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CLAUDE.md - DeepDrftPublic.Client

Guidance for working in the DeepDrftPublic.Client project (the Blazor WebAssembly assembly).

See the root CLAUDE.md for full architecture overview. This file covers what is specific to this project.

One-line purpose

All interactive UI for the site. Blazor WebAssembly. Pages, controls, the streaming audio player stack, theme/dark-mode plumbing, HTTP clients for both backends.

Actual structure

  • Pages/: Routable components. Home.razor (hero/about), SessionDetail.razor (session detail — hero-dominant overlay composition rendered via <ReleaseHeroOverlay>: large background hero image with darkening gradient shim, cover thumbnail + title + play button overlaid near the hero's bottom, genre/date/share overlaid at the top; uses MudContainer MaxWidth="Large"; does not compose ReleaseDetailScaffoldPlayTrack is wired directly in its own @code block; mounts <WaveformVisualizer> ambient engine + <WaveformVisualizerControlPopover> directly; renders <ReleaseDescription> below the hero for the release's description blurb), MixDetail.razor (mix detail — composes ReleaseDetailScaffold with TopRightAction lava-lamp <WaveformVisualizerControlPopover>; hero+meta rendered via <ReleaseHeroOverlay Class="mix-hero"> in the scaffold's Hero slot with ShowHeader="false" suppressing the duplicate masthead; square ~600px cover-as-background with metadata overlaid; full-bleed <WaveformVisualizer> is the mode-A centerpiece mounted by the page directly; renders <ReleaseDescription> below the hero for the release's description blurb), CutDetail.razor (album detail — composes ReleaseDetailScaffold with the Ambient slot carrying <WaveformVisualizer> + <WaveformVisualizerControlPopover> for mode-B ambient layer; renders <ReleaseDescription> below the hero for the release's description blurb; each track row carries a per-track <SharePopover EntryKey="@track.EntryKey" /> aligned far-right as the last flex child of .cut-detail-track-row), FramePlayer.razor (embeddable iframe player at /FramePlayer, uses EmbedLayout; two mutually-exclusive modes via query params: TrackEntryKey stages a single track as before; ReleaseEntryKey resolves the release's ordered tracks via FramePlayerViewModel, stages track 0 via PlayerService.StageTrack, and arms the queue via Queue.Arm — no JS interop in either path, so both run safely during prerender; the first play gesture in AudioPlayerBar routes through Queue.Start() which streams the current track and clears the armed state; release embeds expose queue skip-prev/next navigation in the player bar while single-track embeds show none; track-title links open in a new tab so the iframe keeps playing). No demo pages (Counter.razor, Weather.razor do not exist).
  • Layout/: MainLayout.razor (root layout, wraps in AudioPlayerProvider, hosts theme switcher), DeepDrftMenu.razor (branded menu bar), NavMenu.razor (nav list), Pages.cs (centralised nav index — MenuPages for header, AllPages for exhaustive list).
  • Controls/: Reusable components.
    • TrackCard.razor: Individual track display (image, name, artist, album, genre, release date). Play/pause icon controlled via IsPaused parameter.
    • TracksGallery.razor: Responsive grid of TrackCard items (MudBlazor MudGrid with breakpoints). Fully controlled by parent; derives active-track state from cascaded player service.
    • AppNavLink.razor: Nav link with active-page highlight.
    • AudioPlayerProvider.razor: Cascading host for IStreamingPlayerService. Everything inside it gets the player via [CascadingParameter].
    • StreamNowButton.razor: Reusable streaming-trigger button. Fetches a random track, warms the AudioContext (Safari gesture requirement), and starts streaming via IStreamingPlayerService. Accepts ButtonClass and ButtonLabel for distinct visual presentations; OnStreamStarted EventCallback for post-stream side effects (e.g., mobile menu close).
    • AudioPlayerBar.razor: Dock UI at the bottom (play/pause/seek/volume).
    • AudioPlayerBar/PlayerControls.razor: Play/pause/stop buttons in the transport zone. Renders via <PlayStateIcon>. In embedded (Fixed) mode, skip-previous and skip-next render when !Fixed || HasPrevious || HasNext — so a release embed (which has a queue) shows forward/back navigation while a single-track embed (no queue) hides them; the Stop button is hidden in all embed contexts (!Fixed only).
    • AudioPlayerBar/TrackMetaLabel.razor: Now-playing track-title + artist row. Takes [Parameter] bool Fixed (passed from AudioPlayerBar.razor). When Fixed (embedded iframe), the track-title anchor renders with target="_blank" rel="noopener noreferrer" so clicking it opens the release detail page in a new tab; the docked (non-embedded) player keeps same-tab nav. When no release is attached the title renders unlinked in both modes.
    • AudioPlayerBar/PlayStateIcon.razor: Icon button encapsulating service subscription + transport-state icon selection. Injects IPlayerService, subscribes to StateChanged, calls PlaybackIcons.Resolve() to determine icon and active state.
    • AudioPlayerBar/LevelMeterFab.razor: Floating-action button replacing the static FAB in the minimized dock. Renders a continuous vertical fill inside the music-note silhouette that tracks live audio level (0100%), with fixed three-zone gradient (green 060%, yellow 6085%, orange 85100%). Note silhouette always visible at 25% opacity; idle when paused/stopped. Reuses spectrum-callback infrastructure.
    • SpectrumVisualizer.razor: Bar-graph spectrum display, driven by getSpectrumData JS callback.
    • ReleaseHeroOverlay.razor: Shared presentational overlay shell consumed by both SessionDetail and MixDetail. Renders a background-image hero region with genre/date/share overlaid at the top and title/artist/play at the bottom. Parameters: HeroImageKey, PlaceholderIcon, CoverThumbKey (optional cover thumb in bottom row), Title, Artist, Genre, ReleaseDate, ShareContent (slot), PlayContent (slot), Class (per-page aspect/sizing override). Owns no player logic or data fetch; each consuming page passes its own play and share slots. Overlay shell is plain <div>s; background-image surface is a <div class="release-hero-img"> (no MudPaper).
    • ReleaseDescription.razor: Shared presentational blurb block for release detail pages. Renders a header row (mono uppercase eyebrow label "Notes" in .deepdrft-release-description-label + thin horizontal divider in .deepdrft-release-description-rule, inside .deepdrft-release-description-header) above the release's short Description paragraph (.deepdrft-release-description-text, display-serif weight 300), all wrapped in .deepdrft-release-description, placed just below the hero/header. The header row mirrors the home page's .section-label/.divider-line motif. Purely presentational — owns no data fetch or player wiring. A null/whitespace Description renders nothing at all (no block, no divider, no whitespace artifact; the guard lives here so every consumer gets it for free). Parameter: Description (string?).
    • WaveformVisualizer.razor: The single WebGL2 lava-lamp visualizer engine. Hosts the waveform of whatever track is currently playing/selected. Three hosting modes: mode A (Mix detail — full-bleed centerpiece), mode B (Cut/Session detail — ambient layer behind hero+content via ReleaseDetailScaffold's Ambient slot), mode C (NowPlaying hero panel — full-bleed background for the home hero's right side, mounted by NowPlaying.razor inside .np-visualizer-bg). [Parameter] bool Fill switches from fixed-viewport positioning to container-relative sizing (CSS-only; the renderer is identical in both modes). The bridge resolves the current track's EntryKey and re-fetches the high-res datum on track change. Subscribes to WaveformVisualizerControlState.Changed and pushes each updated dial to the WebGL module via JS interop. Follows the live playing track (keys on host TrackId match OR shared host ReleaseEntryKey).
    • WaveformVisualizerControls.razor: The waveform visualizer control panel (content hosted by WaveformVisualizerControlPopover). Phase 15 re-layout: a deterministic three-row sectioned layout encoding the visualizer's two subsystems. Row 1 (MODE, always visible): two iconographic lamp toggles (lava on/off, waveform on/off) left-aligned + collisions knob (conditional — only when both subsystems on) + color knob pinned far-right. Row 2 (LAVA, visible only when LavaEnabled): "LAVA:" section label + Gravity / Heat / FluidAmount / FluidViscosity knobs. Row 3 (WAVE, visible only when WaveformEnabled): "WAVE:" section label + scroll-speed MudSlider (not a knob) + width knob pinned far-right. Total: two lamp toggles, seven RadialKnobs, one MudSlider. Colour principle: lamp toggles / knob arcs / slider are green (Color.Primary — interactive); section labels / knob caption icons are light (static). Each control has a playful MudTooltip. [Parameter] bool PanelChrome scopes panel chrome (NowPlayingCard look — square corners, lighter-navy, thin border) to the popover mount; chrome classes live in the global deepdrft-styles.css (CSS isolation cannot reach portaled overlay content). [Parameter] bool Visible gates the rows via @if while the container holds reserved min-height. Owns no JS interop: mutates the injected WaveformVisualizerControlState and raises Changed. No control is a seek surface (read-only contract).
    • WaveformVisualizerControlPopover.razor: Pairs the lava-lamp icon button with WaveformVisualizerControls as a screen-centered tinted modal (Phase 15). The primitive is MudOverlay (DarkBackground="true", Modal="true") — not MudPopover; AnchorOrigin/TransformOrigin parameters do not exist (a centered modal has no anchor). Clicking the lava-lamp icon opens the overlay; clicking the scrim closes it (knob-drag-safe: RadialKnob's position:fixed capture div sits above the scrim during a drag, so releasing outside the panel never fires the close handler). The panel stops click propagation so an inside click is not a dismissal. [Parameter] Size IconSize controls the trigger-icon size (default Large). This is the unit every host places — one icon anywhere gives the full control panel centered on screen, regardless of where the icon sits. Placed identically on Mix, Cut, Session, and the NowPlaying hero panel (full parity; in NowPlaying it sits in .np-visualizer-controls at the panel's top-right corner, not inside NowPlayingCard).
    • WaveformZoomMapping.cs: Maps the WaveformVisualizerControlState.Resolution fraction to an integer zoom level for the WebGL renderer.
    • NowPlayingCard.razor: Home-page text panel showing the currently playing track (label, title, sub-line). Renders label/"Now Playing" dot, track name, and artist·release sub-line from the cascaded IStreamingPlayerService. Subscribes to IPlayerService.StateChanged in OnParametersSet (reference-guarded, idempotent) and unsubscribes on dispose to re-render on track/state change. No visualizer or popover; those moved to NowPlaying.razor.
    • NowPlayingStats.razor: Home hero stat row. Three cards: Studio Cuts (total Cut-medium track count + zero-suppressed per-ReleaseType Cut release breakdown), Mixes (MixReleaseCount labelled "Sets" + hh:mm total mix runtime via RuntimeFormat), and Plays (static "XXX / Plays (Coming Soon)" odometer placeholder). Fetches HomeStatsDto via IStatsDataService on init; bridges the prerender fetch across the WASM seam with PersistentComponentState (persists only on a successful load, matching the medium-browse bridge pattern). Implements IDisposable to release the PersistingComponentStateSubscription.
    • NowPlaying.razor: Owns the home hero's right-side panel (.now-playing-panel — the outer wrapper formerly called .hero-right in Home.razor). Mounts <WaveformVisualizer Fill="true"> as a full-bleed background inside .np-visualizer-bg, <WaveformVisualizerControlPopover> in .np-visualizer-controls (top-right corner), the three pulsing .circle-deco rings, and the content layer (hosts <NowPlayingCard> + <NowPlayingStats>). Home.razor's MudItem renders <NowPlaying /> directly with no wrapper. Subscribes to IPlayerService.StateChanged in OnParametersSet (reference-guarded, idempotent) and unsubscribes on dispose — needed because the player cascade is IsFixed (the provider's own re-render does not reach NowPlaying), so the subscription is the only way to re-render and re-propagate ReleaseEntryKey/TrackId/TrackEntryKey into <WaveformVisualizer> when the playing track changes.
    • QueueList.razor: Shared presentational queue-list component (Phase 17 wave 17.1). Renders Items as an ordered list with the current track marked; Editable flag gates drag-reorder handles (drag handle icon + MudDropContainer/MudDropZone for reorder) and per-row remove controls. When not editable, renders a plain <div> — the read-only state for the embed's fixed-order shared queue. Reorder, remove, and row-jump are surfaced to the parent as EventCallback<(int FromIndex, int ToIndex)> OnReorder, EventCallback<int> OnRemove, and EventCallback<int> OnJump; the component calls no IQueueService method itself (purely presentational, no data fetch, no player wiring). Both view modes (docked overlay 17.2, embedded panel 17.3) consume this single component differing only in hosting context and the Editable flag. Runs during prerender without JS interop (drag work is client-only and inert when no drag occurs).
    • ReleaseDetailScaffold.razor: Shared scaffold for release detail pages. Gained an optional Ambient RenderFragment slot (Phase 12) — a full-bleed layer rendered behind the main content. Absent slot = no regression. Cut mounts <WaveformVisualizer> + <WaveformVisualizerControlPopover> here; Mix uses its own full-bleed mount outside the scaffold.
    • SharePopover.razor: Share affordance serving both track and release surfaces from one clipboard/popover-chrome source. Track mode (EntryKey set): copies the track's canonical URL and offers an iframe embed snippet pointing at FramePlayer?TrackEntryKey=…. Release mode (ReleaseEntryKey + ReleaseMedium set): copies the release's canonical detail URL (via ReleaseRoutes.DetailHref) and offers an iframe embed snippet pointing at FramePlayer?ReleaseEntryKey=…, which queues and auto-advances through the release's tracks on first play. Both modes offer the embed affordance — release mode no longer suppresses it. The iframe snippet is built by EmbedSnippetBuilder. A transient "Copied!" confirmation resets after a short delay.
  • Helpers/: Utilities and mapper functions.
    • PlaybackIcons.cs: Static Resolve(isPlaying, isPaused, trackId, currentTrackId) method — the sole glyph-mapping source for transport icons across all surfaces. Returns (Icon, IsActive, IsPaused) tuple.
    • RuntimeFormat.cs: Static ToHoursMinutes(double totalSeconds) helper. Formats a seconds value as h:mm (hours not zero-padded, minutes always two digits). Negative / non-finite inputs return "0:00". Used by NowPlayingStats for the mix runtime figure.
    • EmbedSnippetBuilder.cs: Static helper that builds the iframe embed snippet the share popover copies. ForTrack(baseUri, trackEntryKey)<iframe src="…FramePlayer?TrackEntryKey=…"> and ForRelease(baseUri, releaseEntryKey)<iframe src="…FramePlayer?ReleaseEntryKey=…">. iframe chrome (dimensions, border-radius, autoplay permission) is identical across both targets and defined once here.
  • Services/: Audio player + dark-mode services.
    • IPlayerService / IStreamingPlayerService: Contracts exposed to UI.
    • AudioPlayerService: Abstract base (lifecycle, initialise, select track, play/pause/stop/seek/volume).
    • StreamingAudioPlayerService: Production implementation. Chunked stream from TrackMediaClient, adaptive 1664 KB buffer, early-playback, seek-beyond-buffer via offset request to the content API.
    • AudioInteropService: JS interop wrapper over window.DeepDrftAudio. Manages DotNetObjectReference lifetimes for progress, end-of-playback, spectrum callbacks.
    • Dark-mode services: DarkModeServiceBase (cookie name constant), DarkModeCookieService (JS cookie read/write).
    • WaveformVisualizerControlState: Scoped session-persistent holder for the visualizer's eight continuous control positions plus two subsystem on/off toggles (Phase 15): ScrollSpeed, GradientRotationSpeed, LavaGravity, LavaHeat, FluidAmount (wax count/volume), FluidViscosity (cohesion — the second half of the Phase 10 "bubbles" split; BlobDensity is gone), CollisionStrength, WaveformWidth, LavaEnabled (bool, default true), WaveformEnabled (bool, default true). Each has a matching Default* const. Changed event is the decoupling seam — controls mutate state + raise Changed; the bridge (WaveformVisualizer) subscribes and pushes the affected uniform or subsystem-enable. Scoped DI so state survives SPA nav within a session and resets on fresh page load.
    • PlayTracker: Per-session play-session tracker (Phase 16 wave 16.1). Opens on playback start, advances a high-water position on each progress tick (from StreamingAudioPlayerService — not the HTTP layer, so seek-beyond-buffer re-fetches are the same play), closes on track-switch / stop / organic-end / page-unload. Engagement floor: ≥3 s OR ≥5% of duration. Three-bucket classification (partial/sampled/complete). Emits at most one event per session via IPlayEventSink. No player or JS dependency — testable against a fake sink.
    • ShareTracker: Per-session share tracker (Phase 16 wave 16.1). Called by SharePopover after a successful clipboard write; applies a 60-second per-(target, channel) debounce. Sends via BeaconInterop. Scoped so debounce memory resets on fresh page load. Wave 16.3: injects IAnonIdProvider; attaches _anonId.Current to ShareEventDto.AnonId (omitted when null).
    • BeaconInterop: navigator.sendBeacon JS interop wrapper (Phase 16 wave 16.1). Fires JSON payloads to api/event/{play,share} fire-and-forget. Also wires a page-unload handler that flushes any pending play event when the page is torn down.
    • BeaconPlayEventSink: Production IPlayEventSink (Phase 16 wave 16.1). Serializes the play classification and fires it via BeaconInterop to api/event/play. Synchronous (EmitPlay cannot await — it is called from the player close path and the page-unload handler). Wave 16.3: injects IAnonIdProvider; reads _anonId.Current synchronously at emit time and sets PlayEventDto.AnonId (omitted when null via WhenWritingNull).
    • IAnonIdProvider / AnonIdProvider: Wave 16.3 anonymous-listener id seam. IAnonIdProvider exposes string? Current (synchronous cached read, safe on the unload path) and ValueTask EnsureLoadedAsync() (warms the cache from localStorage via window.DeepDrftAnonId.get JS interop — idempotent, never throws). AnonIdProvider is the production implementation; degrades to null when localStorage is unavailable (private mode / blocked storage). The token itself outlives the session in localStorage; the in-process cache is scoped (resets on fresh page load). Callers warm the cache when going interactive, then read Current synchronously on the close/unload path with no extra JS hop. TypeScript interop: DeepDrftPublic/Interop/telemetry/anonid.ts (mints GUID on first visit, returns null without throwing when storage is unavailable).
    • IQueueService / QueueService: Ordered playback orchestrator above the single-slot player. PlayRelease(tracks, startIndex) replaces the queue and starts streaming; Next/Previous advance or step back; Enqueue/EnqueueRange append without interrupting the current track; Clear empties the queue. Armed-idle state added to support prerender-safe release embeds: Arm(tracks) loads the track list at index 0 with no JS interop (safe during prerender); IsArmed signals the armed-but-not-streaming state; Start() begins streaming the current track and clears IsArmed, leaving the list and position intact so auto-advance carries on. AudioPlayerBar reads IsArmed to route the first play gesture through Start() instead of streaming the staged track alone. QueueChanged event fires on all list/position changes; cascaded via AudioPlayerProvider. Wave 17.1 additions: Move(int fromIndex, int toIndex) reorders Items in-place, adjusting CurrentIndex so the same track stays current across the move — never re-streams or interrupts playback; RemoveAt(int index) removes an item and adjusts CurrentIndex (removing the current track does not stop playback; removing the last remaining item leaves the queue empty and dormant). Both are interop-free state mutations that re-emit QueueChanged. Dormant-Enqueue coherence (OQ8): Enqueue/EnqueueRange into an empty/dormant queue (CurrentIndex == -1) set CurrentIndex to 0 so a subsequent play/skip is correct — but do not auto-play.
  • Clients/: HTTP API clients (both target DeepDrftAPI).
    • TrackClient: SQL metadata API. Uses named IHttpClientFactory client "DeepDrft.API". Sends page param (not pageNumber). Deserializes response as bare PagedResult<TrackDto> (not wrapped in ApiResultDto envelope).
    • TrackMediaClient: Content API. Uses named IHttpClientFactory client "DeepDrft.Content". Methods like GetAudioStreamAsync(trackId, byteOffset?)Stream with optional Range header support for seek-beyond-buffer.
    • StatsClient: Home stats API. Uses named IHttpClientFactory client "DeepDrft.API". Single method GetHomeStats()ApiResult<HomeStatsDto> (calls GET api/stats/home; response is a bare DTO, no ApiResultDto envelope). Registered scoped; consumed via IStatsDataService.
  • Services/ITrackDataService: Contract used by the visualizer bridge and other consumers. Includes GetTrackWaveform(entryKey) → high-res WaveformProfileDto (calls GET api/track/{entryKey}/waveform/high-res); used by WaveformVisualizer to re-fetch the datum on track change.
  • Services/IStatsDataService / StatsClientDataService: Home-stats read abstraction. IStatsDataService.GetHomeStats()ApiResult<HomeStatsDto>. StatsClientDataService is the single implementation (delegates to StatsClient); registered scoped. Components inject IStatsDataService so they do not branch on render mode — mirrors IReleaseDataService.
  • ViewModels/: Component state.
    • TracksViewModel: Scoped. Holds current page, page size, sort column, descending flag. SetPage(pageNumber) calls TrackClient.GetPageAsync and updates. Registered in Startup.ConfigureDomainServices.
    • TrackDetailViewModel: Scoped. Holds loaded track, loading flag, not-found flag. Load(entryKey) fetches via ITrackDataService and resets all flags per call (prevents cross-navigation bleed). Registered in Startup.ConfigureDomainServices.
    • FramePlayerViewModel: Scoped. Resolves the ordered track list for a release embed (FramePlayer?ReleaseEntryKey=…). Load(releaseEntryKey) calls IReleaseDataService.GetByEntryKeyrelease.IdITrackDataService.GetPage(sortColumn:"TrackNumber", releaseId:…), mirroring CutDetailViewModel.Load exactly so an embedded release queues the same ordered list the Cut detail page plays. Owns no playback or staging — FramePlayer.razor uses the loaded Tracks to stage and arm. Registered scoped in Startup.ConfigureDomainServices.
  • Common/: Shared utilities.
    • DarkModeSettings.cs: [PersistentState]-annotated class (single source of truth for dark mode in the client). Registered scoped.
    • ReleaseRoutes.cs: Static helper. DetailHref(long id, ReleaseMedium) returns the canonical public detail route for a release; consumed by Archive, AlbumsView, player bar, and TrackRedirect (11.B).
  • Program.cs: WASM entry point. Calls Startup.ConfigureApiHttpClient, ConfigureContentServices, ConfigureDomainServices.
  • _Imports.razor: Global using statements and component imports.

Two HTTP clients pattern

Both clients are configured in Startup.cs (static methods called from both server and WASM Program.cs):

  • TrackClient uses "DeepDrft.API" (base address from appsettings.json ApiUrls:SqlApi, points to DeepDrftAPI). Fetches paginated metadata.
  • TrackMediaClient uses "DeepDrft.Content" (base address from appsettings.json ApiUrls:ContentApi, points to DeepDrftAPI). Streams audio bytes, optionally with offset.

Both are configured with JSON serializer settings (case-insensitive property matching). The dual-client pattern keeps concerns separated: one for structured data, one for binary streaming. Both target DeepDrftAPI (they may share the same host URL in production).

Audio player stack (deepest part of the codebase)

Contracts

  • IPlayerService: Initialize, SelectTrack, Play, Pause, Stop, Seek, SetVolume. Sync interface. Owns EventCallback? OnStateChanged (single, provider-owned) and event Action? StateChanged (multicast, for cascade consumers).
  • IStreamingPlayerService: Extends above. SelectTrackStreaming(track) starts the chunked stream flow.

Implementation

  • AudioPlayerService (abstract base): Lifecycle. Stores current track, playback state, volume. SelectTrack throws NotSupportedException (buffered path is dead); derived classes override SelectTrackStreaming.
  • StreamingAudioPlayerService (production): Constructor takes TrackMediaClient, AudioInteropService, logger. SelectTrackStreaming:
    1. Calls TrackMediaClient.GetAudioStreamAsync(trackId), which returns a response object including ContentType (e.g., audio/wav, audio/mpeg, audio/flac).
    2. StreamingAudioPlayerService.StreamAudioAsync reads chunks (1664 KB adaptive), pushes each via AudioInteropService.ProcessStreamingChunkAsync(contentType, chunk) (JS interop call with format hint).
    3. TypeScript StreamDecoder is format-agnostic; delegates format-specific header parsing and chunked decoding to the appropriate IFormatDecoder implementation (e.g., WavFormatDecoder for WAV, TBD MP3/FLAC decoders for other formats). Decoder parses header (first chunk), decodes subsequent chunks to AudioBuffers.
    4. PlaybackScheduler schedules buffers on Web Audio AudioContext.
    5. Playback starts as soon as a configurable min buffer count is queued.
    6. Seek beyond buffer: if seek target is past the decoded range, Seek(position) calls TrackMediaClient.GetAudioStreamAsync(trackId, byteOffset) with a file-absolute byte offset. Client sends Range: bytes={offset}-; server responds 206 with raw bytes (same format as original file); decoder retains the parsed header and feeds the continuation directly into the decode pipeline.

Interop bridge

  • AudioInteropService.CreatePlayerAsync polls DeepDrftAudio.isReady() before proceeding; index.ts sets ready = true after attaching the API to window. This guards against slow WASM boot / cache misses.
  • AudioInteropService.ProcessStreamingChunkAsync(contentType, chunk) calls JS window.DeepDrftAudio.processStreamingChunk(contentType, chunk) and awaits the Promise. The contentType parameter is passed through to the format-decoder factory.
  • AudioInteropService also manages callback registrations for progress (fired by PlaybackScheduler), end-of-playback (fired by PlaybackScheduler), and spectrum data (fired by SpectrumAnalyzer). Each callback is a DotNetObjectReference to a delegate.

Format decoders (TypeScript)

New modules in DeepDrftPublic/Interop/audio/:

  • IFormatDecoder.ts: Interface. Defines contract for format-specific decoders: parseHeader(chunk, offset) → header metadata; decodeChunk(chunk, offset)AudioBuffer; getAlignedSegmentSize(chunk, offset, rawData?) → frame-aligned segment boundary (optional rawData parameter for format-specific frame-boundary scanning).
  • WavFormatDecoder.ts: Concrete WAV implementation (active). Parses RIFF/WAVE structure, fmt and data chunks. All WAV-specific byte-parsing logic lives here. Exported as the default WAV decoder.
  • Mp3FormatDecoder.ts: Concrete MP3 implementation (implemented, not yet wired). Implements IFormatDecoder for MP3: ID3v2 skip, MPEG Layer III frame-sync + header decode (MPEG1/2/2.5), Xing/Info/VBRI VBR-header detection (frame count + 100-entry TOC for seek), CBR frame-aligned segment sizing, VBR TOC-interpolation seek (calculateByteOffset), zero-copy wrapSegment (raw MP3 frames are self-contained). CBR sub-frame tail guard prevents over-read.
  • FlacFormatDecoder.ts: Concrete FLAC implementation (implemented, not yet wired). Implements IFormatDecoder for FLAC: scans all metadata blocks (STREAMINFO mandatory, SEEKTABLE optional), extracts 20-bit sample rate / 3-bit channels / 5-bit bitsPerSample / 36-bit total-samples from bit-packed STREAMINFO, builds 38-byte synthetic STREAMINFO block for per-segment wrapping, binary-search SEEKTABLE for seek. wrapSegment prepends fLaC + STREAMINFO to each audio segment so decodeAudioData sees a valid FLAC stream. getAlignedSegmentSize scans backward through peek bytes for the 0xFF/(0xF8|0xF9) FLAC frame sync so each segment ends on a real frame boundary.

StreamDecoder.ts remains the orchestrator — it accepts the first chunk, selects the right format decoder via factory (based on contentType), peeks candidate bytes before calling getAlignedSegmentSize (non-destructive read), passes them as rawData, and uses zero-copy subarray for the actual segment. It delegates all format-specific work to the decoder and chains subsequent chunks through the same decoder instance. Mp3FormatDecoder and FlacFormatDecoder are implemented modules but not yet wired into AudioPlayer.createFormatDecoder factory (Wave 3 pending).

Component integration

  • AudioPlayerProvider.razor is the cascading host. It injects IStreamingPlayerService (resolved to StreamingAudioPlayerService in DI), stores it in a cascade with IsFixed="true", and keeps it alive across navigation.
  • AudioPlayerBar.razor is the dock UI. It cascades the player, binds buttons to Play() / Pause() / Seek() / SetVolume(), and displays current time / duration / progress bar. Minimize-state mutations (Expand, ToggleMinimized, Close) all route through a private SetMinimized(bool value) mutator, which guards no-ops, fires the OnMinimized callback, and calls StateHasChanged(). Subscribes to IPlayerService.StateChanged in OnParametersSet (reference-guarded, idempotent) and unsubscribes on dispose to re-render itself when the cascade updates.
  • SpectrumVisualizer.razor calls AudioInteropService.GetSpectrumData() on a timer, receives bar heights, renders via MudBlazor MudChart or custom canvas.
  • TracksView.razor injects TracksViewModel + cascaded IStreamingPlayerService. PlayTrack(track) calls PlayerService.SelectTrackStreaming(track). Subscribes to IPlayerService.StateChanged in OnParametersSet and calls StateHasChanged() unconditionally on any state change, ensuring the gallery correctly reflects play/pause/track-change transitions. Active-track state is derived from PlayerService.CurrentTrack and PlayerService.IsPlaying (no local _selectedTrack field).

Dark-mode plumbing

  • DarkModeSettings (Common/): [PersistentState]-annotated class with IsDarkMode property. Registered scoped in Startup.ConfigureDomainServices. Single source of truth in the client.
  • DarkModeServiceBase: Holds the cookie name constant ("darkMode").
  • DarkModeCookieService: Reads/writes the cookie via JS (document.cookie interop). Calls DarkModeSettings.IsDarkMode = value when the cookie changes or user toggles the button.
  • Server-side DarkModeService (in DeepDrftPublic, not here): Reads the cookie during prerender, seeds the DarkModeSettings instance, rounds it through PersistentComponentState to the client.
  • MainLayout.razor: Wraps entire layout in CascadingValue of DarkModeSettings, so all children see the current dark-mode state. The dark-mode toggle button (hand-rolled lit/unlit gas-lamp icon from DeepDrftShared.Client/Common/DDIcons.cs) calls DarkModeCookieService.ToggleDarkModeAsync().

The flow ensures the first paint uses the correct theme (no flash), and toggling the button persists the setting to a 365-day cookie.

MVVM convention

Component state lives in ViewModels (registered scoped in DI). Components render and dispatch only.

  • TracksViewModel: Holds page number, page size, sort column, descending flag. SetPage(pageNumber) is the command. TracksView.razor injects it and calls SetPage.
  • New VMs go in ViewModels/ and register in Startup.ConfigureDomainServices.

Theming convention

  • Bespoke PaletteLight / PaletteDark defined inline in MainLayout.razor (MudBlazor theme objects).
  • CSS classes prefixed deepdrft- live in DeepDrftPublic/wwwroot/styles/deepdrft-styles.css (shared across server and client).
  • Custom SVG icons: DeepDrftShared.Client/Common/DDIcons.cs (hand-rolled gas-lamp, lava-lamp, etc. — shared across public and CMS surfaces).

Development commands

# The client runs as part of the DeepDrftPublic host:
dotnet run --project DeepDrftPublic

# Watch during development (rebuilds WASM as you change .cs/.razor/.ts files):
dotnet watch run --project DeepDrftPublic

# Build just the client (for verification):
dotnet build DeepDrftPublic.Client

# Run client-specific tests (if any; currently none exist):
dotnet test DeepDrftTests/

Configuration

  • Program.cs: Entry point. Calls Startup.ConfigureApiHttpClient (registers named clients), ConfigureContentServices (same), ConfigureDomainServices (registers services like TracksViewModel, DarkModeSettings, AudioPlayerService).
  • Both Startup methods are static and called from both the server DeepDrftPublic/Program.cs and the client Program.cs, ensuring prerender and runtime DI are identical.
  • No appsettings.json in the WASM assembly — config comes from the server appsettings.json via HTTP or is hardcoded.

Important patterns

  • Cascading parameters: AudioPlayerProvider cascades IStreamingPlayerService. All children (including MainLayout and pages) access it via [CascadingParameter] IStreamingPlayerService Player { get; set; }.
  • Result types: Clients return ApiResult<T> from NetBlocks. UI checks Success before using Value.
  • Async/await: All operations are async.
  • Stream consumption: TrackMediaClient.GetAudioStreamAsync returns a Stream (not fully buffered). StreamingAudioPlayerService reads it in chunks to avoid memory pressure on large files.
  • Detail pages under InteractiveAuto must load in OnParametersSetAsync, not OnInitializedAsync: Blazor reuses a scoped component instance across same-template navigations (e.g. /mixes/5/mixes/8), firing OnParametersSet/OnParametersSetAsync rather than re-running OnInitialized. If load logic is in OnInitialized only, the ViewModel retains the prior track and Play will stream the wrong item. Capture the route parameter (id/key) synchronously at the top of OnParametersSetAsync before any await — after an await the route state may have advanced. Guard PersistentComponentState restores on id/key equality to prevent cross-item bleed when the prerender and WASM-boot passes disagree on which item is current.

When working with this project, maintain the separation between presentation (Razor components) and logic (ViewModels/Clients), follow the established audio player architecture, and respect the dark-mode round-trip (cookie → DarkModeSettings → PersistentComponentState → client).