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PLAN.md — DeepDrftHome forward roadmap
Forward-looking roadmap. Sits alongside CONTEXT.md (architecture orientation) and COMPLETED.md (history). Per CONTEXT.md §6, items move from here to COMPLETED.md when work lands; do not delete completed entries.
Organised by theme, not by date. Themes are roughly ordered by current product weight, not commitment. Nothing here carries a timeline unless it explicitly says so.
0. Baseline — what just landed
A two-part audit (design + streaming) ran on 2026-05-17 and the fixes for Critical, Major, and Minor findings are now on dev. The remainder of this plan assumes that baseline. In summary the audit-pass fixed:
- Index concurrency —
VaultIndexDirectoryno longer drops the lock before its async disk write; the index file can no longer be clobbered by interleaved writers. - Repository semantics —
TrackRepository.Updatenow fails-fast when anIdis not found instead of silently issuing anINSERT. - Streaming Criticals — concurrent-seek race in the client, dirty trailing bytes leaking out of the
ArrayPool-rented buffer, final-tail audio dropped at EOF below the minimum decode frame, and the assumption that the first network chunk contains the whole WAV header. - 17 design and streaming Majors/Minors across all eight projects — format-validation alignment between processor/offset/decoder,
IAsyncDisposableon the player provider, cancellation tokens threaded through the HTTP path, structured logging into the FileDatabase subsystem, sort-sentinel cleanup, sundry DRY/SRP tightenings.
What this means for the roadmap: the streaming substrate is solid. Future work can build on top of it rather than around it. The remaining items in TODO-V2.md that did not land are deferred as features, not bugs — they are captured below under Phase 1.
Phase 1 — Streaming features deferred from the audit
These were flagged during the audit but classified as feature work, not defect fixes. They are listed in rough order of user-visible impact.
1.2 Audio format diversity
- What: Today
AudioProcessor,WavOffsetService, and the JS decoder are PCM/WAV-only.MimeTypeExtensionsalready maps MP3, FLAC, Ogg, AAC, M4A — none are wired. - Why it matters: WAV-only is a real ceiling for any non-internal release. Distribution-grade formats (MP3, FLAC at minimum) are table stakes for a music site.
- Shape: Two seams need a strategy pattern.
- Server side: replace
AudioProcessor.ProcessWavFileAsyncwith a format-router that selects a per-format processor; replaceWavOffsetServicewith a per-format offset strategy (some formats — MP3, Ogg — have natural frame boundaries; FLAC has block headers; AAC has ADTS). - Client side: the JS decoder is currently a WAV byte-walker. For non-WAV, the simplest path is
decodeAudioDataover the full payload (loses streaming-start). The richer path is per-format chunked decoders. Worth a design pass before committing.
- Server side: replace
- Prerequisite: None functionally, but consider settling Phase 4 (HTTP Range) first — native range/cache is much more important for large MP3s than for WAVs.
- Constraint: Spectrum FFT tap currently relies on raw
AudioBuffers throughdecodeAudioData. If a future path usesMediaElementAudioSourceNode(see 4.1), the FFT tap still works but the early-playback story changes.
1.3 Preload / prefetch of the next track
- What: No mechanism to begin the next track's stream during the tail of the current. Each play is a cold fetch.
- Why it matters: Prerequisite for both crossfade (1.4) and gapless (1.5). Also a perceived-latency win on its own — track-change feels instant when the bytes are already in flight.
- Shape: A second
HttpClientrequest kicked off when the current track passes a configurable threshold (e.g. last 10 seconds). Bytes accumulate into a stagedStreamDecoderinstance rather than the live one. Promotion to "current" happens at end-of-stream or on user-selected next. - Prerequisite: Requires a notion of "next track" — today the player only knows the current one. That implies either a playlist/queue model in
IPlayerServiceor a passive "what was the next row in the gallery" inference. - Open question: Does a queue model belong in
IPlayerService, or is the player a single-slot device that a futurePlaylistServiceorchestrates above? Worth a design note before implementation. Capture in product notes when picked up.
1.4 Crossfade
- What: Smooth A→B transition with overlapping fade-out / fade-in.
- Why it matters: DJ/mix aesthetic that fits the DeepDrft collective's electronic-music context. Distinguishing UX from generic "next track."
- Shape: Architecturally two simultaneous
PlaybackSchedulerinstances suffice — each owns its own gain node, crossfaded viaGainNode.gain.linearRampToValueAtTime. The wiring is the work, not the audio graph itself. - Prerequisite: 1.3 (Preload) — there is nothing to fade into without prefetch.
1.5 Gapless playback
- What: Eliminate the inter-track silence that exists today.
- Why it matters: Important for live-set rips, mix tapes, anything authored to flow continuously.
- Shape: The decoder must be able to start the next track's first buffer scheduled exactly at the end of the current one's last buffer (sample-accurate, not wall-clock). With
PlaybackScheduler's existing 500 ms lookahead this is mechanically achievable — the next track's firstAudioBufferSourceNode.start(t)is set to the previous track's end time. - Prerequisite: 1.3 (Preload). Also needs to play nicely with 1.2 because gapless across formats is hard (encoder padding/priming on MP3 in particular).
- Constraint: Truly sample-accurate gapless requires knowing the priming/padding sample counts of the source format. Out of scope for WAV-only; revisit when format diversity lands.
1.6 Track-skip on error
- What: A failed
processStreamingChunkaborts the entire load with no recovery path. - Why it matters: One corrupt frame at byte 4M of a 100 MB stream currently means the listener loses the entire track. Should at minimum surface a clear error and (optionally) skip past the bad region.
- Shape: Two-level response.
- Cheap: catch in the streaming loop, surface a user-visible error, advance the gallery to the next track if a queue exists.
- Richer: byte-scan forward to the next valid frame header for the format and resume. Format-dependent — only worth doing once 1.2 lands.
1.7 Safari compatibility
- What: Two known Safari edge cases.
webkitAudioContext.close()is async-but-not-Promise on older Safari (≤ ~14);awaitresolves immediately and the nextinitialize()can run against a not-yet-closed context.- iOS Safari < 15 had streaming-fetch quirks;
HttpCompletionOption.ResponseHeadersReadbehaviour is not guaranteed there.
- Why it matters: Real listener share. iOS in particular is a primary listening surface for music.
- Shape: For the
close()race — detectwebkitAudioContextand pollstate === "closed"with a short timeout instead of trusting theawait. For the fetch quirks — first decide the minimum supported iOS version; if pre-15 is in scope, fall back to a non-streaming fetch path and accept the latency. - Open question: What's the floor? Decide before designing the fallback. iOS 15+ as the floor would let us drop the second concern entirely.
Track Gallery View Toggle
Overview
Give the track gallery two switchable view modes behind a page-level toggle: Mode A — Album Art Grid (the current responsive 4-column MudGrid of 250×250 cards, augmented so that art-bearing cards hide their info overlay at rest and reveal it on hover) and Mode B — Track Detail List (a vertical stack of full-width horizontal rows, each a compact track line with play FAB, art thumbnail, artist/title text block, and right-aligned genre/year). The toggle is a two-option control at the top of TracksView, defaulting to Grid, with ephemeral page-level state (not persisted). Both modes consume the same ViewModel.Page.Items and the same per-card play-state inputs — the only divergence is in TrackCard's rendering, consistent with the "one source, multiple views" convention (CONTEXT.md §6).
Component changes
TracksView.razor/.razor.cs/.razor.css— Add an ephemeralViewMode _viewMode = ViewMode.Gridfield and a handler that flips it and callsStateHasChanged(). Render the toggle control abovetracks-content(see Toggle spec). PassViewMode="@_viewMode"into<TracksGallery>. No change to data flow, persistence, or player-state subscription. CSS: a flex row for the toggle header (justify-content: flex-end).TracksGallery.razor/.razor.cs/.razor.css— Add[Parameter] public ViewMode ViewMode { get; set; } = ViewMode.Grid;. Branch the template: forGrid, keep the existingMudGrid/MudItembreakpoint layout unchanged; forList, render a single flex-column container (deepdrft-track-list) that@foreach-es the sameTracksinto<TrackCard>rows with noMudGridwrapper. PassViewMode="@ViewMode"down to eachTrackCard. TheActiveTrack/IsPlaying/IsPaused/OnPlay/OnPausewiring is identical in both branches.TrackCard.razor/.razor.cs/.razor.css— Add[Parameter] public ViewMode ViewMode { get; set; } = ViewMode.Grid;. Branch the markup at the top:ViewMode.Gridrenders the existing card body unchanged (plus the hover behaviour below);ViewMode.Listrenders the horizontal row layout (see Mode B spec). ThehasLink/trackHrefcomputation,PlayClick, andPlayPauseIconare shared across both. TheViewModeenum lives in a small shared file (e.g.Controls/GalleryViewMode.csor alongsideTrackCard.razor.csin theDeepDrftPublic.Client.Controlsnamespace) so bothTracksView,TracksGallery, andTrackCardreference one definition.
Mode A — hover spec (pure CSS, no JS)
- Applies only when the card has album art (
deepdrft-track-card-bgpresent). The no-art fallback path (deepdrft-track-card-fallback) is untouched — itsdeepdrft-track-card-contentstays visible at all times exactly as today. - For art-bearing cards: give
deepdrft-track-card-contentanopacity: 0rest state andopacity: 1on.deepdrft-track-card-container:hover .deepdrft-track-card-content. Addtransition: opacity 180ms ease, background-color 180ms ease. - Swap the rest gradient for a solid navy panel on hover: at rest the content overlay is transparent/hidden; on hover its background becomes
var(--deepdrft-navy-mid, #162437)(opaque, full-card) so the info reads cleanly over the art rather than through a gradient. Implement by toggling thebackgroundon the content layer between transparent (rest) and solid navy (hover), or by fading in a sibling navy panel beneath the content — implementer's call; the observable result is a solid navy reveal, not the current always-on gradient. - Distinguish art vs. no-art in CSS without new markup by scoping the hide/reveal rules to a container modifier. Add a class to the container when art is present (e.g.
deepdrft-track-card-container--art) and gate theopacity: 0rest rule on it, so fallback cards never pick up the hidden-at-rest behaviour. - Touch devices have no hover; on coarse pointers the overlay should default to visible. Guard the hidden-at-rest rule with
@media (hover: hover) and (pointer: fine)so touch users always see the info.
Mode B — list row spec
- Container:
deepdrft-track-listisdisplay: flex; flex-direction: column; gap: 8px;inside the existingMudContainer MaxWidth="Large". Rows are full-width. - Row (
deepdrft-track-row):display: flex; flex-direction: row; align-items: center; gap: 16px;withheight: ~72–88px,padding: 8px 16px, and the same glass treatment as grid cards —background: var(--deepdrft-navy-mid, #162437), off-white text,border: 1px solid rgba(250,250,248,0.12). This reads on both light and dark themes (matches the fallback-panel rationale already documented inTrackCard.razor.css). - Columns, left to right:
- Play FAB — fixed-width column, vertically centered. Same
<MudFab Color="Color.Tertiary" Size="Size.Medium" StartIcon="@PlayPauseIcon" OnClick="@PlayClick"/>as grid mode (reuse, do not duplicate logic). - Art thumbnail — square
~64px(flex: 0 0 64px), vertically centered. Reuse the artbackground-imagediv for art-present; adeepdrft-track-card-fallback-style navy square for art-absent. - Text block —
flex: 1 1 auto; min-width: 0;two stacked rows: Artist (Typo.subtitle1,deepdrft-track-artist-weight) on top, Track Name (Typo.caption/body,deepdrft-track-title) below. Bothtext-truncate. Note the visual order here is Artist-over-Title, inverse of the grid card — intentional per the row sketch. - Right metadata — fixed/
flex: 0 0 autocolumn,text-align: right, two stacked rows: Genre chip (MudChip, same green-accent outline styling) top-right, Year caption bottom-right.
- Play FAB — fixed-width column, vertically centered. Same
- Linking: wrap the art + text columns in the same
<a href="@trackHref" class="deepdrft-track-card-link">pattern used by the grid card, so the row navigates to/track/{EntryKey}while the FAB (outside the anchor) remains the sole playback entry point. Preserve thedisplay: contentsapproach so the flex row layout is unaffected by the anchor. - The active-state icon (
PlayPauseIcondriven byIsPlaying/IsPaused) works identically — no list-specific play-state logic.
Toggle spec
- Component:
MudToggleGroup<ViewMode>with twoMudToggleItems (icon-only), or a pair ofMudToggleIconButtons —MudToggleGroupis the cleaner fit for a 2-value exclusive switch. Icons:Icons.Material.Filled.ViewModule(Grid) andIcons.Material.Filled.ViewList(List). - Placement: top of
TracksView, abovetracks-content, aligned right. Sits in its own header row; does not displace the existing centered gallery or the footer pagination. - Binding:
@bind-Value="_viewMode"(orSelectedValue+SelectedValueChanged) on the toggle; the setter triggers re-render. State is a plain page field — not persisted to cookie orPersistentComponentState. - Default:
ViewMode.Grid. - Skeleton/loading state (
ViewModel.Page == null) is unaffected — keep the existing skeleton grid; the toggle may render disabled or hidden while loading (implementer's call).
Acceptance criteria
- The TracksView page shows a two-option grid/list toggle, right-aligned at the top, defaulting to grid.
- Grid mode, art card: at rest the card shows only album art (no title/artist/genre/year/FAB overlay); on hover a solid navy panel fades in over the art revealing all info and the play FAB; moving the pointer away hides it again. Transition is smooth (~180ms), no flicker.
- Grid mode, no-art card: the navy fallback card shows title/artist/genre/year/FAB at all times, with no hover change — identical to current behaviour.
- Touch / coarse-pointer devices: grid art cards show their info overlay by default (no permanently hidden info).
- List mode: tracks render as a vertical stack of full-width rows, each ≤~88px tall, with play FAB at far left, ~64px art thumbnail (or navy placeholder), artist-over-title text block, and right-aligned genre chip over year.
- Clicking a row (outside the FAB) navigates to that track's detail page; clicking the FAB plays/pauses without navigating, in both modes.
- The play/pause icon and active state reflect the live player exactly as in grid mode, in both modes.
- List rows are legible on both light and dark themes.
- Toggling between modes is instant, preserves the current page and player state, and resets to grid on page reload (no persistence).
Out of scope
- Persisting the selected view mode (cookie /
PersistentComponentState/ query string) — explicitly ephemeral this ticket. - Mobile-specific gestures (long-press, swipe) beyond the coarse-pointer hover fallback above.
- Keyboard navigation beyond what the anchor +
MudFabgive by default; no roving-tabindex or arrow-key list traversal. - Any change to sorting, filtering, pagination, or the
TracksViewModeldata path. - Album/genre grouping views (covered separately under Phase 2.2).
- Animation of mode transitions (cards/rows reflowing) — a plain re-render is acceptable.
Phase 2 — Product surface: gallery, browsing, ingestion
These follow from CONTEXT.md §5. Direction is strongly implied but no specific UI has been committed.
2.2 Album and genre views
- What:
TrackCardalready renders album/genre/release date; the data is there. Missing are gallery groupings (album view, genre view), filters, and the API-side support for filter expressions inTrackService.GetPaged. - Why it matters: The track gallery is the only working content surface. Multiple views over the same library is how it earns the "gallery" name.
- Shape: Per
CONTEXT.md §6, the convention is one source of truth, multiple views over it. New views should consume the sameTracksViewModel/PagedResult<TrackEntity>and differ only at the rendering layer.TrackService.GetPagedextended to accept a filter expression (or a simple structured filter DTO).PagingParameters<T>extended with aWhere: Expression<Func<T, bool>>?or a parallelFilterParameters<T>— pick one to avoid drift.- New routes (
/albums,/genres) consume the same VM with different grouping / filter inputs.
- Prerequisite: 2.1 for any view that prominently features cover art (album view especially is impoverished without it).
2.3 Search and filter on the gallery
- What:
TracksViewModelexposes sort but no filter.TrackService.GetPagedaccepts only sort. Simple text search acrossTrackName/Artist/Albumis the obvious first cut. - Why it matters: Once the library has more than ~30 entries, sort-only browsing is friction.
- Shape: Same extension to
GetPagedas 2.2. UI is a debounced text input bound to the VM's filter property. EF Core translatesContainsto SQLiteLIKE. - Prerequisite: Fold into 2.2 if both are being done — the same
GetPagedextension serves both. Doing them separately doubles the API churn.
Phase 3 — New content kinds
3.1 Live / session content
- What: The home page advertises "Live Sessions" and "Video Content (coming soon)". No data model exists for these.
- Why it matters: Honour the home page copy. Also differentiates the site from a generic track gallery — live sessions and video are the collective's authored output.
- Shape: Speculative; no commitment yet.
- Likely new entity table(s) sibling to
TrackEntity(SessionEntity,VideoEntity?) — or a polymorphicMediaEntitywith discriminator. The choice affects how much code inTrackService/TrackControllercan be reused. - New vault type(s).
MediaVaultType.Mediaexists and is the obvious home for video; sessions are probably stillAudio. - New routes, new UI surfaces, new player considerations (video has its own playback element and does not go through the WAV decoder).
- Likely new entity table(s) sibling to
- Prerequisite: Probably 2.1 (vault wiring proof) and a decision on the entity model before any code lands.
[speculative]— direction inferred from home-page copy, not a Daniel-confirmed commitment.
Phase 4 — Infrastructure / delivery
4.1 HTTP Range + CDN caching
- What: Today's
?offset=query parameter defeats HTTP caching — a CDN sees?offset=1234567as a distinct URL from the un-offset request. The architecture re-invents byte-range on top of a custom query param. - Why it matters: Material once the site has real listener traffic. Also relevant to non-WAV formats (1.2) where decoder-side seek is cheaper natively.
- Shape: Two intertwined moves.
- Server:
LoadResourceStreamAsyncreturning an openFileStreaminstead ofLoadResourceAsyncmaterialising the whole buffer.File(stream, mime, enableRangeProcessing: true). TheWavOffsetServicesynthesised-header path becomes a special-case rather than the default. - Client: consider
MediaElementAudioSourceNodeinstead of (or alongside)decodeAudioData-fedAudioBufferSourceNodes. Native seek, native range, native cache; FFT tap on the audio graph still works for the spectrum visualiser.
- Server:
- Prerequisite: None functionally, but the audit explicitly flagged this trade-off as architecture-intentional — the current path was chosen because spectrum analysis wants
AudioBuffers. Re-deciding the trade-off is itself part of the work. - Constraint: A move to
MediaElementAudioSourceNodechanges the early-playback story (the element handles buffering, not us). Worth a design pass.
4.2 Server-side stream from disk (no buffer materialisation)
- What:
LoadResourceAsync<AudioBinary>reads the entire file into memory beforeFile(file.Buffer, mimeType)returns it. A 100 MB WAV is a 100 MB LOH allocation per request. - Why it matters: Scaling ceiling. Currently fine for a small audience and small library; not fine if either grows.
- Shape: Folds into 4.1 — the same
LoadResourceStreamAsyncoverload solves both. Listed separately because either could land without the other (you could stream from disk while still using the?offset=query path, or you could move toRangeheaders while still buffering).
4.3 Dual-write rollback / dead-letter log
- What: If content-side write succeeds and SQL-side write fails, audio is orphaned in the vault. No compensating mechanism exists.
- Why it matters: A latent data-integrity issue. Materially riskier once web upload (2.4) exists.
- Shape: Audit suggested a
DeadLetterLogrecording orphanedentryKeys for a periodic maintenance pass. Lighter than full transactional rollback (which the dual-database split fundamentally cannot give us). - Prerequisite: None. Worth landing alongside or just before 2.4.
Phase 5 — Documentation backlog
5.1 Folder-level CLAUDE.md sweep
- What: Eight folder-level
CLAUDE.mdfiles need writing/rewriting per the brief inDOC_PLAN.md. Five are rewrites (drift from the.NET 10upgrade and structural moves); three are new (DeepDrftWeb.Services,DeepDrftContent.Services— the two libraries where most domain logic now lives — plus the open question onDeepDrftContent.Services/FileDatabase/README.md). - Why it matters: The agent guidance files are how every future implementer (human or agent) gets oriented in a directory. They are currently misleading in ways that will cause wrong assumptions on first contact — claiming
.NET 9, referencingMediaPaththat has beenEntryKeyfor two migrations, describing aFileDatabase/tree insideDeepDrftContentthat has moved out, and missing entirely for the two*.Serviceslibraries. - Shape: Doc-keeper executes against
DOC_PLAN.md. Order of operations and the per-folder briefs are already specified there. - Prerequisite: None. Can run fully in parallel with any feature work.
- Constraint: Wait on Daniel for the
DeepDrftContent.Services/FileDatabase/README.mdjudgement call before that file changes (retire, keep + refresh, or replace with a CLAUDE.md). The other seven can proceed without that decision.
Cross-cutting / not yet themed
A small set of items that are real but don't fit a phase yet. Surface them when they become relevant rather than committing now.
- Identity / accounts. Currently no user concept. Needed before web upload (2.4); also a precondition for favourites, listening history, per-user playlists. Decide the shape before any of those lands.
[speculative]until Daniel signals interest. ITrackServiceinterface. Audit-suggested. Low value today (one consumer pair); higher value when the test surface expands beyond FileDatabase.- Test coverage outside FileDatabase. Tests today cover the FileDatabase subsystem comprehensively and nothing else. As features in Phases 1–4 land, test scope should expand — at minimum
WavOffsetService,AudioProcessor,TrackService(both sides), and the streaming player services. Not a phase of its own; an attached cost to feature work.
Working with this file
- Add items by extending an existing phase first; only create a new phase when the addition genuinely doesn't fit any of 1–5. Phase numbers are organisational, not sequencing.
- When something lands, move it to
COMPLETED.mdrather than deleting it. Keep the original "What / Why / Shape" body intact so the history reads as a record of the decision, not just the outcome. - Mark genuinely uncertain items
[speculative]so future readers can tell what is direction vs. commitment. - Open questions belong in the item that raises them, not in a separate "questions" list — they expire when the item does.