness computation), W1-T2 (HTTP transport), and W1-T3 (player layout refactor) landed on 2026-06-05.

W1-T1 — Backend waveform loudness profiling

Landed 2026-06-05.

Implemented Phase 1 of the WaveformSeeker feature (product-notes/spectrum-seeker.md): loudness-profile computation and storage for preprocessed waveform data.

Backend changes (DeepDrftContent):

  • Added ILoudnessAlgorithm strategy interface for swappable loudness computation.
  • Implemented RmsLoudnessAlgorithm — first loudness algorithm using root-mean-square; future LUFS implementation swaps in via the same interface without touching service, wire format, or storage.
  • WaveformProfileService — computes peak-normalized loudness profile from PCM WAV (one linear buffer pass), buckets by time slice, normalizes to [0,1], stores as byte-quantized sidecar in new profiles vault (FileDatabase MediaFileVault).
  • WaveformProfileOptions — config-bound options object carrying BucketCount (default 512) and future algorithm-selection knobs.

Integration changes (DeepDrftAPI):

  • Wired WaveformProfileService into UnifiedTrackService.UploadAsync — profile computed on upload, stored immediately, failure silently swallowed (consistent with FileDatabase philosophy in CLAUDE.md).

Models (DeepDrftModels):

  • WaveformProfileDto — carries quantized profile data; format independent of algorithm or bucket count.

Testing (DeepDrftTests):

  • 4 new unit tests: RMS algorithm correctness against known-good PCM samples, swappable-algorithm contract (two strategies swap cleanly), and integration with WaveformProfileService.

Architecture notes:

  • Profile is derived binary content; stored in FileDatabase vault sidecar per CLAUDE.md principle ("binary content lives in the vault").
  • Loudness measure is an abstraction (not hardwired RMS) — RMS→LUFS future change requires only a new ILoudnessAlgorithm implementation, no refactoring of service, component, or wire format.
  • No external audio-processing dependency pulled in for RMS — reuses existing PCM parser from AudioProcessor.
  • Cost: one linear pass over PCM buffer at upload (few hundred ms for typical WAV); never on playback path.

W1-T2 — Waveform profile HTTP transport

Landed 2026-06-05.

Implemented Phase 2 of the WaveformSeeker feature: HTTP transport layer for waveform profile data from backend to client, enabling client-side display of loudness profiles in future seeking UI.

API endpoint (DeepDrftAPI):

  • New GET api/track/{trackId}/waveform endpoint — unauthenticated, returns WaveformProfileDto (base64-encoded quantized bytes + BucketCount) on success, 404 if track or profile not found.
  • Leverages existing WaveformProfileService to load profile from vault on demand.
  • No authentication required — mirrors GET api/track/{id} streaming policy (public audio access).

Proxy forward (DeepDrftPublic):

  • Thin buffered forward in TrackProxyController — proxies request from client to DeepDrftAPI waveform endpoint with same path parameters.
  • Preserves error semantics: 404 from API passes through to client; network errors surface as HTTP errors.

HTTP client (DeepDrftPublic.Client):

  • New TrackMediaClient.GetWaveformProfileAsync(trackId, cancellationToken) method on the content HTTP client.
  • 404 response maps to Result.Failure (fail-result signal for WaveformSeeker to render flat fallback).
  • Network/timeout errors map to separate Result.Failure with distinct code.
  • Callsite can discriminate via result error code whether to retry (transient) or render fallback (not found).

Architecture notes:

  • Transport layer is independent of loudness algorithm (W1-T1) — client receives opaque quantized bytes; future algorithm changes on backend do not affect wire format, as long as BucketCount is included.
  • HTTP caching via ETag/Last-Modified is deferred to Phase 2 optimization work.
  • Profile loading from vault is on-demand (not pre-cached in memory) — load cost amortizes across all requests to the same track.
  • 404 handling unambiguous: client renders flat fallback, distinguishing "track has no profile" from "track not found" via error code.

W1-T3 — Player layout refactor (SpectrumVisualizer relocation + VolumeZone rename)

Landed 2026-06-05.

Implemented Phase 3 of the WaveformSeeker feature: architectural layout move separating live-spectrum visualization from loudness-over-time seeking.

Conceptual split:

  • Live-spectrum (FFT frequency bars, SpectrumVisualizer) moved from PlayerSeekZone → stacked above the volume slider in new VolumeZone. Conceptually with the output level.
  • Static loudness-over-time (future WaveformSeeker) takes over the seek zone. Conceptually with transport position.

Component changes (DeepDrftPublic.Client/Controls/AudioPlayerBar):

  • VolumeControls.razor → renamed VolumeZone.razor for symmetry with transport and seek zones; now a vertical stack hosting SpectrumVisualizer above the volume slider.
  • SpectrumVisualizerBucketCount parameter defaulted to 24 buckets (down from 32) to fit the narrow volume cluster; set flex-shrink: 0 to pin the spectrum to a fixed footprint above the volume control.
  • PlayerSeekZone.razorSpectrumVisualizer block removed; placeholder for future WaveformSeeker component.

CSS changes (AudioPlayerBar.razor.css):

  • Adjusted volume cluster width constraints to accommodate the 24-bucket spectrum stacked above.
  • Responsive layout unchanged at 600px breakpoint (single-row transport/volume with full-width seek below on narrow; same 3-zone layout on wide).

Scope:

  • Pure layout move; zero change to spectrum animation lifecycle, player logic, or seek gesture handling.
  • Both AudioPlayerBar and SpectrumVisualizer components affected.
  • Build clean: 0 errors, 0 new warnings.

Notes for future work:

  • PlayerSeekZone is now ready for the WaveformSeeker component (W1-T4/Phase 4 onwards).
  • Volume cluster can comfortably accommodate 24 FFT bars; 32 would cause visual cramping (why the override exists).
  • Spectrum visualization lifecycle (subscription to StateChanged, animation via AudioInteropService.StartSpectrumAnimationAsync) unchanged — only position in the DOM tree changed.

Phase 2 — Product surface: player and theming

Status: Track card CSS scoping landed on 2026-06-05. Track card glass theming landed on 2026-06-05. AudioPlayerBar responsive unification and SpectrumVisualizer fix landed on 2026-06-05. Track view CSS consolidation landed on 2026-06-05.

Track Card CSS Scoping

Landed 2026-06-05.

Moved track card rules from the global stylesheet into an isolated scoped stylesheet, eliminating style leakage and enabling independent maintenance of the component's appearance.

CSS changes:

  • DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §8 — removed all track card rules (.deepdrft-track-card-*, .deepdrft-track-title, .deepdrft-track-artist, .deepdrft-track-meta); replaced with a pointer comment directing readers to TrackCard.razor.css.
  • DeepDrftShared.Client/Components/TrackCard.razor.css — created new scoped stylesheet with all card rules: container styling, text-colour hierarchy (title, artist, meta), theme-variant selectors (.deepdrft-theme-dark / .deepdrft-theme-light), and glass background + border styling.
  • Applied ::deep pseudo-selector to the three MudText text-color rules (deepdrft-track-title, deepdrft-track-artist, deepdrft-track-meta) so CSS isolation doesn't suppress colour overrides on MudBlazor elements.
  • Eliminated all theme-variant selectors in favour of a single-vocabulary colour scheme: navy-glass fallback, --deepdrft-white title, --deepdrft-green-accent artist, rgba(250,250,248,0.45) meta. Matches the NowPlayingCard aesthetic.
  • DeepDrftShared.Client/Components/TracksGallery.razor.css — moved .deepdrft-track-gallery-item-center layout rule from global stylesheet into scoped CSS alongside the existing gallery container rules.

Scope:

  • Affected components: TrackCard.razor (shared, consumed by public site and CMS) and TracksGallery.razor (shared).
  • CSS in DeepDrftPublic/wwwroot/styles/deepdrft-styles.css (global) and two scoped stylesheets.
  • Build clean: 0 errors, 0 new warnings.

Architecture notes:

  • CSS isolation now protects track card rules from accidental mutation by unrelated global changes.
  • Light-mode visual is now consistent: single vocabulary eliminates the three-green collision and establishes a stable text hierarchy (off-white title → muted artist → fainter meta).
  • Scoped stylesheet pattern mirrors existing usage in other components (AudioPlayerBar.razor.css, NowPlayingCard.razor.css), establishing a consistent maintenance model.

Track View CSS Consolidation

Landed 2026-06-05.

Implemented CSS consolidation and hierarchy fixes across three components: removed dead layout rules, unified horizontal inset ownership, and resolved the three-green collision in dark mode by demoting artist text and changing the genre chip variant.

Component changes:

  • DeepDrftPublic.Client/Pages/TracksView.razor — removed dead tracks-page-wrapper class and associated inert flex/height/padding rules; MudContainer now owns horizontal inset via MaxWidth.Large.
  • DeepDrftShared.Client/Components/TracksGallery.razor.css — reduced to box-sizing: border-box; removed redundant padding and inert height constraint.
  • DeepDrftShared.Client/Components/TrackCard.razor — changed genre chip from Variant.Filled to Variant.Outlined to distinguish it from the play FAB.

CSS changes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §8):

  • Text color rules restructured: base color: inherit, both dark and light treatments guarded under .deepdrft-theme-dark / .deepdrft-theme-light ancestors at 0,2,0 specificity.
  • Artist text demoted from green-accent to rgba(250,250,248,0.65) in dark mode (leaving green as a purely accent/interactive signal — FAB and chip border).
  • Meta text (album/year) at rgba(250,250,248,0.45) in dark mode.
  • Genre chip treatment now supports outlined styling (borders + text only, no filled ground).

Scope:

  • CSS in deepdrft-styles.css and scoped stylesheets for TracksView.razor and TracksGallery.razor.
  • Both DeepDrftPublic.Client and DeepDrftShared.Client components affected.
  • Build clean: 0 errors, 0 new warnings.

Architecture notes:

  • Resolved the three-green visual hierarchy collapse (artist + genre chip + play FAB all rendered the same saturated green). Now: title off-white, artist muted, genre = outlined green tag, FAB = solid green action — a clear three-tier hierarchy matching NowPlayingCard vocabulary.
  • Consolidated horizontal inset ownership to MudContainer (removes duplicate paddings that stacked across three layers).
  • Removed inert flex-grow and height rules that encoded a sticky-footer intent that was not actually achieved; page layout via normal block flow is cleaner.

Status:

Track Card Glass Theming

Landed 2026-06-05.

Aligned TrackCard component visual language with the NowPlayingCard aesthetic via glass background + text hierarchy. Two coordinated changes:

Razor changes (DeepDrftShared.Client/Components/TrackCard.razor):

  • Removed mud-theme-secondary class and Color="Color.Surface" attributes from all four MudText elements, handing color control to CSS.
  • Added semantic class hooks: deepdrft-track-title (track name), deepdrft-track-artist (artist), deepdrft-track-meta (album and release year).
  • Changed MudCard Elevation="4"Elevation="0" to align with glass-panel vocabulary (no drop shadow).

CSS changes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §8):

  • Dark theme: navy-glass fallback panel (color-mix(in srgb, var(--deepdrft-navy) 55%, transparent) + backdrop-filter: blur(8px) + translucent border), matching NowPlayingCard glass vocabulary.
  • Text hierarchy (dark): title in off-white, artist in moss-green accent, meta in muted off-white — mirrors the NowPlayingCard hierarchy.
  • Content scrim behind text (dark): dark navy gradient to guarantee legibility over both glass fallback and album art.
  • Light theme: subtle navy-tint fallback on off-white, light text inherits body colour for legibility.
  • Glass border on card container (dark): 1px solid rgba(250, 250, 248, 0.12) for aesthetic consistency.

Scope:

  • TrackCard component in shared DeepDrftShared.Client consumed by both public site and CMS.
  • CSS in DeepDrftPublic/wwwroot/styles/deepdrft-styles.css (public site only, not loaded by CMS).
  • Build clean: 0 errors, 0 new warnings.

Notes for future work:

  • Genre chip text still uses Color.Primary (moss-green); it now sits alongside moss-green artist text. Consider a distinct genre-chip treatment (3a) in future polish work.

Status: AudioPlayerBar responsive unification and SpectrumVisualizer fix landed on 2026-06-05.

AudioPlayerBar Responsive Unification

Landed 2026-06-05.

Collapsed the two divergent Razor trees in AudioPlayerBar.razor (@if (_isDesktop) / @else) into a single markup tree where CSS — not a runtime breakpoint flag — drives the responsive layout. Removed IBrowserViewportService, the _isDesktop field, OnAfterRenderAsync, and the viewport subscription/unsubscription from the code-behind.

Structural changes:

  • Single .player-layout flex container (in AudioPlayerBar.razor.css) replaces the dual-branch conditional. Three children (PlayerTransportZone, VolumeControls, PlayerSeekZone) in source order; media query at 600px (Sm breakpoint) reorders via CSS order property and forces SeekZone to full-width below the transport/volume row on narrow viewports.
  • PlayerTransportZone flips its internal axis (vertical ↔ horizontal) via scoped CSS override of MudStack flex-direction at the 600px boundary — no parameter added to the component.
  • ::deep prefix removed from MudBlazor component-class selectors in PlayerTransportZone.razor.css now that axis is purely CSS-driven and no runtime flag determines structure.
  • SpectrumVisualizer bars now appear on first expand — fixed by subscribing to the multicast StateChanged event (same pattern used by AudioPlayerBar), ensuring animation is initialized after mount.

Scope:

  • Unified responsive layout (desktop/mobile branches merged into single tree).
  • Both AudioPlayerBar and SpectrumVisualizer components affected.
  • Build clean: 0 errors, 0 new warnings.

Notes for future work:

  • First-render layout flash eliminated by construction (CSS media query evaluates at paint, not async subscription).

Track Card Plain-Shell Refactor

Landed 2026-06-05.

Eliminated !important declarations from track card CSS by replacing MudBlazor surface components with plain HTML. Implemented per product-notes/track-card-css-architecture.md Option A.

Razor changes (DeepDrftShared.Client/Components/TrackCard.razor):

  • MudCard<div class="deepdrft-track-card-container">
  • Fallback MudPaper<div class="deepdrft-track-card-fallback">
  • MudCardContent<div class="deepdrft-track-card-content">
  • MudText, MudChip, MudFab unchanged.

CSS changes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §8):

  • Removed four !important declarations from .deepdrft-track-card-container, .deepdrft-track-card-fallback base, and the dark/light theme-scoped variants.
  • Plain single-class selectors now win by cascade without !important; theme-scoped rules use normal specificity hierarchy.

Scope:

  • TrackCard component in shared DeepDrftShared.Client consumed by both public site and CMS.
  • CSS in DeepDrftPublic/wwwroot/styles/deepdrft-styles.css (public site only).
  • Build clean: 0 errors, 0 new warnings.

Notes for future work:

  • Plain-div shell re-enables CSS isolation as an option (a TrackCard.razor.css would now work against the shell divs). Section 8's public-only scoping remains convenient; isolation is optional for future polish.
  • Removes the structural mismatch of using a Material surface component (MudCard/MudPaper) solely as a layout shell. TrackCard now mirrors the construction of NowPlayingCard (plain divs + themed CSS).

Track Detail Page (/track/{entryKey})

Status: Landed on 2026-06-06 (branch track-detail-page, merged to dev). Cover art integration completed on 2026-06-08.

A focused, editorial single-track view in DeepDrftPublic.Client. The track gallery answers "what is in the library"; this page answers "tell me about this track" — full metadata, cover art, and a single prominent play affordance, styled to feel like a record-sleeve back-cover rather than a form. Link-only for now (reached from a gallery card / Now Playing), not a top-level nav entry.

Implemented solution

Components (DeepDrftPublic.Client/Pages/):

  • TrackDetail.razor + TrackDetail.razor.cs — routed at @page "/track/{EntryKey}" with @rendermode InteractiveWebAssembly. Three render states (loading skeleton, loaded layout, 404 not-found) driven by TrackDetailViewModel flags. Cascades IStreamingPlayerService for play-affordance wiring. Subscribes to PlayerService.StateChanged to keep the play button label in sync with live transport state.

ViewModel (DeepDrftPublic.Client/ViewModels/):

  • TrackDetailViewModel — scoped, registered in Startup.ConfigureDomainServices. Depends on ITrackDataService (render-mode-agnostic seam, existing). Properties: Track (loaded DTO), IsLoading, NotFound. Single Load(entryKey) command idempotent per route, fully resetting all three flags on each call to prevent stale track bleed on navigation.

DI registration (DeepDrftPublic.Client/Startup.cs):

  • TrackDetailViewModel registered scoped.

UI layout:

  1. Subtle back-link ← All tracks to /tracks, muted low-emphasis text affordance.
  2. Large square cover art block — displays album art via a MudPaper div with background-image: url('api/image/{entryKey}') when ImagePath is present; falls back to placeholder themed MudPaper with Album glyph when cover unavailable.
  3. Title (TrackName, display-serif h3) / artist (h6, primary accent) masthead.
  4. Prominent Play button under masthead with state-reactive label ("Play" / "Pause" / "Resume" keyed to current track and playback state via PlayerService subscription).
  5. MudDivider separator.
  6. Optional-field metadata block (Album, Genre, ReleaseDate) — definition-row layout, rendered only if non-null; all three omit silently if unavailable.
  7. Skeleton loading state matching the loaded layout silhouette.
  8. 404 messaging on not-found.

CSS classes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §14):

  • deepdrft-track-detail-container — centered single column, max-width, auto-margins, vertical padding.
  • deepdrft-track-detail-cover — square aspect-ratio frame, rounded, subtle shadow/border (light/dark theme-aware), overflow: hidden for clean image crop.
  • deepdrft-track-detail-cover-art — applied to MudPaper div; sets background-size: cover, background-position: center for responsive fill within the cover frame.
  • deepdrft-track-detail-masthead — title/artist spacing, display-serif via existing deepdrft- font classes.
  • deepdrft-track-detail-meta — metadata block rhythm, small-caps muted labels.
  • deepdrft-track-detail-back — back-link affordance, muted color, hover treatment.

Inbound links wired (DeepDrftShared.Client/Components/TrackCard.razor):

  • Cover block and title/artist are now display:contents anchors to href="/track/{track.EntryKey}", making the entire card clickable to the detail page.
  • Play button on the card untouched (still functions independently for gallery playback).

Architecture notes:

  • Render mode InteractiveWebAssembly (server prerender → WASM hydrate) mirrors TracksView consistency.
  • TrackDetailViewModel is scoped (per-instance), not singleton — navigating between /track/A and /track/B reuses the same scoped instance, so Load must fully reset state to prevent cross-navigation bleed.
  • Play button implements the same PlayerService.StateChanged subscription pattern as TracksView — mandatory for label coherence when the dock bar drives state.
  • Cover-art integration (2026-06-08): the page now displays album art via a MudPaper div with background-image: url('api/image/{entryKey}') when ImagePath is present; a placeholder with the Album glyph renders when unavailable. CSS background rendering degrades gracefully (blank surface) if a vault entry is missing.
  • Page is link-only navigation (not in the header MenuPages); reachability depends on inbound links from TrackCard and Now Playing surfaces, which were wired simultaneously.

Status: Desktop AudioPlayerBar redesign landed on 2026-06-04.

Desktop AudioPlayerBar — migrate to MudBlazor theme system

Landed 2026-06-04.

Desktop branch of AudioPlayerBar.razor migrated off dead CSS palette tokens (--charleston-*, --lowcountry-*, --deepdrft-theme-* — none of which are defined in the live stylesheet) onto the active MudBlazor theme system. This was simultaneously a bug fix (player styling broken against the current palette) and a structural redesign.

Structural changes:

  • .player-backdrop div replaced with MudPaper Elevation="8" — surface colour now derives from --mud-palette-surface via the live theme, and flips automatically with dark mode (off-white in light, navy in dark).
  • Three new zone sub-components extracted: PlayerTransportZone (left transport cluster), PlayerSeekZone (centre seek+spectrum, owns the seek pointer-handler logic), PlayerWindowControls (minimize/close buttons). These remove duplication (seek handlers no longer inline-copied) and name the layout zones explicitly.
  • MudStack replaces all raw <div class="d-flex gap-*"> throughout the desktop branch and sub-components (PlayerControls, VolumeControls, TimestampLabel).
  • SpectrumVisualizer bar colour fixed: var(--mud-palette-primary) replaces the undefined --deepdrft-theme-secondary token.
  • Minimized dock replaced with MudFab Color="Color.Primary" — rounded button picking up themed primary colour with no hand-rolled gradient.
  • AudioPlayerBar.razor.css shrunk from ~176 lines (mostly dead-token theming) to ~74 lines (geometry and positioning only).

Scope:

  • Desktop branch only (@if (_isDesktop)). Mobile branch unchanged by design.
  • Build clean: 0 errors, 0 new warnings.

Notes for future work:

  • Mobile branch is also currently broken against the live palette for the same reason (spectrum bars + shared dead-token rules have no colour). A companion migration for mobile is implied but out of scope for this task — marked for future Phase 2 work.

Deployment Infrastructure

Status: CD pipeline infrastructure landed on 2026-06-04.

CD pipeline infrastructure (Gitea workflows + remote host installer)

Landed 2026-06-04.

Continuous deployment infrastructure for DeepDrftHome dual-app deployment. Consists of four Gitea workflows (.gitea/workflows/) — deploy-public.yml, deploy-manager.yml, deploy-api.yml, package-install.yml — all triggered by dev branch (beta) and master branch (prod) pushes, path-filtered to deploy only on changes to the affected service and its dependencies. Five installer scripts (deploy/) — install.sh (one-shot host provisioner), bootstrap.sh (curl-and-run entry point), ssh-wrapper.sh (forced-command dispatcher), three deploy-*.sh per-service deployment scripts — plus systemd service templates (deploy/systemd/) and nginx vhost templates (deploy/nginx/), and credential template files (deploy/credentials/). One auxiliary setup script setup-step10-creds.sh for interactive credential entry on the host. The installer creates users, directories, systemd services, PostgreSQL databases, nginx vhosts, and loads credential files via systemd LoadCredential= into the credential sandbox. The deploy scripts swap binaries in-place, run the EF migrations bundle for the API metadata database, and restart services without touching persistent vault data. Enables hands-off pushes to beta and prod with full CI/CD orchestration.


Two-app split Wave 2 — Phase 4

Status: Phase 4 (project rename) landed on 2026-05-19.

Phase 4 — Two-app split: rename DeepDrftWebDeepDrftPublic

Landed 2026-05-19.

Renamed DeepDrftWeb to DeepDrftPublic and DeepDrftWeb.Client to DeepDrftPublic.Client across all project files, .csproj files, namespace declarations, using directives, solution file, and deploy scripts. Updated all references in CLAUDE.md agent guidance to reflect the new names. Also updated prior references to DeepDrftWeb.Services to DeepDrftData to align with the Phase 2 library rename. The solution builds cleanly with all endpoints functional.


CMS Wave 1 — Auth + scaffolding + parity

Status: All sub-items landed on 2026-05-18.

W1.0 DeepDrftContext Postgres migration

Landed 2026-05-18.

Rewrite all existing EF Core migrations from SQLite to PostgreSQL. Update the DeepDrftWeb and DeepDrftCli connection strings in config. Migrate any existing data from ../Database/deepdrft.db to Postgres. Verify the existing api/track/page and api/track/{id} endpoints function against the new backend. This is a prerequisite for W1.2 (which also runs migrations for AuthDbContext against the same Postgres instance).

W1.1 DeepDrftCms RCL skeleton

Landed 2026-05-18.

Project created, added to solution, referenced from DeepDrftWeb. Empty Pages/Cms/Index.razor mounted at /cms returning a "CMS — under construction" placeholder, proving the mount works.

CMS RCL inlined into DeepDrftManager

Landed 2026-05-21.

The DeepDrftCms Razor Class Library has been inlined into DeepDrftManager and the standalone project deleted from the solution. All Razor pages, components, and layouts (CmsLayout, DeleteTrackDialog, TrackList, TrackNew, TrackEdit, and the CMS index page) now live directly in DeepDrftManager/Components/Pages/Cms/, DeepDrftManager/Components/Pages/Tracks/, DeepDrftManager/Components/Layout/, and DeepDrftManager/Components/Shared/. The DeepDrftManager.csproj no longer references the now-deleted DeepDrftCms project. DeepDrftManager/Program.cs no longer calls AddCmsServices() or references the CMS assembly. Solution builds cleanly with all CMS endpoints and pages functional.

W1.2 AuthBlocks integration + login

Landed 2026-05-18.

Reference Cerebellum.AuthBlocks, Cerebellum.AuthBlocks.Web, Cerebellum.AuthBlocks.Models from DeepDrftWeb; reference Cerebellum.AuthBlocks.Web from DeepDrftWeb.Client. Call AddAuthBlocks(...) in Program.cs with JWT secret/issuer/audience, Mailtrap email connection, Postgres connection string, and AdminUserSettings from environment/authblocks.json. Call await app.Services.UseAuthBlocksStartupAsync() post-build. Call app.MapAuthBlocks() to mount /api/auth/* routes. Add the AuthBlocksWeb assembly to AddAdditionalAssemblies so the bundled /account/login and /account/logout pages resolve. In DeepDrftWeb.Client.Startup, call AuthBlocksWeb.Client.Startup.ConfigureServices(builder.Services) for the prerender→WASM auth-state bridge. Add CreatedByUserId : long? column to TrackEntity via a nullable migration. Provision local Postgres (docker-compose) and document the dev setup. Includes CmsStealthRoutingHandler — a custom IAuthorizationMiddlewareResultHandler that returns 404 for any /cms/* hit that fails authorization, honouring the stealth-routing constraint: unauthorized access to admin routes returns 404, not 401 or redirect.


CMS Wave 1 (legacy section header for reference)

Status: All sub-items landed on 2026-05-18.

Goal was: A logged-in collective member can do everything the CLI does today, from a browser.

W1.3 CMS track list

Landed in CMS Wave 3.

/cms/tracks consuming the same GET api/track/page endpoint as the public gallery. Different rendering (table with admin affordances), same VM. No new SQL endpoint.

W1.4 CMS upload endpoint + add page

Landed in CMS Wave 3.

New POST api/cms/track on DeepDrftWeb (auth-gated, see §5 for the transport decision). /cms/tracks/new page wires InputFile to the endpoint. Note: Option B is confirmed — this requires a new POST api/track/upload endpoint on DeepDrftContent (raw WAV in, unpersisted TrackEntity out) in addition to the CMS page and controller.

W1.5 CMS delete endpoint + delete UI

Landed in CMS Wave 3.

New DELETE api/cms/track/{id} on DeepDrftWeb. Removes the SQL row and the vault entry; logs orphans if vault delete fails after SQL delete succeeds. Delete button + confirmation in the list and detail pages.

W1.6 CMS edit endpoint + edit page

Landed in CMS Wave 3.

New PUT api/cms/track/{id} (metadata only — no binary replacement in Wave 1). /cms/tracks/{id} page.


2.4 Web-side track upload

Landed in CMS Wave 1 (subsumed by CMS-PLAN.md).

The CLI is the only producer of tracks today. A web upload UI would pair with TrackService.AddTrackFromWavAsync and the existing PUT api/track/{id} (already [ApiKeyAuthorize]-protected).

  • Why it matters: Lowers the barrier to adding content. The collective can publish without shell access to the host.
  • Shape:
    • New page or modal on the web client, drag-and-drop file input.
    • Upload streams to a POST endpoint on DeepDrftWeb (not DeepDrftContent — the web host orchestrates the dual-write, then forwards bytes to content with the API key it already holds).
    • Authentication: this is the first user-facing action that needs to be gated. A new question — see open question below.
  • Prerequisite: Authentication model for the web side. Currently the site has no user concept. Cookie-with-shared-password? OAuth? Per-collective-member account? Decide before building the UI.
  • Open question: Same as above. This may also bring forward a wider session/identity decision that other features (favourites, listening history) will need eventually.
  • Constraint: Today's dual-write has no compensating rollback — if content-side succeeds and SQL-side fails, the audio is orphaned in the vault. The CLI inherits this; pushing this onto a web upload increases the rate at which orphans can occur. A simple DeadLetterLog of orphaned entryKeys (suggested in the audit) becomes more pressing once the web upload exists.

Phase 0 — Wireframe-driven home page redesign

Status: All sub-items landed on 2026-05-17.

A design wireframe (deepdrft-wireframe.html at the project root) is the source of truth for a full visual reskin of the public site. The current Home.razor is a MudPaper/MudGrid composition with a generic "purple-tint" feature card aesthetic that doesn't match the collective's intended voice. The wireframe replaces it with a layout-first, editorial design: 50/50 hero, frosted-glass nav, dark feature band, green origin/connect split, navy CTA banner with ghost-watermark, and an italic-serif accent treatment throughout.

Scope here is the home page and the chrome that wraps it (nav, layout container, theme palette, font loading). The track gallery (TracksView.razor), the audio player dock (AudioPlayerBar.razor), and the FileDatabase/streaming substrate are out of scope for Phase 0 — they keep working through the existing MudBlazor theme, which is being recoloured under them. The "Now Playing" card in the hero is a new surface that reads from the existing IPlayerService cascade; it is a view onto the player, not a replacement for the dock.

Phase 0 sub-items decompose into worktree-sized tracks. 0.1 is the foundation everything else inherits — land it first. 0.20.4 can proceed in parallel against that foundation. 0.5 is a follow-on tuning pass once the light theme is in.

0.1 Light palette + font system

  • What: Replace the "Charleston in the Day" PaletteLight in DeepDrftWeb.Client/Layout/MainLayout.razor with the wireframe palette (--white #FAFAF8, --navy #0D1B2A, --green #1A3C34, --green-accent #3D7A68, --muted #8A9BB0), expressed as MudBlazor PaletteLight properties. Update the corresponding CSS custom properties in DeepDrftWeb/wwwroot/styles/deepdrft-styles.css so the deepdrft-* utility classes still resolve. Add Geist Mono to the Google Fonts <link> in DeepDrftWeb/Components/App.razor. Upgrade the existing Cormorant link to Cormorant Garamond with the italic + 300/400/600 weight set used by the wireframe. Remove the Bodoni Moda link (and its --font-hero reference) if no remaining surface uses it.
  • Why it matters: Every other Phase 0 sub-item consumes these tokens. Fonts and palette landing first means 0.2/0.3/0.4 can render at intended fidelity from the moment they're built, not approximate-then-correct. The font swap is also the only Phase 0 change that affects HTML served by the host project (App.razor), so isolating it cleanly keeps the render-mode seam clear.
  • Shape:
    • MudBlazor palette mapping (light): Primary = navy, Secondary = green, Tertiary = green-accent, Background = white, Surface = white, AppbarBackground = "rgba(250,250,248,0.88)", AppbarText = navy, TextPrimary = navy, TextSecondary = muted, Divider = "rgba(13,27,42,0.10)", LinesDefault / TableLines to match. Semantic colours (Info/Success/Warning/Error) stay at MudBlazor defaults.
    • Typography block (light): H1H6 and a new wireframe-specific display class use Cormorant Garamond; Button / Default keep DM Sans; introduce a Subtitle1 / Caption family pointing at Geist Mono for label/eyebrow text.
    • CSS variables: rename or alias the existing --deepdrft-primary/--deepdrft-secondary/etc. to the wireframe palette in :root. Add --font-mono: "Geist Mono", monospace; and update --font-hero / --font-headers to "Cormorant Garamond", serif. Where the legacy palette has no wireframe equivalent (e.g. --deepdrft-quaternary warm gold), prefer mapping it to the closest wireframe colour rather than inventing a new one — the goal is convergence on the new vocabulary, not coexistence.
    • Font loading: a single Google Fonts link, ideally one combined request with family=Cormorant+Garamond:ital,wght@…&family=Geist+Mono:wght@…&family=DM+Sans:…. One round-trip, three families.
  • Prerequisite: None — this is the foundation.
  • Constraint: The dark palette ("Lowcountry Summer Nights") must stay functional after this change even if visually mismatched — 0.5 is the dedicated pass for re-harmonising it. Do not edit the dark palette in 0.1. The dark-mode cookie + PersistentComponentState round-trip described in CLAUDE.md must be preserved unchanged.

0.2 Frosted-glass top nav

  • What: Replace the current MudBlazor MudAppBar-based DeepDrftMenu.razor chrome (logo + nav stack + dark-mode toggle, default Material elevation) with the wireframe's fixed frosted-glass nav: 88% opacity off-white background, backdrop-filter: blur(18px), 1px navy-alpha bottom border, no elevation shadow, navy-on-white "Stream Now" CTA pinned right, nav links in Geist Mono uppercase with the muted-to-navy hover transition.
  • Why it matters: The nav sits across every page, so its visual language sets expectations for the rest of the site. The Material elevation + dropdown menu pattern is the strongest "this is a stock MudBlazor app" tell currently; replacing it is the single largest perceived-quality move of Phase 0.
  • Shape:
    • Keep DeepDrftMenu.razor as the file (the existing render-mode wiring and viewport-subscription mobile branch are reused) — rewrite the markup inside it.
    • Wrap a styled <nav> element (or MudAppBar with heavy CSS override) and bind nav links to Pages.AllPages. The link text should render via Geist Mono with the wireframe's letter-spacing and uppercase transform.
    • The "Stream Now" CTA is a new affordance — wire it to /tracks for now (it is functionally a "browse the gallery" action since live streaming isn't a Phase 0 surface).
    • Dark-mode toggle stays — the gas-lamp icon button moves to the right of the CTA. Confirm visual treatment works against both the frosted-white nav (light) and whatever the dark-mode nav becomes after 0.5.
    • Mobile branch: the MudMenu dropdown pattern persists, but the activator + items should adopt Geist Mono and the new colour vocabulary. No drawer.
  • Prerequisite: 0.1 (palette + Geist Mono load).
  • Constraint: The nav is rendered through MainLayout.razor and therefore participates in server prerender. backdrop-filter is CSS-only and renders identically in both passes, so this is safe — but any JS-driven scroll/show behaviour added later must be gated on OnAfterRenderAsync. IBrowserViewportService is already used here for breakpoints and must continue to work after the rewrite. Do not regress the dark-mode toggle wiring (DarkModeCookieService.ToggleDarkModeAsync → cookie → IsDarkModeChanged event up).

0.3 Split hero with live Now-Playing card

  • What: Replace the current centered MudPaper hero in DeepDrftWeb.Client/Pages/Home.razor with the wireframe's 50/50 split:
    • Left: eyebrow ("Charleston, South Carolina"), display title ("Deep / Drft" with italic green emphasis on "Drft"), italic-serif subtitle, body description, and the two CTAs (Start Streaming filled / Browse Tracks ghost). All entering via the existing fade-up CSS animation pattern with staggered delays.
    • Right: dark navy panel with three concentric pulsing rings (CSS keyframe pulse-ring), a frosted "Now Playing" card (label + blinking dot + track title + sub + animated waveform bars), and the stat row (47+ / 2 / ∞).
  • Why it matters: This is the page. Hero is what a first-time visitor sees, and it is the only sub-item that wires the new design back into the live audio system — making the design feel inhabited rather than decorative.
  • Shape:
    • Now-Playing data source: Home.razor consumes [CascadingParameter] IPlayerService Player (cascaded by AudioPlayerProvider from MainLayout). The card binds to Player.IsLoaded, Player.IsPlaying, Player.CurrentTime, Player.Duration. IPlayerService does not currently expose the selected TrackEntity as a public property — add IPlayerService.CurrentTrack { get; } (nullable TrackEntity) and surface the backing field in AudioPlayerService. Additive, no existing consumer is affected — implement it as part of this sub-item without a separate approval gate.
    • Empty state: when Player.CurrentTrack is null, render a placeholder ("Nothing playing — pick a track" or similar) inside the card with the same chrome but no waveform animation. The card is permanent layout, not conditional on selection.
    • Animated waveform bars: Phase 0 uses the wireframe's pure-CSS wave-dance keyframe animation with randomised --h-lo / --h-hi / --dur per bar — driven by no real audio data. A later phase can wire SpectrumAnalyzer data through AudioInteropService.GetSpectrumData() to drive bar heights, but that path is already used by SpectrumVisualizer.razor in the dock and duplicating it here is out of scope.
    • Stat row: static markup with hard-coded "47+", "2", "∞" and TODO comments. The first two could plausibly become real numbers (track count, member count from a future identity model) — flag those at the markup site for Phase 2/identity work to pick up.
    • Pulsing-ring decoration: three absolutely-positioned divs as in the wireframe, with the pulse-ring keyframe. These are decorative and live in deepdrft-styles.css or a Home.razor.css scoped stylesheet — pick scoped CSS for anything home-page-specific to keep the global stylesheet from accreting.
    • Render mode: Home.razor lives in DeepDrftWeb.Client/Pages/, so it is already WASM-interactive end-to-end. The cascading IPlayerService works in both server prerender (no track loaded → empty state) and post-WASM (live state). No OnAfterRenderAsync gymnastics needed.
  • Prerequisite: 0.1 (fonts + palette for the markup to render correctly).
  • Constraint: Do not introduce a second player implementation or a separate state store. The "Now Playing" card is a view onto the same IPlayerService instance the dock uses (see user_one_source_multiple_views). If the dock plays a track, the hero card reflects it; if the hero card eventually grows controls, those calls go through the same cascade. The hero's CTAs route to /tracks and (eventually) trigger Player.SelectTrack from there — they do not become a parallel selection surface.
  • What: Replace the remainder of Home.razor with five wireframe sections in order:
    1. Section divider (The Sound tag between horizontal rules).
    2. Sound section — Genres & Moods label, Every / Frequency / Explored title with italic green emphasis, body copy, 6-column genre grid (House / Techno / Trance / IDM / Progressive / Ambient) with the scaleX-from-left bottom border hover affordance.
    3. Dark features section — navy background, What We Offer label, 4-card feature grid (Lossless Audio Streaming, Live Sessions Broadcast, Studio Video Content, Growing Archive) with stroked SVG icons.
    4. Split origin + connect — green-panel origin copy on the left with a soft-circle decoration, white-panel "Stay Connected" on the right with Newsletter + Live Alerts option rows and a Subscribe Free CTA.
    5. Navy CTA banner with the ghost DRFT watermark, headline, sub, and dual CTAs (Explore the Archive filled-white / View Live Schedule outline-white).
    6. Footer with logo, link list, copyright. Replaces nothing today (there is no footer in the current layout) — add it inside MainLayout.razor so it appears site-wide, or inside Home.razor if Phase 0 wants it on the home page only. Recommend site-wide.
  • Why it matters: These sections are what carries the editorial voice. They are decorative-but-load-bearing — without them, the home page is just a hero floating in whitespace.
  • Shape:
    • Genre grid: static cards. Each genre-card is a Razor markup block (or a small <GenreCard /> component if the duplication grates). Phase 2.2 (album/genre views) will wire these to real filtered routes; for Phase 0, an href="#" placeholder is acceptable, flagged with a TODO: wire to /genres/{slug} in Phase 2.2 comment.
    • Features grid: the four cards mirror the existing copy on the current Home.razor ("High-Quality Streaming", "Live Sessions", "Video Content", "Growing Archive"). Keep the copy intent; reskin to the wireframe. Inline the four SVG icons from the wireframe (they are already 24-box viewBox stroked paths and fit DDIcons.cs if a static-icon home is preferred — but inline is fine for Phase 0; only promote to DDIcons if reuse appears).
    • Origin + Connect split: the origin copy is editorial — adapt the existing "Charleston, SC" copy from the current Home.razor to the new section. The Connect side has two non-functional rows for Phase 0: Newsletter and Live Alerts are decorative pending an identity/subscription system. Flag them.
    • CTA banner: the DRFT ghost watermark uses ::before with a 22rem font size — verify it doesn't trigger layout overflow on narrow viewports (the wireframe uses overflow: hidden on the parent; replicate that).
    • Footer: new site-wide affordance. Site root MainLayout.razor is the right home for it (after MudMainContent, before the closing MudLayout). Use Pages.AllPages for the link list to keep the source of truth in one place.
    • Scoped CSS: these sections are home-page-specific decorative styling. Use Home.razor.css (scoped stylesheet) for anything that doesn't generalise; reserve deepdrft-styles.css for things genuinely shared across pages.
  • Prerequisite: 0.1 (palette + fonts).
  • Constraint: The footer added to MainLayout.razor renders on every page, including /tracks. The dock is the bottom-fixed surface; the footer must be in the document flow above it. Confirmed: the AudioPlayerBar already starts minimized (_isMinimized = true) and expands only on track selection — footer coexistence is acceptable as-is. No suppression logic needed.

0.5 Dark theme harmony pass

  • What: Review the existing "Lowcountry Summer Nights" PaletteDark against the Phase 0 light palette and update it so the dark variant feels like a sibling of the new design vocabulary rather than the old one. The current dark palette is coral/sunset/firefly-gold over deep twilight — that may or may not still read as cohesive once the light side has been pulled to navy/green/off-white.
  • Why it matters: Dark mode is a first-class affordance (cookie-persisted, prerender-aware). If the dark theme reads as a different product after 0.10.4 land, the toggle becomes a surprise rather than a preference. This sub-item is the explicit budget for re-harmonising it instead of letting drift accumulate.
  • Shape: Confirmed: Option B (mirror). Rebuild the dark palette as a dark-navy ground — --navy as background, deeper navy as surface, --green-accent as primary accent, --white (#FAFAF8) as text. Visually consistent with the light theme; the "Lowcountry Summer Nights" coral/sunset identity is retired. Adjust contrast values so text and interactive targets meet WCAG thresholds on the darker ground — the light palette's tokens are a starting point, not a direct copy.
  • Prerequisite: 0.10.4 ideally landed so the harmony evaluation has the actual artefact to look at. Can run in a sketch worktree against 0.1 alone if speed matters.
  • Constraint: The dark-mode cookie + PersistentComponentState round-trip is untouched. Only the palette values in PaletteDark and the .deepdrft-theme-dark CSS-variable block change. Do not refactor the toggle, the cookie service, or the prerender bridge — those are tested and load-bearing.

Phase 0 deferred (not in scope)

These would naturally appear when scoping a redesign, and are explicitly not Phase 0:

  • Real "Now Playing" waveform from SpectrumAnalyzer. CSS-keyframe waveform is good enough for Phase 0. Wiring real spectrum data into the hero card duplicates work already done in the dock and is better folded into a future "shared spectrum hook" refactor.
  • Real stat-row numbers. Track count would need a GET api/track/count endpoint or a count column in the paged response; member count needs an identity model. Hard-coded with TODO is intentional.
  • Genre-filter routes. Genre cards are decorative in 0.4. Real /genres/{slug} is Phase 2.2 work.
  • Subscribe / Live Alerts functionality. Both rows are visual placeholders. Real subscription requires email collection + storage + an identity decision (see "Cross-cutting / not yet themed").
  • TracksView.razor reskin. The gallery has its own composition (TracksGalleryTrackCard) that deserves its own design pass, not a Phase 0 retrofit. It continues to work under the recoloured MudBlazor theme.
  • AudioPlayerBar.razor reskin. Same logic. The dock works against the new palette via MudBlazor tokens; a dedicated dock redesign is out of scope.
  • Animation library / scroll-triggered fades. The wireframe's fade-up is CSS-only with hard-coded delays. Anything richer (IntersectionObserver, framer-motion-equivalent) is post-Phase 0.