466084b5a3
Read-only inline queue panel below the release embed's player bar; row-jump reuses PlayRelease. ForRelease mints a taller iframe plus a postMessage resize listener for the collapse toggle; ForTrack unchanged.
32 lines
1.7 KiB
TypeScript
32 lines
1.7 KiB
TypeScript
// Embed (iframe) → host resize handshake (Phase 17 wave 17.3, OQ1 Option A).
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//
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// The Fixed-mode player renders an always-shown queue panel below the controls. A collapse/expand
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// toggle lets the embedder's viewer reclaim the panel's vertical space — but collapsing inside the
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// iframe only reclaims space if the *outer* iframe element also shrinks. The iframe cannot resize
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// itself, so it posts its desired pixel height to the host page; the embed snippet (minted by
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// EmbedSnippetBuilder.ForRelease) carries a tiny listener that sets iframe.style.height.
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//
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// Degrades safely: if the host page ignores or strips the snippet's listener (Option B's value), the
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// panel still renders and toggles inside the iframe — only the outer resize is lost. We post nothing
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// when not framed (window === parent), so the docked player is unaffected.
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const MESSAGE_TYPE = "deepdrft-embed-resize";
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/**
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* Measure the live rendered height of the player element and post it to the host page so it can size
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* the iframe to match. No-op when not embedded in a frame, or when the element is unmeasurable.
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*
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* targetOrigin is "*" deliberately: the embedder's origin is unknown (any blog can embed us) and the
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* payload carries no secrets — just a height the host is free to ignore.
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*/
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export function postHeight(element: HTMLElement): void {
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if (window.parent === window) return; // Not framed — nothing to resize.
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if (!element) return;
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// ceil + a hairline guard against sub-pixel rounding that would otherwise clip the bottom edge.
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const height = Math.ceil(element.getBoundingClientRect().height) + 2;
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if (!Number.isFinite(height) || height <= 0) return;
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window.parent.postMessage({ type: MESSAGE_TYPE, height }, "*");
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}
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