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PLAN.md — DeepDrftHome forward roadmap
Forward-looking roadmap. Sits alongside CONTEXT.md (architecture orientation) and COMPLETED.md (history). Per CONTEXT.md §6, items move from here to COMPLETED.md when work lands; do not delete completed entries.
Organised by theme, not by date. Themes are roughly ordered by current product weight, not commitment. Nothing here carries a timeline unless it explicitly says so.
In-flight — Two-app architectural split
The public site and the CMS are being split into two independent Blazor applications. Design locked by Daniel 2026-05-19 at design/TWO-APP-SPLIT.md §10. All ten open questions resolved. Implementation phases ready to schedule in the phased rollout at §8.
Names locked: DeepDrftPublic (public host), DeepDrftManager (CMS host), DeepDrftShared.Client (shared RCL). Subdomain topology: deepdrft.com (public) and manage.deepdrft.com (CMS).
Supersedes the host-shape pieces of CMS-PLAN.md §2; the CMS feature waves in CMS-PLAN.md survive unchanged and move to the new host.
Phases 1–4 landed (Wave 2): DeepDrftManager host created, AuthBlocks stripped from DeepDrftWeb, DeepDrftShared.Client RCL extracted, and DeepDrftWeb / DeepDrftWeb.Client renamed to DeepDrftPublic / DeepDrftPublic.Client. Phase 5 (nginx/deploy topology, dev-ops territory) is next.
0. Baseline — what just landed
A two-part audit (design + streaming) ran on 2026-05-17 and the fixes for Critical, Major, and Minor findings are now on dev. The remainder of this plan assumes that baseline. In summary the audit-pass fixed:
- Index concurrency —
VaultIndexDirectoryno longer drops the lock before its async disk write; the index file can no longer be clobbered by interleaved writers. - Repository semantics —
TrackRepository.Updatenow fails-fast when anIdis not found instead of silently issuing anINSERT. - Streaming Criticals — concurrent-seek race in the client, dirty trailing bytes leaking out of the
ArrayPool-rented buffer, final-tail audio dropped at EOF below the minimum decode frame, and the assumption that the first network chunk contains the whole WAV header. - 17 design and streaming Majors/Minors across all eight projects — format-validation alignment between processor/offset/decoder,
IAsyncDisposableon the player provider, cancellation tokens threaded through the HTTP path, structured logging into the FileDatabase subsystem, sort-sentinel cleanup, sundry DRY/SRP tightenings.
What this means for the roadmap: the streaming substrate is solid. Future work can build on top of it rather than around it. The remaining items in TODO-V2.md that did not land are deferred as features, not bugs — they are captured below under Phase 1.
Phase 1 — Streaming features deferred from the audit
These were flagged during the audit but classified as feature work, not defect fixes. They are listed in rough order of user-visible impact.
1.1 Backward seek
- What: Seeking to a position below
playbackOffsetcurrently clamps silently to the start of the in-memory buffer segment instead of going to the user's chosen time. The forward "seek beyond buffer" path already exists inWavOffsetService+ the client's offset-request path; backward seek is the missing mirror. - Why it matters: The single highest-impact missing feature in the player. Scrub-bar drags backward feel broken — they appear to seek but land in the wrong place.
- Shape: Reuse the existing
GET api/track/{id}?offset=pathway. The client decision becomes "is the target inside the decoded window?" — if yes, jump within the buffer (existing behaviour); if no (forward or backward), tear down the decoder and re-request from the byte-aligned offset. - Prerequisite: None — the substrate exists.
- Constraint: Backward seek must observe the same
blockAlignrounding-down as forward seek (already enforced inWavOffsetService.alignedOffsetandStreamDecoder.calculateByteOffset). The teardown/reinit must respect the generation-counter pattern introduced by the concurrent-seek fix.
1.2 Audio format diversity
- What: Today
AudioProcessor,WavOffsetService, and the JS decoder are PCM/WAV-only.MimeTypeExtensionsalready maps MP3, FLAC, Ogg, AAC, M4A — none are wired. - Why it matters: WAV-only is a real ceiling for any non-internal release. Distribution-grade formats (MP3, FLAC at minimum) are table stakes for a music site.
- Shape: Two seams need a strategy pattern.
- Server side: replace
AudioProcessor.ProcessWavFileAsyncwith a format-router that selects a per-format processor; replaceWavOffsetServicewith a per-format offset strategy (some formats — MP3, Ogg — have natural frame boundaries; FLAC has block headers; AAC has ADTS). - Client side: the JS decoder is currently a WAV byte-walker. For non-WAV, the simplest path is
decodeAudioDataover the full payload (loses streaming-start). The richer path is per-format chunked decoders. Worth a design pass before committing.
- Server side: replace
- Prerequisite: None functionally, but consider settling Phase 4 (HTTP Range) first — native range/cache is much more important for large MP3s than for WAVs.
- Constraint: Spectrum FFT tap currently relies on raw
AudioBuffers throughdecodeAudioData. If a future path usesMediaElementAudioSourceNode(see 4.1), the FFT tap still works but the early-playback story changes.
1.3 Preload / prefetch of the next track
- What: No mechanism to begin the next track's stream during the tail of the current. Each play is a cold fetch.
- Why it matters: Prerequisite for both crossfade (1.4) and gapless (1.5). Also a perceived-latency win on its own — track-change feels instant when the bytes are already in flight.
- Shape: A second
HttpClientrequest kicked off when the current track passes a configurable threshold (e.g. last 10 seconds). Bytes accumulate into a stagedStreamDecoderinstance rather than the live one. Promotion to "current" happens at end-of-stream or on user-selected next. - Prerequisite: Requires a notion of "next track" — today the player only knows the current one. That implies either a playlist/queue model in
IPlayerServiceor a passive "what was the next row in the gallery" inference. - Open question: Does a queue model belong in
IPlayerService, or is the player a single-slot device that a futurePlaylistServiceorchestrates above? Worth a design note before implementation. Capture in product notes when picked up.
1.4 Crossfade
- What: Smooth A→B transition with overlapping fade-out / fade-in.
- Why it matters: DJ/mix aesthetic that fits the DeepDrft collective's electronic-music context. Distinguishing UX from generic "next track."
- Shape: Architecturally two simultaneous
PlaybackSchedulerinstances suffice — each owns its own gain node, crossfaded viaGainNode.gain.linearRampToValueAtTime. The wiring is the work, not the audio graph itself. - Prerequisite: 1.3 (Preload) — there is nothing to fade into without prefetch.
1.5 Gapless playback
- What: Eliminate the inter-track silence that exists today.
- Why it matters: Important for live-set rips, mix tapes, anything authored to flow continuously.
- Shape: The decoder must be able to start the next track's first buffer scheduled exactly at the end of the current one's last buffer (sample-accurate, not wall-clock). With
PlaybackScheduler's existing 500 ms lookahead this is mechanically achievable — the next track's firstAudioBufferSourceNode.start(t)is set to the previous track's end time. - Prerequisite: 1.3 (Preload). Also needs to play nicely with 1.2 because gapless across formats is hard (encoder padding/priming on MP3 in particular).
- Constraint: Truly sample-accurate gapless requires knowing the priming/padding sample counts of the source format. Out of scope for WAV-only; revisit when format diversity lands.
1.6 Track-skip on error
- What: A failed
processStreamingChunkaborts the entire load with no recovery path. - Why it matters: One corrupt frame at byte 4M of a 100 MB stream currently means the listener loses the entire track. Should at minimum surface a clear error and (optionally) skip past the bad region.
- Shape: Two-level response.
- Cheap: catch in the streaming loop, surface a user-visible error, advance the gallery to the next track if a queue exists.
- Richer: byte-scan forward to the next valid frame header for the format and resume. Format-dependent — only worth doing once 1.2 lands.
1.7 Safari compatibility
- What: Two known Safari edge cases.
webkitAudioContext.close()is async-but-not-Promise on older Safari (≤ ~14);awaitresolves immediately and the nextinitialize()can run against a not-yet-closed context.- iOS Safari < 15 had streaming-fetch quirks;
HttpCompletionOption.ResponseHeadersReadbehaviour is not guaranteed there.
- Why it matters: Real listener share. iOS in particular is a primary listening surface for music.
- Shape: For the
close()race — detectwebkitAudioContextand pollstate === "closed"with a short timeout instead of trusting theawait. For the fetch quirks — first decide the minimum supported iOS version; if pre-15 is in scope, fall back to a non-streaming fetch path and accept the latency. - Open question: What's the floor? Decide before designing the fallback. iOS 15+ as the floor would let us drop the second concern entirely.
Phase 2 — Product surface: gallery, browsing, ingestion
These follow from CONTEXT.md §5. Direction is strongly implied but no specific UI has been committed.
2.1 Cover art / image vault wired through
- What:
MediaVaultType.Imageis implemented end-to-end and exercised by tests, but the production surface only registers atracksvault of typeAudio.ImagePathonTrackEntityis a free-form URL string today; it should resolve to an entry in an image vault served byDeepDrftContent. - Why it matters: Prerequisite for any album/release/genre view that wants to look like a music site rather than a list of rows. Also closes a free-form-string surface area that will otherwise calcify.
- Shape:
- Register a second vault (
imagesorart, typeImage) inStartup.ConfigureDomainServicesand in the CLI. - Add
GET api/image/{entryKey}(unauthenticated, mirrors track read) andPUT api/image/{entryKey}(ApiKey, mirrors track write) onDeepDrftContent. - Change
TrackEntity.ImagePathsemantics from "URL" to "image vault entry key" (column rename optional — could remainimage_pathwith semantic shift, or could becomeimage_entry_keyfor clarity). - Add an image processor sibling of
AudioProcessor.
- Register a second vault (
- Prerequisite: None.
- Constraint: This is a small schema-semantics migration. Existing rows have
nullImagePath in production so there is no data to migrate, but commit before the field has real content to avoid a backfill.
2.2 Album and genre views
- What:
TrackCardalready renders album/genre/release date; the data is there. Missing are gallery groupings (album view, genre view), filters, and the API-side support for filter expressions inTrackService.GetPaged. - Why it matters: The track gallery is the only working content surface. Multiple views over the same library is how it earns the "gallery" name.
- Shape: Per
CONTEXT.md §6, the convention is one source of truth, multiple views over it. New views should consume the sameTracksViewModel/PagedResult<TrackEntity>and differ only at the rendering layer.TrackService.GetPagedextended to accept a filter expression (or a simple structured filter DTO).PagingParameters<T>extended with aWhere: Expression<Func<T, bool>>?or a parallelFilterParameters<T>— pick one to avoid drift.- New routes (
/albums,/genres) consume the same VM with different grouping / filter inputs.
- Prerequisite: 2.1 for any view that prominently features cover art (album view especially is impoverished without it).
2.3 Search and filter on the gallery
- What:
TracksViewModelexposes sort but no filter.TrackService.GetPagedaccepts only sort. Simple text search acrossTrackName/Artist/Albumis the obvious first cut. - Why it matters: Once the library has more than ~30 entries, sort-only browsing is friction.
- Shape: Same extension to
GetPagedas 2.2. UI is a debounced text input bound to the VM's filter property. EF Core translatesContainsto SQLiteLIKE. - Prerequisite: Fold into 2.2 if both are being done — the same
GetPagedextension serves both. Doing them separately doubles the API churn.
Phase 3 — New content kinds
3.1 Live / session content
- What: The home page advertises "Live Sessions" and "Video Content (coming soon)". No data model exists for these.
- Why it matters: Honour the home page copy. Also differentiates the site from a generic track gallery — live sessions and video are the collective's authored output.
- Shape: Speculative; no commitment yet.
- Likely new entity table(s) sibling to
TrackEntity(SessionEntity,VideoEntity?) — or a polymorphicMediaEntitywith discriminator. The choice affects how much code inTrackService/TrackControllercan be reused. - New vault type(s).
MediaVaultType.Mediaexists and is the obvious home for video; sessions are probably stillAudio. - New routes, new UI surfaces, new player considerations (video has its own playback element and does not go through the WAV decoder).
- Likely new entity table(s) sibling to
- Prerequisite: Probably 2.1 (vault wiring proof) and a decision on the entity model before any code lands.
[speculative]— direction inferred from home-page copy, not a Daniel-confirmed commitment.
Phase 4 — Infrastructure / delivery
4.1 HTTP Range + CDN caching
- What: Today's
?offset=query parameter defeats HTTP caching — a CDN sees?offset=1234567as a distinct URL from the un-offset request. The architecture re-invents byte-range on top of a custom query param. - Why it matters: Material once the site has real listener traffic. Also relevant to non-WAV formats (1.2) where decoder-side seek is cheaper natively.
- Shape: Two intertwined moves.
- Server:
LoadResourceStreamAsyncreturning an openFileStreaminstead ofLoadResourceAsyncmaterialising the whole buffer.File(stream, mime, enableRangeProcessing: true). TheWavOffsetServicesynthesised-header path becomes a special-case rather than the default. - Client: consider
MediaElementAudioSourceNodeinstead of (or alongside)decodeAudioData-fedAudioBufferSourceNodes. Native seek, native range, native cache; FFT tap on the audio graph still works for the spectrum visualiser.
- Server:
- Prerequisite: None functionally, but the audit explicitly flagged this trade-off as architecture-intentional — the current path was chosen because spectrum analysis wants
AudioBuffers. Re-deciding the trade-off is itself part of the work. - Constraint: A move to
MediaElementAudioSourceNodechanges the early-playback story (the element handles buffering, not us). Worth a design pass.
4.2 Server-side stream from disk (no buffer materialisation)
- What:
LoadResourceAsync<AudioBinary>reads the entire file into memory beforeFile(file.Buffer, mimeType)returns it. A 100 MB WAV is a 100 MB LOH allocation per request. - Why it matters: Scaling ceiling. Currently fine for a small audience and small library; not fine if either grows.
- Shape: Folds into 4.1 — the same
LoadResourceStreamAsyncoverload solves both. Listed separately because either could land without the other (you could stream from disk while still using the?offset=query path, or you could move toRangeheaders while still buffering).
4.3 Dual-write rollback / dead-letter log
- What: If content-side write succeeds and SQL-side write fails, audio is orphaned in the vault. No compensating mechanism exists.
- Why it matters: A latent data-integrity issue. Materially riskier once web upload (2.4) exists.
- Shape: Audit suggested a
DeadLetterLogrecording orphanedentryKeys for a periodic maintenance pass. Lighter than full transactional rollback (which the dual-database split fundamentally cannot give us). - Prerequisite: None. Worth landing alongside or just before 2.4.
Phase 5 — Documentation backlog
5.1 Folder-level CLAUDE.md sweep
- What: Eight folder-level
CLAUDE.mdfiles need writing/rewriting per the brief inDOC_PLAN.md. Five are rewrites (drift from the.NET 10upgrade and structural moves); three are new (DeepDrftWeb.Services,DeepDrftContent.Services— the two libraries where most domain logic now lives — plus the open question onDeepDrftContent.Services/FileDatabase/README.md). - Why it matters: The agent guidance files are how every future implementer (human or agent) gets oriented in a directory. They are currently misleading in ways that will cause wrong assumptions on first contact — claiming
.NET 9, referencingMediaPaththat has beenEntryKeyfor two migrations, describing aFileDatabase/tree insideDeepDrftContentthat has moved out, and missing entirely for the two*.Serviceslibraries. - Shape: Doc-keeper executes against
DOC_PLAN.md. Order of operations and the per-folder briefs are already specified there. - Prerequisite: None. Can run fully in parallel with any feature work.
- Constraint: Wait on Daniel for the
DeepDrftContent.Services/FileDatabase/README.mdjudgement call before that file changes (retire, keep + refresh, or replace with a CLAUDE.md). The other seven can proceed without that decision.
Cross-cutting / not yet themed
A small set of items that are real but don't fit a phase yet. Surface them when they become relevant rather than committing now.
- Identity / accounts. Currently no user concept. Needed before web upload (2.4); also a precondition for favourites, listening history, per-user playlists. Decide the shape before any of those lands.
[speculative]until Daniel signals interest. ITrackServiceinterface. Audit-suggested. Low value today (one consumer pair); higher value when the test surface expands beyond FileDatabase.- Test coverage outside FileDatabase. Tests today cover the FileDatabase subsystem comprehensively and nothing else. As features in Phases 1–4 land, test scope should expand — at minimum
WavOffsetService,AudioProcessor,TrackService(both sides), and the streaming player services. Not a phase of its own; an attached cost to feature work.
Working with this file
- Add items by extending an existing phase first; only create a new phase when the addition genuinely doesn't fit any of 1–5. Phase numbers are organisational, not sequencing.
- When something lands, move it to
COMPLETED.mdrather than deleting it. Keep the original "What / Why / Shape" body intact so the history reads as a record of the decision, not just the outcome. - Mark genuinely uncertain items
[speculative]so future readers can tell what is direction vs. commitment. - Open questions belong in the item that raises them, not in a separate "questions" list — they expire when the item does.
AudioPlayerBar Responsive Unification
Goal: Collapse the two divergent Razor trees in AudioPlayerBar.razor (@if (_isDesktop) / @else) into one markup tree where CSS — not a runtime breakpoint flag — does the responsive work. Removes the first-render layout flash caused by the async BrowserViewportService subscription, and deletes the inline duplication of the transport cluster that the mobile branch carries today.
This is presentation-layer cleanup, not a feature. It fits the CONTEXT.md §6 "one source of truth, multiple views" principle applied at the markup level: one composition, two rendered shapes, divergence pushed entirely into rendering (CSS) rather than into a branch in the component.
The core observation
The mobile branch's top row — [PlayerControls + spinner] [Timestamp] [VolumeControls] — is not a different set of controls from PlayerTransportZone. It is PlayerTransportZone (which already composes PlayerControls + spinner + TimestampLabel) laid out horizontally instead of vertically, with VolumeControls sitting beside it. The desktop branch already uses PlayerTransportZone; the mobile branch hand-rolls the same parts inline only because it needed a different axis and wanted volume adjacent.
So the entire desktop/mobile split reduces to two differences:
PlayerTransportZoneinternal axis — vertical (controls-over-timestamp) on wide, horizontal (controls-beside-timestamp) on narrow.VolumeControlsposition — far-right of the single row on wide; tucked beside the transport cluster on narrow (so the seek zone can take the full width below).
Both are achievable with one markup tree. Recommendation below; two alternatives considered after it.
1. Layout grid / arrangement (recommended)
One outer flex container that wraps, holding three children in source order: PlayerTransportZone, VolumeControls, PlayerSeekZone.
┌─ .player-layout (flex, wrap) ──────────────────────────────────┐
│ [PlayerTransportZone] [VolumeControls] [PlayerSeekZone ───] │
└────────────────────────────────────────────────────────────────┘
- Wide (≥ breakpoint):
flex-direction: row; flex-wrap: nowrap. Transport at its naturalmin-width, VolumeControls at natural width, SeekZoneflex-grow: 1eating the middle. To match today's desktop order (transport — seek — volume), SeekZone is givenorder: 2and VolumeControlsorder: 3at this breakpoint. Transport staysorder: 1. - Narrow (< breakpoint): still
flex-wrap: wrap, but SeekZone is forced to a new line viaflex-basis: 100%. Transport (order: 1) and VolumeControls (order: 2) share the top line; SeekZone (order: 3,flex-basis: 100%) drops full-width below. This reproduces today's mobile shape exactly:[transport] [volume]over[seek full-width].
The order swap is what lets a single source order serve both shapes. Source order is transport → volume → seek (the narrow reading order); order props rewrite it to transport → seek → volume on wide. Keeping source order = narrow order means the DOM reads naturally for the smaller, more constrained surface.
Narrow-viewport answers to the brief's specific questions:
- Where does VolumeControls go? Beside the transport cluster, on the same top line — left of nothing, right of transport — exactly as today's mobile row. It does not drop below with the seek zone.
- Does PlayerTransportZone stay vertical or go horizontal? It goes horizontal at narrow, so
[controls+spinner]and[timestamp]sit side by side rather than stacked. This is the change that lets the transport cluster + volume fit on one line and matches the current mobile row.
2. PlayerTransportZone changes
PlayerTransportZone needs to flip its internal axis at the breakpoint. Two ways:
-
(Recommended) CSS-only, no new parameter. The component's outer
MudStack Row="false"renders a flex column. Scoped CSS inPlayerTransportZone.razor.cssoverridesflex-directiontorowbelow the breakpoint via a media query, and adjustsalign-items/ gap to match. No C# parameter, no parent coordination — the component adapts to its own width context. This keeps the component self-contained and the parent ignorant of breakpoints.- Caveat: MudBlazor's
MudStackemits inline-ish utility classes; overridingflex-directionon the rendered root needs a::deeprule with sufficient specificity (or a wrapper element the component controls). Confirm the generated class can be overridden cleanly; if not, fall back to wrapping theMudStackin adivthe scoped CSS owns.
- Caveat: MudBlazor's
-
(Alternative) Add a
Row(orVertical) bool parameter. Parent passes the axis explicitly. Rejected as the default because it reintroduces parent-side breakpoint awareness — the parent would need to know "narrow ⇒ Row=true," which is exactly the runtime-flag coupling we are removing. CSS-only keeps the responsive decision in CSS where the brief wants it. Keep this in pocket only if theMudStackoverride proves intractable.
Net: prefer no parameter change to PlayerTransportZone. CSS in its own scoped file handles the axis flip.
3. CSS strategy
-
AudioPlayerBar.razor.cssowns the outer arrangement: the.player-layoutflex container, theflex-wrap, theorderassignments, and theflex-basis: 100%line-break on the seek zone. This is where the three-zone composition lives, so its responsive rules belong here. Add a single media query block to the existing file (which already carries amax-width: 768pxblock for the dock/spacer — reuse the same threshold for consistency). -
PlayerTransportZone.razor.cssowns the internal axis flip of the transport cluster (column ⇄ row) and keeps its existingmin-width: 200pxon.controls-left(note: thatmin-widthshould be reviewed — at narrow widths a 200px floor on the transport cluster may crowd VolumeControls; consider relaxing it inside the narrow media query). -
Breakpoint threshold: Use
max-width: 599.98pxto mirror MudBlazor'sSmboundary (600px), since the old_isDesktopflag usedBreakpoint.Sm(>= Sm= desktop). This preserves the exact switch point users see today. Do not silently inherit the existing768pxblock's threshold for the layout switch — 768 is the dock-padding breakpoint and is a different concern; conflating them would move the layout switch point. (If Daniel prefers a single unified breakpoint for the whole component, that is a one-line decision — call it out, don't assume.)Decision needed from Daniel: keep the layout switch at the historical 600px (
Sm), or unify everything on 768px? Recommendation: keep 600px to preserve current behaviour; revisit only if the 200px transport floor forces an earlier wrap.
4. What AudioPlayerBar.razor.cs loses
All of the following are deleted — they exist only to drive the now-removed @if (_isDesktop) branch:
- The
private bool _isDesktop = true;field. - The
private Guid _viewportSubscriptionId;field. - The
[Inject] public required IBrowserViewportService BrowserViewportService { get; set; }injection. - The entire
OnAfterRenderAsync(bool firstRender)override (its only job is the breakpoint read + subscription). - The
BrowserViewportService.UnsubscribeAsync(_viewportSubscriptionId)call insideDisposeAsync(the rest ofDisposeAsync— theStateChangeddetach — stays). - The
using MudBlazor.Services;import, onceIBrowserViewportService/ResizeOptionsreferences are gone (verify nothing else in the file needs it —using MudBlazor;stays forColor,Size, etc.).
IAsyncDisposable stays on the class (still needed for the StateChanged unsubscribe); DisposeAsync remains but loses its viewport line. No other .cs logic changes — playback, seek, volume, minimize, and the StateChanged cascade plumbing are untouched.
Razor consolidation (what the single tree looks like)
Replace the @if (_isDesktop) { ... } else { ... } block (lines 15–72) with one composition: the .player-layout flex container holding PlayerTransportZone, VolumeControls, and PlayerSeekZone in that source order. The mobile branch's hand-rolled PlayerControls + spinner + TimestampLabel + inline VolumeControls (lines 44–71) is deleted entirely — it is fully subsumed by PlayerTransportZone + the horizontal CSS flip. PlayerWindowControls (top-right minimize/close) and the error MudAlert are unchanged and sit outside .player-layout as they do today.
Alternatives considered (for the outer layout)
- (A) MudBlazor
MudGrid/MudItemwithxs/smbreakpoint props instead of a hand-rolled flex container. MudBlazor's grid carries breakpoint props natively (xs="12" sm="auto"), which is idiomatic and avoids custom media queries for the wrap. Viable, and arguably the more "MudBlazor-native" move. Downside: theorderswap (seek between transport and volume on wide, but below both on narrow) is awkward in a 12-column grid — you end up fighting column order withorderutilities anyway, and the seek zone's full-width-on-narrow / grow-on-wide behaviour is cleaner as a flexflex-grow+flex-basisthan as grid columns. Net: grid is tidy for the wrap but clumsy for the reorder. Flex wins on this specific layout. - (B) CSS Grid with
grid-template-areasswapped per breakpoint. Most declarative — name the three areas and redraw the template in the media query. Cleanest conceptually, and the reorder is trivial (just rewrite the template). Downside: more CSS machinery than this three-element layout warrants, andgridinterplay with MudBlazor component roots (which bring their own display) needs care. Reasonable if the flexorderapproach gets fiddly; otherwise heavier than needed. - (Recommended) Flexbox with
order+flex-basis: 100%line break. Least machinery, maps directly onto the two differences identified, reuses the component's existing flex-basedMudStackmental model. Recommended unless theMudStackoverride in §2 forces a rethink.
Trade-offs / risks
- MudStack override specificity. The one real implementation risk is whether scoped
::deepCSS can reliably overrideMudStack's renderedflex-direction. If it can't, either wrap in a component-owneddiv(cheap) or fall back to theRowparameter (§2 alternative). Worth a 10-minute spike before committing the CSS-only path. - Breakpoint divergence. Two breakpoints now live in the component's CSS (600px for layout, 768px for dock padding). That's pre-existing for the padding; the layout one is new. If this bothers anyone, unify on one value — but that's a behaviour change, so it's Daniel's call, flagged above.
- No flash, by construction. Because CSS evaluates at first paint (no async round-trip), the first-render flash is gone — this is the whole point and the primary win.
min-width: 200pxon.controls-leftmay need relaxing at narrow widths once the transport cluster goes horizontal beside volume; check during implementation.