107 lines
5.7 KiB
C#
107 lines
5.7 KiB
C#
namespace DeepDrftPublic.Client.Services;
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/// <summary>
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/// Holds the Mix visualizer's seven continuous-control positions for the lifetime of the WASM app
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/// instance. Scoped in DI, so it lives across SPA navigations within one listening session — open a
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/// second mix and the knobs keep where you left them — but a fresh page load (F5) constructs a new
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/// instance, resetting to defaults. That matches the spec's "persist within session, reset on fresh
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/// load" without any cookie/localStorage round-trip (lava reframe §7c).
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///
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/// One state object, seven properties — not seven sibling holders, and (deliberately) NO constructor
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/// parameters: this is a plain scoped value holder, so widening it from four to seven properties adds
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/// fields + defaults only and never forces a consumer constructor to grow. Each C#-side default mirrors
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/// a TS-side tuning anchor in MixVisualizer.ts; keep the two in sync, as the existing
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/// <c>DefaultVisibleSeconds</c> / <c>DEFAULT_VISIBLE_SECONDS</c> pair does.
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///
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/// <para>
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/// <see cref="Changed"/> is the decoupling seam between the controls bar and the visualizer bridge.
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/// The controls component (a sibling of the backdrop in the page tree) only mutates this shared state
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/// and raises <see cref="Changed"/>; the bridge component (<c>MixWaveformVisualizer</c>) subscribes
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/// and pushes the affected uniform/dial to the JS module. This keeps the JS module handle single-owned
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/// by the bridge — no handle sharing, no service-locator, no cross-component interop.
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/// </para>
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/// </summary>
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public sealed class MixVisualizerControlState
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{
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// ── The seven control defaults (lava reframe §7a). Each mirrors a DEFAULT_* anchor in
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// MixVisualizer.ts; keep the two in sync, as the existing default-sync discipline requires.
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// Feel-anchors only — Daniel tunes on screen; the ~20% gravity / ~100% heat pair is his stated
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// sweet spot (§4c).
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/// <summary>
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/// Default scroll-speed dial. Mirrors <c>DEFAULT_SCROLL_SPEED</c> in MixVisualizer.ts. Normalized
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/// [0,1] → mapped to the visible time-span via <see cref="MixZoomMapping"/> (0 = slow/wide window,
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/// 1 = fast/tight window). Opens mid-range.
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/// </summary>
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public const double DefaultScrollSpeed = 0.5;
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/// <summary>
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/// Default gradient-rotation-speed dial. Mirrors <c>DEFAULT_GRADIENT_ROTATION_SPEED</c> in
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/// MixVisualizer.ts. Normalized [0,1] → slow→fast anchor-rotation. INERT until Wave R3 builds the
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/// OKLab three-colour gradient that consumes it.
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/// </summary>
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public const double DefaultGradientRotationSpeed = 0.3;
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/// <summary>
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/// Default lava-gravity dial. Mirrors <c>DEFAULT_LAVA_GRAVITY</c> in MixVisualizer.ts. Normalized
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/// [0,1]; 0 = near-weightless float, 1 = wax falls + settles fast. Tuned to Daniel's ~20% sweet spot.
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/// </summary>
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public const double DefaultLavaGravity = 0.2;
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/// <summary>
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/// Default lava-heat dial. Mirrors <c>DEFAULT_LAVA_HEAT</c> in MixVisualizer.ts. Normalized [0,1];
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/// 0 = wax rests at the bottom (collision-only), 1 = many small turbulent rising bubbles. Tuned to
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/// Daniel's ~100% sweet spot.
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/// </summary>
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public const double DefaultLavaHeat = 1.0;
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/// <summary>
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/// Default blob-density dial. Mirrors <c>DEFAULT_BLOB_DENSITY</c> in MixVisualizer.ts. Normalized
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/// [0,1]; 0 = a few large lazy blobs, 1 = many smaller active blobs.
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/// </summary>
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public const double DefaultBlobDensity = 0.4;
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/// <summary>
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/// Default collision-strength dial. Mirrors <c>DEFAULT_COLLISION_STRENGTH</c> in MixVisualizer.ts.
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/// Normalized [0,1]; 0 = soft mush, 1 = hard elastic up-and-out throw.
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/// </summary>
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public const double DefaultCollisionStrength = 0.5;
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/// <summary>
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/// Default waveform-width dial. Mirrors <c>DEFAULT_WAVEFORM_WIDTH</c> in MixVisualizer.ts.
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/// Normalized [0,1]; 1 = full ribbon width, lower narrows the band so the lava gets more room.
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/// </summary>
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public const double DefaultWaveformWidth = 0.6;
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/// <summary>Apparent bottom-to-top scroll rate, normalized [0,1]. Bridge maps it to a visible
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/// time-span via <see cref="MixZoomMapping"/>; the standalone resolution/zoom control is gone.</summary>
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public double ScrollSpeed { get; set; } = DefaultScrollSpeed;
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/// <summary>Gradient anchor-rotation rate, normalized [0,1]. Inert until Wave R3 consumes it.</summary>
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public double GradientRotationSpeed { get; set; } = DefaultGradientRotationSpeed;
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/// <summary>Downward force on the wax, normalized [0,1].</summary>
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public double LavaGravity { get; set; } = DefaultLavaGravity;
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/// <summary>Energy into the lava system, normalized [0,1]. 0 = rest-at-bottom, 1 = roiling.</summary>
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public double LavaHeat { get; set; } = DefaultLavaHeat;
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/// <summary>Amount of wax (blob count/size), normalized [0,1].</summary>
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public double BlobDensity { get; set; } = DefaultBlobDensity;
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/// <summary>Collision hardness, normalized [0,1]. 0 = soft mush, 1 = hard up-and-out throw.</summary>
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public double CollisionStrength { get; set; } = DefaultCollisionStrength;
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/// <summary>Waveform-band horizontal extent, normalized [0,1]. Narrowing clears room for the lava.</summary>
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public double WaveformWidth { get; set; } = DefaultWaveformWidth;
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/// <summary>
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/// Raised whenever any control value changes. The visualizer bridge subscribes to push the
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/// affected dial(s). Mutators set the property then raise this; subscribers re-read the values.
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/// </summary>
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public event Action? Changed;
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/// <summary>Raise <see cref="Changed"/>. Called by the controls component after mutating a value.</summary>
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public void NotifyChanged() => Changed?.Invoke();
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}
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