528f09d96a
Lift the WaveformVisualizer + control popover out of the 120px NowPlayingCard box into NowPlaying as a full-panel background layer; migrate the hero-right wrapper and its scoped styles from Home into NowPlaying.
43 lines
1.9 KiB
Plaintext
43 lines
1.9 KiB
Plaintext
@using DeepDrftPublic.Client.Services
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@* Hero-right panel (owns the navy backdrop + clipping, formerly Home.razor's .hero-right wrapper). *@
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<div class="now-playing-panel">
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@* Full-bleed waveform background. The visualizer mounts with Fill="true" (position:absolute; inset:0),
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so .np-visualizer-bg is the positioned, sized ancestor that lets the lava fill the whole hero-right
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panel. Driven by the live cascaded player — keyed on the current track via ReleaseEntryKey/TrackId/
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TrackEntryKey so it scrolls to the real signal and sits at-rest when nothing plays. Read-only: the
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background visualizes, it never seeks. Sits behind the rings + content (z-order via stacking below). *@
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<div class="np-visualizer-bg">
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<WaveformVisualizer Fill="true"
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ReleaseEntryKey="@(Player?.CurrentTrack?.Release?.EntryKey ?? string.Empty)"
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TrackId="@Player?.CurrentTrack?.Id"
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TrackEntryKey="@Player?.CurrentTrack?.EntryKey" />
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</div>
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@* The lava-lamp popover trigger lands in the panel's top-right corner (full parity, §8e). Above the
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canvas and pointer-enabled so the icon is clickable even though the visualizer layer is
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pointer-events:none. *@
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<div class="np-visualizer-controls">
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<WaveformVisualizerControlPopover IconSize="Size.Small"
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AnchorOrigin="Origin.BottomRight"
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TransformOrigin="Origin.TopLeft" />
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</div>
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@* Pulsing rings *@
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<div class="circle-deco"></div>
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<div class="circle-deco"></div>
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<div class="circle-deco"></div>
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<div class="now-playing-content">
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<NowPlayingCard />
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@* Stat row - hard-coded for now. TODO Phase 2: wire to real track count / identity model. *@
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<NowPlayingStats />
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</div>
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</div>
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@code {
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[CascadingParameter] public IStreamingPlayerService? Player { get; set; }
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}
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