Files
deepdrft/DeepDrftPublic.Client/Controls/MixWaveformVisualizer.razor.cs
T

355 lines
17 KiB
C#

using DeepDrftModels.DTOs;
using DeepDrftPublic.Client.Common;
using DeepDrftPublic.Client.Services;
using Microsoft.AspNetCore.Components;
using Microsoft.Extensions.Logging;
using Microsoft.JSInterop;
namespace DeepDrftPublic.Client.Controls;
/// <summary>
/// Full-page scrolling Mix waveform background. Standalone and reusable: give it a
/// <see cref="ReleaseId"/> and it fetches its own loudness datum. The rendering itself — a windowed,
/// bottom-to-top, playback-coupled scroll with a glassy theme-aware gradient — lives in the
/// MixVisualizer.ts interop module; this component is the bridge that feeds it datum, playback
/// position, zoom, and theme, and owns the module lifecycle.
///
/// Strictly read-only (spec §D): no seek, no two-way write-back. <see cref="PlaybackPosition"/> is a
/// one-way input. The live playback signal on the Mix detail page comes from the cascaded player
/// service (which also supplies the mix duration needed for the time↔sample mapping); the
/// <see cref="PlaybackPosition"/> parameter is the composability fallback for hosts that have no
/// player cascade (e.g. an embed) and want to drive position themselves.
/// </summary>
public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
{
[Inject] public required IReleaseDataService ReleaseData { get; set; }
[Inject] public required IJSRuntime JS { get; set; }
[Inject] public required MixVisualizerControlState ControlState { get; set; }
[Inject] public required ILogger<MixWaveformVisualizer> Logger { get; set; }
// Live playback + the mix duration come from the cascaded streaming player when present. The
// cascade is IsFixed, so we subscribe to its multicast StateChanged side-channel to learn about
// position/play-state ticks (same pattern as WaveformSeeker / SpectrumVisualizer).
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
// Live dark-mode state. Toggling re-themes the gradient without a reload: the cascade re-renders
// us, and OnAfterRender pushes fresh palette colours into the module.
[CascadingParameter] public DarkModeSettings? DarkMode { get; set; }
/// <summary>The Mix release whose waveform datum to fetch and render.</summary>
[Parameter] public required long ReleaseId { get; set; }
/// <summary>
/// The id of this mix's playable track. Used to gate the cascaded player as the live source: we
/// only couple to playback when the player is on THIS track, so a different track playing
/// elsewhere leaves this backdrop at its at-rest slice instead of scrolling to the wrong audio.
/// Null leaves the visualizer in the at-rest state (no player coupling).
/// </summary>
[Parameter] public long? TrackId { get; set; }
/// <summary>
/// Normalized playback head in [0, 1]. One-way input only — the component never writes back.
/// Used as the position source for hosts with no cascaded player (composability fallback);
/// when a matching player is cascaded, its live position takes precedence.
/// </summary>
[Parameter] public double PlaybackPosition { get; set; }
// Bridge-level diagnostics. Mirrors the JS-side DEBUG flag in MixVisualizer.ts: when true the
// datum-fetch / subscription / playback-coupling seams log to the browser console (prefixed
// `[MixVisualizer]`, same as the JS logs so the two interleave into one timeline). These pinpoint
// which upstream link is broken when the ribbon stays blank — set false once confirmed healthy.
// ON for the Phase 10 reframe Wave R4 controls test (matches the JS-side DEBUG in
// MixVisualizer.ts). Daniel evaluates the seven-knob bar + pause behavior in-browser; flip back to
// false at reframe close along with the JS flag.
private static readonly bool Debug = true;
private const string Tag = "[MixVisualizer]";
private static void DebugLog(string message)
{
if (Debug) Console.WriteLine($"{Tag} {message}");
}
private ElementReference _canvas;
private IJSObjectReference? _module;
private IJSObjectReference? _handle;
private IStreamingPlayerService? _subscribedService;
private WaveformProfileDto? _profile;
private long? _loadedReleaseId;
// Whether we are subscribed to the shared control state's Changed event. The controls row (a
// sibling component) mutates ControlState and raises Changed; we push the affected uniforms.
private bool _subscribedToControls;
// The profile reference last sent to the module, plus whether it went with a real duration.
// Tracked so a per-tick playback push never re-decodes the (up to ~1.2 MB) datum in JS — we only
// push the datum when its identity or duration-availability actually changes.
private WaveformProfileDto? _pushedProfile;
private bool _pushedWithDuration;
// Theme last pushed to the module, so we only re-push on an actual change.
private bool? _lastIsDark;
protected override void OnInitialized()
{
// Subscribe once to the shared control state. The controls row mutates it and raises Changed;
// we are the sole owner of the JS module handle, so we do the uniform pushes here. This keeps
// the handle single-owned (no handle sharing, no service-locator) — the scoped state object is
// the decoupling seam between the foreground controls and this backdrop bridge.
if (!_subscribedToControls)
{
ControlState.Changed += OnControlStateChanged;
_subscribedToControls = true;
}
}
protected override async Task OnParametersSetAsync()
{
// Subscribe to the player's multicast side-channel once, to re-render on position/play ticks.
// Log whether the cascade is even present: a null PlayerService here means the visualizer
// never couples to playback (no StateChanged events ever reach OnPlayerStateChanged).
if (PlayerService is not null && !ReferenceEquals(PlayerService, _subscribedService))
{
if (_subscribedService is not null)
_subscribedService.StateChanged -= OnPlayerStateChanged;
PlayerService.StateChanged += OnPlayerStateChanged;
_subscribedService = PlayerService;
DebugLog($"subscribed to player StateChanged. ReleaseId={ReleaseId}, TrackId={TrackId?.ToString() ?? "null"}.");
}
else if (PlayerService is null)
{
DebugLog($"NO player cascade — playback will never couple. ReleaseId={ReleaseId}, TrackId={TrackId?.ToString() ?? "null"}.");
}
// ReleaseId is the only fetch input; fetch once per id. Position/zoom/theme changes re-render
// but must not refetch, and a release with no datum must not refetch either — so the guard
// keys on the fetched id, not on whether a profile came back.
if (_loadedReleaseId == ReleaseId) return;
_loadedReleaseId = ReleaseId;
DebugLog($"fetching mix waveform datum for ReleaseId={ReleaseId}…");
var result = await ReleaseData.GetMixWaveform(ReleaseId);
if (result is { Success: true, Value: { } profile } && profile.BucketCount > 0 && profile.Data.Length > 0)
{
_profile = profile;
DebugLog($"datum fetch OK — {profile.BucketCount} buckets, base64 length {profile.Data.Length}.");
}
else
{
// No datum (not generated yet, or not a Mix) — empty backdrop; the detail page still
// renders its content over a plain background.
_profile = null;
DebugLog(result.Success
? $"datum fetch returned EMPTY/absent (no stored datum for ReleaseId={ReleaseId}) — backdrop stays blank."
: $"datum fetch FAILED ({result.GetMessage() ?? "unknown error"}) — backdrop stays blank.");
}
// Push the (possibly new) datum to the module if it is already created.
await PushDatumAsync();
}
private void OnPlayerStateChanged() => InvokeAsync(async () =>
{
// Position/play-state changed: push it to the module (cheap; no re-fetch, no full re-render
// needed for the canvas itself, but StateHasChanged keeps the slider/visibility in sync).
// Log the gating inputs so a "ribbon never couples" failure shows exactly why: whether the
// player is on THIS track (IsActivePlayer), and what duration/position/play-state it reports.
var currentTrackId = PlayerService?.CurrentTrack is { } ct ? ct.Id.ToString() : "null";
DebugLog($"player StateChanged — IsActivePlayer={IsActivePlayer} (player.CurrentTrack.Id={currentTrackId}, TrackId={TrackId?.ToString() ?? "null"}), player.IsPlaying={PlayerService?.IsPlaying}, player.Duration={PlayerService?.Duration?.ToString("F2") ?? "null"}.");
await PushPlaybackAsync();
StateHasChanged();
});
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
try
{
_module = await JS.InvokeAsync<IJSObjectReference>(
"import", "./js/visualizer/MixVisualizer.js");
_handle = await _module.InvokeAsync<IJSObjectReference>("create", _canvas);
}
catch (JSException ex)
{
Logger.LogWarning(ex, "MixWaveformVisualizer: failed to load the visualizer module; rendering a plain backdrop.");
return;
}
// Seed the module with the current state now that it exists. All seven control values
// come from the shared (session-persisted) state, so a mix opened mid-session seeds the
// module with the knob positions the listener left them at.
await PushControlsAsync();
await PushDatumAsync();
await PushPlaybackAsync();
await PushThemeIfChangedAsync();
return;
}
// On every subsequent render (e.g. dark-mode toggle), re-theme if it changed.
await PushThemeIfChangedAsync();
}
// The controls bar mutated a knob on the shared state and raised Changed. Push all seven control
// values (cheap scalar interop). Each control now drives its own dedicated dial in the JS handle
// (lava reframe Wave R4) — scroll speed → visible-time-span, plus the six lava/colour dials; see
// PushControlsAsync. The bridge stays the sole owner of the JS module handle.
private void OnControlStateChanged() => InvokeAsync(async () =>
{
await PushControlsAsync();
});
// ── Bridge pushes. Each is a no-op until the module handle exists. ───────────────────────────
/// <summary>
/// Push the seven control values to the module from the shared state. Used to seed on first render
/// and to re-push when the controls bar signals a change (lava reframe Wave R4). Each value is its
/// own dedicated dial now — no more R2 temp-remapping:
/// <list type="bullet">
/// <item>scroll speed [0,1] is mapped to a visible time-span via <see cref="MixZoomMapping"/> and
/// pushed through <c>setScrollSpeed</c> (higher speed → tighter window → faster scroll);</item>
/// <item>gradient rotation speed → <c>setGradientRotationSpeed</c> (inert until Wave R3);</item>
/// <item>gravity / heat / blob density / collision strength → their dedicated lava-physics dials;</item>
/// <item>waveform width → the ribbon-extent uniform.</item>
/// </list>
/// </summary>
private async Task PushControlsAsync()
{
if (_handle is null) return;
// Scroll speed is a normalized [0,1] axis; map it to the visible time-span the renderer scrolls
// through. The log map keeps the even-to-the-hand feel the old zoom slider had.
var visibleSeconds = MixZoomMapping.FractionToSeconds(ControlState.ScrollSpeed);
await _handle.InvokeVoidAsync("setScrollSpeed", visibleSeconds);
await _handle.InvokeVoidAsync("setGradientRotationSpeed", ControlState.GradientRotationSpeed);
await _handle.InvokeVoidAsync("setLavaGravity", ControlState.LavaGravity);
await _handle.InvokeVoidAsync("setLavaHeat", ControlState.LavaHeat);
await _handle.InvokeVoidAsync("setBlobDensity", ControlState.BlobDensity);
await _handle.InvokeVoidAsync("setCollisionStrength", ControlState.CollisionStrength);
await _handle.InvokeVoidAsync("setWaveformWidth", ControlState.WaveformWidth);
}
/// <summary>
/// Push the datum to the module, but only when it actually changed — a different profile, or the
/// mix duration becoming available for the first time. Idempotent so the per-tick playback path
/// can call it without re-decoding the (large) base64 datum in JS every frame.
/// </summary>
private async Task PushDatumAsync()
{
if (_handle is null) return;
var haveDuration = _profile is not null && PlayerDurationSeconds is > 0;
// No change since the last push? Nothing to do.
if (ReferenceEquals(_profile, _pushedProfile) && haveDuration == _pushedWithDuration)
return;
if (!haveDuration)
{
// The most common stuck state: a datum is loaded but no positive player duration has
// arrived, so we cannot map samples↔time and push an empty datum. Spell out which half
// is missing so the broken link is unambiguous in the console.
DebugLog($"datum push deferred (empty) — profile={(_profile is null ? "null" : "loaded")}, playerDuration={PlayerDurationSeconds?.ToString("F2") ?? "null"} (needs IsActivePlayer + duration>0).");
}
if (haveDuration)
{
// The mix duration must come from the player (no DTO field carries it); without a
// positive duration we cannot map samples↔time, so we hold off until it arrives.
DebugLog($"datum push (REAL) — base64 length {_profile!.Data.Length}, duration {PlayerDurationSeconds!.Value:F2}s.");
await _handle.InvokeVoidAsync("setDatum", _profile.Data, PlayerDurationSeconds.Value);
}
else
{
await _handle.InvokeVoidAsync("setDatum", string.Empty, 0d);
}
_pushedProfile = _profile;
_pushedWithDuration = haveDuration;
}
private async Task PushPlaybackAsync()
{
if (_handle is null)
{
DebugLog("PushPlayback skipped — module handle not created yet.");
return;
}
// Duration arrives via the player after the initial (duration-less) datum push; the
// idempotent PushDatumAsync re-pushes exactly once when it first becomes available.
await PushDatumAsync();
DebugLog($"setPlayback → position={CurrentPositionSeconds:F2}s, isPlaying={IsPlaying}.");
await _handle.InvokeVoidAsync("setPlayback", CurrentPositionSeconds, IsPlaying);
}
private async Task PushThemeIfChangedAsync()
{
if (_handle is null) return;
var isDark = DarkMode?.IsDarkMode ?? false;
if (_lastIsDark == isDark) return;
_lastIsDark = isDark;
// The module reads the gradient stops directly from the canvas's computed --mud-palette-*
// vars (canvas gradients can't resolve var(), so resolution must happen in JS). The bespoke
// light/dark themes swap those vars on toggle; we just tell the module to re-read.
await _handle.InvokeVoidAsync("refreshTheme");
}
// ── Live signal sources. The matching player wins; PlaybackPosition is the no-player fallback. ─
/// <summary>True only when the cascaded player is loaded with THIS mix's track.</summary>
private bool IsActivePlayer =>
PlayerService is { CurrentTrack: not null }
&& TrackId is { } id
&& PlayerService.CurrentTrack.Id == id;
private double? PlayerDurationSeconds =>
IsActivePlayer && PlayerService!.Duration is > 0 ? PlayerService.Duration : null;
private bool IsPlaying => IsActivePlayer && (PlayerService?.IsPlaying ?? false);
private double CurrentPositionSeconds
{
get
{
// Prefer the matching player's absolute time. Otherwise fall back to the one-way
// PlaybackPosition ([0,1]) scaled by whatever duration we have; with no duration the
// position is unusable, so show the at-rest slice (0).
if (IsActivePlayer)
return PlayerService!.CurrentTime;
if (PlayerDurationSeconds is { } dur)
return Math.Clamp(PlaybackPosition, 0, 1) * dur;
return 0;
}
}
public async ValueTask DisposeAsync()
{
if (_subscribedService is not null)
{
_subscribedService.StateChanged -= OnPlayerStateChanged;
_subscribedService = null;
}
if (_subscribedToControls)
{
ControlState.Changed -= OnControlStateChanged;
_subscribedToControls = false;
}
if (_handle is not null)
{
try { await _handle.InvokeVoidAsync("dispose"); } catch (JSDisconnectedException) { }
try { await _handle.DisposeAsync(); } catch (JSDisconnectedException) { }
_handle = null;
}
if (_module is not null)
{
try { await _module.DisposeAsync(); } catch (JSDisconnectedException) { }
_module = null;
}
}
}